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If you don't like there being a page with all the human skills on it linked from the skills page, just leave this one alone. I have no need, nor desire to open four pages just to look at all the human skills.

List of Military skills

  • Basic Firearms Training - Player gets +25% to hit with all ranged weapon attacks. The Private and Cop start with this skill.
    • Pistol Training - An extra +25% to hit with a pistol.
      • Advanced Pistol Training - An extra +10% to hit with a pistol.
    • Shotgun Training - An extra +25% to hit with a shotgun.
      • Advanced Shotgun Training - An extra +10% to hit with a shotgun.
  • Hand To Hand Combat - Player gets +15% to hit with melee weapon attacks or fists.
    • Knife Combat - An extra +15% to hit with a Kitchen Knife.
    • Axe Proficiency - An extra +15% to hit with an axe. The Firefighter begins with this skill.
  • Free Running - Free Running allows a player to move from inside a building directly into an adjacent building without having to touch the street (and thus saving an AP). This allows a player to bypass Heavy or better barricades which would otherwise prevent entry. The Scout begins with this skill.

List of Civilian skills

  • Shopping - Player may choose which stores to loot, when searching a mall. The Consumer class starts with this skill.
    • Bargain Hunting - Player has +25% chance to find something when searching a mall.
  • Body Building - Player has a maximum of 60 Hit Points instead of 50. (Zombies can benefit from this skill.)
  • Tagging - Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.
  • Construction - Player is able to barricade buildings.

List of Scientific skills

  • NecroTech Employment - Player is able to operate DNA Extractors, and can identify NecroTech offices from the street. Starting skill for the NecroTech Lab Assistant class. (Zombies can identify NecroTech buildings with this skill.)
    • Lab Experience - Can recognise and operate basic-level NecroTech equipment. Required skill for reviving a zombie with a revivification syringe.
      • NecroNet Access - Player can access terminals in powered NT buildings, allowing map scans, syringe manufacture, and reviving zombies with Brain Rot. Manufacturing a syringe costs 20 AP. This skill guarantees a syringe for 20AP, which is equivelent to current average find rate of 5%. It also saves time and server hits, while providing the convenience of not having to drop unneccessary items find while searching for syringes. Syringes can still be found by conventional searching methods.
  • First Aid - Player is able to heal an extra 5 HP when using a First Aid Kit. Starting skill for the Medic and Doctor classes.
    • Surgery - Player can heal a further 5 HP with a FAK if working in a hospital with power.
  • Diagnosis - The HP values of nearby survivors are displayed next to their name. (Zombies can use this skill.)

List of Zombie Hunter skills

  • Headshot - If you kill a zombie, it now takes 5 more AP for it to stand up than if it was killed by a non-Zombie Hunter survivor. It does not lose any XP.
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