User:Mercsenary

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Summary

  • Good cop. Bad cop. I lost count of how many bullets I shot. You got to ask yourself, "Do I feel lucky?" So tell me punk, Do you feel lucky?

Location

  • Rhodenbank

Group affiliation

  • -membership to the RCDC-

Class

  • Cop

Skills

  • Military Skills (100 XP)
   * You have Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o You have Pistol Training (An extra +25% to hit with a pistol.)
               + You have Advanced Pistol Training (An extra +10% to hit.) 
         o You have Shotgun Training (An extra +25% to hit with a shotgun.)
               + You have Advanced Shotgun Training (An extra +10% to hit.) 
   * You have Hand-to-Hand Combat (+15% to melee attacks.)
         o You have Knife Combat (An extra +15% when attacking with a knife.) 
         o You have Axe Proficiency (An extra +15% when attacking with an axe.) 
   * You have Free Running (Can move between adjacent buildings without stepping outside.) 

Scientific Skills (100 XP)

   * You have NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o You have Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + You have NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * You have First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
         o You have Surgery (Player can heal a further 5HP if working in a hospital with power.) 
   * You have Diagnosis (The HP values of nearby survivors are displayed next to their name.) 

Miscellaneous Skills (100 XP)

   * You have Shopping (Player may choose which stores to loot, when searching a mall.)
         o You have Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * You have Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * You have Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * You have Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) 
   * You have Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 

Zombie Hunter Skills (100 XP - must be Level 10 or higher)

   * You have Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) 

Misc. Notes:

  • Please do not change anything here without my permission


Barricade Plan The actual barricade plan is on the Rhodenbank page but for those who are not able or who do not wish to view the huge image file, here is the plan:

All tactical resource buildings( Necrotech buildings, Fire Dpts, Police Dpts, and Hospitals) are to be Very Strong +2 at all times. The only exception is when under attack my a group of zombies. Then you may barricade to your discretion. However when the danger has passed, the barricades must be attacked and lowered to Very Strong (+2 if you like, doesnt matter as long as it is Very Strong) The RHW( Rhodenbank Highway) is a series of buildings that operate under a plan just like a tactical resource building barricade plan. VS+2 always unless under attack. The highway goes up from the Edridge Musuem(80,8), Club Hagan(81,7),Woodland Cinema(82,8),Club Knyps(83,8), a factory(84,7), the Anstruther Building(85,6), The Ablett Arms(86,6), a factory(86,5), Salter Grove Railway Station(87,4),a factory (88,5), and the Carlyle Building (89,4)


RCDC logo.jpg
Syringe.jpg Planned Revivification
This user or group supports
organized revivification.
RiverlogoS.gif Supporter of River Tactics
I flow into the void.
Sgpicon1.gif Sacred Ground Policy Supporter
This user supports the Sacred Ground Policy.
RCDC logo.jpg RCDC
This user is a member of the Rhodenbank Civil Defense Corps