The Sainders Building

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Mall-ruined-small.jpg

The Sainders Building
"... the Sainders Building is out of action ..."
Bob Moncrief EBDW! 21:45, 6 January 2020 (UTC)
The Sainders Building

Ruddlebank [18,89]

Hugh General Hospital a warehouse Haslam Crescent
the Lawson Arms The Sainders Building Etheldreda General Hospital
Shew Library Club Bousfield Gyles Bank

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

MaltonNecroTech.jpg

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.


Description

Necrotech
The Sainders Building is a NecroTech facility located in the suburb of Ruddlebank. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. The lobby is empty except for some furniture. In the rest of the building you find used needles, and seemingly dormant computers. The dust is thick on most of the computers, but one labeled NecroNet seems to be in almost constant use. Staff at this building commonly revive zombies at nearby revive points. This facility is one of four NecroTech facilities found in the suburb.

Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.

Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Sainders Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Ruddlebank.

Barricade Policy

This building should be Extremely Heavily (EH) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Sainders Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(18,89)

The Sainders Building

SaindersBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
--Hyper Anthony 04:54, 7 September 2012 (BST)

Current Events

'June 22, 2011 The building is at Very Strongly Barricaded. Six survivors inside. There is a running generator and a working radio transmitter. --MillenniumMedic 04:39, 22 July 2013 (BST)

June 21, 2011 The building's doors have been left wide open, and you can see that the interior of the building has been ruined. --Aij 02:36, 22 June 2011 (BST)

September 22, 2009 Building EHB, powered by generator and functioning transmitter. --Itsacon 08:01, 24 September 2009 (BST)

July 26, 2009 Building EHB, powered by generator and functioning transmitter. --TexasRocks 05:32, 26 July 2009 (BST)


July 5, 2009 10 zombies are in the building. Doors are wide open. The building is ruined, the generator is gone, and there are thirteen dead bodies outside. There were no survivors other than me. This attack lasted a total of 9 hours 23 minites before a zombie victory. --Aion 05:32, 6 July 2009 (BST)


July 5, 2009 9 Zombies are in the building, 1 is outside, Only one survivor is left --Aion 03:32, 6 July 2009 (BST)

July 5, 2009 9 Zombies have made it inside, the doors were open, but are closed again. 3 zombies outside, generator was restored, but destroyed shortly afterward. 2 Survivors are still alive...for now. Not many people have evacuated, I only take short trips to close the doors and clean the bloodstains, and check on the building when I have the chance. But it is not safe anymore. --Aion 02:04, 6 July 2009 (BST)

July 5, 2009 7 zeds inside. 4 Zeds outside. Building is not barricaded. Attempting to evacuate everyone to Gyles bank nearby, every other building is EHB except Gyles bank. The fuel generator is gone, the building is no longer barricaded but the doors have been secured. The Sainders building is not safe! We need help! --Aion 22:01, 5 July 2009 (BST)

July 4, 2009 -7 Zeds outside, 8 survivors inside. There could be more zombies nearby. Fuel generator is up and running, the building is VHB. --Aion 17:49, 4 July 2009 (BST)


June 7, 2009 - 8 zombies outside, 3 survivors, Radio Destroyed, La Resistance Old Arkham was dispatched to assist and rebuild. A new generator was put in. The building was ruined. No radio tower, it was destroyed during the defense against the horde wave. Reviver for all 13:23, 7 June 2009 (BST)

December 12th, 2008 - 1 zombie outside, powered up. --Doc Groucho 00:41, 13 December 2008 (UTC)

December 2nd, 2008 - 13 survivors inside. 8 zombies outside, 64 nearby. Suburb is definitely not safe.

November 24th, 2008 -10 survivors in building still. Generator low on fuel. At least 18 zombies in surrounding suburbs.

November 20th, 2008 - Small group of 10 survivors are inside the building. The portable generator was just set up. In the suburb itself I am seeing around 13 zombies. However, safe suburbs are growing scarce as of late by last reports. People fear.

October 13th, 2007 - A group of about 10 survivors are inside. There is a generator present and working. There is also a group of 5 zombies nearby.

August 21st, 2007 - Occupied by a small group of survivors, lights off. There are no zombie groups nearby.



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