User:RinKou/Lunatic Mode

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Fuck people who EHB everything, seriously. I'm idling her out and trying again later.

I was playing my two non-PKnights characters the other night, when I thought, "This is too easy. This isn't just easy, this is boring." I figured, hey, why not start a new character? That's slightly more challenging. Not nearly enough, though, of course. Because in this zombie apocalypse, everybody can jump entire city blocks, all while carrying a portable generator or two on their backs. So I went to play a little Quarantine 2019, a game I have no idea how to play. And that's when it hit me.

Let's RP this bitch hardcore.

The Mark

Alice Sato is a character I came up some time ago for a series of tales under the working name, Through a Princess and Off a Bridge. She's a first year Miskatonic University (yes, that one), film student. Her primary skills are film making (directing, editing, and camera work), cooking (but not baking), street racing (togue), and fighting games (Aksys-style combo chainers). The joke is that no matter how good she is, she's still only second at best, regulating her to be a support character when the Elder gods come knocking. Note how none of these are even vaguely related to the zombie apocalypse.

Follow her story!

Rules

1. Alice must be dual natured.


2. Alice is only allowed to carry items in a plausible manner. The slots allowed for this are:

-Equipped (Equipped weapon/item)

-Back (Unequipped weapon)

-Hostler Left (Room for pistol, knife, flare gun, or DNA Extractor)

-Hostler Right

-Bandoleer (for ammo and syringes up to encumbrance limit, only available after flak jacket picked up)

-Bag (5 of any the following: cell phone, pistol clip, 2 shotgun shells, syringe, beer/wine, (poetry) book, newspaper, FAK [takes up two spaces])


For example, Alice is armed with a lead pipe, and has a hockey stick on her back. She finds a fire axe. Since she's only allowed two non-holsterable weapons, she must drop one of the three. Picking up a fuel can or toolbox requires her to sling her current weapon over her back, or drop it. Under no circumstances will she ever be allowed to move a portable generator out of the building she found it in.


3. If Alice is killed, she will immediately drop her equipped weapon. Because what fun is it if she'll still have it when revived?


4. If Alice is killed by a PKer, and the PKer states the item they want to loot, Alice must drop that item upon standing. If the PKer is not aware of this challenge, an RNG will be consulted to drop everything in one of the five remaining item slots, in addition to the loss of her equipped weapon.


5. Alice cannot use XP gained as a survivor while a zombie and vice versa.


Special PK Rules!

As noted above, we'll assume that the PKer aims to loot Alice's corpse. If you're aware of this challenge, please choose the item slot you want me to drop upon standing before landing the killing blow. You'll get a special mention in the stats section! If PKed randomly, we'll just RNG the item loss.

I'll be listing Alice's current location in the stat section, just to make things that much harder.

Skills

Alice must follow these builds:

Human

-Shopping (starting skill)

-Construction

-Diagnosis

-First Aid

-Hand to Hand Combat

-Necrotech Employment

-Bargain Hunting

-Radio Operation

-Tagging

-Lab Experience

-Surgery

-Necronet Access

-Knife Combat/Axe Proficiency (depending on which one she has at the time)

-Axe Proficiency/Knife Combat

-Basic Firearms Training

-Pistol Training

-Advanced Pistol Training

-Shotgun Training

-Advanced Shotgun Training

-Headshot

-Body Building

-Free Running


Zombie

-Lurching Gait

-Ankle Grab

-Vigor Mortis

-Entangling Grasp

-Death Grip

-Rend Flesh

-Memories of Life

-Neck Lurch

-Digestion

-Infectious Bite

-Feeding Drag

-Ransack

-Feeding Groan

-Scent Fear

-Scent Blood

-Scent Death

-Death Rattle

-Flailing Gesture


Yes, the survivor build is as counter productive as possible. And yes, I did put free running at the bottom. I wouldn't want to make this too easy, would I?

Stats

Human

Kills: 2

Deaths: 2

Survivor XP: 73

Zombie XP: 20

Current Living Streak: 0 Days

Longest Living Streak: 6 Days

Current Location: Julie General Hostipal [50-97], Wyke Hills (Accidently bought VM instead of LG :\)

Inventory

Equipped: None

Back: Fuel can

Holster Left: Knife

Holster Right: None

Bandoleer: Locked

Bag: Cellphone

Deaths

King GruntTGH lands the first kill!


Kills

Dr J Montague ends up as zombie Alice's first victim!

Deathlokkill gets his injured self 25% 2 damage clawed to death!