The Merson Building (Grigg Heights)

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Mall-ruined-small.jpg

The Merson Building
"... the Merson Building is out of action ..."
Bob Moncrief EBDW! 13:27, 18 July 2018 (UTC)
The Merson Building

Grigg Heights [4,59]

Riddles Place Blaxall Way Police Dept a warehouse
Upsdale Bank The Merson Building the Langner Building
the Gillham Monument
(Crooketon)
Club Bolt
(Crooketon)
Coffin Park
(Crooketon)

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

MaltonNecroTech.jpg

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.


Description

Necrotech
The Merson Building is a NecroTech facility located in the suburb of Grigg Heights. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facility to be found in the entire suburb, which greatly increases its tactical significance to local survivors. Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.

History

The Merson Building serves as the headquarters for ZombieFark as they engage in their ongoing mission to ravage Grigg Heights.

Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Merson Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Grigg Heights.

Barricade Policy

This building should be Extremely Heavily (EH) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Merson Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(4,59)

The Merson Building

MersonBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
Boertje 13:42, 25 January 2013 (UTC)

Current Events

April 3, 2013 - Mrh?son has become the HQ for ZombieFark and has been continuously occupied by the living impaired. --[user:Ephriam|Ephriam] 14:50 29 May, 2013.

January 25th, 2013 - You are in your safehouse at the Merson Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The building has been extremely heavily barricaded. Also here are Suzy Swallows (60HP), Jas0n V00rhees (60HP), Joe Parsec (60HP), Orison Flynt (60HP), Icie Hot (60HP), Wolfgang Puck (60HP), GrnMotus (60HP), idsfa (60HP), cheepdrunk (60HP), genre savvy (40HP), Collowman (60HP), Frank Burn (60HP) and Road Warrior Max (60HP). A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 26.12 MHz. The building has been decorated with a conceptual painting and a terracotta statue. Somebody has spraypainted Courage is fear holding on a minute longer - BoP - onto a wall. -- Boertje 13:49, 25 January 2013 (UTC)

1:17 AM EST 5/16/2011-You are inside the Merson Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The building has been extremely heavily barricaded. Also here are Copyxat (60HP), Crystal Roselle (60HP), Harry Von Joe (60HP), Dormann (59HP), nodoblegado (60HP), Joe Murray (54HP), Marvin von Mars (59HP), CoffinBob Bowman (60HP), fiduch (60HP), Drink Drank Punk (60HP), Charlie Cruz (60HP), Cerrus (60HP), Flipyap (60HP), LiekMudkip (32HP) and Muddy Russian (60HP).A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 27.84 MHz. The building has been decorated with a Grecian urn.Somebody has spraypainted the answer to life, the universe, and everything! onto a wall.--Dr Mycroft Chris 06:18, 16 May 2011 (BST)

July 29th, 2010 - In zombie hand, the war continues in the near buildings --John121 18:22, 7 June 2010 (BST)

June 7th, 2010 - The merson building is ruined again 8 zeds inside none outside --John121 18:22, 7 June 2010 (BST)

January 12th, 2009 - re-taken by B.O.P. with Randoms support.

January 1st, 2009 - sacked by zombies.

December 31st, 2008 - The building is re-taken by the Randoms.

April 11 2008 - As of last military report, the Merson Building is being held.

December 11th, 2007 - The Mrh?son building has been ruined for about a week now courtesy of the Lebende Tote. --Srg Shawn 09:51, 11 December 2007 (UTC)

October 6th, 2007 - The building is currently (last time I checked,a few hours ago) zed-free, well-barricaded, and holding an active generator. Sadly, there's no one inside, and the Lebende Tote may still be a threat, so I don't plan on hanging around. Later I came back to check on it and grab a new lab coat.

September 25th, 2007 - The Merson Building is ruined, with 7 zombies, some of them Totes, inside.

July 2nd, 2007 - The Old Undead Home of Grigg Heights, (formerly known as the Merson Building) is now open and ransacked. The caretakers, RGang and Lebende Tote welcome all current and future undead. Enjoy your stay!





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