Talk:Suggestions/7th-Mar-2007

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Encumberance Tweak

Timestamp: Grace RR - PKer 19:47, 7 March 2007 (UTC)
Type: Skill
Scope: Survivors
Description: Reduce the cost of item encumberance, or introduce a skill that slightly lowers the encumberance cost of "cumbersome" weapons and items (a 20% reduction is reasonable). To those idiots who started crying "waaaah! SPAM!" the instant I suggested this, I am NOT suggesting REMOVING the encumberance feature. It's useful. But it's TOO EXPENSIVE currently.

Whether or not you agree with my opinion, the suggestion was NOT spam. Incorrectly used spam votes are inversely proportionate to the size of your dick. Remember this.

Discussion

-I totally agree. Encumbrance was a good addition to the game. But perhaps specialized characters could have a reduction in encumberance for their specialized tools (for example, lab techs can carry DNA Scanner and Revive Syringes at less encumberance cost than a police officer could). My idea would be to take away or reduce encumberance on certain items for certain classes of individuals.--Kai Tan Sying

-I totally agree. I like encumbrance because it forces people to spec in items and manengment, but I also like the idea that maybe a sub skill of body building could boost the carraige cap to maybe %110 or %115--Last Ranger

-I personally think that the encumbrance was a totally unneeded add. If the inventory needed tweaking, why not just increase slots for things like gennies? If it's here to stay however, might as well make it bearable...CatEar Alucard 02:49, 8 March 2007 (UTC)

-Personally, it's not affecting me much. So I really don't care. Maybe it's because I just can't bare having too many items. I keep my guns down to about 3 each type minus the flare. May take longer getting out, killing, coming back, and looking for ammo, but I really don't think encumberance is too troubling --Storyteller 03:14, 8 March 2007 (UTC)

-Actually, I've been thinking of coming up with survivor skills similar to Headshot in that it requires a survivor to be at level 10 or higher to get it. Basically, you'd have skills that cost 200 XP each: Mechanic, Military, Scientist, Medic, or something like that. You are only allowed to have only one of these skills and cannot be changed. By having one of these skills, encumberance costs for related items (guns for Military, FAKs for Medics, etc) are cut in half, but all other items remain the same. -- Darken Spiritz, 21 March 2007

I like it. --c138 RR - PKer 13:49, 22 March 2007 (UTC)
I dislike arbitrary exp increases for skills, but otherwise, that sounds good. --Gene Splicer 13:07, 24 March 2007 (UTC)
Could I get someone else to say something about what I mentioned? I'll start working on a complete idea if it seems more people like it.... --Darken Spiritz, 26 March 2007
I'd certainly vote keep on it, and post a thread attracting attention (I can't promise if it'll be pro or anti, but we're a fairly balanced bunch) over on the RR forums. --Karloth Vois RR 14:56, 27 March 2007 (BST)

Cell Phone Whiz (aka picture phone)

Timestamp: S.Wiers X:00x-mas tree dead pool 15:17, 7 March 2007 (UTC)
Type: Skill
Scope: survivors with cell phones
Description: This suggestion is inspired by the peer reviewed digital camera, and also by the fact that screen shots can be forged, and by the fact that cell phones are currently almost useless. It improves on that suggestion by not requiring a new item, by making a fairly useless item rather useful, by adding powerful new functionality, by eliminating the need for the server to store and serve the "pictures", and in other ways.

A survivor with this skill knows how to use advanced cell phone features, including (but potentially not limited to) the phone's camera. They gain the ability to "film" short clips of scenes they are at, if they have a cell phone, and send it to others, including "people outside the city".

Filming a clip sends a copy of the descriptive text displayed on the current game screen (not the full HTML or any forms, just the screen text that describes the scene and any events that have occurred, such as a player killing another player, or people saying things, etc) to an email address of the players choice. This email would orginate from "character_name@urbandead.com" or some such, making it fairly convincing, though still vulnerable to spoofing. However, the clip's text would also be digitally signed, making such spoofing detectable, and also making it possible to verify forwarded / public posted copies of the e-mail. The signature would use PGP encryption or some such. The public key and such (needed for verification) could be listed on the character's profile page, and both this and the private key (which would never need to be known by anybody but the server, even the player) would be based off the character's id # and password, or some other unique, durable, hidden value associated with the character.

This cell phone feature would function even in areas without cell towers, and is always available. It is assumed that the phone stores the "image" and sends it at some time when service is briefly available, or that this sort of data transfer has a longer range / lower bandwidth requirement than full duplex voice communications.

Discussion

  • I liked it until you said that a phone mast wasn't needed. In any case, the network is down to 31%- I don't think many phones can go across two thirds of a city, full of towers & other tall buildings, movie theaters, libraries, churches, (Cell phone blockers) and then that whole zombie thing... (The equipment in the phone mast buildings will have been ransacked many times over since ransack was introduced.)--Labine50 MH|ME|'07 23:52, 17 March 2007 (UTC)