User talk:Colette Hart/Archive2010

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Archive of 2010

Danger Reports

You've been doing a great job with the danger reports. Keep up the good work! --Maverick Talk - OBR Praise Knowledge! 404 15:36, 29 November 2009 (UTC)

Ackland

Hello, If you are able to do a dna scan on all of the zombies inside the north west corner of the mall and forward to me the name of the group (if any) they belong to then maybe I can deduce wether or not they are a group (or single person) that is zerging to attack ackland mall. My z team has pulled out of the mall because a few of us believe that they are zergs. However we are a zombie group and we do not have the ability to see their profile. Please reply on my talk page with any findings. You do not have to aid us in this investigation but we would thank you kindly if you helped us in any way. sorry for the troubles. --Dirty 07:02, 24 April 2010 (BST)

We have found them not to be zerging, thanks for your willingness to help. Sorry for the troubles.--Dirty 05:51, 25 April 2010 (BST)
No troubles, don't worry. I'm glad the problem was solved. Good luck! --Colette Hart 06:48, 25 April 2010 (BST)

A note on the Bar Table

This note is for a girl in her late teens-early twenties, with long light-brown hair. Last I saw, she was wearing a white blouse and a blue skirt. If you're not her, this note is not for you.

Hey, I noticed you were all alone in Club Creeber. You were reading a book in a suburb that's right next to a red zone. Amazing how calm you could be with the RRF so close. Zombie horde's gonna smash their fists down on your tranquility though. That's inevitable. I want you to join the 82nd Airborne Division and fight. Fight until you have your tranquility. Fight to guarantee it for yourself and others who desire it. Head on over to our Mobile Command Center. We're currently near your location. We won't say exactly where, but just look for the command center. It's an APC painted black, which, unfortunately, had its turrets removed when her majesty's army pulled out... You'll most likely find it in a dark alley somewhere around The Hills. There's always a few guards stationed by it that will point you in the right direction.


OOC: Wanna join the 82nd? With Irene, I mean. It seems you have some skills we could use, and we're always happy to see new faces. --Dunstan 21:27, 5 July 2010 (BST)

Here's our wiki page: http://wiki.urbandead.com/index.php/82nd_Airborne_Division

Thanks for the invitation, but I think my character doesn't fit in your group's style. It's a military group, and Irene hates violence and war...
However, since our goals are more or less the same (survival), I can help you fighting the hordes while I'm on the suburb. Just let me know if you need some help.
--Colette Hart 07:03, 6 July 2010 (BST)
Is violence and war really that bad considering that it's nearly impossible to die permanently?. The 82nd is fighting for survival like you said. We're just taking the fight to the zombies instead of waiting for them. Why wait for them to attack us when we can just get it overwith, and then spring back to life in a matter of hours? I'll make sure to contact you if we ever need any help in the area. :3 --Dunstan 19:51, 6 July 2010 (BST)

You alright?

I saw what the horde did to northern Galbraith Hills. Hope you're alright. Do you need any assistance; a fak, revive, retaking of a building, anything? --Dunstan 01:23, 8 July 2010 (BST)

I managed to escape to the south. I'm ok, thanks for asking. I'll be around the area until it gets more dangerous.
--Colette Hart 07:36, 8 July 2010 (BST)
Good, good. --Dunstan 01:35, 10 July 2010 (BST)

...

OK, so I joked around on that IAHW talk page...no harm done...But mark me as a "persona non grata"...And the A/VB report...I was in a hurry! I'm on vacation, you see, so I gotta make my edits quick and smooth because my cousins are bugging to use their computer... >< --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 05:59, 20 July 2010 (BST)

Ah, it's just an humorous event, no need to take it that seriously. Let's just forget about this incident then, shall we? I'll remove the persona non grata thing then. --Colette Hart 06:01, 20 July 2010 (BST)
I know it is. Why do you think I'm joking about people hating me this week? Wink.gif --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:03, 20 July 2010 (BST)
As for the "persona non grata" thing, you can leave it if you want. I won't mind. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:03, 20 July 2010 (BST)
Fine. You're still welcome to post there, though. Let's just keep it humorous :) --Colette Hart 06:05, 20 July 2010 (BST)
It's a little late for this particular event now, but...Any future events you would like to advertise, you should probably check out that link in my signature (Click Axe Hack Advertement Inc.). It's very worth your while since my signature is on the most pages of this wiki. With an ad in my sig, you could probably get more people to join your events. Wink.gif --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:14, 20 July 2010 (BST)
I'll keep it in mind, thanks. :D
--Colette Hart 06:17, 20 July 2010 (BST)

... (part 2 =P )

Hey, Colette. I've noticed you created Colette Hart/CH/CoL without putting it into the User prefix to mark it as one of your sub pages. If you're lazy, you can request a move into the proper namespace here, with the proper namespace being User:Colette Hart/CH/CoL. If you're not lazy, c+p everything into the right namespace and request a Speedy Deletion of the old page. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 08:06, 28 July 2010 (BST)

Yes, that's what happens when you edit the wiki while you're half-asleep. Well, I did it the long way. Thanks again :). --Colette Hart 18:03, 28 July 2010 (BST)

Namrh

Small city. One day, I'm helping you quash the axes, the next, you're shambling into our rot revive rattling blasphemous phrases. You say you like quiet, and yet there can be no silence where there is breath. Here we are, practicably a Noise Abatement Society, and you mrh on our turf? You may not have got the rot, but give it a thought. It's not bad RP at all to turn to barhah. It's the natural path, and one I'd expect from anyone claiming to like variety. Honestly, seven characters, and you only have half a zombie? Give barhah a fighting chance. --VVV RPGMBCWS 08:21, 23 October 2010 (BST)

Ah, I've been dead for more than a week, and I'm quite annoyed at that. The Rot Revive clinic was a bit more friendly towards survivors a couple of years ago, so I payed a visit. I didn't know it was your "turf" (Zombies have turfs?). Anyway, a stupid trenchie (Or maybe a death cultist, who knows?) kicked me out, so forget about it. And no offense, but barhah's been never my style. It's nice to kill a couple of survivors for fun sometimes, but honestly, I've never liked their taste. The style can get repetitive and boring for me very quickly. Maybe someday in the future I'll consider a full-time job as zed, but not now. --Colette Hart 21:07, 23 October 2010 (BST)
Pure-bred rotters can indeed grow a bit dull (which is why I retired my rotter). But for those looking for more than the daily "cade on, cade off" routine, UD also offers death-cultists. There's hardly a style that offers more variance and different techniques than the trans-mortal pro-zombie. -- Spiderzed 23:11, 23 October 2010 (BST)
Rotters can be:
  • Members of strike teams, helping obliterate a building a day.
  • Part of a horde or it's feral cloud, always where the action is.
  • Noise abatement warriors, with their ever-secure fall back.
  • Defenders of ruins, hunting down the HIPSters and destroying what few cades are strafed.
And much, much more! --VVV RPGMBCWS 23:50, 23 October 2010 (BST)
No offense, Spiderzed, but I consider that Death Cultism is just using cheap tactics. If you really want Barhah, be a zed and join a horde. No cheap tactics are needed.
As for rotters:
  • I don't like rotters. I like to move freely between classes, even if it means being CRed every now and then. And RPing-wise, I wouldn't want to smell a rotter :P
  • Strike teams work are usually part of zombie groups, and I prefer working as a feral. It gives me more freedom for playing the way I want, instead of going everywhere with the horde.
  • My Dual Nature alt followed the first months of Big Bash 3, so I was part of the feral cloud. It's fun for a while, but it gets a little repetitive after some time.
  • Being a ruin defender sounds a little boring. And I have a special aversion towards them after being killed over and over by them.
Now, Noise Abatement Societies are more of my style. There are some buildings that should stay ruined...
Anyway, I'm not considering a rotter career soon. I'll have it in mind, though. Thanks for the opinions --Colette Hart 05:08, 25 October 2010 (BST)

Mudkip Hunt

There's a week left, so this is to remind you to meet at The Roger Arms, Penny Heights if alive, or Junkyard 98,76 if dead, Penny Heights, 3 days before the competition begins. DJSpinbad will be at that location to confirm you are there when the competition begins. Those who do not arrive will be disqualified. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:29, 23 November 2010 (UTC)

Ok. I'll be there soon. --Colette Hart 20:38, 23 November 2010 (UTC)

Greetings

Hey there. I logged in and saw a new message from Miss Balalaika who referred me to you as a fellow Roleplayer and then it dawned on me. I had one of my characters rp a rude act to you at The Roger Arms in Penny Heights a week or so ago. I just wanted to personally let you know that I am sorry for that inconvenience as well as the slanderous action. To be honest, I have no clue what I was thinking when I typed that as the action doesn't match his (Anthony Griff) personality nor does it match your characters. I'm truly sorry for that.

Anyway, I hope I haven't put you off because of that act. --TheBardofAwesome 00:56, 10 December 2010 (UTC)

Yes, I remember you. I was too busy preparing myself for the Mudkip Hunting, so I didn't have the time to kill you that time. I was thinking of tracking you down and killing you in the near future. Never mind. I'll accept the apology and forget about it then. I expect no more agressions from you, so expect no agression from me. --Colette Hart 05:11, 10 December 2010 (UTC)

The Rosslessness Duck Hunt

Greetings Potential Competitor. The Duck hunt will start very soon. The First Sitting Duck "Sacrificial Mudkip" is in place.

Due to the small numbers of competitors the playing area has been slightly reduced. See the main duck hunt page for the correct area.

If you haven't already confirmed which character you will be using, please do so now. Happy hunting of both your fellow competitors and the ducks.

--RosslessnessWant a Location Image? 14:13, 26 December 2010 (UTC)

I cancelled my participation. Blame the stupid, brainless zombie hordes. No wonder they look for "brains", since they don't have one in the first place... Anyway, sorry about it. Good luck, and have fun. --Colette Hart 22:23, 26 December 2010 (UTC)
If a brain is put to use, it gradually becomes shrived, dry, and ultimately unappetizing to zombies. This is why the dead eat the brains of the living, but not the dead; because the unused brains of those who never realized the wonder of barhah are so much juicer. --VVV RPGMBCWS 22:54, 26 December 2010 (UTC)
Zombies are dead. Their brain is dead. A dead brain can't be used. Therefore, zombies don't use their brain. Survivors are alive. Most living animals, including humans, need to use a brain to survive. Therefore, survivors use their brain (Theorically, at least...) Now, if a brain is put to use, it gradually becomes shrived, dry, and ultimately unappetizing to zombies". Therefore, unless you're contradicting yourself, a survivor becomes ultimately unappetizing to zombies. ;)
The tissue of a dead animal, unless it's somehow conserved by some chemical agent or physical process, decays due to putrefaction. The brain of zombies is made of dead tissue. Therefore, the brain of zombies decays due to putrefaction. This is confirmed by the Brain Rot skill.
Is a rotten brain appetizing to zombies? If not, I suggest you to change your diet to eat trenchies only. They are alive, which means their brain doesn't get rotten. And they never use it, so it doesn't suffer the same process that affects used brains ;)
Anyway, the Holiday Cook-Off sounds interesting (And terribly grotesque from the survivor's point of view :s). I look forward to see the results.
--Colette Hart 06:06, 27 December 2010 (UTC)
A zombie's brain is not dead. A dead body's brain is dead. When the body stands up, the virus restores the brain's functionality, with some alterations: dexterity and control of the tongue muscle are sacrificed in exchange for vastly improved intelligence. Maltonite survivors, on the other hand, are even less intelligent than their non-quarantined friends, because Malonites are presented the option of life or unlife, and only the intelligent can think long enough to realize that playing for the other side would be a new and intriguing twist from the usual 'Kill zombies!'. This serves as a natural intelligence filter. To quote Cholo (Land of the Dead) "I've always wanted to see how the other half lives."
Zombies never forgive. Zombies never forget.
Elephant.jpg
This is not an Elephant, neither is the typical survivor
--VVV RPGMBCWS 06:58, 27 December 2010 (UTC)
No. You're dead wrong. (Get it? Dead? Dead!? Ah, whatever...). A zombie does posess a certain degree of intelligence (More like a colony of insects than a superior mammal, of course). Actually, their behavior is similar to that of locusts. They form swarms [hordes] that consume every resource [kill all the survivors] and leave, leaving a trail of destruction behind. All a zombie can do is to destroy. Survivors, however, create. They improvise and create. Unlike the cold, rotten zombies. Now, every survivor is presented the choice of sacrificing their true self and become another cold, lifeless killing machine, whose only goal is destruction and death. Of course, some of us choose to keep our own personality. Also, you're dead wrong if you think a survivor only thinks about killing zombies. Yes, trenchies do. But some survivors think about surviving. Now, what is this "new and intriguing twist"? Moving, destroying, killing, ruining, moving, destroying, etc. Ad infinitum? It becomes boring after a while. An intelligent survivor misses that humanity that separates them from a wild animal. Maybe you should consider giving life a chance and breath for a while. Not as a Death Cultist, trenchcoater or any of that stupid stuff. As a true survivor. It may be an interesting experience. --Colette Hart 14:04, 27 December 2010 (UTC)