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Attis13 is the handle of Justin, and also one of two characters played in Urbandead, The other being ToXZiC.

Attis13 is a founding member of Group Ümlaut.

I make every effort to try Not to PK others unless I myself have been killed by another. At which point I make a note of that person and try to keep them in mind in case our paths cross again. I love playing as a Zed more then a human. Nothing is quite as satisfying as cracking a barricade and finding multiple survivors inside. For sake of RP standards, unless I become killed I don't tell survivor details of barricades, and where other survivors were last. If I die, well, Hey, Zambah habbah Bargh Harmanz!

Attis13 is currently operating out of the roftwood suburb.

CryingZombie.jpg Zombie Sympathizer
This user or group doesn't think that zombies should be shot just because they are different from us.
Redskull.jpg Violence is quicker
Both diplomacy and violence solve problems. But violence is quicker.
ZNN-logo-small.png This is ZNN!
This user or group is a supporter of The Zombie News Network.
TheOpportunists s.png The Opportunists
This user or group supports opportunistic behavior.
Dual nature.JPG Dual Nature
This user supports the
Dual Nature Policy.
Padlockunlock.jpg No EH-bitching
This user/group does not support barricading over Extremely Heavy without a good reason. Remember: overbarricading kills. Literally.

Wearing: a cracked pair of glasses, a ripped black short-sleeved shirt, a torn dark blue jacket, a pair of pale blue jeans and a battered and blood-flecked pair of black boots

   *  Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
   * Hand-to-Hand Combat (+15% to melee attacks.)
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) 
   * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 
   * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
         o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) 
         o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) 
         o Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.) 
   * Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
         o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) 
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
         o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) 
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
         o Rend Flesh (Hand attacks deal an extra 1 damage.) 
         o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) 
         o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) 
   * Memories of Life (Zombie is able to open doors to buildings.)
         o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) 
         o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) 
         o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) 
         o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) 
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.) 

--Attis13 22:41, 1 February 2010 (UTC)Attis13

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