Talk:The Second Massacre of Yagoton

From The Urban Dead Wiki

Jump to: navigation, search

Figuring It All Out: Mass PKing

Heya! If you're here, you're either confused about whats going on in Yagoton or just plain interested in the bizzare game-mechanic that seems to be going on. Who would have thought that a game about zombies would lead to us studying the evolution of mass-murder and the complications in commiting, uncovering, and dealing with it, eh? :) If you're here to bitch about certain groups, kvetch about being killed, or whine about griefing...then you're in the wrong place. We're here to talk about mass PKing in UrbanDead in as about a calm and mature fashion as you can on the Internet. Remember: It's just a game. --MorthBabid 02:33, 30 August 2006 (BST)

Relevant Links

  1. Red Rum's Articles on Pking and other subjects (Red Rum's Wiki Page)
  2. The Player-Killer wiki section.

Talk

Why Do We Murder?

  • That's my first question, I suppose. I'd like to hear from a few PKers and just have their honest, blunt answers. Or deep ones, if they have any. I'd find it rather interesting. Not only as your Urban Dead 'character', I suppose, but also just you as another person connected to the Internet as well! Why do YOU, personally, PK either in mass or on an individual level? --MorthBabid 02:55, 30 August 2006 (BST)
  • I guess you weren't expecting a statement from me, but I'll give it anyway. The Maltonian Inquisition was originally formed because some folks in a zombie group had a few alts inside a certain mall and saw the name throwing, paranoia and altogether foolishness that was Caiger. We saw that when survivors were faced with no enemy to speak of, they descend into perversions, sloth, paranoia, hate and worst of all - heresey. So we decided to cure them and anyone like them. That is all. --Fisu 15:25, 31 August 2006 (GMT)
  • Hey, I wasn't, but I'm thrilled you are! Comments from known people involved in actual events make this easier to understand and view the game in a more in-context light. --MorthBabid 17:39, 21 September 2006 (BST)
  • I guess I understand that. A lot of people are unhappy with a certain lack of sportsmanship at Caiger. But why attack Yagoton and specifically, Whatmore? X1M43 02:54, 1 September 2006 (BST)
  • On behalf of the Inquisition, I'll field that one. Because it's there, and there's heretics. That is the only motivation the Pope needs to move his hand of justice. David Suzuki 9:58, 1st September, 2006 (GMT)
  • In addition, you will note that we killed 4 of a zerger's alts in that attack, the Avatars. They were all in a row, implying they were active one after another, and had started at a similar time. We REALLY don't like zergers - the worst form of heretics! David Suzuki 7:31, 2nd September 2006 (GMT)
  • Great stuff. So what I'm seeing so far is the following reasons for PKing:
  1. A response to what we could call Social Degredation- Survivors at each others throats. Is PKing a PRECURSOR to this, an end result, or simply part and parcel to the whole vicious cycle?
  2. A response to Game Abuse - Such as killing zergs and obvious alts. I know for a fact that in Yagoton several often come through, often abusing the services of the YRC's revive point. I've witnessed many non-PK focused groups execute their own brand of justice on these people...justified or otherwise.
  3. In-Game Relevance - Usually in the form of in-character viewpoints or intergroup relationships. The Neon Knights are a good example of this, with Red Rum being another. It's curious, however, to note a distinct difference: The Knights focus on a specific group, while the Rummers seem to celebrate PKing for PKings sake, creating these 'Mass Murder' events. Which begs the question: What makes Mass Murder so thrilling, so amusing? Why do it?

I'll visit a few other PK groups and ask for their input as well! Thanks for the feedback so far, folks! --MorthBabid 17:39, 21 September 2006 (BST)

  • Don't know if you want My Statement or not, But, I simply don't PK for PKing. I Kill members of The Abandoned Because of some pretty realistic ways. One, They are completely rude, Most of them anyway, All though I do have to say Abi79 was always decent to me. Two, Tons upon Tons of Idiocy ive seen in-game. They seem to think its only their opinion who matters, and everyone in Yagoton (And now Millen Hills) "have to" agree, Or you get placed on their KOS list. Three, Because of a recent Real Life incident that occured between myself and a Former member of The Abandoned. Only shows what real nut balls they are. LDY Are a group of PKers who are killing The Abandoned and the BME Because of reasons suchas the above, And don't target other people, Except those who get in our way, currently only 3 people on that list. --DarkStar2374383 Talk | LDY | LOE 01:34, 22 September 2006 (BST)
  • Ah, good point! I forgot one of the more basic reasons: Personal Opinions of/Experiences with a Player-Characters/Users/Group, justified or otherwise. That often runs through many of the other ideas as well, but also stands out on its own. Anyone think of anything else? Is there anyone who DOES personally PK for PKings sake, and would like to comment on this?--MorthBabid 20:12, 22 September 2006 (BST)
  • I first started PKing when I was killed by a member of the DHPD for a crime I had no knowledge of. I hunted him down and PKed him and several other DHPD members. Shortly thereafter I dropped the account for a while, resurrecting it for the Maltonian Inquisition. So, the first time I PK'd was revenge. I also had a character who played whichever side he was on, until I maxed and purchased Brain Rot, and decided to become a Brain Rotted PKer for the challenge. I ended up KOS on the DEM list, killing a survivor in every edge suburb around Malton anticlockwise from Spicer Hills without dying until finally zombies did me in in New Arkham, a mere day away from my goal. Now, with the Inquisition, it's a fun side project for members of a zombie group to ease our frustration with barricades and not being able to talk properly! --David Suzuki 6:46, 24 September, 2006 (GMT)
  • The whole eye-for-an-eye mentality does seem to be going around as the primary reason. Its funny, however, that killing would really have effect on us in a 'world' where death doesn't TRULY have any meaning...even LESS so with the introduction of powered-NT buildings reviving Brain Rotters. The only true cost is time. Why does being killed bother us so? I'd suggest that its not so much the act itself but rather the WAY the act is committed. The attitudes, reasons, and personality of those who kill. I've personally meant some rather personable and almost gentleman like PKers...usually at the end of their shotgun. :) How does this change things? --MorthBabid 19:16, 5 October 2006 (BST)
  • I can say why I PK simply for the PKing. It has everything to do with my real life. IRL, I'm a stay at home mom of a two year old. To PK with this character is a way for me to escape a world of diapers, runny noses, and nursery rhymes and pretend I'm not someone's "Mommy" for an hour or two; it's nice to let loose and be evil. Needless to say, that's not really something I can indulge in IRL. --Porcelina 12:06, 27 November 2006 (EST)
  • (Continued from Morth Babid's post above) As #4 on the DEM Rogue's Gallery from my Inquisition exploits (Macho Nachos), when I'm not lying on the ground, I always try to be as friendly and complimentary as possible to my fellow survivors to stay alive. Many times I've slept in a building overnight having been recently revived and spouted a few funny or "nice" lines before I sleep. During the night, someone has come by and tried to bounty claim me, and another survivor has stopped them by healing me because I'm a nice guy (even with my record!). I think most survivors will seek revenge if randomly killed, but people are remarkably tolerant of someone who randomly kills other people. You're right that there isn't any ultimate consequence for death, and I think it's the dedicated survivor players who view being turned into a zombie by another survivor (even for a day) as a perversion of their loyalty, which is why they get angry. Then there's the more 'fun' players, who, if killed for an entertaining reason, just take it in their stride. I leave you with a passage from somewhere in Havercroft:
   * RonBrenner attacked you for 3 damage. (12 hours and 9 minutes ago) ...and again. ...and again.
   * RonBrenner said "Macho Nachos is a known PKer: see http://www.ud-malton.info/PK_list.cgi?State=Reports&id=236471" (12 hours and 8 minutes ago)
   * Captain Cleanoff said "There ya go fellow mailcious bastard machoNachos! Get better." (6 hours and 56 minutes ago)
   * Captain Cleanoff healed you for 10 HP. (6 hours and 56 minutes ago)
   * Robot Clean said "who to trust, a malicious bastard/suspected pk'er, or a canadian firefighter?" (5 hours and 35 minutes ago)
   * Robot Clean said "i'll leave it up to the others" (5 hours and 35 minutes ago) 
   * Captain Cleanoff healed you for 10 HP. (2 hours and 6 minutes ago)--David Suzuki 00:36, 11 October 2006 (BST)
  • In a lot of ways, your comment of "most survivors will seek revenge if randomly killed, but people are remarkably tolerant of someone who randomly kills other people" makes a plenty of sense. Part of it is just the 'roleplay' context lessening the blow, but a fair other section of it is people with a PERSONAL CONNECTION to the killing. A personal example would be The Neon Knights or DORIS. They've got a strict agenda, and I've been killed by them frequently. They're specific and have a desire, and they stick to it. A contrast to that would be, again in my OWN opinion, Disciples of Zeko. Thats a group that kills indiscriminatly in my PERSONAL experience. The specific and personal vs the random and mindless? Could this, in turn, influence the reaction of the mass? --MorthBabid 23:44, 18 October 2006 (BST)
  • When I first started playing I thought I'd be a zombie, because what could be more fun then not having to worry about dying and busting into a room full of surivors and eating a few brains. Then as I picked up a pistol I saw how much more powerful a survivor can be. So then I looked at death-cultist groups, those who would PK and not care if they died in the process. But I ended up in a survivor group anyway, protecting other survivors has seemed to be the thing I like to do now, and I've still yet to kill another survivor. If I ever did PK it would be simply because its the most efficient way to kill, and in a game thats is purely PvP that is what you want, isn't. To be able to get around barricades and use the strongest weapons as well as heal yourself. I would also imagine part of it is the thrill of the chase. How many games are thier that you run from the cops, need for speed, gta, the list can go on. PKing will put you on the thrilling side of the chase, the easy side if you will. Chasing someone is the harder aspect because you need intel on where you target is, that is appealing to some, and simply running is appealing to others. --StealthPenguin 22:42, 29 October 2006 (UTC)
  • The recent additions of the "X killed X" annoucements in-game have truly added to that 'thrill' part of the game. A kill-or-be-killed (or kill-and-be-willingly-zombified) makes the game enjoyable to those who just feel like playing the 'cops and robbers' part, I suppose. But you seem to almost be refering to specific targets, a specific hunt, in your last comment. Anyone care to elaborate on that thought? --MorthBabid 17:57, 3 November 2006 (UTC)
  • Well ever since I joined Red Rum I've learned alot more about PKing. I've racked up 16 kills so far, and I've managed to get myself put on the KOS list on the Rogues Gallery. I was recently killed by a bounty hunter, but I suppose that he just happened to be in the right place at the right time and probably saw my name thanks to the UD ToolBar. But I suppose when you get more bounties and you become a better known PKer, those who seek to kill you will be trying to find you.--StealthPenguin 21:23, 24 November 2006 (UTC)
It's kind of interesting how we develope our OWN rewards for PKing in UD, and you're describing a lot of that there. In other games that actually HAVE bounty/hunter systems, they usually include rankings or badges or other iconic symbols to represent prowress. I usually viewed those as the core source of encouragement for Player vs Player/PKing behavior, but UD is a shining example how the more...human, I supppose would be the word? How the more innate human desires and emotions are more than enough to encourage this behavior without any game-based reward. Indeed, UD actually gives out LESS rewards for sheer PKing...and yet it thrives. Your bounty hunter example really shows this. Thats just neat to me. :) Thanks for the insight, Stealth! --19:00, 27 November 2006 (UTC)
  • Speaking of rewards for PKing, Red Rum has created rewards for various things from killing 30 bounty hunters to killing one person in every mall in malton. That is actually my current objective, collect these rewards as fast a possible. These are my current awards, and I can't wait to add more to my "shelf." -StealthPenguin KOS | PK | RR | HATP | CFT 22:01, 31 December 2006 (UTC)

Why?

Numerous reasons, Babid. Try reading Red Rum's site some time — we've got quite a few articles why. You might also want to visit the forum, more than once people have gone into detail as to their motivation and their "style" of PKing. –Xoid MTFU! 07:03, 8 November 2006 (UTC)

Indeed, hence the link to some of Red Rum's more tasty articles. And I really should visit their forums, but my scatter-brained self tends to forget such things...including this page! But thanks for the comment, and I encourage others interested in PKing as a game mechanic to visit Red Rum's website as well! --MorthBabid 18:56, 27 November 2006 (UTC)
  • Notoriety - what better than attention on teh interwebs?
  • Personal Grudges - that are not counterbalanced by any real danger (becoming un-dead is no substitute for real death).
  • Altruism - kill those who opppose your vision. If they ain't fer ya, they be a'gin ya. -- boxy T L PA DA 15:30, 14 December 2006 (UTC)

Pointless?

I am gonna make the point that PK'ing of any nature is pointless, Please tell me what will happen when every survivor in malton has been PK'ed? I foresee one of two things happening, Either they will turn on each other( the most likely ) or they will simply wait for the horde of undead to come back with a vengeance and slaughter them, What are the PK'ers plans for the aftermath of total victory? BenderWaW 11:30, 11 July 2007 (BST)

There's no such thing as total victory in a game such as this one. The zombies will never all give up and take revive sticks, the survivors will never line up to jump out of NTs, and the PKers will never run out of survivors to shoot. There's no one reason for playing any side, PKing included. The PKing reason that makes the most sense to me is that there's 10% more survivors than zombies, and in some places, the survivors are forgetting that this is a zombie APOCALYPSE, and going over three suburbs to see more zombies attacking than in revive points scares them. Also, if this really happened, a bunch of people would lose it and start shooting anything that moves. It's realistic and it's fun. --Howard Bentley 15:46, 19 August 2007 (BST)

Remember that time you had that barricade?

Everything was good. You found a shotgun and a radio transmitter. The building you are staying in also had a Generator, with several fuel cans nearby. The door was in good shape, and you used a lead pipe to block entry into the building. *POP*. A scout with Free Running pops into your building. This is also good. More people means a better chance of surviving an a zombie attack, should one occur- BLAM! You're dead. Mercilessley slaughtered in a land filled with everything you ever wanted. The Scout procedes to loot your body and take over your safehouse. He spends the next half hour shooting anyone who comes into the building.

Remember the sadness you felt? The anger? The hate?

You have just been PKed. PKers are people who like to ruin other's game experience by randomly killing them. They have no reason, they just do it. Again, and again, and again. Small communities eventually arose from this mindless slaughter. They are currently much hated, and will be for several years to come. Sometimes, as featured in this article, all of them gather into one huge group and attack a large section of the city. Mass genocide. And then, pages like this are created. I find the OP's pathetic attempt to defend themself disgusting. There is no excuse for something such as this. And there never will be. Stop trying to avoid responsibility.

What's that sound? Oh, it's the sound of a thousand angry fat nerds, raging at me. Go ahead, PK mods. Exploit those wonderful powers of yours to ban me, and delete my message. Because anyone with a differing opinion to this mindless slaughter is EVIL, AND SHOULD BE BURNED AT THE STAKE.

I've think i've made my point.

-- Explosion87
Personal tools
advertisements