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Gold S.T.A.R.S member and S.T.A.R.S commander.

Starslogo.jpg Special Tactics And Rescue Squad
Meinstorm is a member of the Special Tactics And Rescue Squad.

Cookie.jpg A FREE COOKIE
John Killah has given Meinstorm a cookie for being awesome! ... When you was around!

Class: Civilian

Level: 43

Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)

Pistol Training (An extra +25% to hit with a pistol.)

Advanced Pistol Training (An extra +10% to hit.)

Shotgun Training (An extra +25% to hit with a shotgun.)

Advanced Shotgun Training (An extra +10% to hit.)

Hand-to-Hand Combat (+15% to melee attacks.)

Knife Combat (An extra +15% when attacking with a knife.)

Axe Proficiency (An extra +15% when attacking with an axe.)

Free Running (Can move between adjacent buildings without stepping outside.)

Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)

NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)

Lab Experience (Can recognise and operate basic-level NecroTech equipment.)

NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)

First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)

Surgery (Player can heal a further 5HP if working in a hospital with power.)

Diagnosis (The HP values of nearby survivors are displayed next to their name.)

Shopping (Player may choose which stores to loot, when searching a mall.)

Bargain Hunting (Player is 25% more likely to find something when searching a mall.)

Body Building (Player has a maximum of 60 Hit Points instead of 50.)

Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)

Construction (Player is able to barricade buildings.)

Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)

Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)

Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)

Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)

Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, including members of its group, and distinguish revivifying bodies.)

Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)

Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)

Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)

Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)

Death Grip (Zombie gets an extra +15% to hit with hand attacks.)

Rend Flesh (Hand attacks deal an extra 1 damage.)

Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)

Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)

Memories of Life (Zombie is able to open doors to buildings.)

Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)

Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)

Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)

Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)

Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)

Lurching Gait (Zombie can walk as fast as the living.)

Ankle Grab (Zombie only spends 1AP standing up.)

Moved your message to my talk section Scotaro007.--Meinstorm 15:16, 27 April 2006 (BST)

Civilian (level 43) Meinstorm (PH Threat = 3.5/10)
Joined: 2006-01-21
Character Details: Urban Dead profile
Rank: Civilian (level 43)
Character Class: Fireman
Favorite Equipment: Pistol
Favorite Weapon: Fire Axe
Backup Weapon: Pistol/Knife
Current Status: Alive and Healthy!
Location: East Greyside
Current Level: 41
Kills: Over 140, Ph Kills: Roughly 3
Revives: Many
Deaths: To many to count
Group: Special Tactics and Rescue Squad
Journal: [[Journal:[Survivor Diary]|[Survivor Diary]]]

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This User or Group supports the elimination of PH in the Southern Suburbs of Malton.

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This user or group supports the use of proper grammar and spelling on the Wiki.
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This user or group is European.

Union Flag.png British
This user is British.
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This group or user supports the
Malton Neighborhood Watch.
Sgpicon1.gif Sacred Ground Policy Supporter
This user supports the Sacred Ground Policy.
This user supports bringing the World Cup back to Malton.
STARSLogo111.jpg Special Tactics And Rescue Squad
This User is part of the Special Tactics and Rescue Squad and takes up arms against the Zombie Invasion, The PH and anything inbetween.

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This user or group knows how to lay the smack down.
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It doesn't matter how fancy a word is. Just that it's big.
Confederate flag.jpg The South Will Rise Again!]]
This User or Groups fights to make the Southern Suburbs RISE again!

Male.jpeg Male
This user is male.
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This user plays Urban Dead. Wow, what are the odds?

Newfireaxe.jpg Axe Crazy
This user has an axe. Do not cross them.
This user is a Christian.
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They kick Pirate and Ninja ass with ease (all together or one at a time)
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