User:Lynx7725
From The Urban Dead Wiki
I'm a career Zombie in UrbanDead! I absolutely dislike getting revivified. I am a Zombie and like it that way! :)
Hmm, guess I should change the above. I'm just a player in Urban Dead, with this profile. Was a career Zombie. Was fun too, much more targets to bite on, but for now I'm a Survivor, out with twin pistols and twin shotguns.
No real preference as to which side is better. Zombies are simplier -- no need to worry about finding targets or items -- whereas Survivors are.. has more variety, but, well, more mundane. Just need to survive, scav, shoot zombies. Trying to keep yourself alive while looking for Zombies to shoot up. Nothing special there.
Hmm, think I prefer Zombies if that's the case. I don't need to worry about morality or ammo, I just need to kill and feed. Simplicity is nice. :)
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[edit] Killed Survivors
Just using this page to keep track of the survivors I've killed. :)
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[edit] Killed Zombies
Equal time needed here. :) No Zombie names, of course.
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[edit] My Character Build
I've basically started to Dual-Class (Survivor-Zombie.. the oxymoron. :). Since I saved up a whole bunch of XP to do this, I've jumped quite a bit of level without progressing in a linear manner.
| Level | Skill | Comment |
| 1 | Vigour Mortis (+10% to hit) | |
| 2 | Death Grip (+20% to hit with claws) | |
| 3 | Lurching Gait (Walking = 1 AP) | Not essential but taken for Ankle Grab |
| 4 | Ankle Grab (Getting up = 1 AP) | "Hi! Nice to meet you!... again!" |
| 5 | Rend Flesh (Claw damage +1) | "Gee, I really oughta cut my nails.." |
| 6 | Memories of Life (Can unlock doors) | "Honey, I'm home!" |
| 7 | Free Running (Can move between adjacent buildings without stepping outside.) | "Wheeee!" |
| 8 | Bodybuilding (60 HP) | "Tuff Ruff and in the Buff!" |
| 9 | Basic Firearms Training (+25% to hit with firearms) | |
| 10 | Pistol Training (+25% to hit with a pistol) | "Feeling lucky, punk?" |
| 11 | Advanced Pistol Training (+10% to hit with a pistol) | "Feeling REALLY lucky, punk?" |
| 12 | Shopping (May choose which stores in a mall to loot) | |
| 13 | Bargain Hunting (+25% to Search in a mall) | |
| 14 | Diagnosis (HP values of nearby survivors are displayed) | "Oh I can seeeee you!" |
| 15 | Shotgun Training (+25% to hit with a shotgun.) | "Roomsweeper: When you absolutely, positively need to clear the streets of Zombies!" |
| 16 | Advanced Shotgun Training (+10% to hit with a shotgun.) | Boom. |
| 17 | NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | "Nice Zombie, good Zombie, Open Wide..." |
| 18 | Hand-to-Hand Combat (+15% to melee attacks.) | "KIIIII-YA!" |
| 19 | Axe Proficiency (+15% to hit with an axe.) | Thud. |
| 20 | Lab Experience (Can recognise and operate basic-level NecroTech equipment.) | |
| 21 | Tagging (Spraycans last longer. XP bonuses are awarded for tagging certain buildings.) | |
| 22 | Construction (Can barricade buildings.) | |
| 23 | First Aid (Heal an extra 5HP when using a first-aid kit.) | |
| 24 | Surgery (Heal an extra 5HP if working in a hospital with power.) | "Quit yapping. Your gaping stomach wound is now stuffed full of bandages, and with exquiste care too!" |
| 25 | Knife Combat (+15% when attacking with a knife.) | "Here, let me get within reach of you and get clawed to death by you while I poke you with this wee little knife I got..." |
| 26 | Neck Lurch (+10% to hit with bites.) | |
| 27 | Digestion (gains HP equal to the bite damage dealt.) | Chomp -- Mmmm, tasty |
| 28 | Infectious Bite (Bitten survivors lose 1HP per action until cured.) | |
| 29 | Scent Fear (Survivors with fewer than 25HP are shown as 'wounded' in room descriptions, and asterisked on the map.) | |
| 30 | Scent Blood (HP values of nearby survivors are displayed.) | |
| 31 | Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) | I can smell you... |
| 32 | Death Rattle (Zombie is able to communicate through speech.) | Gargle |
| 33 | NecroNet Access (Can access terminals in powered NT buildings.) | "Welcome to NecroNet ATM. Please choose an option below: (1) See Zombies (2) Withdraw Syringes" |
| 34 | Feeding Groan (The zombie can moan.) | Boo-Hoo, Nobody Loves Me... |
| 35 | Tangling Grasp (If the zombie hits with hands, it gets +10% until it loses its grip.) | Handy things, these hands. |
| 36 | Ransack (Can damage the interior of abandoned buildings, making them harder to search until they are repaired.) | *Flip Shelves* |
| 37 | Radio Operation (Can broadcast within the restricted 26.00-28.00 MHz range.) | "Good Morning Malton!" |
| 38 | Scent Death (Can sense the largest nearby group of zombies and corpses, and distinguish revivifying bodies.) | "Eww man, you STINK!" |
| 39 | Feeding Drag (Can drag dying survivors with 12HP or less out into the street.) | |
| 40 | Flailing Gesture (Can gesture towards people, objects, buildings and compass directions.) |
[edit] Links
[edit] Suggestions Link
Link to a bunch of ideas I'm bouncing around. Not good enough to go up on the Suggestions page yet.
[edit] Thought of the Days Archive
I'm not bothering to maintain TotDs anymore. I'm just cruisin' the 'hood and gunning or clawing things down. But I'm maintaining the archive links here.
