User:Lois Millard/suburb status

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10 minutes from hell team members, this is the current status map for Molebank. Update it when you run a route or if you notice the status of a building has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Burrell Way PD, the auto repairs and the factories (especially the one containing the phone mast, at [46,13]). However, ruined buildings should always be labelled, wherever they are.
  • Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
  • Information more than a couple of days old is liable to be deleted.
  • Notes on how to add or change labels are at the bottom of the page.
  • The map has a tinyurl!:

Map: Current State of Molebank

10 11 12 13 14 15 16 17 18 19
40 Mitchel Walk
Dauncey Square
a junkyard
Foyle Lane
a carpark
Bletso Cinema
Hambidge Building NT

a warehouse

Montgomery Avenue FS

41 the Bayford Building
Tasker Park
Aston Lane
St. Paulinus's Church

Hippesley Building NT

Hamm Walk FS

Pattinson Row
Trimble Lane
Barstow Building NT

Loveridge Drive
42 Pankhurst Building NT

Wadden Boulevard
a carpark
Cottey Way
a cemetery
Wakeford Motel
a carpark
Lettey Row Fire Station
11 Feb
a warehouse
the Pridham Building
43 Seear Auto Repair

Emms Walk
Tidball Library

Ryles Avenue
Chaning Alley
Shenton Crescent
Hollyman Lane
Bustin Auto Repair
11 Feb
Cotty Bank

Tarzwell Road
44 Bere Towers
Riste Alley
Frekee Walk
Burrell Way PD

Julian Lane
Rodeney Plaza
Bampfyld Arms
Eglen Building NT
11 Feb
a factory
11 Feb
Bygrave Cinema

45 Perham Park
Wallbutton Way
Austwick Museum
Warner Boulevard
Falvey Walk FS

Ewins Row Fire Station

Hind Boulevard
Sorton Way Fire Station

Rumbell Grove RS

Sherman Alley FS

46 Harrison Park
Jouxson Cinema

Stallworthy Square
a factory

the Farrant Monument
Blockwood Auto Repair

Holland Alley
the Lee Building

the Snee Building

47 Vaughan Arms
Hateley Arms
St. Jude's Cathedral

St. Jude's Cathedral
Cape Towers

Blackburn Arms
Hanlon Park

Denbury Road
Felix General Hospital

Hamilton Arms

48 Stockley Walk PD

Maishman Bank

St. Jude's Cathedral
St. Jude's Cathedral
Copleston Library

the Dimon Museum

the Collings Building

St. Elisabeth's Hospital

Badman Cinema

Brundrit Towers
49 Martindale Road
Curme Building NT

Coffins Lane School

Donnan Alley
Thorburn Way
a factory
9 Feb
Neary Bank

Reginaldus Museum

Crowly Library

St. Columba's Church
10 11 12 13 14 15 16 17 18 19

Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points


1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) MPM = Phone Mast. To be powered up and EHB at all times.
6) GNF = Generator, no fuel.

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labeled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

Things that are as they should be are labeled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To color text green, for example, use the following code: <span style="color:green">text</span>.

For example, this is what the code for St Elizabeth's Hospital looks like unedited:

name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=

This is what it would look like edited, if on October 31 you found that it was a ruin with 1 zombie inside:

name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=<span style="color:red">Ruin<br>(1Z) 10.31</span>

"<span style="color:red">Ruin<br>(1Z) 10.31</span>" was added directly after the equals sign.

Thanks to Sherry Stringfield of MCM as I've blatantly stolen her text and the idea of the status map from her and MCM!

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