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Joined: 2007-10-02
Character class: Military
Favorite equipment: Pistol
Character profile: 1019076
Current status: alive

the greatest man who ever lived

In charge of the secretive Deus Ex Machina.

Satanic.jpg Satanist
This Person is a Satanist.

Pizza.gif Pizza!
This user loves pizza and eats it every chance they get.

leader of Deus Ex Machina,wearing a white bandanna around his left wrist.A 6'4 green skined Humanoid with tubes coming from his nose conected to a oxygen tank on his back.A thick pair of goggles hang around his neck,A chunky black gasmask covers his face.

Wearing: a broken and blood-smeared gas mask, a tattered and bloodstained white bandanna, a broken and blood-smeared crucifix necklace, a ripped and bloodstained white short-sleeved shirt, a ripped and blood-soaked black jacket, a tattered and blood-soaked pair of chain-covered trousers and a scraped and blood-soaked pair of black platform boots

Level: 41

Group: Deus Ex Machina

Joined: 2007-10-02 16:05:07

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
  • Pistol Training (An extra +25% to hit with a pistol.)
  • Advanced Pistol Training (An extra +10% to hit.)
  • Shotgun Training (An extra +25% to hit with a shotgun.)
  • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
  • Knife Combat (An extra +15% when attacking with a knife.)
  • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
  • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
  • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
  • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
  • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up. In Monroeville, a headshot will kill a zombie permanently.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
  • Scent Death (Zombie can sense distant zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
  • Rend Flesh (Hand attacks deal an extra 1 damage.)
  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
  • Memories of Life (Zombie is able to open doors to buildings.)
  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
  • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
  • Ankle Grab (Zombie only spends 1AP standing up.)
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