Talk:Suggestions/28th-Nov-2005

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The following entry was added to the page for 28 November, but it looks like a new suggestion. It also screwed up the edit links. If it's yours, click edit for this page to get the code back. --Dickie Fux 22:56, 29 Nov 2005 (GMT)

Mystery Entry

{{suggestion| suggest_time=02:54, 28 Nov 2005 (GMT)| suggest_type=Skill| suggest_scope=Survivors| suggest_description=I know you've heard about trying trade a billion times. Just please hear me out.The four points of the Smoked Trading System: -People are scared about zergers when trade comes into play. Therefor, trade will be a human skill, available for learning only after level 5. -Both parties involved in trade must have the trade skill (prevents lvl 19 giving his lower alts a bunch of spare clips) -One item must be exchanged for another item (Maybe each item could have a value, and the totals values must be equal on both sides) -Both characters must remain in the same building until the second character agrees to the trade and it's completed. Here's an example: Since Your last turn: Survivor 1 wants to trade for 1 pistol clip (There would then be a button to say deny trade and another to say accept trade. The accpet trade btton would have a drop down menu next to itso you could choose which items to trade for the pistol clips. Maybe there could only be items that survivor 1 could use, so if he doesn't have NT skills you can trade for a sryinge. No newspapers) Sorry if I fucked up the formats.| suggest_votes=


Aberration/Monstrous Form

  • YAY! I made it to peer-reviewed!

Giltwist 02:17, 13 Dec 2005 (GMT)