User:Karlsbad/Defiling Shepard

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MY INSIDER SOURCE TOLD ME ABOUT THIS! DON'T LET ANYONE KNOW ABOUT IT!

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A Defiling Shepard is a unique class: it can be ascended or descended to by three ways: first at level 20 as a mortal; second as a Shepard at -20 MO or below, or as a Defiler at +20 MO or above.

As a Demel, you cannot be healed by yourself: you must be healed by others.

The skills are outlined as such.

Elixer: After being hit, you gain 1 or 3 or 6 HP per AP, depending on attacker's Tier. Lasts until you cure someone else.

Harm: For 1MP you deal 1HP of damage

De-Energize: After being hit with an HTH attack, target loses MP equal to the HP you lose.

Corruty: Infuses any other square to another faction, other than yours, which it takes IP away. You gain MP per AP spent.

Suger the Sky: When you get killed, the land is Infused!

Light Headed: Costs you MP when you get hurt; you think you are getting a random effect, but thats just the hyper-ventalation.

Chemestry: Strangly does nothing in NW

Spell Defense: You gain 15% defense from spells, including Darts. 20% dodge versus those stupid "I'm SO EFFICIENT!" Ice Darts and The Crushing.

Unlearn Spell: You gain CP for every spell you forget. You gain a scroll.

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