User:Rodwy

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Rodwy K. Veriv

Rodwy
Rodwy.jpg
Joined: 1/8/06
Character class: Civilian/Cop
Favorite equipment: Fire Axe, Crowbar
Character profile: Urban Dead profile
Current status: Alive
Character group: The Invaders Nexus
Character stats: Level 41
Journal: none yet for Rodwy

Home: South Blythville.

Skills:

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
  • Pistol Training (An extra +25% to hit with a pistol.)
  • Advanced Pistol Training (An extra +10% to hit.)
  • Shotgun Training (An extra +25% to hit with a shotgun.)
  • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
  • Knife Combat (An extra +15% when attacking with a knife.)
  • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
  • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
  • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
  • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
  • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to barricade buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
  • Scent Death (Zombie can sense distant zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
  • Rend Flesh (Hand attacks deal an extra 1 damage.)
  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
  • Memories of Life (Zombie is able to open doors to buildings.)
  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
  • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
  • Ankle Grab (Zombie only spends 1AP standing up.)


Story

Rodwy is one of four brothers, the others being Wyatt, Jack and Kyle. Him and Kyle are both cops in different parts of the world and the last he heard of Kyle was that he had taken a job in Monroeville, but they haven't had contact in nearly 2 years. Last he heard Jack was killed in the northern area of Malton and was never seen or heard from again. Wyatt, the youngest of the four is often seen wandering as a zombie so Rodwy steers clear of him.

Rodwy has interest in Quartly Library and sees it as a break from his anti zombie style,when not there he likes to frequent Malls he's nearby or go back to his Home Suburb Of South Blythville, where he was stationed at the time of the outbreak.

About This Player

Malls Visited

Visited Ackland Mall
This user has visited Ackland Mall.
Visited Caiger Mall
This user has visited Caiger Mall.
Visited Giddings Mall
This user has visited Giddings Mall.
Visited Hildebrand Mall
This user has visited Hildebrand Mall.
Visited Marven Mall
This user has visited Marven Mall.
Visited Tompson Mall
This user has visited Tompson Mall.
Visited Woodroffe Mall
This user has visited Woodroffe Mall.

Other Templates

Crowbar.jpg The Almighty Crowbar
Wooden crates beware, this user has a crowbar.
Gun.jpg Trigger Happy
This user has guns. Do not cross them.
Sgpicon1.gif Sacred Ground Policy Supporter
This user supports the Sacred Ground Policy.
Firefox.png Firefox User
This user uses Firefox.
Male.jpeg Male
This user is male.
Dead.gif Urban Dead
This user plays Urban Dead. Wow, what are the odds?
ZombieHand.gif Proud To Be Alive
This user is a survivor and proud of it.
TINUD1.png A Born Leader
This user is the leader of The Invaders Nexus.
Open air.jpg Open Air: Feb 24th to Mar 19th
This user/group celebrated the
Quartly Library's no barricades policy
until an undead horde came to town.


Mwmicon.gif Mistakes Were Made
This User reads Mistakes Were Made

Wyatt Veriv

Wyatt Veriv
MRH?
Joined: 1/3/07
Character class: Corpse
Favorite equipment: Claws
Character profile: Urban Dead profile
Current status: Alive
Character group: none
Character stats: Level 35
Journal: none yet for Wyatt Veriv

Home: Somewhere in the North-East

Skills:

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
  • Pistol Training (An extra +25% to hit with a pistol.)
  • Advanced Pistol Training (An extra +10% to hit.)
  • Shotgun Training (An extra +25% to hit with a shotgun.)
  • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
  • Knife Combat (An extra +15% when attacking with a knife.)
  • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
  • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
  • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Construction (Player is able to barricade buildings.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
  • Scent Death (Zombie can sense distant zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
  • Rend Flesh (Hand attacks deal an extra 1 damage.)
  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
  • Memories of Life (Zombie is able to open doors to buildings.)
  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
  • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
  • Ankle Grab (Zombie only spends 1AP standing up.)

Story

Wyatt the youngest of the brothers as he was only a teenager at the time of the outbreak quickly became a zombie due to not being able to stay a survivor for long. He often tags along on zombie attacks and has been seen attacking Caiger on a couple occasions. Although now that he has more experience and is finding it easier to be a survivor he stays alive when he can occasionally helping out.

About this player

Malls Visited

Visited Bale Mall
This user has visited Bale Mall.
Visited Buckley Mall
This user has visited Buckley Mall.
Visited Caiger Mall
This user has visited Caiger Mall.
Visited Joachim Mall
This user has visited Joachim Mall.
Visited Lumber Mall
This user has visited Lumber Mall.
Visited Treweeke Mall
This user has visited Treweeke Mall.

Other Templates

Zergling.gif Alt user
This user has alts but DOESN'T Zerg.
ZombieHand.gif Proud To Be Dead
This user is a zombie and proud of it.
Banana.gif B-A-N-A-N-A-Z!
This user knows exactly what to do with a banana.
Male.jpeg Male
This user is male.
Dead.gif Urban Dead
This user plays Urban Dead. Wow, what are the odds?
WR-Manbagz.jpg Manbagz
This user understands the value of Manbagz to carry miscellaneous vital items.
Concert.jpg Zombie Karaoke
This undead user enjoys serenading survivors when visiting safehouses.

Kyle Veriv

Kyle Veriv
MEH?
Joined: 6/16/08
Character class: Civilian/Cop
Favorite equipment: Pistol
Character profile: Urban Dead profile
Current status: Alive
Character group: none
Character stats: Level 2
Journal: none yet for Kyle Veriv

Home:

Skills:

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
  • Free Running (Can move between adjacent buildings without stepping outside.)

About this player

Other Templates

Zergling.gif Alt user
This user has alts but DOESN'T Zerg.
Gun.jpg Trigger Happy
This user has guns. Do not cross them.
Male.jpeg Male
This user is male.
Dead.gif Urban Dead
This user plays Urban Dead. Wow, what are the odds?


Other

Yes I have 3 characters, 1 dedicated survivor and 1 zombie in Malton and 1 in Monroeville. I don't zerg, and if you were to find them in game they are in different parts of Malton i.e. with at least 1 suburb between them. Currently 8 burbs apart I think.

Personal tools
project wonderful
column-okay