User:Johnny Yossarian/Milo Catche

From The Urban Dead Wiki
Jump to navigationJump to search


 Johnny Yossarian   Milo Catche  Talkpage 



Milo Catche
Pennywise-clown-it.jpg
Name: Milo Catche
Age: 27
Occupation: Maniac Clown
Current Status: PKing
Location: Anywhere there is survivors to be killed
Current Level: 34
Group: Freelancer


  Milo Catche  



"You'll DIE laughing!"



  Status  

Cemetery stones 2.jpg PK Count
Milo Catche has PKed 5 people.
Killer.jpg Player Killer
"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god."

This user is a PKer and supports the act of Player Killing.




  History  

Milo was a soldier when the infection spread- he was among the first to die in his unit and rise as a zombie. For the next few months he killed as a zombie, chomping on survivor brains; until one day his scent trail led him to a quaint little NecroTech building. He stumbled in, sniffing around a bit for some tasty humans, when he was suddenly and rudely poked by a Rotter's Relief employee.

Now, he's back, ready to use his new-found knowledge (and clown suit) to kill whoever gets in his way. Or who he just doesn't like.

  Skills  

Survivor

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)


  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)


  • Free Running (Can move between adjacent buildings without stepping outside.)


  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)


  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)


  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)


Zombie

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)


  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)


  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)


  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)


  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)
  • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
    • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)




UDSKIN.jpg This userpage has been pimped
With Karth Salvage's UD Skin.