User talk:Marie

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Welcome

This is my talk page... (obviously) ... unless you came here by accident I suppose but still. leave any comments if you want, if you can be bothered that is: (815 edits...)

Pegton Special Branch

hello http://wiki.urbandead.com/index.php/User:Bono_Landy here, my co leader usually does the wiki cooding, im not very good at it. he is also working on getting a forum. You are welcome to join. Can you send me the link to your character that is joining so i can put you on the membership list. We kinda layed back at the mo, as the Zed count as dramatically droped tho luckily its reported its going up which will be exciting. Im at the Rowcliffe building NT with faconneur. The others are nearby.

hello its Bono LAndy here, the joint leader was supposed to brief you but he must be busy. We have set up safehouses in the Bennett Building (holds Pegton's Phone Mast + has Genny and Radio) and an old Warehouse (84,57 + has genny but no fuel last time i checked). II am currently at St Mathews Hospital but will be at the Bennet Building soon.


Hi, i have resigned from PSB leaving Nuclear Duck in charge so report to him now. Hes on the PSB wiki probs. Ill prob see you around in Malton, bye. Bono Landy

Dupe vote

Actually as far as I know, what is in the game is a warning once directly after you have reached VS + 2. So if you barricade to VS+2 you will get the message. if I then start barricading under the assumption that it is either VS or VS +1 it will go directly to Heavy. This is changing that the warning will appear before you barricade to Heavy. an slight alteration of the mechanic in game not a copy of that mechanic.--Vista 16:37, 29 March 2007 (BST)

NMC wiki

I noticed you put yourselves on there....why not join our forums at c4nt.proboards104.com.

Oh and how do you know so much about the NMC? do you have an alt with us? if so, who? --General Lee A. Dickhole Malton Rangers 04:17, 31 January 2007 (UTC)

The Grove were part of the groups that went into Barrville the first time. Han Solo ring any bells? He got on quite well with Ron and co. We were gonna stick around but we had to go back to Judgewood cos the Feral Undead invaded.I think I have an account on your forums under Supermagicdragon and I thought we guys were part of it- ron or someone else entrusted us with the password to the inner forums. Its stored in the inner part of our forums. But no alts- I could though I guess but one alsts in Judgewood while The Grove is on tour and the other took up an offer to travel with Malton Tours Inc. after we met in the Pitman Mansion. I guess I just kept myself up to date with the NMC :) --MarieThe Grove on Tour 17:38, 31 January 2007 (UTC)

No Prob

No Problem Marie, I was there for the trouble that he had caused us back at The Grove, and had I had the AP I would have finished the job. But it worked out in the end with me bringing him down to 16 HP and then a random PKer finishing him, though I wish I could have been therer to say with regards from the Grove when he died.

Oh and I do not know exactly what the plan in for the BBB as I am mostly a grunt cading and shooting only during the occasional breakin.

And as for them thinking that Malton DEA was a good group ot could be because it kinda has an official sound to it like the DEM, and sometimes people just like to assume the truth and don't read to find out what the true meaning behind it is.

A Quick Question

Hello Marie, can I ask you something? I was looking through some of the votes relating to my suggestion about about tracking with dogs. I was wondering if you would expand upon what you said there so I can hep make suggestins improvements better. You said there was "no way to stop it", but I would have thought the limited range (10 squares) would have done that. Is there something I didn't think off? When I put the idea together I thought it was rather less impressive then the zombies scent trail skill - which is as it should be - because it gave less reliable information. Are you worried about Pkers? Please don't be offended by this message, I'm simply seaking a little more information so I know what people like/hate. The Mad Axeman 17:17, 5 August 2006 (BST)


What? You don't like dogs? Just as well I didn't go with my original idea to have survivors find war elephants in zoos. I thought one or two of them would be quite useful...
You know, I can well understand the concern about PKer's, but I thought that the idea would actually reduce their numbers in the long run because it makes it easier for bounty huntres and other vengeful parties to track them down.
I'm not sure about avoiding the effect. Seeing as my original idea was based around sent, I guess droping perfume on the ground might have that effect. Then again, there is no way to avoid zombie tracking, although I know that its harder for zombies to get into buildings. The Do's and Don't seem to be against things that render other things obsolete, so I think that might be unpopular. It adds to the complexity anyway.
THank you for your response, The Mad Axeman 12:58, 6 August 2006 (BST)

What The...

You said no auto damage in your Severed Hand vote. While I agree with you, the idea is bad, Infectious Bite, which is already in the game, does the exact same thing, except it can only be removed by a medikit. --Gold Blade 00:37, 15 September 2006 (BST)

Was it your suggestion? What was suggested meant that if a zombie died after it had APed out but still had tangling grasp on a survivor then the survivor took hit damage which is auto damage. I see infection not as auto damge but as, well an infection its not auto damage because you are warned about it and it is constantly reminded. It adds to the game whereas I can't see this doing. BTW what are you asking me about here or are you just mentioning what you think(which is all good)? --MarieThe Grove 15:56, 15 September 2006 (BST)

Speed Loader

It isn't a new gun - it's an attachment you can add to your shotgun for 1 AP, so the next time you load that shotgun it loads both shells for 1 AP. It still ends up being 2 AP, just that the first AP is spent in advance. Cyberbob  Talk  13:47, 16 September 2006 (BST)

Oh right, that makes more sense. Thanks :) --MarieThe Grove 15:04, 16 September 2006 (BST)
No probs. Cyberbob  Talk  15:11, 16 September 2006 (BST)

I fixed your vote for you. Remember, #s need to go before anything else - including <s> </s> tags. :) Cyberbob  Talk  15:15, 16 September 2006 (BST)

Oh I didn't realise. Cheers :) --MarieThe Grove 16:00, 16 September 2006 (BST)

Ars Requiem

Well its a long story of how they came to Judgewood etc. and we found out about i but it really isn't relevant unless anyone thinks it is. I can't show you the post the evidence is in but I'll put up the links. Ars Requiem Forum post doesn't show they are with Ars Requiem but this does. Notice the post names of MrCatbert and The true Hooha who are members of the so called Zombie Inc. as of here Profile Lists their names are listed there. Also their members signed up at our foums and made some strange posts: Mrcatbert and if you want to check BlindingUScience, Denizen. Their posts start here and go on through. Staplebulls is part of 5punk and I'm TheSuperMagicDragon, people in red are mostly are part of the grove and corndog was a spy, in case you were wondering).

Hmm, this is getting quite long, its not full theres a load of hidden stuff that I'd have to copy to put here but I wouldn't be certain it would be appreciated by my group. If this isn't good enough then I'll do it, its not like I have anything better to do ;) If not hey anyone can try to contact and ask them about it but hell thats hard and I'd say I could be biased over it as could be some of this evidence they did break in and kill us repeated day after day). --MarieThe Grove 20:29, 4 October 2006 (BST)

Not A Dupe

That suggestion isn't a dupe because the one in peer reviewed was only to tell someone what weapon they're killed with. The new suggestion up for voting is to tell someone what weapon they're attacked with, whether or not they die. A small, but key difference. --Funt Solo 21:29, 29 October 2006 (UTC)

Oh, I see now. I reckoned there must have been a difference between them, even if I couldn't spot it because everyone else had voted Keep. Well I'm back to chnage my vote... Cheers :) --MarieThe Grove 15:43, 30 October 2006 (UTC)

Necrotech Tracking Chips

The chip doesn't activate until you die. So it won't lead PKers to the survivor. --Jon Pyre 18:41, 9 November 2006 (UTC)

I didn't think it would. Pkers weren't an issue for me. I just wanted the suggestion to be able to let chosen survivors track you specifically when you were dead through a handheld machine thing found in an NT Building. Survivors you choose through your contacts. I thought it would be an improved idea on the current obession with GPS Tracking and I was wondering you r opinion. --MarieThe Grove 11:47, 11 November 2006 (UTC)

I removed my own post

Hi Marie. I was just trying to call your attention to this edit so you would have a chance to repair it. Someone else repaired it first, though, so I deleted my post. No big deal. -- Atticus Rex mfu pif Δ 18:32, 27 November 2006 (UTC)

Revives

If you need 'em, go to Quarlsbank. Their revive queues are at an acceptable level. You should get revived within a day. And play safe ;) -Certified=InsaneQuébécois 22:06, 2 December 2006 (UTC)

Oops

I hope you didn't mind me editing your post here, I didn't notice it was a signed contribution 'til too late. Sorry about that. I'll change it back if you want (or you can), it was basically just fixing up the Category thing, so it didn't put the page into a category that doesn't exist (if I'd realised it was a signed post, I wouldn't have changed any of the wording!) -- boxy T L PA DA 09:38, 24 December 2006 (UTC)

Never mind- it is Christmas after all. I wasn't sure if I could put the category properly without it adding FAQ into the groups category as well. Thanks and Merry Christmas :) --MarieThe Grove 09:41, 24 December 2006 (UTC)
Cheers Marie, have a good one -- boxy T L PA DA 09:49, 24 December 2006 (UTC)

I read your comment...

On Matthew Farenheit's page about how PKers are hassling your group. "Reduce The AP Cost To Revive Murder Victims" is almost tied now at 11 Keep, 3 Kill, and 11 Spam. I'm not sure if you could do this but if you could persuade some members of your group to lend their support to the suggestion that might turn the tide. --Jon Pyre 15:30, 31 December 2006 (UTC)

I'd love to but I don't think my group ever used their wiki accounts since the keyblade masters fiasco. Wiki offically the groups don't exist anymore but somwhow they do- I see them every week. But you can't convience people on the wiki of that if they don't have characters in the same suburb as you. I'd be surprised if we even had even one active wiki user who votes etc. in every suburb. But anyway most wiki users are hardcore PKers- they'll never vote for something that will trouble them but hopefully Kevan will notice it anyway and maybe he'll think its a good idea and put it anyay. --MarieThe Grove 17:13, 31 December 2006 (UTC)

need a revive

I am at the cemetery operated by McZeds, when can I expect revive? --Youaredoome0 00:53, 10 January 2007 (UTC)

Right now I've no idea. The McZeds in the area used to run that revive point but they were an actual family of people and I think they stopped paying when the second hordes of zombies rampaged Judgewood. Right now my reviving character is at Calvert restocking ahead of The Grove's upcoming tour. Your welcome to come and join us if you want to- we leave on Monday- sign up at the forums. Anyway if you want a quicker revive I suggest moving to the cemetery by the PD as more people check the revive point there so queues are shorter. lasst tiome I got revived in half an hour but I guess I just got lucky. While typing I dropped by to try and revive you but you weren't first in the stack and I could only DNA the first one. If you move up to the other cemetery I'll drop by and revive you tommorow. --MarieThe Grove 15:52, 10

January 2007 (UTC)

Gracious Enemies

I still play. Currently with another group. We visited a few of you at bale mall recently ;) . I phoned up all old Z.teamers to tag along on the strike thats why you've been seeing them in the area. Thanks again for the vote. You guys were great enemies and great sports. Oh, glad to hear about your "truce" with 5punk. Never could get two groups shooting eachother again! See you around. --bbrraaiinnss 19:31 Feb 20 2007 (GMT)

CNR

You voted Dupe on my suggestion, but it's not already in game. Did you read the suggestion properly? Please change your vote. (I don't mind people voting Kill or Spam, really for whatever reason - but sticking on a Dupe vote when it's not a Dupe - that could lead other voters to believe you.) --Funt Solo Scotland flag.JPG 17:02, 29 March 2007 (BST)


How long

have you been on the UD wiki? Seems like quite some time from the timestamps of the comments. --Dux Ducis 15:49, 8 May 2007 (BST)

Me? I first got an account I think to make our groups page which was a while after I joined hmmm, aroound early 2006/late 2005 I should say but early on I wasn't very active ;) --MarieThe Grove on Tour 15:55, 9 May 2007 (BST)


Malton Police Departments Group

Thank you for your support :) If you have any suggestions on how to make the service work better, perhaps some useful info that we could place on the site or anything at all, feel free to write me.

Regards--MaxFloyd 14:51, 17 June 2007 (BST)