User talk:Bartle
From The Urban Dead Wiki
Hi there. I wanted to post, say hello, and see how the Horror/Necrotherium suggestion was coming along.
Also, I wanted to vote in favor of giving Horrors specific buildings to enter.
The horror reverts to a zombie when it's killed--therefore, the Horror is pretty much a one-shot-when-you-log-on bonus. As soon as survivors see one of these, it's going to be filled with bullets. Given this, I don't think a Horror player will be happy with either stumbling blindly trying to find a building to get in, or attacking hordes on the street, which he can be almost sure will be his zombie friends. Give them specific buildings they can enter, and this will help to direct the fun a bit more. The tides of sieges, for example, will quickly shift if a huge, hulking beast smashes down a corner of a mall and starts devouring people.
I dunno, just my two cents. I think it would be a lot better if Horrors had specific areas they could enter. Clever people could figure out where they were, but most people would just be wandering about with a stick of lit dynamite and lack the ability to put it to good use before fifty shotgun-toting survivors put it out.
Also, it's a lot simpler to code "allow this to enter all malls, mansions, zoos, power plants, etc." than to just add that ability to random buildings. Not much simpler, but simpler nonetheless. Bentley Foss 22:32, 27 Dec 2005 (GMT)
I do agree with you. Initially, it was obvious to me that the thing should be able to enter large structures like malls, mansions, whatever. But the fact remains that these places (malls, particularly) are highly contested. Enable the Horror to enter all malls and suddenly my suggestion is down for the count, because it's easy to see how that ability could be abused. If you're a zombie and belong to a large horde (the Pwotters, for instance) and you become a horror, chances are you'd try to help out your horde if you could. IMs from fellow Pwotters could tell you how to get to the mall�and once all the barricades are down, dinner time! Now imagine that x20, for the rest of the game. Survivors would be unable to hold on to those buildings. For my money random seeds are the way to go, so only a certain number of places are vulnerable. I could go halfway, and say that factories, warehouses, junkyards, and Buildings/Towers have a higher probability of being entry-capable.
As for the wandering around business, I think the Lair Sense skill could take care of that. Once the players can see which buildings they can enter, it will be easy for a Horror to find a place to sleep at night. For all intents and purposes, though, the Horror is a zombie bonus stage. If it doesn't work out right, it can always be changed. Thanks for your thoughts. Bartle 08:56, 29 Dec 2005 (GMT)
Sorry for the delay--I didn't see your note for a while. I see AP as the deciding factor in the use of Horrors. They'd be huge targets, and once they're dead, they revert. Suppose a horror shambles up to a mall, breaks in, and starts munching on survivors. That'd be 10-15 AP to break in and, say, most favorably, 35 AP with which to attack. Now, perhaps with judicious AP use and a lot of luck with Bite/Digestion, you could prolong your life. Still, breaking into a mall as one of these things just invites a couple hundred shotgun-toting survivors to come blow you away. I agree that horrors could be great siege engines, but the revert-when-you-die penalty is their Achilles' heel. With it, there's not much else they could do. Now, in lightly-populated neighborhoods, they might be able to rampage for a while... Horrors would make great battering rams, because they seem designed to dish out maximum damage with minimum AP. Er, and ramble, etc. There you go. Bentley Foss 01:57, 4 Jan 2006 (GMT)
- That Horror Guy � Okay, I just decided I was wrong and you are right. Given your suggestion experience it looks like I should have given your ideas more consideration, but what can I say�I'm bullheaded. The Horror is necessarily a rare, short-lived occurrence, therefore giving them the ability to enter all large buildings/more buildings makes sense and is not overpowering. I was mistaken in not actually grasping your point, but then I was worried that the suggestion would be shot down. I'll resubmit a change and we'll see how that goes. Thanks again for your help and sorry if I came across as a dick. Bartle 01:53, 4 Jan 2006 (GMT)
- In regards to your apology-- don't mention it. You're more reasonable and polite than a vast multitude of the people on here. Trust me. You're a-ok in my book. :-) And, I can be wrong just like anybody else. Don't give me more credit than I deserve. (Thank you, nonetheless.) Bentley Foss 02:05, 4 Jan 2006 (GMT)
Guard
All the current system does is encourage humans to make alt characters to find generators in order to counteract zombie player's use of alt characters to destroy generators. I don't plan to cheat. But it takes over 30AP to find a generator and fuel and much much less to destroy it. Survivors will start zerging if nothing is changed, and it'll hurt players, human and zombie. The game shouldn't encourage zerging. --Jon Pyre 06:06, 30 Jan 2006 (GMT)