Talk:Suggestions/30th-Nov-2005

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Necrotherium

Dig the idea, really do, especially with a 1/50 chance (or so) per syringe on brain-rotted zed. "You jab so-and-so. He shudders, and his skin begins to bubble as the rotted flesh mutates horribly and his body deforms into something only vaguely humanoid...Before you now towers an aberration of monstrous proportions, and you recoil in horror as it roars menancingly." The roar on start, of course, would just scare the meatsacks ^_^

A few complaints/thoughts though.

  • It'd go after zeds far more than humans - three attacks sounds like it'd just rip through zed hordes. Survivors are NEVER outside in groups of more than one, so either it has to go inside to get them, or you're just adding a horde-breaker. I could see a survivor-friendly N go to Caiger Mall and mess up those hordes real good.
  • Therefore, it should be able to go in buildings, to get at the tasty treats inside. Maybe a big AP/HP penalty for it, since it has to bust in and isn't good with silly things like 'doors' and 'walls'? 5 AP and 5 HP perhaps. I don't have a problem with indistinguishability, but it's way to easy to tell survivors from zeds by their location.
  • Then it has to be able to deal with barricades - seems like a rampaging N could do some serious damage to barricades if it wanted to. Double chance to remove barricades seems reasonable.
  • Why make it stronger per above? Because everyone's gunning for it - even with 250 HP, a N would have a tough time against four or five survivors with a dozen pistols each. It'd be a primary target for sure, and should definitely give bonus XP when it dies, say 25-30 XP rather than 10.
  • Gotta have some way to regain HP. At first I was thinking 2 claw attacks and 1 bite (with infection/digestion) at their standard percentages would work, but that might get way overpowered. I'm thinking more like devour - 5-10 HP per kill the N makes. If it's hitting randomly in the target stack, it'd have a harder time healing itself when facing a horde/survivor army (which is the only way to go when fighting a 'boss' battle, no?).

--RSquared 17:12, 30 Nov 2005 (GMT)

    • RE: "Gotta have some way to regain HP." I don't think so. One of the problems is going to be keeping the number of these uber zombies low. I think they should shine brightly for a short time - until they've taken the huge amount of damage they can take - and then go back to being regular Joe Zombie. It would be like a brief, and rare, explosion of fun. --Vair 23:42, 30 Nov 2005 (GMT)
      • Actually, yeah. I like that "temporary super zombie" idea. Would help keep players from abusing and flocking together. Riktar 06:53, 1 Dec 2005 (GMT)

I have a question. How would such massive growth be fueled? I tolerate this idea, but how would physical growth like that happen? The cells would have to kick it into overdrive and for that they need energy. AllStarZ 22:54, 1 Dec 2005 (GMT)

  • Re� That was why I thought the Necro should be born in a cemetery (or at least in an area with a lot of "spare parts" around). Perhaps the syringe activates the mutation, but it can only be completed once the zombie finds a cemetery or something. I'm the author, by the way. Bartle 00:34, 2 Dec 2005 (GMT)

Barricade Queue

I am still unclear on the listing system. I think this system would be nice

- entering a room places you at the bottom fo the list. - searching, talking, attacking, healing, do nothing to your position. - Barricading moves you to the top.

This is a suggestion focused on this "hypothetical problem". 2 equaly large groups of undead and humans contend over a building. A group of say 10 zombies manage to break down a barricade and enter the building. They begin eating people. The online survivors then build up the barricades preventing any offline zombies from later joining in support of the raid. The zombies inside have no idea who is doing this so cannot prevent it. They can either spend AP attacking barricades from the inside or spend it to eat humans. Either way they run out of AP and are later killed by the remaining larger survivor force. Now if online barricaders were to be moved to first position, then the zombies could CHOOSE to focus there attacks on them. rather then the offline inhabitants.

Stealth

So what use does being told that "CoolGuy888" killed you serve? The exact same use that making the "A zombie" part of "A zombie hit you for X damage" clickable serves: it allows you to track those players who attacked you, and perhaps extract vengence if you encounter them later. Attacking a survivor is a risk for a zombie, as it's possible that they'll add them to their contact list and single them out later (thus removing what protection being in a horde serves). What this suggestion is doing is lowering the risk for a zombie hunter attacking a zombie without scent blood (That is: lower and mid-level zombies. Although that is a good question: how soon is scent blood normally taken? I'd think that there are far more important things for zombies to take before scent blood.) — g026r 19:25, 30 Nov 2005 (GMT)

But survivors don't kill zombies in one hit. The chance of a survivor successfully killing a zombie without being discovered even once is so minimal. If they see the name even once they can add them to the contact list. And as you said, a zombie singling out a single survivor is unlikely, as it is much more hazardous, so why does it matter anyways? At best, the stealth (with 50% change of failure) will allow more than one zombie hunter to commence geurilla attacks on zombies, and confusing them. Okay, so I don't like the fact that being added to a survivor's contact list and singled out later on is such a big risk for a zombie, but that's not enough reason to shoot down this idea. The concepts are more unrelated than you're thinking. Stealth, by nature, isn't necessarily a bad thing. Riktar 06:59, 1 Dec 2005 (GMT)


Projectile Vomit

Why are people so blind? Okay, first of all, what does the zombie use as projectiles? Stomach acid? Or maybe the virus spontaneously generates this as a by-product of transforming a human? Second, I agree with the first poster and Spellbinder. Are zombies aliens? No! They are essentially humans, and as far as humans go, they can't purposely spew out acid. Come on people, help me out here. AllStarZ 21:26, 1 Dec 2005 (GMT)

Um, I hate to break it to you, AllStarZ, but you have a large amount of hydrochloric acid in your stomach. But yeah, I hate the idea too. I only voted Keep because, mechanically speaking, it's fine (a little underpowered, but the author explains that there could be skills to boost it.)--Milo 21:33, 1 Dec 2005 (GMT)

Helped. Im in favor of adjustments to make the zombies more intertaining, or even effective. But going Exorcist doesn't feel like the way. Its not a multi-hit-attack reason, its just the feel isn't right. And as much as I'd like a level dependent Z skill, Im afraid we may have accomplished just about every zombie power we can without loosing the zombie flavor. They eat flesh, they're unstoppable, they're infectious, thats about it. -- bbrraaiinnss

  • And what's wrong with the exorcist? I liked that movie. Granted, I just watched the "30 seconds with bunnies" version, but I got the basic gist of it. And Allstar: I guess you didn't sleep through just math class. You need to go back and take Bio One again. Our body is full of acids. I don't see any reason why couldn't the zombie virus raise the concentration of HCL in it. It already brings you back from the dead, so this isn't such a leap from that. And by the way: "Projectile Vomiting" is a term used for when someone vomits with such force that the "material" flies foward. --TheTeeHeeMonster 22:05, 1 Dec 2005 (GMT)

I just came here to comment on how TeeHee feels its nessesary to have a response for every kill vote and low-n-behold there was a response here as well. dont make me break out the parliamentary procedure textbook. Anyway atleast here is where defending comments belong. --bbrraaiinnss

Hey! Not every one. There are two or three I didn't respond to... ok, you're right. I'll move my responses here. --TheTeeHeeMonster 23:13, 1 Dec 2005 (GMT)

You can't force projectile vomiting, it only happens when your body is trying to reject something that is in your gastronomic system. And if you say the thing that is to be rejected is the virus, then that won't work because you will be constantly vomiting. AllStarZ 22:47, 1 Dec 2005 (GMT)

  • You can certainly cause vomiting: poke your finger hard on the back of throat, and it'll come up in no time. Zombies are more developed muscularly than humans (2 damage for hitting attacks, as opposed to 1 for humans) as far as I can see, so their throat muscles could bring it up faster and harder, allowing the launching of vomit onto humans. --TheTeeHeeMonster 23:13, 1 Dec 2005 (GMT)
    • Theres a difference between normal vomiting and projectile vomiting. Normal vomiting, as well as by illness, can be caused by sensory nausea, etc., and can be self-induced. Projectile vomiting is very sudden vomiting caused by illness or concussion, and cannot be controlled. And zombies don't exactly have better muscles. They simply can't get tired or they simply don't mind the strain of constantly putting their bodies at their limits. AllStarZ 03:18, 2 Dec 2005 (GMT)
      • And that inability to tire gives you the same effect as better muscles. And don't forget, zombie virus. Unless I'm mistaking, a virus in a strand of RNA that hijacks cells to make more copies of itself, causing a disease or illness. As you stated, projectile vomiting can be caused by "illness or concusion." And don't start saying "but we don't know if it's a virus." You have no idea how many times I've heard that. Some people seem to forget the infection skill. And infection causes a virus, which causes a disease. So I'm thinking if the virus can bring you back from the dead, then it can certainly make you projectile vomit. --TheTeeHeeMonster 19:59, 2 Dec 2005 (GMT)
        • Tell me, have you ever thrown up on yourself? Has it ever managed to burn your skin? Hydrochloric acid in its purest form can burn skin, but the solution of stomach acid is composed of 0.5% HCl, enough to break down food but not enough to cause burns. Has vomit ever burned your skin? I mean the worst burning sensation that you can feel is in your throat, and if it hits someones skin, the most pain they'll feel is some irritation. Also, if the zombie is decomping, wouldn't the presence of hydrochloric acid damage the zombie? Also, as you can see in bulemics, constant vomiting would cause the stomach lining to deteriorate, eventually allowing the acid to burn away at your stomach and at the same time fail to produce anymore acid. And the virus does not make your organs stronger, or brains would resist bullets better. AllStarZ 04:11, 4 Dec 2005 (GMT)
          • But your brain does resist bullets better. You can get up after being shot as a zombie, can't you? When was the last time you did this as a human? And HCL is comprised of Hydrogen and Chlorine, which are both more than abundant in the body, so repurposing those to make a stronger acid wouldn't be too impossible to grasp. Also, what is this fetish you seem to have with the word "Also." You also seem also to also use also it also alot. --TheTeeHeeMonster 01:12, 5 Dec 2005 (GMT)
          • TeeHeeMonster says.-- "...if the virus can bring you back from the dead then it can certainly make you projectile vomit" -- With assumptions like these who needs enemies? bbrraaiinnss 04:22, 4 Dec 2005 (GMT)
            • It's not that much of a stretch, is it? The virus gives you immortality, more strength, etc. I think vomiting wouldn't be that hard. --TheTeeHeeMonster 01:12, 5 Dec 2005 (GMT)
              • You know what, stop fighting. Your idea is down the toilet anyhow. AllStarZ 14:39, 5 Dec 2005 (GMT)

Moved from main page:

    • Re - Of course they don't have it. Not yet, anyway. That's why I'm suggesting a new ability, which unless I'm mistaken, is the purpose of this page. Also, the link you posted says that molecular acid can "melt through any substance." I'm just suggesting skin damage here. Lots of bodily fluids can cause that. There are a few possibilites from the papers as to how the zombies came about: 1) the virus is an advanced form of bird flu, meaning that the deceased corpses would still be human at the core, just altered (aka mutated). 2) Asteroids (Meteor shower article) in which case it may be advanced alien technology (which could allow for alterations such as this) that caused the outbreak or an alien disease, meaning the zombies are still human at the core, just altered(aka mutated). 3) Voodoo magic. In which case: why the hell not? The whole voodoo thing is O_O enough already.


    • Re - Since when is the ability to vomit unrealistic? If we want realism then let's get rid of the goddammed zombies. Because we all know those don't exist in real life. How about the limitless items to find? Stuff has to run out eventually. It doesn't make much sense to have 2 hospitals or police stations right next to each other, so let's redesign the map so it's "realistic." While we're at it: being able to carry 20 shotguns shouldn't be allowed. When was the last time you saw someone doing that? And for extreme detail we can make DNA scanners cause cancer 30 years after they scan someone. Am I the only one who thinks that those things might not be entirely safe? The only thing realistic in this game is that FEMA is taking its sweet time showing up. --TheTeeHeeMonster 20:11, 1 Dec 2005 (GMT)


    • WE DID THE FUCKING MATH AND AS SPELLBINDER SAID, WHAT HAPPENS IF THERES A HORDE OF THEM? THEN THE EFFECT WILL STACK! AllStarZ 21:22, 1 Dec 2005 (GMT)
      • Ok, first: no need to scream. Second: no you did not. 2 damage to one guy, then 1 to each guy next to him done by three zombies is the equivalent to the amount of damage done by each of those zombies biting a seperate human: 12 hp. (2dmg*3attacks) + (1dmg*3attacks) + (1dmg*3attacks) = 12dmg = (4dmg*3attacks). Maybe if you paid attention to your math teacher in sixth grade you'd know about the commutative property... --TheTeeHeeMonster 21:54, 1 Dec 2005 (GMT)
        • And so what about larger hordes? Humans will get torn apart by 10+ zombies.AllStarZ 22:44, 1 Dec 2005 (GMT)
          • Humans would be torn apart equally well by 10+ noob zombies using bite. You need to think about these things before you say them.--Milo 23:15, 1 Dec 2005 (GMT)
          • That would happen anyway. What part of "same net damage" aren't you getting? It's the same damage, only it's divided amongst people. 10+ zeds using bite would cause the same amount of damage. This just spreads it out if you can't outright kill the humans, making them use ap and FAKs to heal each other: perfect for small-number raids where killing the humans is too hard to do at once, but wounding them until their supplies dwindle is effective. --TheTeeHeeMonster 23:17, 1 Dec 2005 (GMT)
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