User:Devorac/Mad Science Laboratory
Expert Skills v0.2
Timestamp: Devorac 16:30, 3 May 2010 (BST) |
Type: New Skills |
Scope: Everyone banging their heads against the granite ceiling |
Description:
Most everyone knows that the game burnout hits at level 41 (43 for zombies) when all skills have been earned, personally I think there should be more to work towards, (other than the tic-tac-toe of defending/destroying suburbs and buildings in the war against zombies/harmanz) a bit more to achieve. Unfortunately there are numerous problems with introducing any new skills into the game, the biggest goes something like this: "All the old players will suddenly get a buff out of nowhere.". That concern is quite legitimate, and previous means of circumventing it (reducing everyone who has 41-43 levels XP to zero, setting an XP ceiling) have been met with hostility and usually something involving EP size. This brings us to my proposal... Expert Skills, or proficiency, whatever you want to call it. What this means is that for most actions there is an additional skill that cannot be purchased with XP, it must be earned through repetition. These are skills for people who do what they do really well, you won't get these for blowing two lvl 1 zombies in half with a shotgun (120 XP) or healing 5 10HP lvl 1 survivors back to full health (100-200XP, 20-40 FAKs). For instance I think that to achieve an expert skill level with FAKs you should have to use about 2200 of them. Yes, twenty-two-hundred. Work out the AP math of that and it is two solid months of AP usage. Two solid months doing nothing but FAK people. Yeah that's a lot but I want these skills to be really cool things that you can be proud of, not just milestones. On the skill tree theses would show up as a third area after zombie skills labeled Expert Skills. The skills themselves are cool things that you will be happy to have, but the won't break the game. This is a current list of all the expert skills, I'll try to keep it as balanced between zombie and survivor skills as I can. Survivor (Many More Coming) Frugal Doctor (0/2200 First-Aid Kits Administered) Not yet Achieved
Zombie (Many More Coming) Masticate (0/2200 Survivors Bitten) Not yet Achieved*
Additionally I'm thinking of adding a single additional special expert skill for each class to make things a bit more unique.
Required Class: Medic Pre-requisite Expert Skill: Frugal Doctor
Required Class: Consumer Pre-requisite Expert Skill: Junkyard Jackal
Required class: Scout Pre-requisite Expert Skill: Tuck and Roll
I*This may seem over-powered and it may indeed replace maul for high level zombies, but I really think the Uber zombies should be, well Uber. I**Counts each time you re-grip, crushes don't count. Okay. thoughts? |
Discussion (Expert Skills V0.2)
Alright we are updated with 7 (seven) new skills awaiting your comments-Devorac 16:35, 3 May 2010 (BST) (Lelouch I kept your comment because it made me feel all fuzzy inside.. :P)
This is the best idea you've ever had, ever. |
Lelouch vi Britannia 03:00, 3 May 2010 (BST) |
I still like your idea, very well balanced and fun for newbies and experts alike. You do plan on special expert skill for all classes right?--V darkstar 17:13, 3 May 2010 (BST)
- Yes... It is difficult to think of skills that are balanced, fit the class, and have a fitting pre-req though... I'll probably release a few more tomorrow. -Devorac 17:53, 3 May 2010 (BST)
I still don't like the idea of expert skills at all, and I think that a good number of the ones you've given as examples are overpowered. --User:Yonnua Koponen/signature2 19:59, 3 May 2010 (BST)
- Please by all means go into how and why they are unbalanced, I'll do whatever I can to address your concerns. While I probably won't be able to do anything about it I would also like to hear your thoughts on why you don't like Expert Skills in general. -Devorac 21:05, 3 May 2010 (BST)
Right, here we go: Scar Tissue - providing one side with an instant +10 health, especially combined with the fact that they stand up with full health, is slightly unfair. The 9000 points of damage equates to roughly 150 kills, something all three of my main characters can claim, as well as my minor characters being a good part of the way there. Major newb killer, as well as making it much harder to kill anyone.
Omni-sense - Theoretically not too bad, but the prerequisite has nothing to do with the skill.
Masticate, Lumberjack, Endurance Runner - Simply put, if you don't want to use an action point, then don't perform an action. Misses are there for a reason, and if we take them away, the game nears pointlessness. Before you attempt to reply that it'll only be on rare occassions, I direct you to the guideline: Rare does not equal balanced. This suggestion holds true to that.
Deadeye, Jack Of All Trades and to a lesser extent Ripping Hands - +1 damage to the most powerful weapon in the game is insanely unbalancing. +2 damage to all weapons, including the most powerful weapon in the game, is INSANELY unbalancing. Hopefully Aichon will provide us with some of his brilliant maths.
Pack Rat - 100% =/= 110%.
Frugal Doctor - As with Masticate, etc, if you don't want to use an item, don't use it.
Battlefield Surgeon - Seriously overpowered. The extra 5hp should be a benefit from staying around a certain type of building, it should most definitely not be a permanent feature.
Last but not least Toughness - If you need me to explain why halving all damage to a target is a bad idea, then I doubt explaining would help. :P
And on the subject of these skills in general they will ALWAYS benefit advanced players more than newbies. The gap will always be made larger, and it will become harder and harder for new players to play the game. --User:Yonnua Koponen/signature2 21:25, 3 May 2010 (BST)
- To clarify, read the costly does not equal balanced section here to see what I'm getting at.--User:Yonnua Koponen/signature2 21:30, 3 May 2010 (BST)
- Okay,
Scar Tissue I'm open to changing this to the same as human toughness or halving the bonus.... in fact I think I will do that... It is a much more difficult one to balance out.
Omni-sense If you can think of better I'll gladly put it in... Otherwise consider it the zombie brain getting used balancing the senses.
Masticate, Lumberjack, Endurance Runner Lumber jack, 1.5 Extra attacks. Masticate, about 2 extra attacks. Endurance runner if you happen to spend all of your 50 AP outside (unlikely) you get 5 additional AP. Also Rare was meant for items (I.E the suggestion for a 0.001% chance to find a minigun in armories) not so much for percentages, if it was we would never have flare guns. On rare occasions the RNG opens up to me and I can get 40+ shots out without missing (42 is my record) does this mean I should have my pistols taken from me? No.
Deadeye, Jack Of All Trades and to a lesser extent Ripping Hands It was far FAR less overpowered than a 5% accuracy buff. Deadeye 1.625 bonus damage under ideal circumstances (50 AP, no reloads). Jack of all trades pistol, .7 average bonus. Shotgun (full load no reloads 32 shots) .416 bonus damage. Fire Axe, .4 Bonus damage. Err... Massive Overpower isn't quite what I think of when I look at this.
Pack Rat - 100% =/= 110%. Well that is brilliant math there, it doesn't exactly tell me why you object though.
Frugal Doctor ... Okay if that wasn't a joke I'm going to have to look at you like you're crazy. "If you don't want to die confronting zombies don't confront zombies" Why thank you captain obvious. This is a "Hey Cool!" buff. If you really believe that it is too over powered I am open to halving it again.
Battlefield Surgeon - Sorry not changing this one.
Toughness Please read the suggestion. It hurts my massive ego when people do this.
Gaps are what make it fun. If there was no gap between 1 and 41 few people would have any interest. Even if a character had all of these skills (I need to make a note that any zombie expert skills do not carry over as a survivor and vice versa) The difference between a 41 and a 41 with expert skills is not great. The fun of them comes from achieving them, these skills are designed to be things that happen on a "Well that was nice" basis.-Devorac 22:30, 3 May 2010 (BST)
- I do not consider you to have fully addressed my points, and still do not agree with this suggestion. However, since neither of us are going to agree, I guess that leaves it at that.--User:Yonnua Koponen/signature2 22:40, 3 May 2010 (BST)
- Well no I didn't largely because several were on the odd side (Pack rat, toughness) however I am glad that you have decided to leave it off here rather than fill the page with needless drama. If you would like to explain more clearly (And include your own math to back your arguments up) you are welcome on the talk page of my Mad Science lab. -Devorac 22:51, 3 May 2010 (BST)
- Jusy remember Devorac you can't please everyone I think the originals where good enough.--V darkstar 13:26, 4 May 2010 (BST)
I think that Pack Rat is kind of towards the OP side, because all survivors search frequently and we hit 118% encumbrance too often as a side as it is. Battlefield Surgery might need to be in a powered building? Just an idea, not a big thing. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 03:41, 5 May 2010 (BST)
- Alright I'll see if I can change pack rat a little to make it work... The Surgery is a fair change and it makes sense, done. -Devorac 06:08, 5 May 2010 (BST)
Awsome idea. And remember OMNOMNOMNOMNOMNOMNOM --Kralion 22:57, 6 May 2010 (BST
- Okay should update to Version .3 tomorrow or the next day. I'll see if I can change pack rat and I'll ad some new stuff to get flamed. -Devorac 06:09, 7 May 2010 (BST)
- Unexpected (Unremembered actually) events have slowed production of V .3 at best I'll have it out tomorrow. Sorry guys 'n gals -Devorac 22:36, 9 May 2010 (BST)
- Okay should update to Version .3 tomorrow or the next day. I'll see if I can change pack rat and I'll ad some new stuff to get flamed. -Devorac 06:09, 7 May 2010 (BST)
Don't like it. Makes UD too much like other "grinding" MMOs. BoboTalkClown 16:04, 8 May 2010 (BST)