User:The Big Prick / info
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[edit] Current Operations:Santlerville, E, W, and S of Dowdney Mall |
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[edit] GroupBox
| The Big Prick | |
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| Abbreviation: | BP |
| Group Numbers: | User:The Big Prick / Members and others |
| Leadership: | some sucker |
| Goals: | LIFE!! |
| Recruitment Policy: | just add yourself to the membership list |
| Contact: | Berrhah.com forum, #bigprick on irc, or wiki talk page |
[edit] Purpose
In order to revitalize the game, and survivor fun within it, the BP takes several fairly new ideas and pushes them past normal limits into an entirely new play style. The BP is an alliance of survivors but also aims to break out of the rut survivors (and the game itself) have fallen into. It is to be a roving party, an event, and an alliance.
The objectives are:
- to have fun by creating an aggressive, offensive event that survivors can join in with minimal meta-gaming effort.
- to redress the balance between zombies and survivors
- to provide an attractive event to survivor players that introduces a new play style that breaks the mold of the essentially static Zombie-Survivor-PKer triad by introducing a "fourth class" - The Prick. Pricks are survivors, but they do not avoid death, do not hold territory, and eschew traditional survivor activities such as zombie killing, barricading, and healing. Instead, they focus only on two things- reviving as many zombies as possible (potentially even combat reviving and random reviving- it actually helps them, if not all survivors) and finding more needles. Really hard pricks don't even sleep inside- they just stand outside and revive, then get killed, stand up, and let another prick go to work!
[edit] Membership and Recruitment Propaganda
Please see User_talk:The_Big_Prick_/_Members for information about members of The Big Prick and how to sign up.
[edit] Template
Member players and groups are also urged to display this template on their user / group page, which will add them to this category, and will be updated with The Big Prick's location:
{{Prick}} gives
| The Big Prick | |
| VOTE ON OUR NEXT LOCATION Work Santlerville in the meantime |
[edit] TinyURL
Link to this page: http://tinyurl.com/5rtxd6
[edit] Radio Broadcasts
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[edit] Graffiti
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[edit] Organization
The Big Prick is open to all survivor groups and individual characters. How much each group or individual participates and coordinates with the alliance will be up to them, but we aim provide one ‘master’ forum for the general running of the operation, which all players will have access to.
Where needed, groups within the BP can organize closely to perform special actions, but the "standard operations" of the Big Prick are such that any lone survivor can follow them and be not only highly effective, but almost entirely safe, even when venturing into "red zones" that conventional survivor groups can not reliably handle.
In this way, we will create a force with a newfound ability to brush aside the plague of undead, and put some LIFE back into UD.
[edit] The Dream
The Big Prick invites all dedicated survivors, and especially revivers ,to contemplate this hard-fighting but somewhat carefree scenario: suppose you were a prick in a suburb with another 200 pricks. What could hurt you? Every zombie without brainrot would be revived. PKers would be wasting their time, because revives would be so easy to get. Barricades (and the AP it takes to build them) would be redundant. NT's might not be powered, but they almost certainly would not be ruined, and if the did get that way- well, it just takes a small mechanical aid for any Prick to bring five rotten zombies to life.
The Big Prick is not designed to merely increase individual survivor security. Instead, it is intended to ensure that conventional concepts of "security" are irrelevant, because LIFE is so easily available. By channeling all the energy that group members would normally use for defense against zombies and PKers (e.g. barricades, zombie hunting, bounty hunting, searching for ammunition, powering PDs, using radios to alert people to break-ins) into offense against the damage they do (e.g., revives and syringe procurement), The Big Prick aims to ensure that its not only easy to get revived in their area of operations, but that it in fact is hard to NOT be alive. Talk about "sticking it to the zombies"!
[edit] Methods
Players in the Big Prick are encouraged to abandon the complexities of conventional survivor game play in favor of a simpler play style that, while seeming to go against common sense, gains great power when practiced by a large group all operating in the same area, who have knowledge of each other. The strategy is exponentially more effective as more people practice it, but even a rather small group of pricks is essentially an unkillable group of survivors; a big one is simply an unstoppable wave of life that pushes away all the dead that stand before it!
So, how is this accomplished? What do individual members of the Big Prick need to do? More advanced discussion of this will appear in other articles and in the groups forums, but here's the basics:
- Stock up on syringes. A Prick needs to be able to stick zombies in the neck, one after another, for days at a time, without stopping to search. You really don't need ANYTHING else, so grab as many of these as you can.
- Move to the designated Big Prick location. Obviously. Don't worry if you die before getting there, or can't find shelter once you do. After all, there's a bunch of folks doing 4-5 revives a day in the area. Locations will be announced in our forums and on this page; we don't much care if a zombie horde comes along.
- Revive as many zombies as you can. Aim for contacts-listed survivors first (especially other members of The Big Prick), and do scan to avoid wasting needles on rotters and obvious window divers, but don't worry too much about accidentally reviving PKers or death cultists or whatever. More revives is better than fewer, more careful revives.
- If dead, make yourself easy to revive. If you do more than 4 revives a day, you're gonna be doing a Suicide-Revive. Good work! There probably isn't anywhere safe to sleep anyhow, and once we revive all the zombies, you won't really need to look for shelter, or even benefit from it. Stand up as soon as you can, and make it easy for other members of The Big Prick to add you to their contacts list by registering at User:The Big Prick / Members, joining the group forums, or simply calling attention to your freshly animated carcass by making some noise.
[edit] History
Our operations to date have been as follows:
- South Blythville -- our initial target -- successful, though rather easy due to an unexpected lack of targets
- Buttonville -- our first full-fledged success
- Penny Heights -- successful in clearing out an entire suburb and 2 malls.
- Houldenbank -- successful with just a small attack team, but encountered our mortal enemies Lick The Prick for the first time
- Roftwood -- initially successful, but attracted large numbers of rotters, Lick The Prick, RRF, and LUE. We eventually ran out of pricks and had to retreat.
- Pitneybank -- sad to say that although we dropped a few hundred needles here, we just couldn't make any headway on the queues. We've withdrawn to Fort Perryn.
- Fort Perryn -- We'll call this battle a "draw" -- we've cleared out most of the zeds, but the ones that are left are hard-core rotters.
- Quick Whittenside -- It was quick, alright. We dropped a few needles here and secured the hospital, but what this 'burb really needs is guns to deal with all the rotters.
- Crowbank -- Rotters and stupid noobs shooting at RPs, and totally no concept of a barricade plan. Not very interesting or fun at all.
- Judgewood -- More or less a complete success until locals started complaining about GKers. Ungrateful little SOBs can't tell the difference between a dead 'burb and a live one, I guess.
- Roftwood, part 2 -- QSG credits us with a win here, but repairs were already started when we revived. We helped more than we hurt.
- Dulston -- We tried for awhile, got a couple of buildings cleared, but were never able to secure the NT or the mall.
- Penny Heights 2 -- A total failure, as we mis-estimated the time it would take for MoB to clear out of the area.
[edit] Questions
Q: Aren't combat revives a bad idea?
A: This.. is.. MALTON!!! In other words, no, they are a often very good idea, if you use them alongside others as a unified force and anticipate the consequences. Anyhow, combat revives are NOT the primary goal of the Big Prick; although we encourage members to revive every zombie possible, because zombies holding ruins are major problem for survivor recovery, we encourage members to put a priority on reviving valued survivors.
Q: Aren't random revives a bad idea?
A: Sometimes, but not in this case. First, a lot of your revives won't be random. Using your scanner is still a good idea, as is contact listing local survivors, and team mates. And as reviving zombies is part of the overall strategy, even those revives aren't really "random". Secondly, the consequences of reviving "the wrong person" are minimal when the worst harm they can do (killing somebody or making it easier for a zombie to kill somebody) is literally being fixed faster (for fewer AP) than they can cause that harm.
Q: But how am I supposed to help survivors if I'm dead?
A: You will live again. Its true- members of The Big Prick are expected to die, often simply to give them a chance to do one extra revive and then soak up some zombie APs. They will spend a lot of time dead- the suburbs where they are working may LOOK like they are decimated. But being dead in itself does not matter in this game. What matters is whether you are alive for the (fairly brief) time each day during which you spend your accumulated APs. And the tactics of the Big Prick are aimed at not only increasing the chances of that, but making it a certainty. So in fact, you may die every day, and still spend more APs playing as a survivor than you would if you were in a green suburb! And by using those APs to do as many revives as possible, you greatly increase the chances that the area you are in will, in fact, turn into a green suburb.
[edit] Endorsements and Quotations
- KeithMoon, grand poobah of MotA- Humans are insidious - you see one or two one day, and suddenly a whole swarm descends on your nice quiet mortuary of a Fort, like silverfish with Flak jackets...


