The Two

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The Two
Abbreviation: 2
Group Numbers: Two
Leadership: Swordfish2, Cobra2k6
Goals: Travel Malton
Recruitment Policy: You can help us but no joining.
Contact: None curently

What We Do:

We travel Malton killing off zombies PKers Gkers and anyother people/zombies that make life hard on survivors.

Current Location:

Are current location is in Shearbank.

About:

There are only Two of us in this "group".

Swordfish2

  • Class: Civilian
  • Level: 41
  • Joined: 2005-08-24 01:45:31
  • Deaths: 24
  • First Death: Unknown
  • Skills:
  • Human
    • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
      • Pistol Training (An extra +25% to hit with a pistol.)
        • Advanced Pistol Training (An extra +10% to hit.)
        • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
    • Hand-to-Hand Combat (+15% to melee attacks.)
      • Knife Combat (An extra +15% when attacking with a knife.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Surgery (Player can heal a further 5HP if working in a hospital with power.)
    • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
    • Shopping (Player may choose which stores to loot, when searching a mall.)
      • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
    • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
    • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
    • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
    • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
    • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
  • Zombie
    • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, including members of its group, and distinguish revivifying bodies.)
    • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
      • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
    • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
      • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
      • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
      • Rend Flesh (Hand attacks deal an extra 1 damage.)
      • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
      • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
    • Memories of Life (Zombie is able to open doors to buildings.)
      • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
      • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
      • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
      • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
    • Lurching Gait (Zombie can walk as fast as the living.)
      • Ankle Grab (Zombie only spends 1AP standing up.)
  • Profile Link: Swordfish2

Cobra2k6

  • Class: Civilian
  • Level: 29
  • Joined: 2006-03-29 22:40:50
  • Skills:
  • Human
   *  Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.) 
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
         o Surgery (Player can heal a further 5HP if working in a hospital with power.) 
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) 
   * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 
   * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) 
  • Zombie
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
         o Rend Flesh (Hand attacks deal an extra 1 damage.) 
         o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) 
   * Memories of Life (Zombie is able to open doors to buildings.)
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.) 
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