User:Boxy/Suggestions/See Barricades

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See Barricades

Timestamp: -- boxy T L PA DA 08:18, 22 December 2006 (UTC)
Type: Improvement.
Scope: All player.
Description: All players, for the expenditure of 1 AP, would be able to see a vague description of the barricade strength in the eight blocks surrounding them when standing in the street. In addition to this, survivors with a pair of binoculars, inside any building, will be able to "go to the roof" or "peer out the windows" and check the strength of the barricades in the surround eight blocks for the expenditure of 2 AP. There will be an extra selection in the binocular's drop down menu allowing you to check barricades, which will bring up a 9 block map, centered on the building you are in.

The accuracy with which you can judge the strength of the barricades is of course going to be lower than checking the barricades at the block you are standing in, there would only be three categories, strong (VS and above), light (QS and below) and doors open (represented by an S, an L and an O on the corresponding map square after you "check 'cades").

Residents of large buildings can check the barricades in the other sections of their building for 1AP, but they wouldn't see any of the 'cades of adjoining buildings unless they used the 2AP, "go to the roof" option of checking the surrounding barricades (or went outside and checked).

The AP expenditure is justified by the fact that in order to check out the surrounding barricades, you need to make an effort. Outside you'd have to move around obstacles (buildings, trees, monuments, wrecked cars) to get a view of every building, and inside a building it would be double, because you'd have to climb to the roof and then walk around it, or walk around to all the windows and peer out one on each side of the building. Inside large buildings is like being outside, you'd still need to move around to get a view of the other sections, but not be able to see anywhere else without making the added effort of "going to the roof".

I believe this is a balanced suggestion, because zombies (esp. ferals who don't have access to metagaming) will be able to tell where to attack more effectively (of great use in large building sieges, where they can be stuck attacking a corner when the one next to them is wide open), and survivors will be able to keep an eye on their neighbor's 'cades. It will allow both sides to get to "where the action is at" more often.

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