Talk:Yagoton Revivification Clinic/YRC Archive

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Kindly don't edit this; It's an archive of the YRC's talk page. If you'd like to leave the YRC a message, do so here. --MorthBabid 20:38, 7 February 2007 (UTC)


This message is sended to all LCD allies. Please check Survivor Security Zone. Thank you. Juan Rico 16:20, 3 December 2006 (UTC)

Needs Your Opinion

I've been thinking about some major changes to both the main-page and the talk. Most of it would just be deleting some older and outdated information, but two bits in particular I'd like folks feedback on before I make any changes people may hate: Sacred Ground Policy and our Brain Rot list. The Sacred Ground Policy seems like a good idea that we may want to display support of on the mainpage, unless an eventual game mechanic/zombie skill changes the nature of the graveyards and the like. Also, since our DNA Extractors can now be used to see if the top zombie on the stack is a rotter or not (and thus prevent us from wasting syringe AP), should we delete our Brain Rot list and simply replace it with a suggestion on wise syringe useage? If no one comments by May 1st, or if the general concensus is positive, I'll go ahead and make said changes...that or until someone beats me to it. :) --MorthBabid 02:22, 14 April 2006 (BST)

  • The Brain Rot list is helpful, but I think it is really insufficient for dealing with the poor patients who are desperate for treatment (as evidenced by their tendency to remain at the clinic for several days), but whom we are unable to help due to their excessively damaged cortexes. It is especially sad that the Brain Rot prevents them from understanding that we are unable to treat them, but their conscious mind is still sufficiently active to urge them to seek treatment! Unless the YRC is willing to open the NecroTech laboratory itself to these patients, we need a consistent advertised policy for how the clinic aid-workers should handle them. Although I understand how to operate a DNA Extractor and a syringe, I have no clue how to use them together to prevent wasting syringes. Many of our volunteers, including myself, do not understand what governs which zombie is at the top of the stack, which zombie will receive a syringe, which zombie will receive encouragement to leave the clinic (through use of firearms or other violent means), and which zombie's DNA will be registered by the scanner. I have heard much discussion of these things in my safe-houses at night, but even that is often contradictory and confused. This is especially complicated by NecroTech's changes to the operation of the DNA Extractors and revivification syringes. Morth says above that "DNA Extractors can now be used to see if the top zombie on the stack is a rotter or not", but I have heard from others that this is not the case. I think it is appropriate to use force to encourage Brain Rot patients to leave the clinic, but we need a method to ensure that the force is applied to the Brain Rot patients and not to those whom we are able to cure. I therefore strongly advocate writing a clear protocol for exactly what actions each worker performs when he or she comes to work at the clinic each day. This protocol should be designed to maximize our volunteers' productivity (in terms of cured patients), and it should assume that there is usually at least one patient with Brain Rot. I am unable to formulate this protocol, because I really don't understand the behavior of zombie stacks. --Wojciech Zurek 00:19, 22 April 2006 (BST)
Right. I'm thinking of moving the current Brain Rot list to a seperate page, and linking to it in an area that explains the stack and using the DNA extractor to detect brain rot before reviving. I gotta ask a few questions on one of the pages myself on that. Pretty sure I know how to work the stack, but its worth checking. --MorthBabid 20:01, 26 April 2006 (BST)
I made the changes today, and created the Yagoton Brain Rot Archives to streamline the page. I'll probably go through and clean up some of these old Talk posts as well, since the history page would still show them. Or should I archive those as well? --MorthBabid 21:58, 1 May 2006 (BST)

"Son of Uborkapete" and "Flytrample": Dangerously Unstable

Now, don't say where they are...just say if you've seen them about. I've got good reason to think that our good founders may have gotten a bit...odd recently. Nothing conclusive. Just want to see if anyone has seen them acting strangly. --MorthBabid 20:20, 13 Feb 2006 (GMT)

Last time I saw Son of Uborkapete he was in Bale Mall killing me without a word. I'd think he'd either do the deed in Bale Mall, or at least say something. I've been hearing that he's had his account hacked into, and I think that must be true. --Zaknrfama 22:38, 15 Feb 2006 (GMT)

I don't think their accounts have been hacked. I've had a couple of messages from Flytrample recently, which while twisted and utterly disturbing (just the way I like 'em), can only of come from someone that knows me personally. He mentioned beer in the last tirade, perhaps we should search nearby pubs and clubs? --MintSauce 10:24, 16 Feb 2006 (GMT)

Yes, its just what I've feared. I've had a phone conversation with our good founders, and they both seemed horribly changed. Perhaps they're infected. Perhaps the events at Bale Mall at the hands of the Mall Tour have changed them. Perhaps the long hours of seeing so much horror over the months has made them snap. Either way, until we can see if treatment is possible, all memebers of YRC are advised to treat Son of Uborkapete and Flytrample with extreme caution. I'm personally unwilling to give up on them both, however...perhaps they just need some intense medical treatment. Perhaps not. --MorthBabid 03:37, 17 Feb 2006 (GMT)
Doubler (The Abandoned's leader) has been attacked by Son of Uborkapete. least I think Doubler was attacked, since he posted this on our forums. Something weird is happening. Maybe a new disease we have not heard of has struck Son of Uborkapete and Flytrample. --Abi79 11:25, 17 February 2006 (GMT)
That was me =) Anyway, I'm going to look around a bit, see if I can find them. Talk to them. I don't know what good it'll do, but I can at least try and find out what's going on... --Doubler 14:44, 17 February 2006 (GMT)
Well, I guess I got my answer =) We'll go along with you and avoid him for now --Doubler 17:48, 17 February 2006 (GMT)
  • While I'm not willing to remove these guys from the main page as our founders (Lets get real: These guys went above and beyond to establish the clinic. Its a super-human act. We won't forget it. Period.), should we make a main-page comment about them until they stop being crazy? Just to warn others publicly. --MorthBabid 21:10, 20 February 2006 (GMT)
  • Pains me to do it, but I've just 'delayed' Son of Urborkapete for a while in the Tech building above the church. Might be an opportunity to get some answers from him ... --MintSauce 10:49, 20 February 2006 (GMT)
Ugh. I guess I'll update the main page with something tasteful until we can all sort this out. --MorthBabid 19:34, 22 February 2006 (GMT)
  • Flytrample just announced in the NT building above ST Swithuns, something along the lines of: 'For all who may be concerned, I'm back' --MintSauce 10:26, 2 May 2006 (GMT)
I just sent him a text message. I'll wait for him to get back to me before updating the site. No word from Uborkapete yet. :/ --MorthBabid 01:00, 3 May 2006 (BST)

Franchise Opportunities?

Things have been pretty quiet here in Yagoton lately, so I increasingly find myself unable to ply my in-game trade, namely, reviving the dead. I'm sure that you've all noticed the relative dearth of undead in Yagoton at the moment; this is in part due to our hard work, and of course in part because the zombie hordes are occupied elsewhere at the moment.

At the same time, the YRC's reputation and good name carry a lot of weight in this game. People travel a long way to receive our services, which brings me to my point: they really shouldn't have to. This game needs more numerous, more reliable revivification points. A new player without lurching gait shouldn't have to slouch across a half dozen suburbs only to find their revive point of choice currently unavailable, or overrun by rotters, or that particular brand of jerk who likes to XP farm zombies at revive points.

I have friends in the game who play in the far southwestern suburbs, and the above situation more or less accurately describes their experiences. They're hardly alone, of course; across much of Malton revivifation is an uncertain prospect, and comparatively, Yagoton is a utopia. The point of this post is to gauge the interest, both within the official clinic hierarchy (those who apparently have not gone insane) and the informal hangers-on such as myself, in setting up a new, YRC-style clinic, most likely in the South/Southwest. If the YRC wished, it could be an official off-shoot, a franchise as it were; if not, merely a friendly, if distant, ally in the undead-conversion business.

Any thoughts? --Tom Morris 03:18, 18 February 2006 (GMT)

Hell, I still have yet to hear anything about the Alliance of clinics thats still on the Yagoton main-page. Why don't you start there, and see whats what with that hardly-altered site? Talk to Cross about it. --MorthBabid 21:08, 20 February 2006 (GMT)
Huh, thought I'd made a response to this, guess I was just temporarily insane. As I meant to say, that sounds like a good idea overall, but I've gotten itchy in-game already and set out for the great sort-of-unknown. When and if I get a clinic running, even small-time, in the southwest, I'd be happy to join any alliance toward the greater revivification. --Tom Morris 03:18, 22 February 2006 (GMT)

NecroNet Access

Get NecroNet Access as soon as you can. This couldn't have come at a better time for us. I haven't attempted to use the labs yet, but as soon as I slap together enough experience to gain entry? I'll hopefully have the NT building nearest Bale Mall powered and protected for our use as soon as possible. Time to cut this outbreak in the bud, people! --MorthBabid 06:36, 19 Jan 2006 (GMT)

NecroNet Access seems pretty cool, plus it's neat that I remember seeing a suggestion that was something like it. Hopefully with the ability to make your own syringes you'll be able to anger this zombie army into running off. :D --Zaknrfama 21:00, 19 Jan 2006 (GMT)

GK Resource: Not 'offically' condoned.

Hi there, a list of GK'ers are being maintained on the CDF CIT and the profile plus screenshot of said generator destroyer can be posted on the CDF forums. I'm sure y'all are having problems with people being asshats and breaking generators, so feel free to help us maintain a database of GK'ers by posting/listing any of those in your area. Thanks. Mrdbeau 02:36, 5 Feb 2006 (GMT)

We need help ^^

Almost everyone from our group is dead.Can you give us a location where we can be revived.Our revivers and healers were targeted first and our home Darvall is under attack.We dont have anywhere else we can receive help from.Awaiting answer. LCD Soldier Lt. Johnny Rico.

We are waiting at Harkness Street for revival.Assistance would be greatly appreciated. LCD Leader Cortonna.

Okay help appreciated we are revived and fully restocked and ready to fight.We are currently in Darvall Heights in Goodson Motel.I think Yagoton is now secured isnt it? --DarthRevan 16:27, 11 Jan 2006 (GMT)

The Harkness Street revive point has been wiped out and it seems that most of our doctors are dead YRC Volunteer Gunther Herrman --Charlie the not so great 22:05, 14 Jan 2006 (GMT)

Yagoton is far from secure right now. Any help with killing these zombies would be appreciated. We're expecting an attack on Bale Mall soon. --Zaknrfama 22:24, 14 Jan 2006 (GMT)

  • TO WHOM THIS MAY GET THE ATTENCTION OF, plz any 1 who is a medic and is in the Holsgrove police dept plz go out side an heal the zombie standing thier, on hre description it should say " revive me im a human" plz help her to get inside and ill help fight the zeds as a mersonrey, fair trayd........cya space cowboys!!!--SpikeSpeigal 22:56, 4 June 2006 (BST)


I think you should know the moderators are having a vote to remove brain rot lists from group pages,here. I mention this in the spirit of fair play though I play a zombie. If we can metagame, why shouldn't you allowed to share useful information too? By the way, hope you enjoy my in-game Sermons as much as I do! --Jack-Swithun 03:45, 30 Dec 2005 (GMT)

I note this discussion is about making Group Pages about the group, and not a resource of information for the group. I see your page and I see a resource to help the survivors within your suburb, this policy change would take that away. --19:25, 30 Dec 2005 (GMT)

  • Thanks, I'll make sure to add my two cents into the talk, if thats allowed. --MorthBabid 03:21, 21 Jan 2006 (GMT)

I think your sermons are awesome, by the way. Though I've never heard one in person, probably since I'm always in hiding. --Zaknrfama 03:22, 21 Jan 2006 (GMT)

When you use a syringe on a rotter, I'm under the impression that if you use another syringe, you'll waste it on the same rotter. Correct? My question is, if you find a rotter that way, and then attack, will you hit that rotter or the next zombie in the queue? I'd like to be sure before I smite any hapless bastards waiting for a revive. X1M43 23:03, 5 Feb 2006 (GMT)

A Touchy Issue: PKer 'Do Not Revive' List

Paranoia has come and gone, and finally the facts are out. Here is a link to a statement published by a nearby group known as 'The Order' which runs various variant groups known as 'The Sons of <ect>'. They've made the following request: "...few weeks ago, some of us went down to ask that you guys start a DO NOT REVIVE list. We did,at first, barricade the church up and ask,as requested at the mall, that you move about 6 spaces South. There was a decree to kill all Zombies within 20 moves of the mall. I personally, got that order revoked and now NOBODY is barricading your clinic and NOBODY is killing Zs thatare waiting to be revived."

This idea has been started due to a few known PKers who have been revived at our clinic, only to kill again. The Order has been vexed by just what to do with them. Thus the suggestion for the 'Do Not Revive' List. I've broken down the issue into what I think are the major pros and cons of the idea, and I'll leave it up to our defacto leaders to see what we should do.

  • Pro: Protection of the clinic and Yagoton. Reduces ability of PKers to become revived by our organization, and thus at all, at least in the Yagoton area. Promotes good will from non-PK groups. Saves on 'wasted' syringes. Protects surgical staff from those who would do them hard in response to a revive.
  • Con: PKer's can just get revived elsewhere. Makes NecroTech buildings and Yagoton Revivification Clinic and even bigger threat to some, thus incuring more attacks/annoyances. Gets involved in political infighting. Potentially violates goal of clinic: "We're providing a service". Elitism, false blacklisting.

Thats all I got and have to say. What do you think we should do? --MorthBabid 04:15, 9 Dec 2005 (GMT)

Don't forget not all reported PKers are really PKers (unless that's what you meant with "false blacklisting"). I think that might be a problem, too. Afterall, given that some folk might mistake me for a zombie spy just looking at my profile, as I've heard, I don't much trust judgements from some unto others. ^_~ But all in all, I think I'm in favour. Perhaps not as a "Do not revive", but more of a "Revive at your own risk". I for one never check who I am reviving, I just press the button. :P -pinkgothic 08:25, 9 Dec 2005 (GMT)

A player going under the name of Sean BR begin to annoy us seriously. His little trick for having fun is to get raised at the church, get in our HQ and then die there of his infection. As you can guess, he then begin to attack us as a Zombie and effeciently go around the barricades this way. I was wondering if you could add him to your "Do not revive" list, or your "brain rott" list please? This would help us get rid of him since we already hunt him when he's human but he don't seems to get the hint. --Eagle of Fire

  • It was pretty much decided by non-action to NOT to have a 'Do Not Revive' list, it seems. While such mis-aligned Death cultists are a problem...I guess we're really not the people to talk to. And adding people to the Brain Rot list who don't have Brain Rot would be just as bad. --MorthBabid 09:28, 3 Jan 2006 (GMT)
  • I do hope that you realise that by doing so you become a threat to Yagoton as a whole. Resurecting random people without knowing who they are is something, resurecting known pkers and Zombie spies is something else. Not talking about those annoyances who do nothing else in their lives than to oppose and/or annoy us in all the way they can think of. This include overbaricading VS buildings, to invading the NT building with 50+ Zombies to do a RP speech. --Eagle of Fire
  • Let me be a bit more clear on what I think the reasoning behind it all is. Neutrality is the offical stance of YRC as a group...because we've got an open door policy for recruitment. We don't even really recruit, people just come. Some stay, like me. As such? We're neutral as a entity, but since our individual members/people passing through aren't even fully known to us? They tend to make their own agendas. Some don't revive everyone they meet. Some act in self-defense. Some have political ideologies in Malton, others don't. We're neutral due to our melting pot status. And this may result in us having griefer headaches, but we'd rather have that than full out group-on-group war. The Neon Knights, the BME, and others may not like us...but even more people don't like them DUE to our neutrality. It keeps the clinic stronger in the long run and gives us more allies than enemies. --MorthBabid 08:58, 20 Jan 2006 (GMT)
The point is not at all having your group step out of neutrality. The point is exactly as you said, you don't even have control on your members. They do as they want, like them want to do it. However, there is one thing which most of them probably do; visit this Wiki page. Like the Rotter list, creating a small list of clinic annoyances "not to be revived" would help at lot in the long run. The very example of Sean BR should be enough to convice you. What was doing a member of Ridleybank Resistance Front in Yagoton in the first place? Why was he even prone to come bother us like he did? Nobody really knows, and I don't want to know at all either. However, truth is that he kept being raised in St Swithun's and when he wasn't barricading the place, he was free running in our HQ to bypass the barricades and searched around until he died from infection to raise as a Zombie and attack/kill our members. I can't count the amount of AP I wasted unbarricading the Church, not to talk about the 3-4 times I logged on almost dead and in dire need of healing. And this is only ONE Zombie player. I simply can't dare to think about what would happen if, let's say, a dozain of organized Zombies wanted to do the same. But even tough, it would not be that bad because one time is not common. The true fear come from the fact that if your attitude don't change, they could do it again. And again. And again. And again... Completely unchecked. --Eagle of Fire
And if we stopped one, would that be the end of it? No. Another would take his place, and their name would be added. And with this addition would be anohter wave of cries for proof, arguements involving ones word against another, debates and trial, and bitter recriminations. Proving that a user has Brain Rot, or documenting clearly established groups that make their intentions clear, is a far cry from a 'Do-Not-Revive' list. It is far easier for us to inform individuals to send the occasional screenshot to other groups if they have problems, for them to maintain the list, rather than burden this group with another addition to their already daunting task. We're not a defense group: We're a collection of healers and scientists trying to provide a service. We support those who give their lives to defend us, and try to assist us in any way we can. But to maintain our OWN and PUBLIC 'Do-Not-Revive' list would be suicide. That just seems to be the way of Malton. I don't doubt that many of the YRC maintain their own lists, no doubt garned from threats listed by The Abandoned and other groups. Thats the best we can afford to do. --MorthBabid 20:16, 23 Jan 2006 (GMT)
To my knowledge, The Abandoned never made such a list public and never will we either. If you have proof which tend to say otherwise, please show me. This could be a leak of information which we don't approve of. --Eagle of Fire
Just a blanket statement. I do often direct people with complaints to your offical sealed forums from time to time, however, or those of other groups. It's just easier that way. --MorthBabid 05:05, 25 Jan 2006 (GMT)
I think this discussion unnecessarily conflates two very different issues; 1: outside groups, and anti-PK groups, giving the YRC a list of demands that it couldn't enforce in the first place, and 2: Keeping a list of individuals who attack the clinic and its facilities directly and intentionally. We have to face reality on this point; the clinic, and revivification in general, is being targeted, both by people who fancy themselves virtual-political theorists/rabble-rousers, and by some of the larger zombie groups. I'm surely not the only one who remembers a couple weeks back when virtually every Revive point in the entire game was systematically demolished and the entire cycle of revivification in Malton fell apart; it took a lot of work and a lot of paranoia to get things up and running normally. Now, Player Killing is a touchy, and very politically-divisive, issue in this game; to some people, it's never justifiable, to others, necessary for roleplaying, and so forth. UD will never have unity on the issue of Player Kills, and the YRC would not want to be in the position of maintaining a large blacklist of PKers from warring groups who, while all possibly guilty of the 'crime' in question, no doubt would point fingers at their opponents and claim that they alone are justified, should be able to access our services, etc. A blanket PKer ban would draw objections from some, and any sort of judicial review process is quite frankly beyond the YRC's level of organization. But is it really the same thing when individuals infiltrate the clinics, compromise the facilities, destroy generators, often repeatedly, in order to hamper basic operations? You wouldn't be stepping into someone else's war here, and I seriously doubt that the YRC would draw flak for noting zombie spies and saboteurs who, having failed to get at clinics in the traditional way, are trying to do it Tom Clancy-style. It's true that if you/we give in to one outside group with a grudge, you've opened ourselves up to them all, and abandoned the Switzerland Defense that's going on now. But I doubt there would be serious repercussions in noting those who sabotage the clinics themselves, harass clients at revive points, and so on. Let's face it, this organization doesn't have a claim to strict neutrality at any rate; you, we, everyone working at a revive point is in the business of altering the ratio of survivors to zombies! We're only neutral with respect to other survivor groups and their politics. Self-defense against those who commit verifiable acts of sabotage or harassment on YRC property isn't going to drag the clinic staff into a war, unless you count the guerilla nonsense already going on, but leaving the clinics intentionally open to chronic abuse threatens their very existence the next time an organized group of griefers decides to shut them down. Just food for thought. --Tom Morris 03:35, 14 Feb 2006 (GMT)
Agreed. Strict neutrality isn't the established goal, no...its more of an self-imposed inability to enforce a codex upon the mass population who help the YRC via the 'Open Door' policy that has been established. I'm not saying there shouldn't be such lists. I'm not saying there shouldn't be a means to gather information. What I am saying that any such lists and information should be listed as to say...external resource? A link to suggested guidelines that no one is naturally ENFORCED to follow. If such a list already exists (which I'm sure they do), post them here. If they're worthwhile I'm sure I or someone else could find a place for it under the mainsite (probably under threats and ethics). Suggested threat-assesment links say "You're free to do what you want, but heres some info you might want to consider" as opposed to a dogmatic policy that screams "DONT DO THIS OR WE'LL HURT YOU". --MorthBabid 01:51, 15 Feb 2006 (GMT)
Agreed as well. In a game like this there really isn't any way to force any particular person to do anything else; there aren't any governing bodies, and the only real way to resolve a conflict is with force, or perhaps de-escalation. I'll readily admit to being more than a little annoyed after the first few generator sabotages, and Odie(I hate spelling his real name), with his shameless repeat generator bashings, was the last straw for me, so when I first commented on this I was a bit hotheaded, and I apologize. I would happily concur that an external list of spies and saboteurs, properly moderated and backed up with evidence, would more than suffice, and action against such individuals can, and should, be left to the better judgment of individual YRC members and hangers-on such as myself. I, for example, am going to put an axe upside Odie's head the next time I see him, though he rarely lingers in a clinic long, no doubt in fear of retaliation. Others can, of course, do as they please. Thanks again for taking the time to consider my input on this issue. --Tom Morris 21:48, 15 Feb 2006 (GMT)

Amish Liberation Front

I wasn't really sure where to put this as the YRC doesn't seem to have a forum or it is private, so im putting it here. Anyway one of you're leaders (I assume) asked our intentions with regards to the return to our homeland, as it where. We are after the BME who seemed to think they owned Bale Mall and where pretty much PKers without the balls to admit it. We seem to have run them out of Bale mall now although their 'allies' Logan X and the few others are still there. We intend to deal with that in the near future. From what I can see they have recently threatened you for you neutrality in regards to reviving everybody without prejudice so I can't imagine you�re going to ally with them in the near future. Thus we will not be attacking the YRC or the Abandoned any time soon. The Yellow Dart 20:35, 19 Jan 2006 (GMT)

  • We're not here for political bs, frankly. We're just providing a service...and I'd hardly call myself a 'leader', but thanks for the speedy feedback. I'll amend our comments about your group in the main YRC section. --MorthBabid 08:43, 20 Jan 2006 (GMT)
An update- Oprah, the jerk who vandalized your wiki is not a member of our group, he has vandalized our wiki and that of everyone in Yagoton in an attempt to get people to attack us. --The Yellow Dart 2:02, 11 Feb 2006 (GMT)

The BMC Guard

Knowing me I'm just being overly irritated (I get that a lot), but I felt it should be mentioned.

Necro reviver said "Join the B.M.C Guard and help shape history as the fate of the survivors in fort perryn depend on us" (12-15 20:00 GMT)

Over the past three days, Necro reviver has been spamming the Necrotech building beside Harkness with messages like that. Now, there's no rules against it, but I'm curious if I'd have the right to ask him to stop, or if you guys would rather I shut my gob instead? :) -pinkgothic 22:15, 15 Dec 2005 (GMT)

You're well within your rights to ask him to stop. It's kinda sad that even an online role-playing game isn't safe from the scourge that is clumsy marketing. --Uborkapete 23:23, 15 Dec 2005 (GMT)
*tips hat* I'll do so the next time he repeats his message, then. Thanks for the head's up. -pinkgothic 08:02, 16 Dec 2005 (GMT)
Well, he did it again. My cache lost the exact wording and I was silly enough not to have copied it over, but it was three messages, the last two which were the same, the first which was obviously a misplaced submit. So, italics for stuff I can only paraphrase... sorry about that, I know it doesn't help the case:
  • Necro reviver said "If you want to join the B.M.C. Guard"
  • Necro reviver said "If you want to join the B.M.C. Guard then contact me via ...@... or see the group page"
  • Necro reviver said "If you want to join the B.M.C. Guard then contact me via ...@... or see the group page"
  • You say "@Necro reviver: Why do you have to continually advertise in this building? Yagoton is already home to the Yagoton Revivification Clinic and The Abandoned. Please have the courtesy to not spam this building continually as you are doing."
  • You say "@Necro reviver: Despite all that, I sincerely wish you good luck gaining support and members."
And that's that. Let's see what happens. I'll keep you guys updated. Again, sorry about the loss of the exact wording, that was pretty stupid of me... -pinkgothic 17:28, 16 Dec 2005 (GMT)
There've been no replies at all, or any other messages from Necro reviver. He's still in the building, though - so either he's yet to log on and read the message I left, or he's decided to cease. -pinkgothic 21:12, 18 Dec 2005 (GMT)

New skill! New skill!

...permission to kill myself and get it? *cheesy grin* It's a revivification syringe less for you guys, hence why I want to ask first. But I really want that full (bar Brain Rot) skilltree... *bats eyelashes in attempt to look cute* I might not do it right away - Kevan might be on a roll, and I'd hate to get it and get revived, only to hear there's another skill in the zombie skill tree... Heh! Well, I wouldn't mind so much, personally, except that it'd be a bother for you guys.


So, in short, can I? Pweese? -pinkgothic 19:42, 22 Dec 2005 (GMT)

You know, you could have just lied and said that that the server died while you were on the street and that you died. Then you could get it without having to ask us. --Golddragon24 01:09, 23 Dec 2005 (GMT)
What can I say... I've always been too honest for my own good. ;) No, really, I couldn't live with myself lying to you guys. You've given me a purpose in this game, I owe you at least that much respect. ;) -pinkgothic 01:18, 23 Dec 2005 (GMT)
I've known many a fool who waded into a dangerous district, guns blazing, convinced that they'd at least go down in a blaze of glory. While I don't exactly embrace that less than cerebral idea...some do. We don't really have an offical 'Do Not Revive' list as it is, anyway, so no worries.--MorthBabid 07:15, 23 Dec 2005 (GMT)
There is also always the concern that once undead you will lose focus on returning to the living and end up doing harm to the survivors you foolishly left behind. Your brain chemistry changes drastically when undead as i'm sure you are aware from your work at the clinic. I always discourage purposeful death because of the physical and mental damage it causes to your body and the potential harm it puts your comrades in. Perhaps Dr. Babid can speak more to the physical and psycological changes that occur in the brain of the undead. -Nedsferatu 15:48, 23 Dec 2005 (GMT)
Whilst I normally try and RP games like this, urbandead, due to lack of RL time, is an exception; so, as sorry as I am about it, I'm afraid I can't give you an IC answer. Though I will say this much, you tempt me. ^_~ *tips hat* So, I'm assuming the answers here, in summary, are an 'okay'? I'll see if I can strand myself just outside Swithun's on accident. *grin* Don't worry, I don't intend on staying a zombie long. ^_^; I'll try and make up for the inconvinience. -pinkgothic 21:37, 23 Dec 2005 (GMT)


Seems there are more troublemakers afoot. The Neon Knights claim to be a PK'er group specificly targeting the YRC staff and affiliated groups. Now I noticed MorthBabid already replied to the group, and it is still to be seen if they follow up on their threats, but if you experience any trouble as such, please tell us. And remember to take screenshots if Pk'd :) -Doubler, The Abandoned 15:35, 26 Dec 2005 (GMT)

And don't forget about our good 'friends' from IZONE in the area about Bale Mall. Death cultists tend to follow the undead, and the undead ARE heading our way. -- MorthBabid 04:22, 29 Dec 2005 (GMT)

  • Everyone else attacked you for 4 damage. (01-03 23:03 GMT)
  • Everyone else said "pinkgothic, you stand accused of being a member of the Yagoton Revivification Clinic and hence one of the creators of the Zombie plague that has brought such misery to this city. Th Neon Knights are hereby executing you on behalf of the people of Malton." (01-03 23:05 GMT)
Yay! Easy access to the zombie skill tree! *blows kisses to Everyone else* ;) -pinkgothic 13:19, 4 Jan 2006 (GMT)
Ooh, just got an idea.
  • You attack Blaha for 3 damage. They die.
I could 'PK' Brain Rot zombies for a while, then you guys can bother reviving other people first ^_^ -pinkgothic 13:28, 4 Jan 2006 (GMT)
Thanks for the advice. I'm sleeping in Swithun's lately and making myself a target for no doubt very annoyed Brain Rotters...
  • You attack Wiley Hunter for 3 damage. They die.
Hee. Gawd, I'm so anti-social. *sweatdrop* I suppose I should take these off this page and onto my personal one, otherwise, it might seem like I'm doing official YRC actions, which I'm (after your wording) certainly not. So perhaps it would be better to distance myself and my 'evil' ways? I'd not want to make you guys look bad... -pinkgothic 22:38, 5 Jan 2006 (GMT)
Attention - "Everyone else" is currently in Club Botting. Avoid. -pinkgothic 00:28, 10 Jan 2006 (GMT)
  • Bellender said "olland, for crimes against humanity the Neon Knights declare you outlore. you must die!" (01-10 13:23 GMT) -- He then proceeded to shoot me with a shotgun until I was dead. This occurred in the Thresh Grove School. - Danielle Holland 15:00, 10 Jan 2006

Harkness needs help

I was just going to say that there's a gaggle of zombies at Harkness Street waiting for a revive (and a few brain rotters as well, so be careful), but I see that you guys have run ins wioth PKers as well... if you guys can spare someone though, please help out at Harkness. Thanks. --Nov 19:32, 3 Jan 2006 (GMT)

Harkness needs more help than people who help reviving. I checked there and all that happens is that you get killed very, very quickly. And as I speak, there's another zombie XP farmer in the square (ZombieKiller3, he only has combat skills, so I highly doubt he's trying to revive someone :P). Point being that I'm starting to understand why people complain that it's an XP farm. It is. Unintentionally, I'm certain, but that's the state right now. I assume it's because (1) it's a street, so you don't have to click a button ("enter building") to get at the waiting zombies (2) Bale Mall is so close by.
I'd say move the revive point, or get someone to keep an eye on it. As it is now, it does not work.
For attack logs, see the talk page of Harkness Street. -pinkgothic 00:01, 5 Jan 2006 (GMT)
  • For those of you with NecroNet Access, I'd head to Harkness Street and try to help out by producing syringes for your own use. The primary clinic is still overstocked, and the nearby NT building still has zombies inside it last I checked. --MorthBabid 22:59, 21 Jan 2006 (GMT)

Rotter list

Am wondering, should we make it alphabetical to make it easier to verify for people if a name is already on the list? ^_^ I figured I'd bring that up. -pinkgothic 06:50, 5 Jan 2006 (GMT)

  • Actually, you can make use of the rotter and spy list found on the Caiger Mall Survivors page. --Zacharias Cross 22:28, 5 Jan 2006 (GMT)
  • I'm against making it alphabetical, it's much easier to spot new names when they are listed by addition time rather then by name.--The Fifth Horseman 16:25, 11 Jan 2006 (GMT)
I check all new additions via history page comparisons anyway, so it makes zilch difference for me in regards to seeing which are new. I'd like to suggest you do the same :) That way, you can also ensure that no one's gone ahead and removed new additions the moment they were made. -pinkgothic 17:22, 11 Jan 2006 (GMT)

Xp Farming

To those wondering about the claims that I was doing this, yes, I did do it . . . for about two minutes. I stopped. Don't worry. It was a horrid idea. --Zacharias Cross 22:19, 5 Jan 2006 (GMT)

  • Oyi. But its things like that which can spell trouble for the group as a whole. I know alot of The Neon Knights and their confused companions are using your "experimentation" as justification for their "cause". --MorthBabid 01:50, 7 Jan 2006 (GMT)
  • Err, no. I think you have some misconceptions about The Neon Knights. They don't think you're killing the zombies, they think you're bringing them back to life, observing their behaviour and then just letting them go on and do what they want, which usually involves dying again. We don't think you're actually experimenting on zombies. --Zaknrfama 16:50, 7 Jan 2006 (GMT)

Caiger Mall and the Second Siege

A very, very large group of zombies is going from mall to mall attacking the inhabitants. This group has taken out two malls already, and is believed to be heading towards Bale Mall. After that, we believe it is heading straight toward Caiger Mall in Darvall Heights. Assistance, my assistant (clearly), has been pulled out of Yagoton and is in the Necrotech building adjacent to the SE corner of Caiger Mall in order to prepare for the impending. It is suggested that you, as the Yagoton medical branch, go to Bale and help them in any way possible. Should the mall fall, please make your way to Caiger Mall ASAP. Caiger mall survived the the initial attack and turned out victorious. This is now referred to as the First Siege of Caiger Mall. With the Second Siege, we have lost a number of veterans and survivors, as they departed after the First Siege ended. Our numbers, though still great, have lessened, and the number of zombies are greater than before. Furthermore, the zombies seemed organized this time. They plan attacks and overwhelm the enemy (us) with incredible speed. The First Siege took weeks. The other malls have fallen in days. Nichols Mall fell in two days. We will need ALL of the help we can get. Be ready, as I don't think they'll pause for a moment to rest. Be quick. Be safe. Be prepared. --Zacharias Cross 22:27, 5 Jan 2006 (GMT)

Where are they now and how soon can we expect them to arrive? Also, are syringes considered a good siege-breaking weapon, or do they do more harm than good? X1M43 22:31, 5 Jan 2006 (GMT)
The hoarde moves quickly, so an exact guess is hard. They should be at Bale within a day or two. Syringes might work, as they'd have to get killed to do damage again, but watchout for rotters and free-runners that could turn spy. THe best method is barricade-repairing and just beating at the hoardes until they cave. --Zacharias Cross 22:47, 5 Jan 2006 (GMT)
Half of my guys were killed by the horde at Nichols and the other half at Tynte. Nichols went down with survivors outnumbering zombies. --Nedsferatu 20:30, 6 Jan 2006 (GMT)
Intel gathered by Caiger says that the hoarde was larger. If that was incorrect, it is indeed larger now. THere are scouts being sent to Caiger by the zombies. THe attack is soon.--Zacharias Cross 23:04, 6 Jan 2006 (GMT)

Wait, so they're going straight for Caiger and bypassing Bale? The BME is too busy being paranoid and shooting anyone that makes a funny face to put up a good defence, and they'll most likely smash the YRC too as part of their strategy. Yagoton is the priority, right? Ryan Grenfell

Malton DEA

I got killed by this guy yesterday. There's a wiki page on them, they seem to be unrelated to our previous molestors ;) so ah well, another group to worry about. *shambles to revive point* -pinkgothic 08:12, 9 Jan 2006 (GMT)

Looks like the Malton DEA is another bunch that don't think too kindly of us...or scientists in general. Luddites. I question their government validity, frankly. But either way, watch your backsides, folks. I think I'll start up a 'threat' page to the frontsite. We'll see if the founders object. --MorthBabid 23:46, 13 Jan 2006 (GMT)
The Malton DEA doesn't take kindly to anyone who sells or pushes drugs, period. In these times of crisis, it is imperative that we not allow ourselves to fall outside the law. And drugs are illegal. Unfortunately, since the courts are, shall we say, inoperative, it falls into our purvue to be judge, jury, and executioner of the law. While smaller revive-dens are indeed a concern, the Yagoton Revivication Clinic is the Pablo Escobar of the revive trade - and we have not forgotten you. --Jorm 08:50, 27 February 2006 (GMT)

zombies using revive points as xp farms

It has come to my attention that zombies are using revive points as XP farms for themselves with the following method:

A small group of zombies hang out at a revive point. Any members who get revived stands up and just stays put. Zombies are then free to attack them for free XP to kill off the recently revived. Rinse and Repeat.

With this method the zombies are guaranteed of xp and it is also a waste of syringes. I think we need to find a way to get around this. --Nov 07:00, 10 Jan 2006 (GMT)

I hate to say it, but maybe keep a list here (or somewhere) of people revived? -- see if the same names keep popping up? --Depherios 11:45, 10 Jan 2006 (GMT)
Like I been saying for a little while, we absolutly need a no revive list. If you can't host it on the Wiki because of regulation then know that The Abandoned forum would be more than willing to host it in the ambassy section of the forum, giving it access to all your members. Eagle of Fire
a no revive list whouldn't be neccessary as much as a list of people revived, to see if people come up regularly... It'd be up to the revifier whether or not to revive somebody who's there often... They could just be a bad player. --Depherios 09:51, 12 Jan 2006 (GMT)

These individuals are martyrs. They take upon the sinful state to keep others from taking upon that burdensome mantle, and then provide their own flesh for the Holy Communion where the Blessed devour the flesh and blood of the Son of Man. --Jack-Swithun 07:07, 10 Jan 2006 (GMT)

They are an annoyance and waste resources that could be utilised in a better way. Plus, there are people who are more then willing to take that "burdensome mantle". Because of your ilk, people like myself have been waiting for days to get their reviv (fifth day at the current point). As such, whenever I see someone who does that, I WILL BLOW THEIR F***ING BRAINS OUT, understood? --The Fifth Horseman 17:04, 11 Jan 2006 (GMT)

Thank you for letting me know that, it makes me proud to have kept you from being sinful for so long. You only prove my point more by desiring unclean acts upon reaching the sinful state. --Jack-Swithun 04:51, 14 Jan 2006 (GMT)
  • ...Riiight. But thanks for at least serving to make a point the Clinic has come to quite some time ago when the idea of a 'Do Not Revive' list first came up. I've added a area [1] on the main page that deals with this in more detail. --MorthBabid 00:24, 14 Jan 2006 (GMT)
  • Listen up, Jacky: PKing means attacking other humans, and humans only. Zombies don't count, and by some of the definitions neither do their cultists. As such, all you have achieved was getting me pissed off to the point where I started going around and slaughtering as many Zombies in the suburb as I had action points for - being zombified did very little in respect of stopping me. By your own twisted logic, I am a martyr who enters the "sinful" state to aid your friends in leaving this very state. Got it? --The Fifth Horseman 12:55, 19 Jan 2006 (GMT)

syringe search percentages question

Sorry if this isn't in the proper place, delete if it needs to be, I'm new to this wiki stuff. There is a major debate going on about whether there has been a change in the search percentages for syringes over at the Desensitised forums. Lots of conflitcting information. As a member of MotA, I gained much respect for your operation when we visited you guys. After looking over your wiki page, and this discussion, that respect has been reinforced, you guys have your shit together, kudos. But back to the point, I was wondering if you guys have seen a drop in the number of syringes found? If you could start counting syringes found and AP spent searching it would help. Thank you for any cooperation.Lance Kokaine

(moved to own headline --Drummer boy 22:46, 14 Jan 2006 (GMT))
  • The fact is that no one is really sure. The addition of books to the search listing may have had an adverse affect on the finding of items in NT buildings. It currently seems that the odds of finding nothing has decreased, but your odds of finding something you already have and don't need again has increased. You can help out by going here and learning how to add to the search data: NecroTech Building Data. --MorthBabid 23:56, 15 Jan 2006 (GMT)
Malton Science Group reports syringes are holding around 5%, although they admit their early results have a large margin of error. X1M43 19:02, 17 Jan 2006 (GMT)

Profile Database

Hey there. I saw your list of Brain-Rotters! I put up a little site a while back where people can put their own profile, or the profiles of said brain-rotted zombies. It's Here if you're interested. :X Together.. we can keep these rot-heads from hiding on our revive points and wasting our syringes! -- Amazing 05:07, 18 Jan 2006 (GMT)

  • Our list is more of known brain-rotters found in the Yagoton and clinic area, so your list may be too comprehensive for our uses. But we'll happily share our own information if your list is lacking a few. --MorthBabid 18:33, 18 Jan 2006 (GMT)


Hey, i was thinking of setting up a portable revive clinic, That has agents across malton. Your group being the primary revive clinic for malton (ive been a patient 2 or 3 times myself :D) your input would be appreiciated. Please get back to me on my talk page --Dark Wingstalker 10:45, 6 Feb 2006 (GMT)

  • Surely that's what Cemetaries and the SGP are for? --Monsieur

Affiliation In Profile

Is the YRC really that small, or do most of you guys just not mention your group affiliation in your profile? You wouldn't believe how hard it is for The Neon Knights to find good, healthy YRC members to kill. Come on, guys, don't be afraid of us and I won't be afraid of you and yours. --Zaknrfama 22:41, 15 Feb 2006 (GMT)

It's an open door clinic in terms of acceptance as well as staff; Some people just don't plan on being around for the long term enough to sign up, or prefer to join more defense-heavy groups like The Abandoned and such. Its one of our greatest strengths and weaknesses in one. --MorthBabid 21:03, 20 February 2006 (GMT)

Civil War?

WTF is going on with you guys? What be with the mad pking of eachother?

What? There are several PKing groups in Yagoton, if that's what you're asking, but the YRC isn't one of them. They don't PK people. Though my group, The Neon Knights, are out to PK them. --Zaknrfama 19:34, 16 Feb 2006 (GMT)

I think hes refering to the sad cases of our founders. Its not so much a civil war as much as it is some isolated events of insanity. See the first post up top for more. --MorthBabid 21:01, 20 February 2006 (GMT)

It's been a while . . .

But I bring news from Caiger Mall. We have been under a heavy attack as of late. GreasyEarl has joined us ("us" being myself and Assistance) from the Clinic. There are over 4000 combatants, adding up zombies and survivors combined. Frequent break-ins occur. Revivers are at . . . a minimum. Should anyone want to aid us, we would gladly welcome you. Pagram Library is the mall's entrance.--Zacharias Cross 18:33, 26 February 2006 (GMT)

Glad to hear that you're okay, Zach! I've got a friend by the name ofDarrien Creek whos healing, beating, and syringing in Caiger as well. Look out for him, he tends to pop by the SE area and the NT building. Can't miss 'em...his lengthy pre-revivification time seems to have left the poor fellow with a bit of a stutter. --MorthBabid 20:27, 27 February 2006 (GMT)

Slander: Nothing New

Hey. Someone (Read: Rollin60) in the Necrotech building just called me a "trenchcoater", whatever that means. Just want to point out, that I've never acted against the YRC. It concerns me that I've been singled out like that... --Rasetsu Sayoko 05:50, 27 February 2006 (GMT)

Most likely its just someone stirring up trouble. The YRC isn't beloved by everyone. Might be a Griefer or a more aggressive member of The Neon Knights. Yagoton is a pretty active place, we've got quite alot of factions and a high survivor population here, and Bale Mall brings alot of foot traffic on its own...tensions are high frequently. --MorthBabid 20:31, 27 February 2006 (GMT)

DEA back in town.

Just thought I'd give you guys in the clinic a heads up that the DEA is back in town. It's at times like this that I'm glad I'm not a part of the clinic. --Nov W!, Talk 01:54, 16 March 2006 (GMT)

From what I've seen, the DEA is hitting ANYONE who revies or holds an education/information on revivification techniques...though the Clinic is a natural target. Thanks for the tip. --MorthBabid 02:43, 19 March 2006 (GMT)

A Message from CMS

Great warriors, soldiers, medics, and scientist alike; allies who were, are and will bravely defend the mall, listen to me. The mall has been under siege now for more then a month and the defenders have done well. The zombies have noticed this as well, and have lost a great deal of hope, trying to reach an unreachable goal. They are tired, and want to leave, but do cannot make up their mind. It is up to us, fellow defenders of all sorts and ages, to help them decide, to help give them a good hard push, send them home, to where they belong. Fellow members of CMS have come up with an effective plan, and would like to call out to all the allies of the mall to aid them in, for this is as a mall for us as it is for you. If you would like to get involved in the plan, please email me ( your Username and your profile link, and I would then send you a password to an account for a forum, on which the plans and discussions are being held. All this is a precaution, in order to prevent complications of zombie spies. If you have any questions, please feel free to ask, I would most definitely answer it.

Hope to see you all in the birth of this great plan, MLSGuy (Steven Yu, member of CMS)

Message from the Malton Rangers

We've heard that things we're getting pretty hairy up in Yagoton - What can we do to help? We can certainly lend a hand in a variety of ways, but we'd be most effective in a more surgical strike (and to do that efficiently we need to coordinate our efforts with the local population.)

Also, it would be useful to know which buildings are designated as entry points, et cetera (or 'owned' by the sorts of people or groups who aren't willing to share) before we set up shop in Yagoton. We will also be keeping in touch with the fine folks at Channel 4. --Major Grippy 19:45, 9 April 2006 (BST)

samthetrue here to say that you can help us rebuild... i may not be qualifyed to tell anyone else to do anything... but heres the siduation: yagoton revive clinic is in withdrawl the zombies are taking over we are all doomed if something doesnt happen

i suggest mebby what might help is cleaning out the revive building one north of yagoton revive clinic and mebby the harken street revive point... those points need seting up... or that was my understanding... i hope you all can help as we have more enemys or so it seems... also the bale mall is in need of suport (thats where i go to get my FAKs)

sorry i dont have corordenence as i have been away for a wile and am dead so my GPS isnt working
ill try to keep you all posted on the developments as my life isnt hectic enough
hope this helps and glad for any help at this point
samthetrue (2230 april 9th pst)
  • We'd like to eventually re-establish our primary clinic to safer levels, but it looks like working on establishing Harkness Street will have to come first, since it's closer to Bale Mall and thus more survivor assistance. Help clear the NT buildings and establish barricades (only to VS please!) and power if possible! But we understand that Mall Defense is Numero Uno in most peoples minds. Churches or libraries are the usual Mall entry points. --MorthBabid 10:43, 10 April 2006 (BST)

Future Plans

Over the next few days we're going to make one last big push to help re-secure Yagoton and drive out the hordes. Once the dust settles most of my Rangers will probably continue on to follow the Shining Ones to their next targets - but with your approval, I and a squad of 4 Rangers will stay back and help out with the re-building process.

Tell me what you need, --Major Grippy 04:16, 14 April 2006 (BST)

Defend Bale Mall. If worst comes to worst, we can hope to maintain Harkness Street as an open revive point should the primary clinic be run over. It's proximity to the mall itself makes it the most useful locations in outbreak situations. --MorthBabid 21:15, 17 April 2006 (BST)
An edit to my previous statement:

Looks like we may be here a while longer, actually - the Rangers are going to be spinning off an auxiliary unit and during the time it takes to complete this process we'll be staying in Yagoton. Once Unit 2 is up, running and out of Yagoton, Unit 1 will stay on as long as needed to secure the suburb.

On behalf of myself and my Rangers, I'd like to extend my thanks to you and the YRC (As well as the Abandoned) for being such gracious hosts during these trying times.

--Major Grippy 06:42, 19 April 2006 (BST)

Channel 4 News Team

We've been in Richmond Hills and Havercroft for a while now and things are looking pretty good, but they could be a whole lot better. We've lost a few safe houses but... well, lets just say there were no safe houses a week ago. At the moment, though, we've got a bunch of people waiting for revivification but can't do it ourselves because we constantly need to barricade. They've got to shamble all the way to Caiger, the poor guys! You guys wouldn't have any interest in opening up a revivification clinic in the area, would you? Northern Richmond Hills is pretty secure- and it's a lot closer to the front. There's a NectoTech and a lot of the locals who were pushed out by the Mall Tour are coming back (that's right, this place has been in zombie hands since the Mall Tour)! Anyway, we sure could use the help and it sure would accelerate the Glorious Battle! --Ron Burgundy 18:23, 29 April 2006 (BST)

According to the Revive Point page, which isn't updated as much as I'd like, Havercroft has two established points for revivification that seem to be in need of assistance. Richmond Hills doesn't seem to be listed. Your best bet would be to attempt to help out at the established Havercroft area, but expecting slowdown due to Brain Rotters in the area and the occasional clueless yokel with Headshot. But as far as YRC assistance? I still haven't heard from Darrien, but rumor has it he's undead in East Becktown. Perhaps somehow he'll make it into your area...but he might be in a less than friendly state. I'll update the main page for your request, however. --MorthBabid 21:29, 1 May 2006 (BST)


Just popping in to say hello. Us Minions who have volunteered for the Whatmore Garrison Corps sure do enjoy breaking down the doors to the Whatmore building day after day to put all your hard work to waste. Last I checked, we killed everyone, ransacked, and parked our rotting carcasses so you can't make proper use of your facilities until you clear us all out. I'm sure it won't take you long, but you'll sure waste plenty of manpower. Manpower that you'll desperately need to revive who are killed in Bale Mall at the decaying hands of our main strike force. Of course, after you do all that, we'll just get right back up and start the wonderful process all over again. Good luck, harmanz. --JMac85 00:59, 25 May 2006 (BST)

Whoo, 2 hours later, and the doors are still wide open. Better call your buddies The Abandoned if you want your little club house back. Catch you breathers later. --JMac85 02:50, 25 May 2006 (BST)
...M'eh. We were due for another outbreak. They never last. --MorthBabid 10:11, 28 May 2006 (BST)

Whatmore Building at VS

I am OnlyMatt, a member of the clinic (and the group) since little more than 1 month, and after some time and several outbreaks on the Whatmore building i was wondering if the barricade plan could be changed and the building scheduled to be at Extremely Heavy Barricaded always. When revived, free runners just have to reenter St. Swithun's Church if their bodies have been dumped and no free runners walk to Hinks Crescent PD 2N1E from the revivification clinic (just 1 step away from the Whatmore building), and i don't think its a problem to anyone that works on the clinic at the moment, as experienced as we are. This way we will prevent several outbreaks on our most important resource building and save the lives of the guys that choose to sleep there (not me, is a poor choice IMHO) or mistakingly miscalculate their AP. Also, that way we will be able to keep a generator alive for longer than 1 day. --Matthew Fahrenheit 01:19, 9 June 2006 (BST)

The Abandoned and other groups have discussed this to a full extent on their own discussion pages, and since they maintain the barricade policy this post would be better suited there. And while your comment makes sense 'on paper' as it were? In practice I've found the barricade plan works to a tee; More survivors being able to get in, regardless of level, increases the overall defense of what is going to be a high target area for zombies regardless. But like I said, the debates continue. --MorthBabid 09:20, 12 June 2006 (BST)
Its ok, i won't debate this issue with people far more experienced than me. Maybe if this really becomes a problem i'll bring it up again. --Matthew Fahrenheit 04:31, 13 June 2006 (BST)

Impersonation issue

One of the Abandoned's members, The Fifth Horseman, has recently become the target of heavy impersonation. Characters as The Sixth Horseman and The Fifth Horsemen are falsely claiming membership to the Abandoned. Apparently *cough* some *cough* group is trying to undermine our group's and that member's credibility. Now we don't know to what end those characters were created, but I thought you should know. If those people try and disturb clinic functionality, or harm YRC members in any way, at least you know it was not us.

If anyone spots any other characters that might be aimed at impersonating one of our members please let us know, we'll be trying to take down these characters wherever they appear. --Doubler 13:03, 14 June 2006 (BST)

Zombies heading your way

I have been scouting south of Yagoton and there's a moderate group of zombies travelling north and east from the revive point at Eastonwood towards Yagoton. You guys might want to start considering hoarding syringes soon. --Nov W!, Mod, Talk 09:57, 15 June 2006 (BST)

Radio Template

I found this:

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.61 MHz MHz
Transmitter Coordinates: Multiple

Right now, the coordinates point to the Whatmore Building, but that can be changed. I put it on the Talk page so I don't mess up the format of the article.

Also, we really need to archive this talk page, because it's really long and awkward now. X1M43 06:48, 19 June 2006 (BST)

Ok, if the YRC wants a fixed transmitter in Whatmore, I'll tell the rest of the Abandoned to try and look after it (No guarantees there, though. Radio's are favoured targets). Personally, I suggest you move it a bit out of the way, somewhere with less people. --Doubler 15:31, 19 June 2006 (BST)
Naturally; the coordinates mentioned were just an example. In fact, you don't even need to put the transmitter's coordinates in the template, as demonstrated now. I just thought it was a slick way of displaying our dedicated frequency. X1M43 21:31, 19 June 2006 (BST)
I'll copy the template onto the YRC mainpage to boot. It's a matter of convinence either way, though we're all aware any living character can listen in. Thats the main difference between mobiles and radios. :) --MorthBabid 22:55, 20 June 2006 (BST)

Actually, I believe the dead can listen in as well, if nothing has changed yet --Doubler 17:10, 24 June 2006 (BST)

help request...

in a totaly difrent game i get a request for help...

Eluria says "Im a defender of Dartside but at the moment the bashers came through and were in trouble" Eluria says "Hey if you guys have people you could send to dartside we could use some help" (in UD the name is evl_kitty)

permission to transfer there? i havent been on much... work and survivel in real life... but a call for help is a call for help,samthetrue

waited 2 days for a responce... i am asuming that the leadership is zombifyed at the moment and cant give orders... so ill run rampent in another part of the city for now... summary: asuming no news means i can do what i want sam

status report july 1st 06 at the near buy mall waiting for directions to the nearest revive point... probably gonna do a bit of hunting in the mean time,sam

july 8th, status report in possision and reviving zeds already... its in bad shape down here... but there are some cool people down here that im sure can fix this area up nice, sam

September 12, coming home, its been a wile sence i was in this part of the city, my rout takes me though the city zoo and that will be fun as i havent been there before, sam

September 14, HOME AT LAST! i missed my corner of yaggoton, glad to be back, as i came back i spent 3 minutes in the zoo... i was stupid enough to do it in a heavely secured building... that had 25 zombies in it... luckaly none that attacked me where infectious but i feel bad for the other people... i may head down there next, after some time with loaded guns... no mall in dartside... well thats my report and this story, feel free to deleate it after a apropriate aount of time, and let it be a lesson to all... no good deed goes unpunished. sam

september 19

Zaknrfama said "Samthetrue, member of the YRC, die for your crimes against humanity!" (17 hours and 23 minutes ago) Zaknrfama attacked you for 8 damage. (17 hours and 23 minutes ago)

yay the welcoming party finaly found me! at least in dartside there arnt any pk groups... its pure zombies vurses humans... would someone take out this scoundril? and in the meen time ill keep reviving people and be thankfull there was a reviver on hand in the clinic. Sam

Taggers, markings, etc..

I just made it to the church for a revive, got in with no ap left, came back 20 or so minutes later, and had gotten a nice headshot and death in St. Swithuns. I don't want to reveal the culprit, because he might not be a YRC member, but it's a bit irritating to go into the clinic and it be a death trap ;)

The current tagging on the inside of the church is something about Red Zeko. I don't know if this is from someone from their group or someone just having some fun, but it seems to me that if people come in and are seeing this instead of YRC information, players looking for revives are going to spend extra ap standing instead of helping survivor causes.

I'm just giving my 2 cents about the messages, and I'm partially just bitching a little, but I've had good luck with the YRC, and I just thought I would at least pass along some info about lack of markings in the church for players who might not know about the YRC. - Bango Skank 03:55, 3 July 2006 (BST)

The Abandoned is very interested in knowing who uses the clinic as their personal shooting gallery. If you have a screenshot, please send it to us so we can make a case out of it --Doubler 12:01, 4 July 2006 (BST)

Applying for an active position as Surgeon/Advertiser/Defender

Hi, my name in game is Koryr and I just recently made trusted status with The Abandoned. I was wondering if I could help you guys with anything? -Koryr 12:44, 5 July 2006 (BST)


Who's the hero that got Maxime Profile's ID and how he did it? --Matthew Fahrenheit YRC | T | W! 05:10, 16 July 2006 (BST)

That would be our own Son of Uborkapete. How he did it, I don't know. Hopefully, this will send a message to rotters: do not fuck with YRC. X1M43 07:27, 16 July 2006 (BST)
Maybe skimmed trough all the ID numbers XD --Matthew Fahrenheit YRC | T | W! 07:29, 16 July 2006 (BST)

Rotter Revive

I'm a deadicated survivor that has come upon some hard luck. My name is Grey Roco and I'm an upstanding member of the survivor community and a hard working and well paid employee of Malton Tours Inc. Recently, in escaping from the Big Bash and the infested area of Shearbank, I was attacked and mauled by Zohmbies. Somehow my brain cortex was damaged in the attack. Even in my currently Zohmbified state I remembered hearing about the top knotch Yagoton Revivification Clinic and thought that if anyone could help me it would be you. I'm currently a dead and headshoted pile of Zohmbie flesh smeared on the sidewalk outside the Whatmore Building.

Please help!

If you want, you can contact some of my buddies at Malton Tours Inc.

Here is my profile link: Grey Roco

Rotter revivication request

Hello, being a brain-rotted zombie is getting a bit boring, could someone help me with that?

Yours, Juippi

hello! i have to agree with Juippi, i'm ready to go back to living again. if i can get a revive, i have an alt that usually resides in yagoton (i moved her out of the area) that will be glad to help the YRC out whenever you guys needs it.

cheers, a walrus carcass

Your best bet is to contact via the wiki some of our Rotter specalists. However, we're not the only folks out there who deal with Brain Rot, too! Check out Rotter's Relief in Houldenbank or the Brain Rot Revive Clinic in South Blythville if our Yagoton services seem overbooked or unavailable. --MorthBabid 20:54, 19 January 2007 (UTC)

Reviving Rotters Rapidly

Juippi, Grey Roco, if you're still interested in breathing, try gathering outside the Serrell Building in Yagoton (49,18). It's barricaded right now, and I'd like to have it barricaded again once I'm done with you guys, so ideally, I'd like to hit you both at the same time. What times are good for you? (I recommend discussing this using BST, which is what shows up automatically when you sign using the four tildes.) I'm unavailable between 03:00 and 08:30 BST. Other than that, it's all gravy. I've got a generator and fuel, so even if that cunt to talk shows up to smash the one that's already there, I can still help you out. X1M43 23:49, 26 July 2006 (BST)

Thats not a bad idea. The Serrel building is a rarely used and frequently unbarricaded NT building, considering its at the edge of Yagoton's borders. That'd be an excellent place to attempt to seek revives. Just remember to Mrh! --MorthBabid 10:39, 27 July 2006 (BST)
I'm currently outside of the Serrel building with a number of my Zohmbie "brethren." The barricades are at VS right now and I'm continuing to monitor them. I hesitate to break them down with all the other Zohmbies around. I am on EST which is about 5 hours behind BST (maybe 4 I'm not sure). I'm on 9am-5pm EST which falls into your active time X1M43. I'll watch the barricades and if I see them drop I'll pop in. If it doesn't happen today (Thursday) I can wait until tomorrow. --Grey Roco
I'm now outside the Serrel building aswell. Unfortunately the times I'm online vary greatly... I think I'll just sit here and stare at the barricades for now. Currently there are 5 other zeds here besides me. -Juippi 21:47, 27 July 2006 (BST)

Okay, I'm going to take down the barricades from inside. I'll also warn the other residents that you're coming and not to kill you. I can't say when I'll be on to revive you, but I'm not the only one inside with NT experience, so hopefully someone should revive you soon. If you see barricades, go ahead and tear them down.

I think I'm going to go with MorthBabid's suggestion and make Serrell a permanent rot revive station. Hell, as far as I can tell, there's only one group in Malton dedicated to providing brain rot revives, and as the game's premier revivification group, it's logical that we should have the facilities to do it as well. I'm fully leveled, so it's not like I've got anything better to do anyway. X1M43 23:26, 27 July 2006 (BST)

Update: someone keeps barricading the place. I'm working on taking it down, but if you can spare the AP, I could use some help. X1M43 02:09, 28 July 2006 (BST)

Things seem to be operating smoothly. I've gotten a few random brain-rotters inside the new clinic, so it looks like the word is getting out. Or maybe they were just ferals looking for tasty brains. Anyway, I'm going to keep up work at Serrell, but between obtaining generators, fuel, and syringes, reviving patients, and tearing down barricades, it looks like it'll be a full-time job. If anyone has a few AP and a spray can, would it be too much to ask for someone to do a little advertising? X1M43 08:03, 30 July 2006 (BST)

If someone reads this, there are nine zombies inside Serrell; at least one rotter. I'm out of syringes and AP. Also, there's no generator. So...little help? I'll have things running smoothly as soon as I can; I just need to get into a routine. X1M43 11:00, 1 August 2006 (BST)

  • We've got one or two zeds in there now, revived a non-rotter. Need a new generator, added a spraypaint to area asking them not to smash. --MorthBabid 08:06, 5 August 2006 (BST)
  • I escorted the two zombies outside, fixed the lab and installed a new generator. -Juippi 10:47, 5 August 2006 (BST)

Ya'll are the best

I must say, yours is one of the finest such enterprise in all of Malton. I've been revived sometimes in less than an hour. Damn fine operation you have. Here, put my profile in your contacts. I'll be needing your services quite a bit. And keep up the great work! -[2] <<My profile --Paradox244 22:51, 27 July 2006 (BST)

Greetings from The Abandoned

Greetings from The Abandoned! I am McBlackjack and I have been gangpressed to officially serve as the liasion between The Abandoned and other groups playing UD. Thanks SuperTed! I took it upon myself to do a meet and greet of our allies and to also try to get you guys interested in a joint YRC and Abandoned meeting room on our forums The Abandoned. It will serve as a place for our group's members to co-ordinate their efforts and also as a place to hang out and exchange the daily gossip. It would also streamline any discussion of future joint projects (such as the Rotter Clinic) by placing it where we can all mull over it and faciliatate the back and forth of operational details. --McBlackjack 16:10, 13 August 2006 (BST)

Sure. I'll make a newspost about it and direct any interested members (casual or otherwise) to this Talk thread, and thus your forum link. But right off the bat? The Rotter Clinic is working surprisingly well. Yagoton is used to generator loss what with local Redzeko spaz to talk being around the past few months, so we're easily keeping the place up and running on its own. A bit more advertisement of the place could be good...but would also probably be a bit more destructive. :) I'm personally content to leaving it as our tiny 'On the Side' mission for when things are slow, as well as leaving it to a first-come-first-opportunity situation considering how hard it is to 'cure' Brain Rot. --MorthBabid 19:39, 15 August 2006 (BST)


officaly i got conned into protecting the revive clinic, thats why i sleep there. im suppsoed to kill any zeds if they attack or use my dna scanjner on a zed and tell them if there ok to revive. im a friken lvl 1. no idea but i got connend into a 1 year thing. well, u'll see my cursing at zeds and trying to move the clinic to the nearby cemetary so often at the church lol.--cody6 02:34, 22 August 2006 (BST)

  • Er...thats great, Cody. But you know, we here at the YRC actually support the Sacred Ground Policy movement as well, and as such we often revive zeds that are at the cemetary, too! I'm not gonna tell you how to play your game, that's not my style. :) But do feel free to keep that cemetary a revive-friendly zone! --MorthBabid 02:28, 30 August 2006 (BST)

Greetings from The Sun Organization

A big 'Konichi-Wa' to the YRC! I'm Chopper, a representitive of The Sun Organization, their main spokesperson if you will. We're situated in Brooke Hills, the good 'ole 'burb below your own, though we operate largely in Eastonwood and Yagoton too. I come to you in suggesting an alliance between our two groups, seeing as we reside fairly close to yourselves it would be rather helpful. We'd always be willing to send re-enforcements should Yagoton ever come under heavy attack, and we'll be joining you all at Bale Mall to help make a stand when The Big Bash plow through here. So what do you say? Will you extend your hand in an alliance as we're doing so? Regards... --Chopper 21:54, 23 August 2006 (BST)

  • I think The Abandoned may be a better source of assistance to you, since the YRC opperates mostly via a loose collection of just plain helpfull folks who stop by. The thirty or so of us who offically declare ourselves members of the clinic are usually just keeping the whole thing from falling apart. Additionally, we usually have a 'Revive-Per-Personal-Opinion' policy rather than a distinct 'Revive/Don'tRevive' stance. So chances are we may one day revive someone in our clinic who is a "blood-foe" of The Sun Organization. But I'll leave your post up for anyone who swings by our Talk and thinks of joining up. I CAN offer you something, though: As long as theres a syringe to be prepped and an innocent undead of yours who has just enough strength to give our a woefull 'Mrh?'...we'll be here in Yagoton to help you out. Feel free to contact us again via the Talk if you're suddenly in need of medical care someplace, as well. I'd gladly update our news section incase we've got some lazy Doctors to send your way. :) --MorthBabid 02:25, 30 August 2006 (BST)
  • A respectful response MorthBabid. And one I very much so appreciate, I can understand your views on why we shouldn't ally, but we here at The Sun Org are grateful for your offer of Necro Tech assistance if in need. Non the less, we'll be seeing you at Bale Mall when The Big Bash make their way over. We'll happily help out with protecting your Necro Tech facilities in exchange for speedy revives. I'll make contact with the Abandoned, thanks. Regards... --Chopper 23:27, 31 August 2006 (BST)

Attacking Revive Points now?

(Was posted on front page) What happened.. queuing patiently (again) sorry guys. Trapped with no AP and Zeds broke in. then this:

   *  A zombie killed Percival Cox. (1 hour and 3 minutes ago)
   * Snarfer extracted a DNA sample from you. (exactly 1 hour ago)
   * A flare was fired 6 blocks to the east and 8 blocks to the south. (54 minutes ago)
   * smeghead26 killed a zombie. (47 minutes ago)
   * Rogue M said "Merc89 KILL HIM!" (17 minutes ago)
   * Rogue M killed a zombie. (16 minutes ago)
   * Gendou said "God-damned rotters." (15 minutes ago)
   * Gendou killed a zombie. (14 minutes ago)
   * A flare was fired 2 blocks to the west and 13 blocks to the south. (14 minutes ago)
   * Rogue M said "Watch out there's another I'm handling right now." (14 minutes ago)
   * Gendou said "Sorry to any revives waiting, but there's a rotter in the stack and I have
to clear him before I can revive the rest of you." (14 minutes ago)
   * Rogue M said "id=236643 It's the roter" (13 minutes ago)
   * Rogue M killed a zombie. (13 minutes ago)
   * Gendou attacked you for 4 damage. (13 minutes ago)
   * Rogue M said "I'm reading an all clear here." (13 minutes ago)
   * Rogue M said "Red priest of Zeko is outside coming in KOS!" (11 minutes ago)
   * A zombie killed Myscout. (10 minutes ago)
   * Head Masher attacked you for 4 damage. (9 minutes ago) ...and again...
   * You took a Headshot from Head Masher the Zombie Hunter! You will need to spend an extra
5AP to stand up. (7 minutes ago)

So Zombie hunters are attacking Revive Points now?

--Last Chance Curzon

  • Looks like we either have a misinformed citizen or someone with a grudge against the clinic. Or with you. :) No clue who this person is, but thankfully such things are rare...and usually aren't much of a problem. Just hang tight! You can always try one of our other clinics, even the Brain Rot Clinic may take you in! --MorthBabid 02:54, 2 September 2006 (BST)

A request

The biggest revive point of Shuttlebank, Drake Walk is filled. The local group that takes care of it is silent. I was wondering if someone of your Clinic can come by and help with the queue?--Thari TжFedCom is BFI! 16:37, 5 September 2006 (BST)

  • I'll update the news page to mention this, but feel free to advise your patients to head into Yagoton. Our two revive points are ready and willing. --MorthBabid 17:14, 6 September 2006 (BST)


Hi, I'm a member of The Abandoned. Just want to give you a heads up that DORIS are threatening to attack the Whatmore Building, and you should be prepared for this as much as we should be. [3] --AlanSharkey 10:15, 6 September 2006 (BST)

*Tell 'em to take a number! We've survived zombie segies and two mass murder massacres. No points for originality here. --MorthBabid 17:13, 6 September 2006 (BST)

Confederacy of Malton

Hey there, just a note, at around the time of this writing the group known as the Confederacy of Malton may be entering the area. Their mission: To take control of Malton, and leave several suburbs, such as Yagoton, to the zombie menace. Although their target is most probably the BME, they may attempt to take out the clinic as well. Be warned, their group consists of pkers and zombies, so you may want to be careful about who you revive. --Private Mark 14:34 PM, September 17, 2006

  • They'll eventually get bored and move on, and we'll come back even stronger. Though the frequent GKers do slow our revive rate, the YRC still survived back in the 'Dark Ages' when we were struggling for syringes with reduced search rates. So I'll tell them what I keep telling DORIS freaks who yell at me when they see me: Take a number! We've survived zombie segies and two mass murder massacres. No points for originality for them. --MorthBabid 06:29, 5 October 2006 (BST)


i'd like to be added as a person there though i cant revive yet(a little more exp to get free running)

i'v spent a while there and am both a regular cusotmer and a helper. --cody6 01:34, 12 October 2006 (BST)

  • Are you sure? If you can't revive but enjoy helping out at the clinic, The Abandoned may be a far more enjoyable career choice. We tend to simply dot around the clinic with medpacks and the like, though a few of us head out into the field to provide aid. The Abandoned is a more militaristic and weapon-ready group that supports and indeed protects the YRC from threats to it and all of Yagoton. --23:02, 14 October 2006 (BST)

we ned ot archive more of this i spend waking moment, i essentuly cant leave for about 10, or 9 months or i get hunted down for 2 year's... dahm contract. all i cna do until i have free running is use my extracter. i cant get to a supply of revives, all i do is help out the revive efforts. thats all. i also keep telling maxime, to go to hell.--cody6 01:04, 15 October 2006 (BST)

  • Hmm, I can see your problem. Heh, and yeah, Maxime is an odd one. Told 'em that a few times myself, and now they're almost our 'pet' Brain Rotter. Adding to our Brain Rot list with your extractor is great, but a faster way to help out (and earn some XP) might be to head over to one of the many hospitals in Yagoton. Search around for FAKs and heal folks until you can earn enough to get Free Running. It'll be harder if you don't have diagnosis, but it'll still be easier than trying to get that first bit of DNA Extractor data before everyone else. I'm guessing you're stopping by our Police Departments for ammo? --MorthBabid 20:26, 15 October 2006 (BST)

i'v been in a bad postion isnce day 1 when i got droipped just next door to reganbank(when that area was a ocena of red lvls) i keep telling the rotters to go to hell... lol. i dotn even have a gun all i do is stand, and get exp by scanning, almost to 100 expo agian lol--cody6 17:59, 16 October 2006 (BST) heres my profile

  • Yikes. You can find a pistol and ammo (eventually) by searching through a Police Department in Yagoton. Finding a Knife might be a good idea, too, and maybe a Crowbar. Most of the PDs and Hospitals in Yagoton should only be at VS, so you should be able to enter. Spend your time searching for ammo or FAKs to level up faster. Heck, since you're a scientist, you can even nab a good Book from time to time to try to snag some scant XP with that last AP point if you get fed up with your search results! The main Wiki page has some links to players guides that'd really help you. --MorthBabid 23:19, 18 October 2006 (BST)

Resistance against Shacknews

Doubler from the Abandoned here.

Straight to the point, Bale has fallen, and Shacknews is on an uncontrolled rampage through the suburb. With Z sentinels everywhere it's becoming increasingly hard to find or create a place where you can hope to live through the night. The NT's are down and without people around to recapture them they'll stay that way.

We are trying to organise the Yagoton groups, get them to discuss and streamline their actions together, as to give Shacknews a bit more of a run for their money. Of primary importance is getting revives. A large part of the Yagoton population is already on street-level, and more join as safehouses are cracked. Swithuns and Harkness are primary targets for the zombie raiders, and difficult revive points.

If YRC members would be willing to organize and discuss measures with the other groups active in Yagoton, then it would be possible to more adequetly set up revivication services for the Yagoton populace outside of Shacknews grasp, and to actually mount a defense against them.

I hope to have sparked some interest around Yagoton. I'll be checking back regularly, but alternatively we can be contacted at Note that we, as the Abandoned, do not intent to take lead over the other groups, or press our ideas for suburb defense. We just wish to create a medium for people and groups to communicate together.

-Doubler 13:43, 22 November 2006 (UTC), The Abandoned

If you get a lack of input on that site, Doubler, scream here again and I'll gladly add my two cents to anything vital. But untill then, it may be in our best interests to try and focus our two groups on distinct key goals. The YRC's aim atm is pretty simple: Re-establish the Styles building inorder to assist in retaking Bale Mall for all of Yagoton. The Whatmore Building can wait; Thats always been our more 'commercial' revive point in times of need. Keep an eye on the revive point listings for more up to date info! --MorthBabid 17:47, 26 November 2006 (UTC)

I've created a board on our forums for general Yagotonite discussion at It will be very hard to get started, maybe impossible, but at least we can try. Everyone can post there, no need to register, just be on the survivor side and have ideas about how Yagpton should be. Currently we (the Abandoned admins) mod it, but if it works out we'll make it as independant from the Abandoned as we can. --Doubler 20:11, 26 November 2006 (UTC)

Greetings from the Malton Rangers

Hello, my name is Dickhole guy and I am the newly appointed leader of the Rangers. We have grown tremendously in size since our last interaction, and I just wanted to let you know that We could forseeably be coming your way in the next couple of weeks to help with the cleanup effort. Anyway, if you have any questions or suggestions, feel free to visit us on our forums at

ChinKui --Dickhole the great

Well, considering how simple our message would be, I guess I'll just save you time and post here: Re-establish the Styles Building, power up Bale Mall, and if possible re-initialize our Whatmore Building for our commercial YRC revivification efforts again. The Abandoned may be of better help, and can be reached here: --MorthBabid 17:49, 26 November 2006 (UTC)
We plan to esablish a base in the serrell Building. I know this is a rotter revive clinic, but I think given the current situation, reviving those with brain rot is a waste of time, we need all the manpower we can get to retake the suburb. Once We have numbers, We will move on whatmore. You have our word that after we leave serrell we'll knock the cades down. --Dickholeguy 16:41, 28 November 2006 (UTC)
Thats wise, as our Brain Rot clinic is obviously down during an Outbreak of this scale. I should probably make a nice Outbreak policy draft for any interested YRC members to reflect this fact. But thanks for letting us know! I believe many YRC members are also trying to re-establish the hospitals in Yagoton as well. --MorthBabid 19:26, 28 November 2006 (UTC)
We've swept in and currently have a tenuous hold on the building, any support you guys could send is appriciated--Dickholeguy 23:11, 28 November 2006 (UTC)
Done and done. --MorthBabid 06:37, 3 December 2006 (UTC)
We're back. We're going to get a hold on the styles building as soon as we arrive in force --Dickhole Bonaparte Malton Rangers 19:06, 9 December 2006 (UTC)
Do your best to focus your efforts, we got spread too thin and were torn apart in Northern Yagoton. Fall back to the south if things get too hairy, the hospitals, police, and NT buildings are more closely grouped there. --MorthBabid 02:23, 10 December 2006 (UTC)
We sacked bale mall two days ago, and we retook style this morning. The north is pretty much safe to come back up to, theres 50 outside bale but its nothing compared to what we faced in shearbank. We could use some backup in style, and if your guys need needles tell them to come on up--Dickhole Bonaparte Leader, Malton Rangers 13:40, 11 December 2006 (UTC)

On a nother note, one of your members, cody6 (you may know him as Darkmagic) is an enemy of the Rangers and the NMC as a whole. If we run across him and Kill him, its nothing against your group, its a vendetta betweeen the NMC and him. If you really have a problem with Us killing him on sight, feel free to leave it on my discussion page, but if you don't Know that he dies because He deserves it --Dickhole Bonaparte Leader, Malton Rangers 19:48, 11 December 2006 (UTC)

The YRC doesn't dictate major policies to people who support it beyond those few we need to keep the clinic running for the good of all. It's impossible to do so to a group made up of more freelancers than it is hardcore members, so we just don't try. All I can say is some people who like YRC may not like what you do, and may react in different ways. Some may just heal Cody6 and ask you to stop hurting him without justifying yourselves far better (usually with screenshot evidence of 'crimes'), others will simply ensure to revive him, and some might take more offensive attempts. Some might just not care. And others may agree with you and help you hunt him. The YRC's "Best Judgement" policy has allowed us to survive for a long time through collective trial and error. But! You won't see postings for "bounties", locations of specific persons, intel on other groups, or spying info on individuals for the purpose of killing them or the like here the YRC talk or main page. That'd suggest a specific slant or bias, which we can't afford to adopt. Though I'm sure other groups in Yagoton might help you in that. Perhaps The Abandoned would be a more informed group. Remember: We're providing a service here at the YRC. --MorthBabid 19:08, 13 December 2006 (UTC)

Christmas Party

Hi guys! In the spirit of Christmas, would you want to join us at Club McClean? We're planning a party and everyone is invited. Cheers! --Abi79 AB 14:46, 23 December 2006 (UTC)

Ack, I was afk at the time. Sorry I missed it. :/ --MorthBabid 19:03, 5 January 2007 (UTC)