Talk:VZW/First Malton Running Man Competition

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Running Man Hunter's Journal

Run 7, Day 1: With every member in the competition in a position to win the title on the final run, it was with absolute certainty that each man knew the outcome of Day 1 would be the decisive factor in the game. Tokarishi played his game smart and made a maximum run into the dangerous areas of Malton and also miraculously managed to find an artifact along the way. Many of the Hunters anxiously made their runs as soon as the Ping was posted and scoured the search zone to no avail. Thanks to a pounding hang-over after over-indulging in some of 'Clatworthy's Finest' the previous night, Luis Tully left on his hunt very late indeed. It was with great trepidation that Tully exited the safety of barricaded buildings and made a run through streets crawling with Zack towards his disignated search area. With his energy reserves quickly dwindling and his skull pounding with each heartbeat, Tully began a desperate search for a building he could get into...nerves beginning to fray and sweat beginning to pour off his brow, Tully jabbed his fingers at the buttons of his Pip-Boy 2000 frantically searching the local barricade map. The survivors of this area apparently had an aversion to following barricade plans or allowing any structure to slip below EHB! Harboring his last 2 AP Tully made a final lunge at a loose looking board nailed over the ground floor window of a rotting warehouse and breathed a tired prayer to whatever god looks out for hung-over survivors. Sleep did not come easily as a painfully annoying humming sound, reminiscent of Gollum's incessant brooding over his 'precious,' continued without pause for hours and hours. That the sound was human in origin was evident for its pathetic attempts at achieving pitch and melody. Finally at his wits end, Tully hauled his shotguns up and fixed his stare on the window across the street that was the source of this mind-rending, gut-churning giggling and whistling. Smashing through the window and leveling his guns at the offending survivor, Tully was certain that he would find the hideously malformed body of some inbred beast or the discarded offspring of the Peacock family. He was surprised and thrilled to find none other than Tokarishi, lazily stroking a drool soaked artifact, gleefully burbling the words to 'My Perogative' and sending little speckles of solent green tainted spittle into the morning sunbeams. Tully shook his head as Toka finally ceased his harpy-like warbling long enough to squint into the rising sun, the look of recognition only just begining to sprout across his face as Tully pulled the trigger. 'That settles that.'

Run 6, Day 2: Tokarishi headed north and waited for Tully's southerly update as they both moved in the morning. Leaving St. Arnold's Church, Tully caught up with Plisken in a warehouse on the edge of Brooke Hills. "Plisken, you seen him?" "Naw, man, and the cappucino in this damn 'burb stinks!" Laughing, Tully continued, "You been through the Wagland Building?" "Nope. It's lights out and too many good safe places around here. I don't think he'd hole up there all night." "Well, Toka headed north, I'll run through on my way south. Looks like he may head back to Clatworthy. Catch ya later."

Tully entered the Wagland from a 6th story roof access. Down below, he heard it - the distinctively unpleasent voice of Dr. Wugwump mouthing off. "Yeah, those morons won't know what hit them! They can't hunt for squat anyway!"

Grabbing his cell phone as quick as he could, Tully calls out. "Toka! Damn it, pick up! He's here! How much you got left...we both need to be here!" Within the hour, Tokarishi entered and they both crept down the stairs, covered by raucous laughter from below. They burst into the room, shotguns blazing. As the blasts ripped through everything - desks, other survivors, windows - Mugwump stood in the midst of it all, a wry look on his face and a smoking cigar hanging in his mouth, the crazy eyes of a madman.

"I knew you'd come. But I don't think I feel like running today." Mugwump dropped the cigar, right into a puddle of fuel that trailed off into the next room. Firing twin double-barreled shotguns held at his waste, Toka and Tully were taken out at the knees. Mugwump jumped over them into the next room...a steel-lined room as the flames raced.

---

Tarheel saw the explosion from a mile away. He'd never seen anything like it in Malton. The crackling on his cell phone meant only one thing. "It's gotta be." He rounded the corner to see half the west side of Wagland collapsed and burning. As he headed up stairs and entered the room, bodies were everywhere, including Luis Tully and Tokarishi. Luis still had a little life left in him. "He - rigged the building - didn't run - didn't - run." There was a blood trail leading away from what could only be described as a panic room.

When Tarheel found him, he was still laughing. "Did you see that? I got both the bastards! How's that for your Running Man! Teach them to mess with me!" Empty guns were laying at his feet and a small pool of blood leaked from his multiple wounds.

As he lowered his shotgun to Mugwump's cackling face he said, "Uh, yeah, Mugwump. Whatever." <BLAM!>

Run 6, Day 1: "Tully, what da ya got?" "I got nuthin'", Tokarishi replied. "What?!" "I GOT NUTHIN!!" Frustration growing in Tully's voice, "The ping was only half a day's search away and we didn't get the bastard?! What the hell was he thinking?! We got the Mall, the Cathedral, and the corridor up from Edgecombe, not to mention Tarheel's notes."

"I don't get it either, we must have just missed him. He's here somewhere though...I can smell his foul mouth! Hole up, we'll get him in the morning. The collar will go off if he bolts and we KNOW he's here!"

Run 5, Day 2: Foregoing the typical Runner's Greed, Co Fragment outflanked the Hunters for a second night in a row and sprinted back to Clatworthy where he installed the bust of Quadafi right under the nose of a snoozing Vincent Coccotti. Left far out of position, the hunters Tully and Tokarishi made an ill advised decision to try and guess the next day's destination of Co Fragment and spent the night in the despoiled area known as Ridleybank. Unable to sleep, Tokarishi spent valuable AP frantically throwing tables and old boxes onto the barricades while Tully nervously polished his shotguns expecting a zombie break-in at any moment.

Run 5, Day 1: Used to finding the Running Man early on the first day, the hunters were dismayed to find nothing but empty warehouses and abandoned police departments. Nowhere to be found, Co Fragment completely elluded the Hunters on his first day running and secured a pristine Libyan Sculpture of Muamar Quadafi wearing his trademark sunglasses.

Run 4, Day 2: Waking up in a dimly lit hiding place and harboring an armful of stolen artwork, Tokarishi fiddled with the very unconfortable GPS collar trying to get some relief from the scratchy, chaffing metal. Forgetting the earliness of the hour and to the great surprise of all the survivors inside the same building as him, Tokarishi managed to trigger the GPS tamper-resistant fail-safe mechanism while attempting to leave the building prior to 8 am. The small charge of explosives inside the collar instantly blew his entire head clear of his shoulders and sprayed grey matter all over the contemporary William Shatner Painting, 'Flacid Phallus in Orbit.' Several survivors were heard to mutter that the blood and brains actually improved the painting.

Run 4, Day 1: Luis Tully proved to be the hot tracker again tonight. Acting on a tip from Richard Nixon's Head, Luis found Tokarishi hiding among a throng of survivors in a lit warehouse. Luckily for Toka, there were plenty of overly helpful survivors on hand with loads of FAKs. While Tully strutted around looking for a pool cue or pair of scissors to finish him off, some do-gooder healed Toka from 12 hp to 60 hp. Disgusted by this act of altruism, Tully got on the phone to Plisken and called in Toka's position. Fighting loose bowl syndrome thanks to a 6 year old Starbuck's Frappacino, Plisken had to repeatedly stop on the way over. This meant that Plisken arrived with only enough time to inflict serious, but not fatal wounds on Tokarishi. With a Chris Tucker 'Fifth Element' scream, Tokarishi lept over the barricades and sprinted into the early morning haze.

Run 3, Day 1: The Hunters let out a collective WHOOP! when they saw Plisken's first GPS location. With a ping so close to home base, and a search zone cut virtually in half due to proximity to the Malton Wall, Plisken stood little chance of staying hidden for the entire night. Luis Tully sniffed the evening air for the smell of freshly brewed coffee and found Plisken about 15 minutes after the hunters were cut loose. Luckily for Plisken, a swirling and shifting wind meant Tully wasted valuable AP conducting a search of the extreme south east zone of the search area. He was therefore unable to perform a coup-de-grace when he did finally sniff out Plisken. Unfortunately for Samuel L., Tokarishi was also hot on his trail and he put an early end to a bloodied and tired Plisken.

Run 2, Day 3, Late: It seems the 8:00 pm report was providential, Tully was caught and killed by Plisken tonight! Tully messed up by not sprinting far enough away from the previous day's search zone. Will other runners learn from his mistake or will they repeat his errors and decorate some hunter's shotgun?

Run 2, Day 3, 8:00 pm: A very dangerous Ping! Tully's ping is a mere 16 spaces from the extreme southern zone of his previous day's ping. This could mean a lucky hunter will have a ton of AP available for hunting! Tully could be in trouble and not just from the local Zed population this time!

Run 2, Day 3, 8:00 am: Eyes are on teh contacts list, so far Tully is still alive and hiding out who knows where. No hunter has caught a whiff of him yet, but if you check his Running Man journal it appears it has not been smooth sailing by any measure!

Run 2, Day 2, 8:00 pm: The ping is in Tully was running full out at grid coordinate (27,20) with 8 AP remaining. Damn there are a lot of Zeds around here. Keep you eyes and ears open fellas or there will be some gangrene fingers pulling at your entrails tonight!

Run 2 Day 2, 8:00 am: Turmoil at Clatworthy. It seems some of the hunters got a bit sauced the night before and are nursing heavy hangovers. At least one Hunter, Tarheel, is still passed out on the puke stained sofa in the corner. Somebody should really wake him up and remind him that he is supposed to be hunting!

Run 2 Day 1, 8:00 pm: Tully's GPS collar pinged a full hour before required. This might give the hunters a slight advantage in locating his where-abouts.

Run 2 Day 1, 8:00 am: A nervous Luis Tully departed the Clatworthy Arms clutching a hand scrawled map in one hand and his GPS device in the other. A crescendo of zombie moans went up in the neighborhood as Tully disappeared around a warehouse and was lost to site. Could this be the quickest end to a Running Man yet?

Run 1 Day 3, 8:00 pm: The Runner is dead! Tarheel got munched by a rogue zed while he was sleeping and his run is over! Turns out he had racked up an impressive haul of 3 artifacts so all the hnuters should thank that zed for doing what they couldn't -- which is catch Tarheel!

Run 1 Day 3, 8:00 am: Some hunters are getting desperate in their attempts to corner and kill the Running Man -- but hey dudes, this is only day 3! You still have 4 days to find the guy.

Run 1 Day 2, 8:00 pm: The second ping is in and Tarheel was located at (01,83) with just 8 AP left. The hunters are closing in! How much longer can he hold out? Has he found an artifact yet? Lots of zeds in this area and very few safe places to hole up in for the night. So far there have been no hunter fatalities this day -- how long can their luck hold out in this dark and forboding section of Malton?

Run 1 Day 2, 8:00 am: Luckily for Plisken, a Running Man fan was on hand to revive him (see day 1 below to find out how Plisken ended up needing a revive). He will be joining the hunt today once he shakes the NecroTech cobwebs from his brain.

Run 1 Day 1, 8:00 pm: The first Running Man, Tarheel, sprinted off into the dark corners of Malton this morning. The hunters all waiting patiently at the Clatworthy Arms for their signal to go were entertained by Tokarishi doing his famous 'Karma Chameleon' karaoke. Later in the evening, and after a few rounds of Clatworthy Gold, Tarheel's GPS collar pinged in his 10 AP loction at (38,83). Within a few hours all the hunters were off in hot pursuit. All except for Plisken, who had spent the evening chatting up a Malton Science Group nurse over at St Deus General Hospital. By the time he realized he was late for the hunt a zed had him cornered in the surgical wash room and was feasting on his bowels.

Running Man Notes on the Run

Tarheel's Journal

June 18, 2007: Day 1 - I made a run to Spicer Hills.

June 19, 2007: Day 2 - Enter the Silence Museum and collected the Conceptual Sculpture within the first few minutes of entering the museum. Zed traffice was light along the way and also in Spicer Hills. Was feeling ambitious and went to Mallet Museum in hopes of obtaining the African Sculpture. When I arrived the museum was ransacked, so I headed towards Nixbank. I was able to make it to the Lord Museum which was ransacked also. I repaired the damage closed the doors and was able to find Contemporary Painting. I could barely keep my eyes open...I only hope the loosely barricaded doors would hold through the night.....

June 20, 2007: Day 3 - The inside of the museum danced with light. At first I thought it was a dream....I jumped to my feet...the barricade was still in tact.....where were all the survivors.....I was having trouble locating food and started to head towards home base. As I checked my map, and at this point I was a bit delirious, I saw that I was close to The Haste Museum and the European Sculpture. I arrived and search for about 30 minutes. I found a number of headless pieces, but out of the corner of my eye, I saw a dusty box, opened it and found one in pristine condition! As I was headed out of the museum, I realized that daylight was gone and I needed to find cover. I entered The Maudley Building and was in the middle of barricading.....and that the last I remember. When I finally opened my eyes, the last image was a Zed....

Tully's Journal

June 24, 2007: Ummm, something tells me this is going to be much harder than I thought. The first museum I hit is the Heddington Museum (60,35) and it is completely ransacked, I spend the AP to repair it then burn 5 more searching -- VIOLA! I find a perfectly shiny, pristine, beautiful Cremation Urn! Alright!!! One down and four to g...wait, cremation urn? CRAP! That isn't one of the required artifacts -- stupid damn Heddington Pottery Museum!!! If I ever find a zombie named Heddington I am gonna kill it with my axe. On my way to find a hiding place I run through the Organ Museum (60, 27) completely ransacked and ruined with several Zeds roaming the corridors. I can hardly believe my luck! I scoop up the remains of an Earth Mother Sculpture and smash it into the head of Zombie named Carl and continue on my way. I spend the night huddled in a leaking stinkhole certain I have screwed myself by wasting too many points repairing and searching Heddington...

June 25, 2007: Today I went to the Stoodely Museum (38,16) and after clearing the debris I found a sculpture of Britney Spears Giving Birth - it was kinda heavy, which is likely why it was still here, but I took it anyway. Along my way to finding a hiding place I nipped into the Legg Museum (32,15) and after a few AP I found a painting of two fish playing poker with a beaver. A sculpture and a painting in one day -- pretty happy about that!

June 26, 2007: The fuckers at Futcher (38,30) suck. Wasted an assload of AP and found nothing. Quiet likely sealed my fate by letting myself get frustrated. Anyway, I left Futcher empty handed and sprinted to put as much distance between myself and the Hunters as I could. I found a NecroTech building to hide in and -- You have got to be kidding!!! I just ran into this nice clean building hoping for a quiet corner to hide in only to find 142 ZOMBIES INSIDE!!! 142!!! What the hell is wrong with this part of town!!! I wish I hadn't tossed my DNA Extractor back in Slanterville... Hold on, what the hell is so interresting inside that building? What are those frickin zombies doing in there?

June 26, 2007: So I'm holed up in a warehouse that was used to store counterfeit 'Realdolls' and there is this one dude named Richard Nixon's Head in the corner with a box full of prosthetic vaginas mumbling something about 'Rosebud.' I'm tired and a bit freaked out when I catch a whiff of this curious smell. It takes a full second to realize it is the smell of foamed milk, like the kind usually perched on the top of a Latte or a Frappucino, then that bloody bastard Plisken opens up on me with his shotgun before I can even get up! Dammit! Being dead in this wretched part of town sucks. The more I see of Malton, the more I like Edgecombe. Anyone got a fresh revive syringe?

Plisken's Journal

July 1, 2007: Hmmm, this looks like a good place to hi...DAMN!!!


Tokarishi's Journal

July 5th, 2007: 2:00pm - The collar bite's hard into my flesh as the morning sun rises over Malton. Signing up for the prize may have been a mistake, but I'll make it a run worth their trouble! I'm heading into the heart of Hell this afternoon, where the Zeds are plentiful, hoping to draw my hunters into their own problems finding safehouses.

6:00pm - Finding a safe house myself as my limbs tired is a challenge in itself! I've seen some nasty stuff out here in Barrville and Havercroft. Buildings full of Zeds, safehouses ransacked, bodies piling high in the streets. Jumped right out a second story window into the street and their are more out here! <Ping>...<Ping>...<Ping>...Damn, the signal just went off! Time to make my withdrawl from the Bank and get moving.

11:00pm - Whew...I'm exhausted. Who would have thought to find lit and protected safehouses this deep in Havercroft! There are a group of folks here experienced and capable. The hunters would have to get lucky to find me this deep!


July 6th, 2007: 9:00am - Holy crap - they found me! Of all the dumb luck! I'm sleeping in the upstairs loft of this warehouse and I can hear voices downstairs...voices speaking my name?! I peek downstairs and Tully is trying to bribe members of The Fortress to give me up!

<A window crashes from behind and the voice of Plisken> - "Funny thing, Tokarishi, I heard you were dead too!" Blam! Blam! <Tully running up the stairs> - "Plisken, shoot the son of bitch, these assholes downstairs are after US now!" "Shit, Tully, I got a jamb here...what the !#@$"

I just bum rushed Plisken...don't think he was expecting that...thought they'd catch me asleep. I hit the fire escape and fell straight through, down to the street. Something is definitely broken. Obviously, deep wasn't deep enough! I hit Futcher on the way out and picked up a nice European Sculpture on the way by...one search, one find, thank you very much. Apparently the staff really didn't like Tully when he came through. Hit Welsford too for a fine Contemporary Painting. So now the question is...Do ya feel lucky, punk? Well? Do ya?


July 7th, 2007: 7:00am - Another night alone in a dank, EHB warehouse. I heard over the radio that the search is going on south of me. Hiding out on the SE block of Shuttlebank. I could get lucky and stay here longer, but I think that Tully may have my scent...let's not get greedy...heading back to Blencowe.

The trip through Brooke Hills, Roachtown, and Pimbank was harrowing. Ran into some old friends who had harassed Tully. If I had more time, I'd see if they'd help me out again...no time though. Read reports last night that Roftwood and the Malls around here are in trouble and Zed presence is pretty high. Seen some things best not reported on my way in...

I could see the lights were on in Blencowe from the warehouse next store, but I never expected what I found! I could hear the struggle downstairs as I crept to the bannister. Vincent Coccotti pummeling a Zed with a table leg! He looked hurt. I could see from my vantage point the tell-tale signs of infection creeping up his leg. He pushed it away, pulled a shotgun and <click!>, empty. He reloaded and took it once in the leg, then hammered away with his pistol. Sorry Vincent, I can't help you, not this time.

As I hung my painting and placed the sculpture in the Gallery, another round of shots fired off, and I looked to see Ettore jump in through a window facing the bank next door. He brought down a chandelier right around the Zed, pinning it to the floor! I watched as he closed the doors and repaired the barricades. Vincent is exhausted, but safe now. Just as I stepped back onto the fire escape to make a discreet exit, I saw a lone figure heading UP the fire escape...son of a bitch! It's Tarheel!!

I head back in and hide behind the second floor bar. I can hear the blast dowstairs...then silence...a body being thrown out the window. "Thanks, Tarheel. And send Ettore my best. I'm out of FAKs here, but the building is partially secure again. Send someone by. By the way, I thought I heard something upstairs, you best check it out." Crap...time to go. I grab a quick beer from the fridge, nicely chilled.

The guys are going to love it that I was here the whole time, in the Blencowe itself. Hope I live long enough to tell the tale!!


July 8th, 2007: 1:00am - I was standing on top of a rail car at Chalderwood when Hildebrand fell. I could see the fires burning through the night and through binoculars it was a horror to behold. Zeds streamed from the destroyed Herbert Building by the hundreds. Within hours, survivors were breaking the windows of the Mall and fleeing...not all of them made it. That was when the shots rang out...Tarheel running across the tracks, "Come here you son-of-a-bitch! Not twice!!" One took me clear in the chest, the next in the thigh and I tumbled clean off the car to the rubble waiting below. I rolled under the car, shooting towards the running feet and took out a propane tank as Tarheel ran by. The stun took him to the ground.

Lying on my back with the wind knocked out of me, I crawled out and looked up into the railcar to see a pair of black shoes and a shotgun pointed at me, "Hello, Tokarishi." Luis Tully. The smile broad on his face, Tully didn't notice that I crawled out with my finger on the trigger of my hip-holstered shotgun. I smiled back and pulled the trigger, unloading twin barrels dead into his chest, right through my holster. Scrambling into the car, I took out twin pistols, firing at Tully as he took off across the yard. Multiple shots took him in both arms until the critical one sunk into the back of his right knee, with a crunchy, splintering sound, and he went down. I dropped the empty pistols and jumped down from the car, pulling my old, rusted, never used fireaxe from the holster on my back.

Tully - "I don't deserve this. To die like this!? I found you two nights in a row!" Tokarishi - "Deserve's got nothin' to do with it." Tully - "I'll see you in HELL Tokarishi!" Tokarishi - "Yeah." <SCHUNK>

That's when the next shot exploded. "NOOOOOOOOO!!!!" I climbed up the car as the train slowly began to move, with Tarheel on his feet again running at me. The yard was still powered and the Hijacker (who calls the yard home) was moving trains after the fall of the Mall. I ran along the cars leaping onto a swinging water pipe. As I swung over another moving train, Tarheel hit me in the stomach, and I went down...hard. The coal car was empty and the side cleaved a deep gash in my skull. Only unconsciousness, and Tarheel, were waiting for me.

7:54am - <The following video transmission comes from the Chalderwood security system. The survivor on the ground with the strange collar has been identified as Tokarishi, a senior agent of Tokyo NecroTech. The nondescript survivor is known only as "Tarheel". The two enter the video from the NW, Tarheel firing multiple shots at Tokarishi from a 9mm handgun. Tokarishi crumples to the ground in the director's office...>

"You tampered with the timing on the signal! Didn't you! DIDN'T YOU" <Blam> "Yes, yes, fine. I modified the circuit to 7:00am instead of 8:00am. But it only works once! The mechanism resets." <Blam> "How!" <Blam> A smile crosses Tokarishi's face. "Pays to be a scientist sometimes!" <Blam> "Well, didn't do too much good did it, you bastard! I have a message from someone who misses you, an old friend." Tarheel places a steaming cup of frappucino next to Tokarishi, Starbucks brand. <BLAM>

<End transmission>

Co_fragment's Journal

13/07/2007 Day one: The day of my run, both nervous and excited. Fully loaded with ammo, FAKs and crisps. Having had no luck yet hunting, my score needed a boost, so as no-one else has yet survived even 4 days I thought I'd try mini-runs instead of trying to complete the whole run in one go. I eyed up the ECF's Malton map pinned to the C. Arms toilet door and targeted the Maxwell Museum in Paynterton and then the Halberry Museum up in Dunningwood. See if I could make it back with two sculptures straight away. The Maxwell was ransacked but empty, so after a quick tidy-up found my intact and slightly scary looking African sculpture. Great start. The Halberry museum was heavily barricaded meaning all those sculptures would be ok, but all the surrounding buildings were too so I had to abandon my search for tonight, called in from Fewtrell Crescent (95,24) and needed sleep. I'd scoped out the Martland Bank (Paynterton 97,32) on my way through as EHB so I made my way back to sleep lightly under the manager's desk and pray for another day to get my lone sculpture back.

14/07/2007 Day two: Success! No discovery, so heading back to Edgecombe and the Clatworthy Arms. I stupidly strayed near Fort Creedy which is still in a mess so I skirted around it running through mobs of slow moving stink bags. I placed my African sculpture prominantly on the bar and took a polaroid for proof and then kept running West. I reached the Pragnell Arms in Tollyton and called in my co-ords (64,64). Running further West I got to the Vines Plaza School (58,69) which was at VSB and hoped once more to survive the night as I hid and slept inside the gym. Inside the vaulting horse.

15/07/2007 Day three: Despite feeling the location was a little obvious I survived another night and checking the school reception found a yellow pages, under M for museums discovered it was a short run to the Eastwood and Sillence Museums. On arrival the Eastwood museum (Williamsville) was in immaculate condition and found my European sculpture in minutes. Then checking out the windows and seeing no sign of search parties or zombies reached the Sillence Museum in Spicer Hills and again the museum was in great condition - I asked the curator where all the zombies were and he looked at me like I was crazy. Anyway, the guy found me a nice Conceptual sculpture and I called in my co-ords. Due to the ever decreasing search radius I tried to pick somewhere likely to be skipped by the Hunters and found it at Lahey Auto Repair (Williamsville 34,94)) which the Hunters would have to backtrack to search, wasting valuable time... so I took my chance and arrived only to pass out from exhaustion just inside the doorway - you try lugging these damn sculputres around. I woke half an hour later and found the place was VSB with a few fellow survivors, which helped my sleep no end.

16/07/2007 Day Four: I woke alive, which was a good start to the day, my hiding place within the back seat of an old, battered Toyota undisturbed and feeling quite pleased with myself for my choice of locations. I checked my map and determined I'd need more rest for the long trek back with two sculptures to the Clatworthy Arms... However it was not meant to be as Luis Tully arrived with a both barrels blazing. Minutes later my zombie self arose and had a good chew on his killer, just out of spite. Zombies, man, you just can't trust them.

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