User:Karlsbad/Defiling Shepard
From The Urban Dead Wiki
MY INSIDER SOURCE TOLD ME ABOUT THIS! DON'T LET ANYONE KNOW ABOUT IT!
A Defiling Shepard is a unique class: it can be ascended or descended to by three ways: first at level 20 as a mortal; second as a Shepard at -20 MO or below, or as a Defiler at +20 MO or above.
As a Demel, you cannot be healed by yourself: you must be healed by others.
The skills are outlined as such.
Elixer: After being hit, you gain 1 or 3 or 6 HP per AP, depending on attacker's Tier. Lasts until you cure someone else.
Harm: For 1MP you deal 1HP of damage
De-Energize: After being hit with an HTH attack, target loses MP equal to the HP you lose.
Corruty: Infuses any other square to another faction, other than yours, which it takes IP away. You gain MP per AP spent.
Suger the Sky: When you get killed, the land is Infused!
Light Headed: Costs you MP when you get hurt; you think you are getting a random effect, but thats just the hyper-ventalation.
Chemestry: Strangly does nothing in NW
Spell Defense: You gain 15% defense from spells, including Darts. 20% dodge versus those stupid "I'm SO EFFICIENT!" Ice Darts and The Crushing.
Unlearn Spell: You gain CP for every spell you forget. You gain a scroll.