User talk:Dayfat

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Bug Reports

Hello there, you removed your own contribution regarding a typo in a plug-in extension from the "Browser Issues" section of Bug Reports - could you please say why? Has the typo been fixed by the plug-in creator? If not - could I restore it, please, so it does not get reported a second time? Afterall, that is kind of the purpose of the entire section. ^_~

Regards, -pinkgothic 05:32, 1 Jan 2006 (GMT)

Since it's not caused by the game itself but by a separate plug-in, I didn't see any reason to keep it there anymore. If it was something major that caused errors when playing, perhaps leaving it up would be practical, but it's just a typo. --dayfat 21:00, 1 Jan 2006 (GMT)
Well, the fact it's not caused by the game itself is why it was in "Browser Issues" and not "Bugs reported once" (or comparable). I suppose the fact it's "just" a typo works, though. Eh, let's keep it off, then. :) If it gets reported by someone else, then I'm sure I'll survive putting it into the "Browser Issues" section again. ;) Thanks for the response. -pinkgothic 02:06, 2 Jan 2006 (GMT)

The 2

Hey this is Illiterati, i was wondering to see if there is anything wrong with my latest edit. Its the important event Jan 9. Please tell me if thats allowed or not. thanks

It looks cool. I fixed some minor spelling errors. Was the hacking you mentioned what happened what you mentioned in the PA thread about your account? --dayfat 00:19, 11 Jan 2006 (GMT)
Alright thanks. yeah it was my ud account, i know who it was and if it happens again ill be very ticked off

Main page

Why did you delete the Gker Groups link from the main page? --Grim s 02:02, 3 Feb 2006 (GMT)

The main page should list important information. New players are going to want to know that there are various human and zombie groups, not whether or not there's a bunch of people dedicated to spray painting schools or destroying generators which wouldn't affect them. --dayfat 14:01, 12 Feb 2006 (GMT)

Combat Calculator

Hi, a question about the combat calculator. Does it take into account the odds of locating and loading ammo for the pistol and shotgun? The UD Wiki firearms page makes mention of the relative inefficiency of the shotgun due to having to reload after two shots, but I notice that the combat calculator shows the shotgun being twice as efficient as the pistol, when fully skilled. Also, I see that the shotgun is nearly five times as efficient as the fireaxe (fully skilled), but again I have to wonder if this number accounts for the AP spent searching for shotgun shells at a 7% (or 11%) search rate. --Tanukihat 02:07, 24 February 2009 (UTC)

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