User talk:Probee
From The Urban Dead Wiki
Howdy
Hi Probee! As we can see, you made your first edits to this wiki not long ago. It's OK to be new, and we encourage new blood to join and enrich our community. At the same time, we understand that no one is a perfect wiki editor straight off the bat, and, just in case you get stuck, here're some useful tips to help you out. Please take the time to read them.
| General Editing |
Further help for editing the wiki can be found on the Help page. |
| Project Mentor |
|
Project Mentor has been set up to allow new wiki users to have a more experienced wiki veteran mentor them for the first few weeks. Visit its page for more information! |
| Your User Page |
|
One of the great things about the wiki is that every user can have his or her own user page! These pages are located in the User: namespace — in other words, they all begin with "User:" (yours is User:Probee). The appropriate place to write about yourself or your characters is on your user page, or a subpage of that page (e.g., User:Probee/Your Character's Name). Please don't create pages about yourself outside the User: namespace. Those pages will be moved into subpages of your user page, and the original speedily deleted. If you want something to be deleted, use the speedy deletion page; that's why Criterion 7 was made. |
| User Talk Pages |
|
Every user has a talk page, found by clicking the "discussion" link at the top of his or her user page, or by going directly to it (yours would be User talk:Probee). If you have a question for someone, or want to say something to him or her, his or her user talk page is the place. However, many users on the wiki have established specific guidelines for how their user talk pages are to be treated — where new comments should go, how they should be written, what is or is not okay to talk about, etc. Be sure to look for guidelines on the talk page before you leave a comment. If you don't see any guidelines specified, the assumption is that you should place your comment at the bottom of the talk page, under a level 2 heading. This can be accomplished by clicking the "+" link next to the "edit" tab at the top of the talk page, or by manually typing in your message in this format: ==Message title==
Your message goes here When replying to a comment already laid on the page, remember to indent it correctly: do it by inserting as many colons plus one to the message you're replying to at the begining of your message, like this: ==Message title==
Your message :User's reply ::Your reply |
| The Suggestions Page |
|
We know that as a new user, you want to share your ideas with us. But a community as big as ours has already seen all kind of suggestions, and it's possible that we've already seen something very similar to the ideas you have. Follow these simple guidelines to make sure that your suggestion gets the respect that it deserves:
|
| Additional Contacts |
|
If there's anything not covered by this introduction, you still have plenty of avenues to find some extra help. Project Welcome and Project Mentor are perfect starting points, but if you have something more pressing at hand, don't be afraid to get in touch with the administration staff. |
Remember: These guidelines may look difficult to learn and follow, but they're mainly just common sense! Think about what you're going to say or do before you do it! If you don't make an effort to do so, then why would others have the obligation to be nice to you? Feel free to ask any Project Welcome member if you need help, that's our purpose anyways!
If you want to delete this text, just delete the {{Welcomenewbie}} line from your talk page. Remember that you can always have access to these tips on the Project Welcome/Welcomenewbie page. --Thari TжFedCom is BFI! 17:33, 18 December 2006 (UTC)
Suggestion Page
Hey. You didn't sign your response and you didn't sign it either. The author still has to sign replies to votes so we can make sure everything is on the level and it's not a non-author re. Check my edit to see what I mean about indenting. That kind of formatting thing makes me want to eat kittens. Cute, playful, little kittens who just want to play with a ball of yarn and cuddle. Next time...
Also, people spam it because area of effect items (AoE) are frowned upon. I'm not sure if that's on the frequently suggested or not, but I suggest you check that page out as well.
--Burgan 17:44, 18 December 2006 (UTC)
By the way, wherever you heard that the UD Wiki is full of A-holes is right. Problem is, most of those people are veteran members or even mods. You were fortunate that none of them got to voting on your suggestion, or else you would see what I mean. The vast majority of this community is spam-happy, and will spam anything they don't like. They are also vehemently opposed to certain types of suggestions and will spam them regardless of whether or not they actually have merit simply based on the concept. Get used to it, if you plan on staying here. All that said, though, there isn't too much drama outside of the suggestions page, and as you have seen, there are a lot of cool people here as well. You'll learn which is which soon enough. --Reaper with no name TJ! 17:59, 18 December 2006 (UTC)
- Reaper goes too far, its only half full of A.Holes; some of us are idiots, morons, nerds or just very rude people with nothing better to do! I of course am merely a pain in the Ass ;-) --Honestmistake 18:04, 18 December 2006 (UTC)
- Well, yeah, I gues I did go a bit far. I've been a bit stressed out lately. But my little tirade there can give you an idea of what the suggestions page will do to you. No matter how much reason you throw at people, some of them will still just say "spam" and won't give any actual reason (or if they do, it will be one whose logic is clearly flawed). It's kinda like like having that circle of old people who run everything and are opposed to any new ideas because they are so set in their ways that they won't even stop to consider other ideas. That's really how the place works with regards to the suggestions page. If an idea can possibly be construed as affecting certain gameplay elements (PKing, barricades, area of effect, auto-attacks, auto-defense, % weakening, specialization, to name a few), it is almost guaranteed to fail, regardless of whether or not it would actually make the game better. --Reaper with no name TJ! 19:06, 18 December 2006 (UTC)
The suggestions page is a cesspool. There are assholes, but most of them left when the fools took over the suggestions page. Now we just have bitter old voters and foolish new voters. Basically, the voting system is a ridiculous system that should not be used, votes and voices should be earned, not handed out to any fool who can register for a wiki account. That said, Kevan does check the suggestion page, and has implemented peer rejected before. Use the talk page if you want feedback. --Burgan 18:36, 18 December 2006 (UTC)
Thank you all, for the perspective. I've got a warm fuzzy and don't feel so abused now. I read some of yesterday's suggestions that were posted AFTER mine, and I'm pretty sure I was being mocked (which is fine). Going back to my suggestion, let me preface by saying: forget about what I forgot to include or how I worded it or whatever. I can't believe that Area Of Effect weapons suggestions are so anathema to folk. Every single piece of zombie fiction: films, comics, games (there's a zombie board game), incorporates some sort of area of effect weapon. The mythology is rife, you gotta have one! And there's got to be a way to include it in UD in such a way that is fair and fun and doesn't overbalance. I say this in the wake of recent changes to the game that many folk believe are in favor of zombies, although these same folk fairly include that the game was survivor-favored before these changes. (shaking head) There's just gotta be a way to have something - pipe bombs, molotovs, grenades, whatever - something. On the tangent of damage (I didn't list any yesterday), I thought of this this morning. Set damage at 20, for this fictitious pipe bomb say. Now you have the most damaging weapon in the game, right? BUT! Divide the 20 by the number of zombies in the square. So, 10 zombies would get a mere 2hp off, each. Blah, blah, blah, blah...I'll shut up now. --Probee 23:50, 19 December 2006 (UTC)