Joined: November 16, 2005
Character class: Scout
Current Status: Alive
For a couple of days now I've been working with the folks from the Penguin Mafia. They seem like a committed group and I even asked if they were looking for new members. They said they would check with their Don and I am waiting to hear from them.
In the meantime I have been trying to help where I can. There was a zombie breakin in the hospital they use and I killed the zombie inside then rebuilt the barricade. Yesterday I made my way across the suburb to the Sheppherd Building. It was barricaded and powered but there were no survivors inside, only a pair of zombies. I avoided them and looked through the labs until I found a handful of syringes. I checked the zombies but the first one I looked at was a rotter. I had forgotten that I could have actually revived him using the equipment in the Necrotech lab and instead just made my way back to the Stapeldon Arms.
Today I stopped briefly in the hospital to pick up some first aid kits then made my way back outside to the monument where the mafia runs its revive point. There were two zombies standing patiently there and I revived both of them before returning to safety. I had heard that an attempt to reclaim Bale Mall had failed, so we may need all the help we can get soon.
Had an unpleasant experience last night. Another survivor has been staying in the theatre with me for the past few days. I hadn't thought anything of it; the building is secure and seemingly ignored by the zombies.
Then, last night, I climb out of the crawlspace and he suddenly attacked me! I thought at first that he had mistaken me for a zombie but after a while it became clear that he was deliberately trying to kill me. I fought back briefly but realized that I wouldn't be able to stop him and wound up fleeing back into the crawlways.
I eventually made my way down to the Stapeldon Arms. It seemed secure and several others were resting there; most of them members of the Penguin Mafia. I was just happy to find another safe place for the night.
I've been spending the last few days making hit-and-run raids on the zombies outside of the |police station. There are still a bunch of them out there but at least I slowed down one or two.
I looked in on the station once or twice but it was clear; just a few survivors inside sleeping. If there have been any more of breakins then they were cleaned up before I got there.
Well, I'm still here. Somehow, for some reason.
I've been doing mostly hit-and-run raids for the last few days. Leaving my safehouse, making a sweep through the area attacking zobmies then returning. I've been avoiding the |police station lately; there has been a mob of zombies outside of it for over a week now and pounding on the barricades. They've gotten inside a few times and dragged a few of us out into the street. One of them chewed on me for a bit but I managed to survive. Hurts like hell though.
I found a new safehouse a few buildings away and have been working out of there. I spent more time than I should trying to find first aid kits in the hospital but I only came away with a couple and wound up using most of them patching people up after one of those zombie break-ins.
Once I went over to check out the local NecroTech building but it was open to the street and the inside was ransacked and full of zombies. Guess I won't be picking up any more syringes anytime soon. I've suggested to the others that we abandon the subdivision and come back later but most of them seem convinced that we can retake Bale Mall somehow.
Why am I still here?
I should have run when I had the chance. I didn't.
Instead of leaving I made my way back to the police station at |Challenger Crescent. There were a number of survivors inside and the barricades seemed to be holding. But, when I went to the warehouse next door that was being used as an entrance, I found it to be open to the streets and with several zombies inside. I dispatched the zombies and closed and rebarricaded the building.
This morning I awoke to hear someone saying that the zombies had returned to the warehouse. Though tired, I returned to find another zombie inside destroying the generator. I managed to slay it but barely had the energy left to crawl back to safety, yelling a warning that the barricades were down in the warehouse.
I must have passed out for a while. When I awoke, chaos reigned in the station. The doors were open and zombies were pouring in. I was still exhausted and knew I would not be able to function for more than a short time before collapsing again so I had no choice but to flee for safety. I was only able to make it a few buildings before exhaustion overtook me again but I seem to be safe for the moment.
I now have no choice. I have to leave and find a new base of operations. I only hope I survive the night.
This isn't good.
I headed out a few days ago to replenish my supplies of first aid kits and syringes. There were a number of zombies wandering around and I attacked and dispatched a few of them, finally ducking into The Stapellton Arms to rest.
The next morning I went out again. I ran into a few zombies at The Lynn Monument and started to attack before noticing the graffiti stating that it was a revive point for The Penguin Mafia. I apologized and used my last syringe on the zombie I attacked. He got up almost immediately and thanked me before heading off to the west. I moved on southeastwards, dodging clusters of zombies along the way, until I finally reached The Sheppard Building.
The building was barricaded and I finally found my way in through a church a bit to the south and made my way to my destination through the crawlspaces. There were a good number of survivors holed up there, several of them refugees from Bale Mall. The Sheppard Building is a Necrotech front and I started searching for syringes but failed to come up with any.
I took a break but was awakened by screams and groans. Several zombies were inside and as I watched one of them smashed the generator. I took a few swings at one of them but it was obvious that I would be overrun if I stayed to fight.
Yelling a warning to the other sleepers, I fled to the streets. There were even more zombies outside and I quickly found my way to what I hoped was a safe location before collapsing in exhaustion.
East Boundwood is overrun. If I survive the night I will have to find a safer neighborhood to operate from.
There has been a steady influx of survivors all day, most of them fleeing from the attack on Bale Mall. A few of us have been able to keep St. Jude's barricaded and have been collecting First Aid Kits to help with the inevitable siege.
I went out into the streets for a while and discovered that there were surprisingly few Zeds around. I found a lone zombie wandering near theSpankling Building and attacked it but was eventually forced to retreat. Unfortunately, most of the buildings were Extremely Heavily Barricaded and I was forced to make my way into West Boundwood before finding an entrance into St. Marcellin's Church. From there I made my way through the crawlspaces to safer areas.
I need to find an operational NecroTech building so I can pick up some more syringes. Maybe tomorrow.
I had come over the wall into one of the wastelands along the northern border of Boundwood and made my way into the Spankling Building. It was obvious that there had been fighting here recently; there were a few bodies in the lobby and the doors were unbarricaded but closed.
While dragging the bodies outside I encountered a zombie on the street. Fortunately I was able to dispatch it, at least temporarily, and retreated back into the building. I rebuild the barricades as best as I could and tried to find a safe place to hole up for the night.
The next morning I made my way south to the Gimblett Bank and from there over to St. Jude's Hospital. There were a few survivors in St. Jude's and from what they told me it seemed as if little had changed in the months I had gone. I spoke with them briefly while I searched the area for medical supplies the returned to the bank for the night.
I returned to the hospital this morning to discover, to my shock, the doors standing wide open. I quickly closed them and was searching for something with which to reinforce the barricade when I was surprised by a lone zombie wandering the halls. In my surprise I emptied my entire pistol clip into it, wasting ammunition but putting it out of commission for the time being. I dumped it outside and finished restoring the barricade as best as I could. Power was out in the building but there was nothing I could do about it.
Wanting to replace my ammo, I found my way through the crawlspaces between the buildings to the nearby police department. There were a number of survivors there as well and I quickly told them of the situation at the hospital.
The building had power but I was unable to find any more ammo for my pistol. I did pick up a radio which will hopefully let me stay appraised of what is going on in the area.
For now I'm heading back to my hideyhole for the night. I'll check on the hospital again in the morning then see if I can find the local NecroTech facility.
Why did I come back?
I had made it out. I got out of the city, cleared the perimeter and evaded the patrols out there designed to keep all of us inside. I was free and safe, or so I thought.
No one out there knows what is going on in here. No one. Officially they say there was an industrial accident. The area is quarantined; no one allowed in or out. And anyone who says otherwise is dismissed as insane. Or simply disappears.
They knew I had been inside. If they knew I was out, I would have been one of those who disappeared. I was officially dead already anyway.
I told some people, those that I could. Some believed me. Most didn't.
In the end, I had to come back. We're all a part of Malton now. All of us. This is our world now. Endless fighting and dying and waking and fighting again. Over and over until the end of time.
No one will ever know, out there. No one. They will not know how we lived and died, again and again. Only we will. Only in the cauldron that is Malton will we be stripped to our basic persona; endlessly refined in the eternal struggle until we have become our purest selves.
Here we will find our truest selves. What we can become. What we are.
Went out long enough today to scout the Boundwood area. There are plenty of zeds wandering the streets in small packs but I didn't see any of the mobs from Bale anywhere; I guess they've gone on to Caiger. I didn't try to engage any of them but managed to get DNA scans from several of them; I hope those are of some use to someone.
Made a sweep through one of the police stations hoping to find a replacement weapon but came up empty. There were several survivors holed up inside and asleep and a lone zed in the lobby. It was already injured so I managed to finish it off quickly and dump it outside before it could get to the sleepers. I don't know how it got in, so I retreated back to my own safe spot before night.
I need to find some more weapons and syringes then head for Caiger.
The mall is gone. I woke to screams from the next building and went through the crawlspace to St. Swithun's Church. There were two zeds inside attacking the survivors there. I attacked one and managed to knock it down while another survivor took care of the other. Someone grabbed the bodies to dump them outside and I ducked through the collapsed barricade into Bale.
Inside was total carnage. Hundreds of zombies were shuffling through the mall and corpses littered the ground. Screams and gunshots from the north indicated that some survivors were making a last stand but the outcome was inevitable. I ducked back through the opening into the church. There was nothing I could do; attacking the zombie horde here would only result in adding my own corpse to those already there.
I went through the crawlspaces to the Necrotech Offices in the Styles building and told the survivors there what had happened then returned to Club Blotting and filled everyone in there as well. Most of my fellow survivors said they planned to head for Caiger and make a final stand there but a few said they would stay in the area to try to help what survivors from Bale that they could.
Promising to meet up later, I ducked outside. Several hundred zombies swarmed around the mall while others were already moving in a slow stream to the west. I headed north, partially to avoid the horde and partially because I needed to resupply myself before heading for Caiger myself. I was able to find what seems to be a safe hideout away from the main horde. Hopefully tomorrow I'll be able to find some more equipment and head that way myself.
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to barricade buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)