Talk:West Grayside Barricade Plan

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March 2009

Keep Egbert General at VSB - it is currently at an unenterable level. Thanks! ScaredPlayer March 15, 2009

May 2008

Following up on an agreement that was apparent quite some time ago, I updated the West Grayside pages to include and refer to this newer, more readable barricade plan. I also updated the plan to more accurately reflect survivor sentiment on the ground, and to ensure that access points are fairly evenly distributed in key locations.

I encourage the continued maintenance of police departments, hospitals, and buildings adjacent to Pole Mall at very strongly barricaded, in order to facilitate not only access for low-level survivors, but also to provide essential access in the event of hostile activity in West Grayside.--Kyle May 17, 2008

Barricade Plan discussions moved from Talk:West_Grayside

General Discussion

Brandon Graves of the South Malton Watch here proposing a new barricade plan for West Grayside look it over what do you think Johnie 2x4 21:37, 17 February 2009 (UTC)

Barricade Map

Barricade Policy for West Grayside
50 51 52 53 54 55 56 57 58 59
80 Merryweather Way Fire Station Blackburn Alley Pole Mall Pole Mall Pettman Alley the Bellamy Building Walrand Square Pritchard Boulevard the Peddle Monument Pitt Park 80
81 the Sawday Museum Clapton Stadium Clapton Stadium Pole Mall a carpark Herrick Walk Holly Crescent Police Dept the Gready Building Caunt Lane Giles Cinema 81
82 Councell Lane Fire Station Clapton Stadium Clapton Stadium the Younghusband Arms2 Goodenough Boulevard MacKie Street the Copeland Building Marchia Auto Repair Lihou Auto Repair the Asling Monument 82
83 the Wilson Museum St. Timothy's Church a cemetery1 Woolly Crescent Stitch Row Barter Road Fire Station Bunstone Alley1 London Drive Beare Library Alloway Street 83
84 Gass Plaza Railway Station Club Haidon the Paice Museum Cullen Way wasteland the Topleaf Building Dampney Grove Police Dept Mowlam Bank Dimmock Auto Repair Wiltshire Towers 84
85 Sprake Cinema the Trout Building Bickell Way a junkyard Statham Auto Repair3 carpark 55,85 Hodgkinson Row Fire Station the Veysey Building Gillen Street Ledamun Plaza School 85
86 a cemetery1 a carpark the Sendell Arms Coxon Auto Repair Restrick Road the Pyke Building the Stroud Building Blackmore Cinema Gaywood Auto Repair Whensley Auto Repair 86
87 Club Broadbear Shalle Boulevard Telfer Cinema Clapshaw Alley the Stround Building the Farrington Building Kimmins Row Duckworth Row wasteland Phillipson Park 87
88 Piran General Hospital wasteland Kelloway Grove Club Garwood Glanvile Avenue Millar Lane Egbert General Hospital colbourne Boulevard Creedy Way Police Dept wasteland 88
89 Ginger Street St. Etheldreda's Church Ambrose Bank Shearman Street Branagan Way Ravson Road a factory th Bailie Arms Whetcombe Park Bythesea Auto Repair 89
50 51 52 53 54 55 56 57 58 59
Barricade Levels
Empty block
No barricades
Barricaded (up to Very Strongly Barricaded only (VS+2))
No entry (Extremely Heavily Barricaded)
* Resource buildings shown in natural colors are barricaded to VS+2 only

* 1 Revive Points
* 2 Pole Mall Entrances
* 3 Phone Mast

No Barricade = Try to keep it VSB +2 but don’t waist to much time or AP on it its not a strategic building Johnie 2x4 21:37, 17 February 2009 (UTC)

Younghusband Arms should be listed as a VSB building to allow access into Pole Mall from the South. -Ablesentinel 13:06, 24 March 2007 (UTC)

Statham Auto Repair 54,85 should be EHB since it houses the tower. We should have at least one EHB NT. I propose the Copeland Building 56,82. -Ablesentinel 14:50, 24 March 2007 (UTC)

I think both NTs should stay at EXHB where as both FDs and hospitals are VS+2 with one EXHB and one VS+2 PD. And the younhusband arms needs to stay as VS+2. One/both of the churches should be VS+2 and blackmore cinema should be open, too. That should be more then good enough. I'm mayor fitting of the West Grayside Watch by the way.--Mayor Fitting 01:43, 2 April 2007 (BST)

I like the idea (FD, Churches and Younghusband as Entry Points for NW but I'm a bit uneasy on the one PD at VSB. I'd still like both at EHB, seeing as how Barter Road is one space away from Dampney. What about Mowlam Bank? How about putting that to VSB? Apocalyptic doom 4:30, 29 January 2009 (EST)

I disagree with Blackmore being VS only because it is right next to a FD which is already VS+2. But since no one else is going to voice any opinions, I'll give it to you. Soon I'll update the plan with all these changes and then give it a few more days before I finalize it. I want the better map which may take some time to devise as it has to be completely written by hand. -Ablesentinel 15:39, 10 April 2007 (BST)

Just thought I'd mention the theory of less is more. You don't need every building barricaded just the important ones.--Karekmaps?! 10:49, 19 July 2007 (BST)
Absolutely we don't need a enforced barricade policy for every building only for the ones that have tactical value. My plan provides good security and resources for survivors of all levels, and Iv all-ready taken the time to do the nicer map--Johnie 2x4 17:45, 19 July 2007 (BST)
I agree as long as some buildings are designated as entrance points, and it's not left to assume that the non-enforced buildings will be enterable!--Cash Whizdom 19:25, 19 July 2007 (BST)
I'll pipe in that I think both NTs should be EHB, and the Blackmore EHB as well. Younghusband Arms, or whatever it's called, seems to be used as an entry point, so yeah keep it VSB. Also, the Rowson Library, though technically in Kempsterbank -- but linked directly to the Mall -- last i was up there, was being used as a VSB entry point, is that still the case? because i think it's a good entry point, if the Kempsies agree. And there are enough active groups and players, I think, in the area that if we're all vigilant we should be able to keep all the PDs and hospitals at VSB for the newbs. D'accord? --WanYao 16:49, 3 August 2007 (BST)

83,51 - St. Timothy's church should be only barricaded up to VS+2, as it is an entrance point. --Kiablade the Demons| GD Forums 20:54, 19 July 2007 (BST)

I've added a tinyurl link for this plan (Keep barricades VSB+2: http://tinyurl.com/3ds48p), similar to those on the Buttonville page. Hopefully this will help spread the word to newcomers through graffiti tags, and thus prevent overbarricading. --Dan Everyman 01:53, 19 October 2007 (BST)

Grrrr, the tinyurl on the main wiki doesn't work! Also, this is BURIED among necrotic posts from hell... I just happen to watch this page. But since we're on the subject of barricade plans... I think we need a new, and proper, template... I personally don't know how to do templates like that on the wiki, or I might have done it already... --WanYao 02:03, 19 October 2007 (BST)
TinyurI has been fixed: it should have been "...3ds48p" rather than "...3ds48p3". Apologies for the confusion (thought I'd found the mistake myself and fixed it without anyone noticing, but you're too quick for me).
I'm unsure what you mean by "buried": does this refer to my notification on this discussion page of changes to the article, or to the placement of the item within the actual article itself? If the former, where should such notifications be posted? I thought the link was a minor and uncontroversial addition that didn't require much prior discussion but am willing to stand corrected if this breaches protocol.
I agree with you that the current template might need changes. I don't understand the need for a separate level of "No barricades" (light blue). It doesn't seem to reflect actual practice, and would perhaps best be subsumed into the category "Barricaded (up to Very Strongly Barricaded only (VS+2))". Am I missing something here? --Dan Everyman 05:50, 19 October 2007 (BST)
Correction: that should have read "...subsumed into the category "No entry (Extremely Heavily Barricaded)". Also, I've just seen the note beneath the plan that says "No Barricade = No Barricade enforcement you can barricade to what ever level you want--Johnie 2x4 17:34, 19 July 2007 (BST)". So I suppose it's just a local decision about enforcement versus suggestion, which is fair enough. I'm fairly new to West Grayside and am still learning the local customs. --Dan Everyman 02:19, 21 October 2007 (BST)
This barricade plan discussion is buried inside a lot of junk, at the very bottom of the Talk page. Not your fault. A clean up of this page may be in order... And there's no problem with you posting the tiny url on the wiki, no worries... I wasn't talking about that, just this discussion. As for where to place new talk posts... those people that have this page flagged will be able to get here easily, but not the "general public". So new topics should be at the top of the page. Again, not your fault, as this talk page is a mess. No you're not missing anything :) And I agree with you about the barricade map. Really, there are three levels that are ever neeed on a 'cade map: VSB+2, EHB, and completely un-barricaded (usually for indoor revive points, which we don't have). Perhaps we should ask someone with experience in the wiki to make us a proper barricade map... Anyway... I need to go to bed, ciao! :) --WanYao 06:04, 19 October 2007 (BST)
We've got changes being made to the BP without discussion. This BP needs to be better defined. "No barricades" does not equal "cade however you like" and there should be no buildings assigned a cade level like that, or else people will be arbitrarily building up and taking down cades. I'd prefer the plan at here to the currently listed plan. --Checkered 02:53, 4 May 2008 (BST)

Message to West Grayside

I write this message to the highest leveled players in West Grayside. Your fear of death has brought you down far. Zombies are using this fear against you as a window of opportunity. Your barricade policy is messed up. Your mall has been ransacked by a zombie group known as "LUE" (http://wiki.urbandead.com/index.php/LUE). Your safety level has become dangerous. You're letting fear lead you into destruction. I'll tell you now. New action must take place. Every building should be barricaded. The supply buildings (police, hospital, and necrotech) should be heavily barricaded and should be protected by many high level players. Buildings nearby should be treated as entry points and only be strongly barricaded. Other buildings should be very strongly barricaded so that lower level members may have a place to hide. Safe houses for the lower level members should also be set up at these barricade levels. Anyone with the ability to handle a firearm should move over to Pole Mall [52,80], [53,80], [53,81] and fight off the zombie horde(s). Group leaders need to join up and take on the zombie threat face to face. New leaders should rise with new groups and everyone should work together. PKers should be destroyed or reported to local authorities. The time is ticking for our survival and the windows of opportunity is open for the zombies. I say that it's time to close that window and take back what is ours before they gain complete control of everything we hold dear.

- Written by an anonymous player.


LUE's numbers in Urban Dead hover around 300 active members, with 75 to 200 participating in its nightly attacks on anything and everything humanity holds dear. Since its formation, LUE has ransacked seventeen of the twenty malls in the game, including the Survivor Security Zone and Ackland Mall twice.


A not anonymous response [IC]

What are you talking about? We know *exactly* who LUE are... and we're well aware of the dangers present in the suburb. And buildings *are* barricaded -- unless zombies take the time to inform us otherwise... Furthermore, West Grayside has a barricade plan in place and it works quite well. It includes VSB resource buildings and safeouses for inexperienced survivors.

Furthermore, there are several dedicated survivor groups (the Grayside Demons, the Polecats and the West Grayside Watch), as well as numerous unafilliated survivors who make it their cause to defend the buildings and their living inhabitants. We barricade, we heal, we revive and sometimes we die putting our bodies on the line for West Grayside. Many of us, however, choose not sleep in high priority target resource buildings, and sleep elsewhere. I strongly advise all survivors to follow suit! Sometimes we are elsewhere regrouping and/or gathering supplies. We do this so we can survive another day and keep 'cading, healing and reviving. And, of course, sometimes, we are dead... This goes for *all* residents, not just members of recognised groups. And not just experienced survivors, but *all* residents.

Additionally, we deal with PKers -- and very strongly. And the groups communicate amongst themselves and help each to help the suburb. If at this time the majority of experienced survivors have chosen not to attack Pole Mall that is because we are following River Tactics and avoiding a situation that would at this time be only certain death. Or are focusing our efforts on reviving the fallen, or defending the crucial NT buildings and hospitals.

There is, however, a determined resistance going on throughout the suburb... In buildings and behind barricades scattered throughout West Grayside there are survivors striving to keep the NTs safe, and to monitor other resource buildings -- as well as address any other buildings that need attention. When the time is right, we shall retake the mall, as well.

If you have some kind of specific plan, please propose it. If you have concrete changes to the barricade plan, again, please propose them on the suburb talk page. However, don't use anonymity as a shield. And don't disparage the contributions and sacrifices made by others for West Graysiude. Rather, add to them, contribute to them, yourself... --WanYao 21:12, 8 October 2007 (BST)

Septemer 4th, 2007

This discussion was moved in order to keep the News section both on-topic and as neutral as possible. Thanks for your understanding. --WanYao 01:40, 4 September 2007 (BST)

I have had enough of your bloody overbarricading!!! I'm lucky I even found a building tostay in!!! from now on, I'm gonna keep on hitting your barricades till I can get in!!! HA HA HA!!!!! (the previous unsigned comment was posted by [User:Ffwrgwtg | Ffwrgwtg] --WanYao 01:22, 4 September 2007 (BST))

No idea what that is all about, as far as I know, there are plenty of entrances and exits in West Grayside, try checking the barricade plan map. --Kiablade the Demons| GD Forums 23:08, 3 September 2007 (BST)

is there ANY mall in malton that is enterable??? (the previous unsigned comment was posted by [User:Ffwrgwtg | Ffwrgwtg] --WanYao 01:22, 4 September 2007 (BST))

No. All malls that aren't ransacked are at EHB. For the safety of those inside, because they are PRIME TARGETS. Now go read some guides, learn how to level up, and then buy Free Running. In the meantime, piss off and quit spamming our wiki, thank you. Or you'll get reported for vandalism... And sign your posts! --WanYao 01:17, 4 September 2007 (BST)
*laughs* Go WanYao! But I must agree...any mall worth its salt is so fething barricaded, you'll never get in. This is why we have what are called entrance points. Learn those two words like a mantra...perhaps that'll stop people from barricading up the Demon's entry/exit point...fekkers. --Kiablade the Demons| GD Forums 02:05, 4 September 2007 (BST)
I can't say enough bad things about pointless overbarricading. But the same goes for lazy and irritating n00bs who don't read guides or anything, yet feel entitled to get into the mall -- a mall under siege, to boot, for cryin' out loud! Hope that newb realises that people get SHOT for breaking down the barricades of a mall that's under siege... I mean someone breaking the 'cades is most obviously a death cultist, soooooo....--WanYao 04:25, 4 September 2007 (BST)
Who's talking about malls? I shoot -anyone- that touches our barricades...and I'm getting pissed off with our exit/entry point people too...if they do it once more, I will have to whack 'em. For now, I'll continue just standing there, and scream and rant 15AP away each time they do it for kicks - its cheaper than bullets! --Kiablade the Demons| GD Forums 06:03, 4 September 2007 (BST)
Malls, NT's, and PD's must be at HB, simply because a zombie could easily break a VSB and groan his ass off while an HB building is much harder to breach. Malls, NT's, and PD's are too important to be destroyed. If you want an entry point, try an Arms or a Fire Dept. Noobs should stop being noobs, our barricade plan works. One single PD, one section of a mall, and one single NT is way more important to me than a noob's opinion of which building he wants to risk. --Apocalyptic doom
Yap... exactly. Now IMNSHO there need to be hospitals at VSB, because FAKing is the best source of XP for newbies. FAKs are VERY important, because EVERYONE can help out by healing... And, if they really wanna kill zombies, they should use a fire axe. Personally, I have no problem with one or two PDs at VSB during "peacetime", it's not a bad idea -- but the second there's a threat, they go EHB. And PDs in the centre of the suburb, in the most strategically important parts, need to be remain at EHB.... Help newbies, sure. But to hell with n00bz. --WanYao 21:44, 16 September 2007 (BST)
The way I feel, is that if you don't have free running by level three, you don't need to be playing. The first time you play, and manage to get enough xp for a second skill, you should have already seen that you need free running to do anything.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 00:55, 17 September 2007 (BST)
I'm sure I didn't get free-running for ages, way-back-when I was still collecting skills. However, in West Grayside, there are plenty of entry points, thats why we keep the church (during peace times) as a fairly barricaded (ergo safe) entry point, for people scrabbling in from the two nearby revive points (the Demon's revive point, and a cemetery to the south. There are more like this across the suburb that provide refuge points for those without free-running to hide in, but also act as entry points for those with free-running. Double benefit really! --Kiablade the Demons| GD Forums 03:29, 17 September 2007 (BST)

KEEP VIGILANT! But don't panic...

Italus posted this in the News: "I think it would be a sound idea to adopt a UBP compliant plan, as zombie spies have used spray-paint multiple times these past few weeks to warn of an alleged upcoming massive siege to the mall"

WG has a UBP compliant barricade plan, does it not? I know we talked about a new plan a bit on the WGW board, too. And it seemed that the WGW came to a consensus, at least. I'll take a look at the plan that's posted when I finish this...

As for the attacks... well... the Mall and the suburb WILL be attacked at some point, that's simply a given. We've also seen massive destruction on all the neighboring 'burbs, only the Graysides have been spared so far. Which is strange... and a little distubring... But the thing is, I've figured this much out -- the zombies are damn good at psychological warfare and propaganda... all these rumours, all the tags, etc. etc. are designed to scare us, to demoralise us. Or to distract us. Look at the Caiger Mall Survivors... They're falling for the hype and I get the impression a lot of people think they're crying wolf. Again. And what if forces get diverted to defend a Caiger seige, but it's a feint, and they take advantage of weaknesses elsewhere? Hmmmmnnnn....

So the trick is ... stay calm... but keep watching the borders, keep everyone in communication, and stay organised when the attack does come. If we're organised, we can withstand a seige. We should get the WGW as cohesive as possible, and start working closely with other groups in the area. Sound like a plan? Who's reading this, and who's on board? RSVP --WanYao 04:06, 9 August 2007 (BST)

Yeah... we should post the plan WGW developed... the current is no good IMNSHO... i think some other groups were in on it, too, no? --WanYao 04:08, 9 August 2007 (BST)
For the record... that wasn't me. Some noob or something put HIS text in between my post. I told him off and corrected the error. I agree with the statement, but it really pissed me off that someone would edit my comment. When the damn zeds come we'll beat them back. I reccomend that all the major groups in the region agree to at least a temporary alliance pact so we can combine our forces and remain Survivors and not Bait. Italus 17:52, 11 August 2007 (BST)
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