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General Discussion
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See also: Open Discussion

Malton Quarantine

Hey again. I just have several questions regarding the Malton quarantine wall and the area nearby.

1. With the river Kevan on Malton's northern border, the quarantine wall encapsulates Malton on all four sides, right?

2. Is the quarantine wall immediately next to the outlying buildings, or is there open ground filled with defenses between them?

3. Much like last year's Escape template exemplified, is the ground underneath the quarantine wall dirt/rocks or does the wall extend into the ground for some length?

4. With the exception of Borehamwood and Monroeville, the outside world is normal (zombie-free) right?

5. What is the physical composition of the quarantine walls? Are there gun turrets every few feet, guards patrolling on top, lava pits with sharks, etc?

Also, I apologize in advance if my actions of archiving all of the other discussions on the General Discussion, Wiki Questions, and Technical Help pages were unauthorized moves. Thanks. --TheBardofOld 21:08, 9 August 2011 (BST)

Hell, are these questions even answerable? --TheBardofOld 18:30, 10 August 2011 (BST)

When I ask myself any question about the quarantine border, I plainly think of the Berlin Wall. It was likewise created on short notice to contain an urban area, so logically a lot of the solutions and conclusions will be very similar. I especially imagine that the Malton Wall evolved equally from improvised roadblocks to wire fences to concrete walls, just much faster. -- Spiderzed 18:46, 10 August 2011 (BST)
Only if you're unimaginative. These questions, like many others, are purposely left unanswered by the game creator, Kevan. The answers are limited only by your own imagination or those of the community. There have been a few attempts to create a backstory to Malton by the game community. See UDWiki:Lexicon. There are also many journals in which players have made their own backstory through Roleplaying.
There is some "specific" information on the Border page. In Monroeville, a city similar to Malton, the border walls are described in-game as such:
You have reached the impassable edge of the quarantine zone, with layers of razorwire, low fencing and concrete-slab walls blocking your way.
Again, whether you believe the walls of Malton are full of razor-wire and concrete-slab walls is completely up to your imagination. Personally I believe machine gun turrets is a bit of a stretch, but that's just me. ~Vsig.png 18:57, 10 August 2011 (UTC)
I kind of figured that these questions were left unanswered...I just wanted to see if there was any concrete facts about it so that my roleplaying/imagination didn't over-stretch the truth to something unrealistic. Thanks anyway. --TheBardofOld 19:39, 10 August 2011 (BST)
right so realism, but with zombies.. got it.-- HEY! HANDS OFF MAH BOOBS!   bitch   COBRA!   אמת 16:12, 10 January 2012 (bst)

Kevan and questions.

Do we know if Kevan is still interested in Urban Dead? Halfway through October and no pumpkins yet, although, we didn't get pumpkins, candy, and masks until late October. We didn't get snow until like last December. The only new changes to the game were the implementation of a designated safehouse of your choosing (silly imo) for survivors and a new skill for zombies.

It's been five years since the initial chaos of the outbreak and most buildings are in the same state as they were. I'd think that if our human survivors could rebuild buildings besieged by weeds, rot, and decay, that they'd be able to refurbish buildings damaged by fire, bullet sprays, finish jobs and remove scaffolding, rebuild collapses floors and roofs, etc. Hell, I'm majoring in a branch of engineering and having had some experience with my father on construction jobs and even still, I think that this Malton Home Improvement project could be accomplished through a combined effort of others. Because after all, if a building is ruined and you rebuild it, wouldn't you logically rebuild it so it's not in the same condition as it was before, moreso with fire damage or other structural damage? I do understand that this would hurt the roleplaying aspect of the game, but if we're in Malton until the end of time, it would introduce new beginnings. --TheBardofOld 16:15, 15 October 2011 (BST)

i haven't played long enough to enjoy holiday/seasonal events. do you think if new players make donations for (each of) their characters, Kevan would implement events this year? i used to play Mafia Wars on Facebook & spent quite a bit of money because Zynga implemented new events/cities/other stuff every month. but i won't donate money for a higher IP limit. and i agree w/ you about the construction repairs/rebuilding...i've played The Sims series games for years, and i enjoy building homes/tinkering. it'd be nice to do more than decorate Malton...Malton needs improvements. Son of Sin 22:44, 15 October 2011 (BST)
It's not so much donations, but rather a case of if he is still interested in the game. In some cases, after a number of years of the game running, the developer's excitement for a game tends to fade and I worry that Kevan is merely chugging the game along to please community. Also, in regards to building/tinkering, I just thought that it'd attract a wider audience as we all know that the game has lost a drastic amount of players over the years. Then again, it could just be the rundown, gloomy atmosphere that sets this game apart from the others of its kind. --TheBardofOld 22:52, 15 October 2011 (BST)
if donations start coming (back) in for this game, maybe he'll give us something new.the active players (6964 in last day) are probably players with 2 or more active characters (13908).
(random comment) i saw a review of this game here:Cracked.com...and decided to play. it was a bad review but free publicity. maybe we can all promote this game to attract new players. whether a game is old or new...# of players (+ money) grab developers' attention. Son of Sin 23:29, 15 October 2011 (BST)
I don't think many people these days are interested in a game of this caliber. Most gamers these days are interested in games with visible gore, violence, and skin. Besides, with the amount of other games Kevan's made, I doubt he's going to be that interested in attracting new players for this game. --TheBardofOld 00:40, 16 October 2011 (BST)
Kevan still actively makes game updates. He changed defile based on feedback from the community pretty recently. I think there may have been other tweaks as well. I notice little things here and there that are mostly what we call "flavor" changes. Most of the changes these days are based on the really good stuff that comes through the suggestions system. Also, he hasn't missed a holiday update yet. I don't have any reason to believe he'll skip them this year. ~Vsig.png 00:59, 18 October 2011 (UTC)
You play UD? Maybe a different UD then.. I haven't noticed any of the good suggestions get implemented in a long time. We need active changes that everyone can easily notice, not minor flavor tweaks only vets might notice. Yeah, it might throw the game out of whack a tad but he should take a serious dig through the passed suggestions and add some big stuff, balancing it later if need be.       14:46, 18 October 2011 (BST)
He's missed April Fools for the past two years. For hate's sake I spit my last breath at thee 15:11, 18 October 2011 (BST)
My response was directed more towards the question "Does Kevan still update the game". He does. I'd like to see some of the good game changing updates as well but I'm not holding my breath. Mis, I think he's given up on April Fool's. That one probably required that he give his full attention to the game the entire day. At least with Christmas and Halloween he can set it and forget it for a few days (or a few months in the case of Christmas). ~Vsig.png 16:06, 18 October 2011 (UTC)
But what about the July 5th updates? July 5th is Urban Dead's birthday! And there were usually some updates of the 5th! But not this year! D: --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:20, 18 October 2011 (BST)
This is urbandead, not MaltonVille.--Yonnua Koponen Talk ! Contribs 16:42, 18 October 2011 (BST)
I'm not saying that it isn't. I just wanted to know if there would ever be restoration projects since we're locked into this city. Might as well remove the bullets, board up broken windows, trash missing persons fliers, etc. --TheBardofOld 20:19, 19 October 2011 (BST)
I think Yonnua was replying to me. Son of Sin 20:31, 21 October 2011 (BST)
MaltonVille would draw some attention though. Point is...most people who play free games only spend money if developers give them something new in return. Nothing new like items/skills or something shiny like medals/awards/trophies for highest kills...just some events, something to show that you (the dev.) are still around. Son of Sin 20:31, 21 October 2011 (BST)
My point of contact has been this blog entry by Jeff Rients. He had me right at "Recently one mad scientist type shouted at me "Get out of my safehouse, you rotter!" before one of his buds chopped me up with a fire axe. I got right back up and went back to committing mayhem. Joy." Mind you, people who read OD&D blogs might also be more ready to dig games with horrible, outdated graphics than Cracked.com readers... -- Spiderzed 21:35, 18 October 2011 (BST)
LOL that hit the nail on the head! Everything UD lacks (compared to other online/browser-based games) can be overlooked because of 1 simple action: Speak. Evenually, you'll climb inside a building w/ a very funny person who'll make you laugh (and perhaps kill you). This is the first PvP game I can remember playing. I enjoy reading players taunt each other. Son of Sin 20:31, 21 October 2011 (BST)

asteroid 2005 YU55

i was reading about this asteroid & want to know what you guys think... Son of Sin 09:06, 7 November 2011 (UTC)

OMG WE'RE ALL GONNA DIE!!! Ahem... ~~ Chief Seagull ~~ talk 12:18, 7 November 2011 (UTC)

looks like a case for bruce willis. annoying 01:56, 8 November 2011 (UTC)

There is definitely something to be said for getting off this rock, and spreading ourselves out, ASAP -- boxy 09:35, 8 November 2011 (BST)

how many (>real<) females play?

i was on The Original Cobra page & was wondering if ahh any real females actually play UD? i have no problem with role-playing (men pretending to be women in-game/ in character) but are men pretending to be women / women pretending to men out of character as well? i'm not throwing any shade ...just confused about sex/gender on the wiki now. i surely don't want to call any males "she" just because their character/alts are female. Son of Sin 14:13, 8 November 2011 (UTC)

you are kidding right? why don't you ask you're wife that very stupid question. or was the break down a few weeks ago another cry for attention?-- HEY! HANDS OFF MAH BOOBS!   bitch   COBRA!   אמת 15:24, 8 November 2011 (bst)
There are loads. If you hang around long enough they're even show you risque photos of themselves. Apart from Colette. She never would.--Like Moss and The Dude..... 17:52, 8 November 2011 (UTC) Like.png 1 person likes this comment.
OK, I admit it. I'm actually a hermaphrodite. Pretty hawt, huh? Wink.gif ~ Kempy “YaketyYak” | ◆◆◆ | CAPD | 18:15, 8 November 2011 (UTC)
Ross's comment deserves a thumbs up. Now if only this wiki had a thumbs-up function like Facebook or YouTube... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:06, 8 November 2011 (UTC) Like.png 1 person likes this comment.
Like that? ~Vsig.png 19:28, 8 November 2011 (UTC) Like.png 1 person likes this comment.
lol. Time to abuse the likes and dislikes >:D --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:35, 8 November 2011 (UTC)
Lol.gif Brilliant V4ps. Love it! ~ Kempy “YaketyYak” | ◆◆◆ | CAPD | 19:45, 8 November 2011 (UTC) Dislike.png 2 people dislike this comment.
@Axe Hack Yeah, I kinda didn't think about that until after the fact. Fuck it. Go crazy. ~Vsig.png 19:50, 8 November 2011 (UTC) Like.png 1 person likes this comment.
@ mentions as well. I love it. So can we change the name of this wiki to the Urban Dead Facebook or something like that? :P --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:22, 8 November 2011 (UTC)
Urban Deadspace, perhaps? Oh and I made the {{@}} template a couple of years ago it just never gets used. ~Vsig.png 20:33, 8 November 2011 (UTC)
I would say make the like and dislike templates into a single template using 2 variables in conjunction with either the switch or if template. Only to make the simple complex :P       23:39, 8 November 2011 (UTC) Dislike.png 1 person dislikes this comment.
Nahbro. But I may need to for the friend request and profile templates. ~Vsig.png 00:45, 9 November 2011 (UTC)
How did we get to talking from girl gamers to trying to turn UDWiki into UDbook? Wait, don't answer that. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:59, 9 November 2011 (UTC)
@SexualHarrison...it was a serious question. and if you think i was lying about my wife, that's your opinion. i don't know what's going on around here, on the wiki, so i ask questions. i've seen the name Sally A. Summers & assumed the person behind the name was a female...then i read The Original Cobra's page & was confused. is Kirsty Cotton's operator a male too? Son of Sin 01:24, 9 November 2011 (UTC)
Spiderzed and Kirty Cotton are both male. If you're looking for actual female players, try hitting up Colette Hart, Miss balalaika, Hashk, Bad Attitude Barbie, and I'm sure there's quite a few others around. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:56, 9 November 2011 (UTC)
...like ZIPO, for instance. ~ Kempy “YaketyYak” | ◆◆◆ | CAPD | 02:04, 9 November 2011 (UTC)
i don't want to talk to any real females ...i was just curious ...definitely wasn't trying to offend anyone ...there are like 4 Cobra groups and the beef between them raised this question ...i can't tell the difference between a joke & the truth because i don't know these guys ...guess i should mind my business. Son of Sin 02:35, 9 November 2011 (UTC) Like.png 2 people like this comment.
Of the ~40 of my IRL friends that have played this game at one point or another, about 5 of them were female. It was a small ratio and they were much less likely to stick around for long periods of time, too. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 12:09, 1 September 2012 (BST)

7 Most Elaborate Dick Moves In Gaming History

i realize now that this wiki is specifically for Urban Dead ...but discussing other things (in forum form) shouldn't hurt ...so to tie this article into this wiki, have there been any UD "dick moves"? Son of Sin 19:26, 29 November 2011 (UTC)

Hm...Let's see...For my 7 dick moves in Urban Dead...
  1. Poopman9 joining Urban Dead.
  2. Zerg rushers.
  3. Poopman9 joining Urban Dead.
  4. The Dead and their 1400+ alts.
  5. Cobra's forums being hijacked by RDD only because the retired founder didn't like where it was going.
  6. ACC declaring war on zerg hunters for killing a zerg.
  7. Poopman9 joining Urban Dead.

That's my 7. Did I mention Poopman9 joining Urban Dead was a dick move? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:11, 29 November 2011 (UTC)

The argument between IRC #udwiki and #urbandeadwiki was full of dick moves from both sides. So was when fagzilla who ran nexuswar banned me from his IRC. Most of my dick move giving and receiving seem to have been related to IRC in some way. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 12:12, 1 September 2012 (BST)

wiki awards....

Hey ladies & gentlemen …what do you all think about “…and the 2011 Urban Dead Wiki Award goes to…” or simply “The 2011 Wiki Awards” or “2011 Urban Dead Awards”? The awards I have so far are:

  1. best/worst/favorite contributor award
  2. best/worst/favorite editor (non-contributor) award
  3. favorite/most disliked player or character award
  4. favorite/most disliked group award
  5. best/favorite/worst post (comment) award
  6. best/favorite/worst image award
  7. best/favorite/worst signature award
  8. best/favorite/worst template (non-signatures) award
  9. best/favorite/worst userpage award
  10. best/favorite/worst group page award
  11. most laid-back/friendly player or character award
  12. most uptight/unfriendly player or character award
  13. most banned player or character award
  14. most wiki-wars (arbitrations) award
  15. most suggestions award
  16. best/favorite/worst suggestion award
  17. most edits in 24 hours award
  18. most bots reported (vandal banning)
  19. most likely/unlikely to edit the wiki for another year award

...any you don't like? any you'd like to add? trash the whole idea?
...voting would be for 2 weeks ...would like to start voting 00:00 Jan 17th, end 00:00 Jan 31th, post winners Feb 1stSon of Sin 17:39, 1 January 2012 (UTC)

I think we had something like this. The Grimmies but they were past/present sysop candidates only.       16:09, 2 January 2012 (UTC)
i think just like in RL life we have way too many award shows.-- HEY! HANDS OFF MAH BOOBS!   bitch   COBRA!   אמת 20:22, 2 January 2012 (bst)
meh. 2011 wasn't much of a year, wiki wise. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 00:34, 3 January 2012 (UTC)

Does UD have a universial time code?

I am trying to learn about time in UD.There seems so many reasons why one should know the time about your surroundings. Not least of which would be who you are with , and who came and went in a given time.Iv'e got this feeling most if not all of this has been worked out, any help appreciated.--Randy Ortan 14:54, 10 January 2012 (UTC)Randy Ortan-9:54am EST

I moved your question here rather than having it on it's own article. To answer your question, no the game does not have a measure of time. For role-playing purposes, it is generally accepted that Malton is a city somewhere in in Britain and so GMT would be the time used in Malton if such a thing existed. UTC would also be appropriate. ~Vsig.png 15:40, 10 January 2012 (UTC)
Server reset (when your IP hits reset) is also at approximately 00:00 UTC. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 16:58, 10 January 2012 (UTC)

Critique on my latest edit

So, one of my characters has settled down and made a nice home for himself and others in The Wensleydale Arms public house in Crooketon and naturally, I revised the wiki page to better reflect his home. However, I am curious if I went overboard with description and history as some people might be turned away at the long page of text to read.

Thanks. --TheBardofOld 17:25, 2 April 2012 (BST)

It looks fine. You could probably remove the "Current Status" header since its redundant with the Danger Report. Since there are 100,000 blocks available to write stuff about, you have a lot of freedom to do so. As long as its pertinent, which it is. --  AHLGTG 18:36, 2 April 2012 (BST)
What I'm curious about is if the length and amount of detail is unneeded. --TheBardofOld 18:44, 2 April 2012 (BST)
Well, no backstory whatsoever is needed, so we don't add backstory for it being needed (or remove some for it being unneeded). The casual block surfer, if people actually do that, probably won't bother to read any of it almost regardless of the length; but for someone who is interested in reading this stuff, I don't think they'll be turned off, since apparently the page is why they're here. It doesn't look like an obnoxious wall-of-text, if that's what you're asking. --  AHLGTG 19:05, 2 April 2012 (BST)
Okay, thanks. --TheBardofOld 19:18, 2 April 2012 (BST)
No way man, do as much as you want! The more the better! :D DANCEDANCEREVOLUTION (TALK | CONTRIBS) 22:56, 2 April 2012 (BST)

I have a feeling the wiki is dead...

Seems to me like the wiki is dead, even though we've had constantly over 11,000 players over the past couple months... ahhhh well *sighs*—The preceding unsigned comment was added by Dark Fields (talkcontribs) 22:44, 7 May 2012.

The wiki isn't dead; it's undead. Get it? -- TheBardofOld 00:03, 8 May 2012 (BST)
The wiki shall never die, so long as there are spambots and people to cull them. --Shortround }.{ My Contributions 01:21, 8 May 2012 (BST)

The wiki is dying, as is the game. The wiki is at a faster pace though. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 12:13, 1 September 2012 (BST)

Help a brain rotter!

I really need revived. I have gone to about 5 supposed rotter revive spots and all to no avail. Is there anyone willing to help me? Please give me a NT place to go to so I can get revived. Thanks, -- הבוס CGR Mossad 20:46, 31 August 2012 (BST)

Embrace the barhah. For hate's sake I spit my last breath at thee 22:07, 31 August 2012 (BST)
Pippard NT is very reliably staffed by MCM, but I see you have already turned there. -- Spiderzed 22:24, 31 August 2012 (BST)
While I can't speak to its current condition, I know Pippard has been up and down a bit in recent weeks since MOB is in that part of Malton and a few DC/PK groups decided that targeting MCM would be a good idea. Aichon 23:06, 31 August 2012 (BST)
The Serrell Building in Yagoton is a good bet, but yeah! Embrace Barhah!--Akbar 23:17, 31 August 2012 (BST)
The 5 places you already went have helped you. They left you dead. Survivors are a horrible group and should only be used for food. --Open the Box Org XIII Alts 23:51, 31 August 2012 (BST)
Don't go to stanbury village, it's out of action. that's all I can do to help DANCEDANCEREVOLUTION (TALK | CONTRIBS) 12:03, 1 September 2012 (BST)
I'm en route to Yagoton. If I cant be revived there.....All hope is lost. -- הבוס CGR Mossad 14:51, 1 September 2012 (BST)

Counter-bot bot

I imagine if a bot-maker got a handful of keywords, he could make a pretty effective bot that automatically trawls new pages and automatically stops spam. Just a thought for another day... A ZOMBIE ANT 12:56, 14 October 2012 (BST)

This is the purpose the whitelist(an uninstalled extension) and Blacklist already meet. --Karekmaps 2.0?! 15:06, 14 October 2012 (BST)
Luckily it's not an issue at the moment. But without intervention by Kevan, in dire times we may need to look at alternative methods if relying on him installing extensions is the key to stopping spambots. A ZOMBIE ANT 01:06, 15 October 2012 (BST)
Actually I'm confusing whitelist with SpamBlacklist which is an extension to key on phrases and urls listed for blocking edits containing them. --Karekmaps 2.0?! 01:51, 15 October 2012 (BST)

Project Zomboid

Anyone? --  AHLGTG 23:30, 16 May 2013 (BST)

Who dat? ~Vsig.png 02:54, 17 May 2013 (UTC)
He dat. It's like Urban Dead in a way, if you consider its non-fancy graphics. --  AHLGTG 22:12, 17 May 2013 (BST)

Laaaaaaame. --  AHLGTG 22:31, 21 May 2013 (BST)

Definitely piqued my interest, but the whole “time” and “effort” thing is a factor. ᚱᛖᚢᛖᚾᚨᚾ 00:11, 22 May 2013 (BST)

More Questions

From a creativity/roleplay standpoint, are the streets, avenues, boulevards, roads, etc in Malton and Monroeville individual streets with tract houses and shops, are they just names of housing communities with large counts of houses, or are they purposely ambiguous? I vaguely recall asking this before, but I simply can't find the questions and answers from before so I figured, **** it, might as well give it another go.

Also, the General Discussion is still under construction, yes? I saw that it hadn't been updated in over six months and I was merely curious about it, seeing as how it's a little tricky to navigate to it currently.

Thanks for the answers, by the way. -- TheBardofOld 06:05, 27 January 2014 (UTC)

I would go with purposely ambiguous or up to interpretation. I've always thought of streets as streets with dinky/dingy little ransacked/ruined buildings. (I think I've always thought this, I mean.) And this page is complete (although CP is under permanent construction and the main page doesn't link here). Is "here" hard to find? --  AHLGTG 01:17, 28 January 2014 (UTC)
Interesting. It's just something I find intriguing when sketching out possible ideas for my Northwest Unemplementia bit. Also, what do you think of my revised bit of the interface? It's a lot of the same, but it has a lot more roleplay features in mind in which players can interact with others as well as with the environment and map. Such as exploring abandoned tunnels, riding trains/ski lifts/boats/and even cars to various locations, set up shop, battle hunger and thirst instead of just AP and health, etc. A bit more...dynamic.
As for the General Discussion, it's not too hard to find. I just remember it being listed in the navigational column on the far left of the site is all. Kind of tricky to get to when the only other way is searching "Urban Dead Wiki" and "General Discussion" or clicking the Community Portal on the Main Page. -- TheBardofOld 04:54, 28 January 2014 (UTC)
I was wondering this myself. I feel it is subjective and each of us can imagine the details as we wish, from a role play perspective. I suspect this was done purposely to avoid scope creep during technical implementation, and I think Kevan did a great job at finding this balance. I have worked on many projects (and more recently on a few games as a hobby) and know that making a list of "what not to implement" is just as important, if not more, than "what to implement". And that is fine because leaving more to the imagination is never a bad thing for role playing games ;) --Wez 06:00, 28 January 2014 (UTC)

I don't know what Malton's streets look like, I just know they watchin. ~Vsig.png 06:20, 28 January 2014 (UTC)

I'm going with "intentionally ambiguous" as well. In my head, the streets are where houses & small businesses are, but it really varies by suburb - urban, dense suburbs (Ridleybank, Yagoton, Darvall Heights) have a lot of ugly apartment buildings, while others (Mornington e.g.) might have small parks, big lawns, etc. Bob Moncrief EBDW! 00:32, 29 January 2014 (UTC)
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