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I originally posted this on the Discussion page of Suggestions. I decided to reproduce it here.

A compact 5.56mm assault rifle.

Specifics are as follows:

  • Armory-exclusive (this one's a given), with a low chance of finding one
  • Base accuracy of 10%. Can be upgraded with Basic Firearms Training and Rifle Training (no Adv. Rifle Training for balance purposes).
  • Takes up 5 or 6 inventory slots due to its size.
  • Fires 3 shots at a time, with each shot doing 4 damage. Damage and accuracy for each shot is calculated independently, one at a time.
  • Clip holds 15 rounds (but due to it firing 3 round bursts, you can only fire 5 times)
  • Reloading takes 2 AP (complex reloading procedure)
  • No shooting into adjacent squares.
Want to hit a zombie in the square next to you? Walk to said square and shoot him.

The main issue I see is the damage/AP (4.71/AP with Rifle Training, compared to 2.36/AP for the Pistol and 2.75/AP for the Shotgun with Pistol/Shotgun Training). I figure the rarity of ammunition and the amount of inventory slots it takes might balance it though.

Still, if necessary, the damage could be cut to 3/shot, resulting in 3.54 damage/AP.

Oh, and in case you care, I based this weapon on the Colt M4 carbine (though the stats could also apply to the H&K MP7 PDW).