Talk:Roachtown
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[edit] October 19th
White Cell Team 06 has regrouped and once again is fighting to defend their home.Oreo2236
- Nobody cares if you regrouped... and It might be helpful to say where your home is and how many zeds are there etc.--/~Rakuen~\Talk
I Still Love Grim 20:18, 19 October 2008 (BST)
[edit] Townsend RP
There is graffiti at Townsend telling people to go to Bateson Street for a revive. Is Townsend inactive, or just slow? --cuio (talk) (NW) 19:13, 27 December 2007 (UTC)
- Bateson Street is the main revive point in the suburb so it is checked more often. For faster service no matter your location in Roachtown, request aid at the ROACH Klips forum. --Sturm23 January 1, 2008 05:48pm EST
[edit] November 2007
--Talunex 14:16, 9 December 2007 (UTC)
[edit] Edit the Wiki?
I'm just a newbie zed passing through the 'burb here... but I noticed the wiki could use a bit of work... I fixed a problem with the tables being all screwy and overlapping and stuff, just by moving some text around. The page could use some further cleaning up and reorganisation IMO...
Any thoughts, comments, condemnations, pipe bombs?
[edit] Crowbar Call
If anyone has a free Crowbar, help. Some ass has been overbarricading everything. Chudley is extremely hard to get into, and I nearly got stuck outside today after getting barricade screwed. --Flareblade77 19:59, 23 May 2006 (BST)
Which buildings? Just the ones that the main wiki page says to, or more? Cos we need to have enough safehouses so that the zombies don't know which ones we're using, plus enough VSB buildings so the zombies don't know which ones the low-levels are hiding in. I'd personally suggest we change the Optimal Defense Plan. --mBread 08:21, 24 May 2006 (BST)
[edit] Group Check
Could a representative of the other groups listed confirm that they are still in Roachtown? At the moment, the only group I've seen is the Klips. --Flareblade77 14:52, 20 May 2006 (BST)
- The Klips, MDF, and DEM are the only ones active. The others can be removed. Sonny Corleone WTF 14:56, 20 May 2006 (BST)
[edit] Barricading NecroTech Building
Can I make a suggestion that the NecroTech building djacent to Bateson Street be extremily heavily barricaded, to make it harder for zombies to enter & ransack it, especially as it is currently powered. And then leave one or both of the adjacent buildings at VSB to allow people with free-running to access the NT building. --mBread 09:24, 18 May 2006 (BST)
Dear lord, no. Getting into Chudley is already hard enough, we can't block out that valuble resource point... --Flareblade77 14:51, 20 May 2006 (BST)
But surely we want to make it hard for zombies to get in? Most survivors (especially those with NecroTech skills) are very likely to have Free Running skill, so barracading it fully & leaving one or both of the adjacent buildings at VSB+2 should allow survivors easy entry, but make it as hard as possible for zombies? --mBread 15:14, 20 May 2006 (BST)
Hank Armstrong said (in-game) "Personally I think the Optimal Defence Plan is no good. It leaves low levels stuck in the resource buildings and concentrates barricade smashing zombies on the most important building. A good plan would be for half at VSB and half at EH++" (05-21 08:46 BST)
Just a small question: Why is the Haim Building NT put on the Barricade plan set as a normal Building? Moran 10:29, 1 October 2007 (BST)
[edit] Old Map Box
If anyone ever needs this, here it is. --Dickie Fux 00:41, 28 April 2006 (BST)
[edit] Amusing Locations in Malton List
Roachtown has been voted to be added to the list of Amusing Locations in Malton, usual practice states that the ALiM template should be added to such locations. Since this is a suburb page we feel that consultation with residents of the suburb should be undertaken prior to adding the template to see if people support/object to its addition. Please comment here/on my talk page/on the alim talk page with your views. Thanks! --ALiM style, ya dig? 13:42, 20 February 2008 (UTC)
