User:Duke Garland/sandbox

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{{User:Duke Garland/sandbox|Police= X |Fire = Y}} {{User:Duke Garland/sandbox|deny=y}} t'iz mah zandboks, fellas!

--~~~~T` ` 17:34, 31 July 2007 (BST)

--~~~~T` ` 17:36, 31 July 2007 (BST)

~~~~T'''

--~~~~ [Talk] 22:12, 1 September 2007 (BST)

--~~~~ [Talk] 06:40, 6 September 2007 (BST)


15:45, 22 January 2008 (UTC)

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{{Suburb Monroeville}}

asdsadsadsadasdsdsda location in Monroeville.

nothing

garden stables Swimming Pool Dormitory
field Farmhouse a road
yard woodland a clearing
barn cornfield Golf Course Garage
Street Garage cx cx River Lock
47 48 49
59 60 61 62 63
64 65
66 67 68
58 81
.romero

Everything

Type: Sarcasm. A lot of it.
Tally: (calc)

Prepare, this might be long. i'm suggesting lots of stuff here. let's beging from the end - The Prize. The Prize is an unique item. when a player is a survivor and has The Prize, his name is always shown in the description, even if there are more than 50 people. His actions are always observed, even if he's further than 50 people from you. Even more - his name is blinking! And when a zombie has The Prize the description will say "bla bla zombies and one of them is Da Man Wiz Da Prize, all hail t3h go1d3n z0mb13!" or something of that sort.

Another benefits that Th3 Prize gives:

A secial attack: Show your prize. has a 75% success rate and a special skill appears that costs 666 XP that will make the success rate 65%. When successfull the messsage will be displayed "You've shown <victim> your prize and he is stunned!". Attack has no direct damage to vicitm HP or AP, but instead when they are loading the page they don't recieve some of the buttons and/or drop-downs, chosen randomly and some schizofrenic colorscheme is loaded with css.

Teh prize takes -10% encumrance, i.e. gives you possibility to carry more. And if you'll manage to get zero ecumbrance - you'll be levetating. Effects of this is that you can enter any building no matter of the barricades, ignore fort walls (you just fly over them), "free move" through ruins, generally speaking ignore any limitations concerning movement. The only one left would be border - if you'll try to cross it, External Military will shot you down with Stingers and that would be a permadeath and your account deleted (and it be the one and only way to delete an UD account). Also mad people in black masks will come to you in RL and kick your sorry butt.

And if you'll get negative encumbrance - you'll be flying too high, you won't be able to stop it and get into rarefied layers of atmosphere where you'll die. However, this is not a permadeath, instead, after using ?rise, you will be transformed into an external military helicopter. now you will help Kevan in making the broadcasts. you'll have a dropdown with the suburb name, when you'll click it you'll get the dump of the database for all actions and properties happening in that suburb for last week. you'll need to carefully look through them, calculate number of zombies and power and ruin values and submit all of this to the web-interface. and there will be a counter ticking from the moment you recieved the data for processing. if you won't get in time with it, electricity will be ran through your keyboard.

now back to THe pRize. for 13 XP you will be able to buy an extra skill that will benefit for it that would enlarge the minimap from 3x3 to 5x5. it would be a subskill of wrtten aboe 666XP one, so you'll have to bear with that decreased hit chances. The minimap enlarge would be for one seesion only - once you'll log off and log back on the skill will disappear and you'll have to buy it again.

Now how to win the prize.

To win the prize, you need to accomplish achievements. There will be 3 categories of achievements, minor, average and badass. you need to accomplish all minor, at least 50% of average and at least 2 badass achievements to get tEh PriZZe.

Minor achievements:

  • MegaMedic - heal 1000 HP. This all must be without surgery, a nsingle heal with surgery will reset counter.
  • MegaShooter - make 250 successfull pistol shots and 300 successfull shotgun shots and 100 successfull flare gun shots. you can only raise one counter at a time, if you fire another weapon while working on one of these 3 counters - you'll lose progress on it.
  • MegaCader - build 500 cades from wide open to extremely heavily + 2. if some other person builds cade - your attempt is not counted, you need to rase whole cade yourself.
  • MegaLooter - make 700 successfull searches of each item in the game. you can only raise one counter at a time, otherwise lose progress. But this does not apply to items that dilute your searches in current location type if it has your counter-binded item. (for example if you're working on FAKs in drugstore and then in hospital and find a newspaper there - the counter is not reset, however the newspaper counter is also not started).
  • MegaZombie - maul 1000 HP or more, at least 900HP of them with tagling grasp and 900 HP biting but with a separate counter. again, as above, you can only work on one of these 2 counters at the time.
  • MegaCrusher - debarricade 200 buildings from EHB+2 to wide-open without entering them until the achievement is made. here again, if someone helps you to decade or someone raises cades in the process - the att3mpt is not counted.

Average achievements:

  • ...
  • ...to be continued...
  • ...
  • Note: This suggestion is terribly wrong in all it's point. This is all sarcasm and cry of my soul when reading through what crap is usually suggested in the system. Hope you enjoyed reading.

Funny votes:
Unfunny votes:



udbox

djdk;ls


{{{1}}}


sdasd


notes

lolz go here
http://iwrecords.urbandead.info/03-24-08_0000hrs_PRIVATE/OUT_97-51_EXTERNAL_MILITA_913-f85-b08.html
http://iwrecords.urbandead.info/05-13-08_1400hrs_PRIVATE/IN_57-27_EXTERNAL_MILITA_ad4-af9-1ed.html
http://iwrecords.urbandead.info/06-27-08_1100hrs_PRIVATE/IN_45-16_EXTERNAL_MILITA_133-b54-d19.html
PD, wo, 3 zeds
You drag a broken door towards the doors, but the zombies lurch into your way.
You drag a cupboard towards the doors, but the zombies lurch into your way.
Dragging some chairs past the zombies, you begin to build a barricade.
You drag some chairs towards the barricades, but the zombies lurch into your way.
You drag a cupboard towards the barricades, but the zombies lurch into your way.
You drag a locker towards the barricades, but the zombies lurch into your way.
Dragging some chairs past the zombies, you reinforce the barricade.
You drag some chairs towards the barricades, but the zombies lurch into your way.
Dragging a locker past the zombies, you reinforce the barricade.
Dragging a noticeboard past the zombies, you reinforce the barricade.
You drag a desk towards the barricades, but the zombies lurch into your way.
bank, 0-0
Using a floor lamp, you begin to build a barricade.
Using a whiteboard, you reinforce the barricade.
Using a floor lamp, you reinforce the barricade.
Using a vending machine, you reinforce the barricade.
Using a wooden crate, you reinforce the barricade.
Using a whiteboard, you reinforce the barricade.
Using a drinks machine, you reinforce the barricade.
You try to add some loose planks to the barricade, but can't find a place for them.
Using a desk, you reinforce the barricade.
Using a chair, you reinforce the barricade.
Using a cubicle divider, you reinforce the barricade. It's looking very strong, now - any further barricading will prevent survivors from climbing in.
Marvin Mulkey is surviving. (2 hours and 45 minutes ago)
DJ Zizi B joined the group Till Death Do Us Part. (2 hours and 45 minutes ago)
Tarrone poked you. (2 hours and 45 minutes ago)
Marshal Tito and Doctor Jeffreys are now friends. (2 hours and 45 minutes ago)
chiya105 is searching and finding nothing. (2 hours and 45 minutes ago)
Kostya Shura is starting a trip to Malton today. (2 hours and 45 minutes ago)
Drec Sutal is attending The Fourth Siege of Caiger Mall. (2 hours and 45 minutes ago)
Roirgn is in need of first aid. (2 hours and 45 minutes ago)
EM1 Combs is barricading. (2 hours and 45 minutes ago)
MariIyn Valentine joined the group Till Death Do Us Part. (2 hours and 45 minutes ago)
Jamie Cantwell4 is refuelling a generator. (2 hours and 45 minutes ago)
deedlejuice poked you. (2 hours and 45 minutes ago)
Adam Conrad and Will Bailey are now friends. (2 hours and 45 minutes ago)
Epic Win is still alive. (2 hours and 45 minutes ago)
Beya Turner poked you. (2 hours and 45 minutes ago)
Checkered Too and a zombie are now friends. (2 hours and 45 minutes ago)
Iron Fisticle is attending NecroTech Training Seminar.
(2 hours and 48 minutes ago)
  • <a href="080401.html">Marvin Mulkey</a> is surviving. (2 hours and 45 minutes ago)
  • <a href="080401.html">DJ Zizi B</a> joined the group <a href="080401.html">Till Death Do Us Part</a>. (2 hours and 45 minutes ago)
  • <a href="080401.html">Tarrone</a> poked you. (2 hours and 45 minutes ago)
  • <a href="080401.html">Marshal Tito</a> and <a href="080401.html">Doctor Jeffreys</a> are now friends. (2 hours and 45 minutes ago)
  • <a href="080401.html">chiya105</a> is searching and finding nothing. (2 hours and 45 minutes ago)
  • <a href="080401.html">Kostya Shura</a> is starting a trip to Malton today. (2 hours and 45 minutes ago)
  • <a href="080401.html">Drec Sutal</a> is attending <a href="080401.html">The Fourth Siege of Caiger Mall</a>. (2 hours and 45 minutes ago)
  • <a href="080401.html">Roirgn</a> is in need of first aid. (2 hours and 45 minutes ago)
  • <a href="080401.html">EM1 Combs</a> is barricading. (2 hours and 45 minutes ago)
  • <a href="080401.html">MariIyn Valentine</a> joined the group <a href="080401.html">Till Death Do Us Part</a>. (2 hours and 45 minutes ago)
  • <a href="080401.html">Jamie Cantwell4</a> is refuelling a generator. (2 hours and 45 minutes ago)
  • <a href="080401.html">deedlejuice</a> poked you. (2 hours and 45 minutes ago)
  • <a href="080401.html">Adam Conrad</a> and <a href="080401.html">Will Bailey</a> are now friends. (2 hours and 45 minutes ago)
  • <a href="080401.html">Epic Win</a> is still alive. (2 hours and 45 minutes ago)
  • <a href="080401.html">Beya Turner</a> poked you. (2 hours and 45 minutes ago)
  • <a href="080401.html">Checkered Too</a> and <a href="080401.html">a zombie</a> are now friends. (2 hours and 45 minutes ago)
  • <a href="080401.html">Iron Fisticle</a> is attending <a href="080401.html">NecroTech Training Seminar</a>. (2 hours and 45 minutes ago)</ul> Benigno is surviving. (10 hours and 6 minutes ago) Trucker Tina joined the group Zombie Squad. (10 hours and 6 minutes ago) BAPBAP poked you. (10 hours and 6 minutes ago) Mike Madman Calwert and Rudie McLean are now friends. (10 hours and 6 minutes ago) Target Zombie is searching and finding nothing. (10 hours and 6 minutes ago) Goolina is starting a trip to Tapton today. (10 hours and 6 minutes ago) J3D is attending The Fourth Siege of Caiger Mall. (10 hours and 6 minutes ago) PrivateDamage is in need of first aid. (10 hours and 6 minutes ago) The Cake is a Lie is dead. (10 hours and 6 minutes ago) BAZHAR joined the group Sanitarium. (10 hours and 6 minutes ago) golam is refuelling a generator. (10 hours and 6 minutes ago) zebec poked you. (10 hours and 6 minutes ago) Zombie Cheezal and Fenris Ungor are now friends. (10 hours and 6 minutes ago) zoutroi is dead. (10 hours and 6 minutes ago) Sir Fred of Etruria poked you. (10 hours and 6 minutes ago) Gore Girl and a zombie are now friends. (10 hours and 6 minutes ago) ploqa is attending a horde of zombies. (10 hours and 6 minutes ago) ransack in mall [] You smash through window displays and pull shelves from the wall.[The store front windows have been smashed open, and the shops ransacked into dereliction.] You trash one of the mall's remaining stores. The building is now ruined. [The shops are ruined, broken glass covering the fallen shelves.]

    SO rules box

    Adding Data Guidelines
    1. Use ~~~~ to sign your entries in the Sig field. If the data was not collected on the day it was recorded, use ~~~~ anyway, and then edit the date once you've saved it.
    2. Always check your data to ensure that it is accurate before posting. Make sure you add up all your items + nothing searches to ensure that it matches up to the total number of searches you've recorded. Data that doesn't add up can't be used in data analyses, so try to make sure it's all accurate.
    3. Ammunition level of found firearms is recorded in separate column for sake of easier processing. For example use Pistol (N) column for number of found pistols and Pistol (Q) for their quality (ammunition level).
    4. To record condition statuses, use the following in the Building Condition field :
    • L - For a Lights on Condition
    • R - For a Ransack Condition
    • R(r) - For a Ransack & Ruined Condition
    • LR - For both Ransack/ruin and Lights on Conditions
    • N - For no Condition

    Global Total

    • Armouries: 2
    • Arms: 251
    • Autos: 235
    • Banks: 237
    • Buildings: 955
    • Churches: 257
    • Cinemas: 218
    • Clubs: 233
    • Factories:223
    • Fire Stations: 227
    • Hospitals: 244
    • Hotels: 231
    • Junkyards: 260
    • Libraries: 217
    • Museums: 247
    • Police Departments: 242
    • Railway Stations: 248
    • Schools: 229
    • Towers: 248
    • Warehouses: 267
    • Malls: 83
    • Cathedrals: 20
    • Mansions: 20
    • Power Stations: 6
    • Stadiums: 12
    • NTs: 211 (Note that the buildings and towers count will already include some NTs)

    stolen from User:Burgan/BuildingDist#Global_Total

    Edited navigation

    First time playing ?
    Read the First Day in Malton guide.
    Wiki Information
    Administration
    Game Information
    Player Information
    External Links


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