Talk:Survivor Items and Skills Useful to Zombies
I have made bold those items and skills that are usable by zombies and not redundant because of another skill etc. I'm not judging whether the minimal benefits conferred by, say, a mobile phone, are enough to merit it's exclusion from emboldening as it has a non redundant feature, and it's up to the player after reading the benefit to decide whether or not to get it. --xensyriaT 15:41, 4 March 2007 (UTC)
I would like to merge this article with Zombie Skills Usable by Survivors as they are closely related enough to have one article. Sadly, I don't know what to call this page! As well as this, I realised that I named this article incorrectly itself before the second article (which itself isn't perfect) - Items should have been second to take 'Survivor' away from them, and given to the skills, to which it undoubtedly belongs, and useful should have been usable, as I go into usability not just usefulness.
Attacks and items
Please can someone calculate the zombie attack strengths in relation to this with melee weapons against survivors, zombies, barricades and other attackable things (like generators, radios, crates etc.) to make sure that crowbars are useful against barricades and pipes and baseball bats are always useless even if you become a zombie after being a survivor and so don't have Vigour Mortis. Thanks --xensyriaT 15:41, 4 March 2007 (UTC)
- Can the unknown sports equipment melee weapons be tested as well if anyone's prepared to try. Thanks.--xensyriaT 16:22, 21 April 2007 (BST)
Please can someone confirm those skills that are usable and not usable - some of them seem dodgy to me like Hand To Hand Combat and items like all of the melee weapons. Mobile phones are unclear as well - do they beep both in and out of an active phone mast's suburb, and if so, is there any difference between an active and inactive suburb in this respect and can messages be collected after revivification if received as a zombie. Thanks --xensyriaT 15:41, 4 March 2007 (UTC)