Talk:Suggestions/6th-Dec-2006

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Gatehouse: Tall Building

Edited comment to Karloth: Again, I want to know if there is free running or not, because the military base was just made and it's purpose was to keep survivors out. The maker of this game has made everything has a reason why it's there and not just "there". I play games where things are just there just to be there. Those games I never mind because they involve magical beings; so the most logical explanation is that it's just "magic". In the realm of urban dead however; the game is as close to real as it can get. I am not just saying I'm killing this vote I am asking a question more like a stall vote. I also appreciate it if you don't criticize others for their decisions. Maybe some people like realism (which this game is mostly as real as it can get if zombies took over). There's no magical weapons in this game, there is no "sudden voice in the air for no reason", there is nothing in this game that doesn't make complete sense. If your looking for average people trying to save their lives in Malton in a zombie apocolypse without superpowers, then this is the game to play. If you want a game where things just happen you can go play my niece's game where you defeat bosses by solving What is 1 + 1 = ? (input: 2) Boss: OMG HOW DID YOU BEAT ME?!?!?!--Shadow213 00:45, 7 December 2006 (UTC)

Crypts

Spam ummm... that was just the dumbest thing ever poopman said -_-. But the reason why I think it should be spammed in several reasons. 1. Each crypt would be able to hold 1 person comfortably; 2 would be the max because survivors are most likely comfortable being crammed, but there could be a group that just decides to live in the graveyard and there's 18 people in one coffin!!! If you are implying that they are different coffins, then they would be able to see each other as they would in a building. 2. now the city has been taken over by zombies. Survivors by now have probably been killed several time. Would they like the stench of death again as they sleep in a crypt? 3. If a survivor came upon a automatically opened crypt, instead of coming inside (A 2 SPACED COFFIN MIGHT I ADD) with a dead zombie when he can just shoot him outside? 4. How can a zombie find a survivor in a death filled graveyard? There must be 200 coffins in a small graveyard! 5. Zombies don't need a place to hide, they're death isn't as bad as the humans. When a zombie die, the worst that'll happen is 5 ap is added to their stand up. When a human dies, they have to wander Town looking for a way to revive because he doesn't have any skills in zombies and he sucks as one. I arrest my case, or made myself look like an idiot, you decide XD Edited in response to Pesatyel and Karloth: I do know how to play the game, I have 3 characters a fireman, a policeman, and a zombie all at high levels (Although my fireman and police man are at higher levels because my zombie is strictly zombie since once you get brain rot, you don't need to worry anything concerning death (or life from syringes unless in powered necrotech buildings). Also, I still hold strongly with the greatest point if it's for zombies(as Karloth pointed out), it is pointless to worry or in Karloth terms "OMG! WE'RE GOING TO DIE AND JUST STAND UP AGAIN!!!!" It's completely pointless to run and hide as zombies. Yes though, I don't know how to use wiki well by memory, and yet I wouldn't like to brag that I am the wiki master or something. --Shadow213 05:08, 7 December 2006 (UTC)--Shadow213 01:01, 7 December 2006 (UTC)

  • Re - 1) The definition of what a crypt is can vary, although the most common usage that I've seen by far is that it's a stone vault, chamber or tomb beneath a church, castle or graveyard. Secondly, I also mentioned mausoleums and shelters. 2) Stupid question. You're arguing against the addition of a new building in the game because people won't like the smell? Besides, it's intended mainly for zed use. 3) Learn the correct grammatical principles of the English language, will you? This isn't even a proper question. Besides which, coffins aren't crypts. 4) ...Uh, what? I think you need to re-read the suggestion, and/or take into consideration the immense hunger that zombies have for living flesh... 5) 'Their death isn't as bad as the humans'? Ah, so a 15AP penalty from some survivor with Headshot is worse than the regular 10AP for a human at the same level? Or the 1AP that the Zombie Hunter probably only needs to get up due to having purchased Ankle Grab already? --Lord of the Pies 07:54, 7 December 2006 (UTC)