User talk:Nequa

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Talk to me....

I have no idea why you would want to talk to me, but I am flatterd that you did. Just dont flame me, and I wont have to kill you.Nequa 03:29, 7 September 2008 (BST)

Talk

Empty threats? On THIS wiki? It's more likely than you think! --Aeon17x 03:35, 7 September 2008 (BST) Please write inbetween the lines if you can, but thanks for being the first guy to write here! Nequa 05:46, 7 September 2008 (BST)

In wikis, you reply by indenting your comment. The more commas, the more indented it is. --Aeon17x 04:10, 8 September 2008 (BST) Colons... -- AHLGTH 04:11, 8 September 2008 (BST) Er, my bad... the keys were right next to each other. --Aeon17x 04:15, 8 September 2008 (BST)

Another tip: most of the time, leave the comments as is. And use a double space or a <br> to create new lines. --Aeon17x 03:41, 10 September 2008 (BST)

Thank you Nequa 22:28, 10 September 2008 (BST)


Welcome to our Wiki

Hi Nequa! As we can see, you made your first edits to this wiki not long ago. It's OK to be new, and we encourage new blood to join and enrich our community. At the same time, we understand that no one is a perfect wiki editor straight off the bat, and, just in case you get stuck, here're some useful tips to help you out. Please take the time to read them.

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If you want to delete this text, just delete the {{Welcomenewbie}} line from your talk page. Remember that you can always have access to these tips on the Project Welcome/Welcomenewbie page.

-- Techercizer (Food) (TSoE)

Looking out the window.

Yes it has.

The problems with it are as follows.

1Realism

Zombies directly outside are probably on the other side of piles of furniture, how can you see them long enough to count them accurately. Also binoculars lets you see further away.

2Balance If you look outside, what information can you gain? Why can't the zombies outside not look in?

3Allowing zombies to look in Zombies would become much more powerful, only wasting ap's on buildings barricades that were populated.

Or as the wiki says.

"X-Ray Vision

X-ray Vision is seen as either zombies seeing into buildings or survivors seeing out, this is commonly accepted as being too powerful. Zombies with X-Ray Vision powers could completely negate the Distributed Defense strategy by searching out only those barricaded structures with survivors in them thus effectively removing one of the more popular concepts of survivor tactics. Alternatively survivors with X-ray vision would be able to barricade entire suburbs to Extremely Heavily and keep themselves updated with Zombie concentrations with minimal risk to themselves. Either way this sort of mechanic gives a lot of power to the side which has it - and, unless the other side can easily nullify it, it is generally too strong. Other considerations involve giving a group an ability that can be used with no associated AP expenditure, display problems with clearly distinguishing between characters inside buildings to those outside, and sheer game-screen clutter resulting from siege-level concentrations of players. "

Anything else? --Rosslessness 21:27, 8 September 2008 (BST)

Railway lines

At the moment the railway line (there is only one running from the north to south borders.) Appears to be little more than another name for a street.

Borehamwood, unlike Malton has only a handful of railway stations, all of which are next to the railway line.

That's all I can tell you really. --Rosslessness 22:40, 3 November 2008 (UTC)

ODST 4th Battalion

Your page was unlinked, so I linked it here.--Yonnua Koponen Talk ! Contribs 20:16, 20 January 2010 (UTC)

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