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| Main Page | Talk Page | Mike Carson | Vinetown Scout | Random Ramblings |
[edit] This one's for you!
No obligations, just throwing it out there.--Nick 01:01, 18 January 2008 (UTC)
- No worries.--Nick 22:53, 18 January 2008 (UTC)
[edit] PitneyPOV
I was actually talking about my own report. :D Nalikill TALK E! W! M! USAI 20:25, 18 January 2008 (UTC)
- And I KNOW what the definition is, that's why I didn't change it; it fits the definition but not the spirit. Nalikill TALK E! W! M! USAI 20:26, 18 January 2008 (UTC)
- Yeah, that pretty much sums up my opinion. That's why the Ghost Town status was created, as a matter of fact. Also- it's pretty much given that survivor and zombie success are inversely proportional, so a map based off survivor performance would much better let the zombies know where the "easy food" is. Nalikill TALK E! W! M! USAI 20:31, 18 January 2008 (UTC)
- Zombies don't use the map to find food, they use the map to find where they have a chance of not losing 30 AP a day.--Karekmaps?! 21:17, 18 January 2008 (UTC)
[edit] Rowcliffe NT
Is back up and powered. --Meridian100 19:56, 18 February 2008 (UTC)
Ha, it may seem so, but there are hardly any zedz in the streets at the moment. It would be much more sensible to find the easy pickings, as at the moment, they come looking for you. I can't wait till us zombies get MoL, as then there is going to be some serious bloodshed. Infection will be a survivors worst enemy without any FAKs, and due to the fact no-one knows where there's a hospital, it will work in our favour! Still I thought I'd get in here early and create a zombie group that will eventually lead on to destroy most of West Monroeville. Unless there is more than this apparant Oak Hill, then West Monroeville will be almsost smack in the centre (given that there is nothing beyond central or northern monroeville). If you'd like to help out with this group then please feel free, I can make you second in command if you get in now. And I do appologise, I kind of stole your main page box thing as my advertisement for the group on the recruitment page, although I changed the colours and fonts. Acoustic Pie 21:44, 25 February 2008 (UTC)
- You're welcome, you can check out our forum here to use the sign up thread. Acoustic Pie 21:47, 25 February 2008 (UTC)
No probs. Funnily enough: Xela is a she. :P -- Cheese WTF!RandomSysOp?
- Xela is Sinclair. :P Dunno about Tomer though. -- Cheese WTF!RandomSysOp? 21:33, 3 March 2008 (UTC)
- Lol. I bear that in mind. At the moment, my W-Mville alt is a Random :P but I'll think about it if I have a spare at some point. -- Cheese WTF!RandomSysOp? 21:48, 3 March 2008 (UTC)
[edit] MV malls
so far i haven't seen anything resembling intelligence from them, im passed out under a group of street sleepers right now. and with the video thing im betting a good number of them are going to be wasting AP looking for video entries. yep, its gonna be a good few weeks.--Bullgod 22:02, 26 February 2008 (UTC)
- i saw a lot of them in Archway Mall to the north (had my human alt there for a bit), i would imagine the other malls are in the same state.--Bullgod 22:15, 26 February 2008 (UTC)
[edit] Un Raton
 | A rat, and it's for you!
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| Iscariot has given Rosslessness a rat for coming up with the idea of Zombie Pool Parties!
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[edit] Resource Buildings in West Monroeville
How are you getting these lists without coordinates? The automap has coordinates, if they are to be trusted. --PdeqTalk* 02:20, 2 March 2008 (UTC)
You're welcome --~~~~ [talk] 20:33, 2 March 2008 (UTC)
- yeah, i saw your post on talk page of... i don't remember which one. Anyway - i saw it. By the way, on the topic of phone masts - i was successfully sending messages today from somwhere in north part of central monroeville, though no idea what phone mast was "being used" for it and whether it was on. Also, on this topic, i was sending messages from my malton alt to monroeville alt and back. --~~~~ [talk] 20:43, 2 March 2008 (UTC)
- Well it was taken out 15 minutes ago. Thats pretty cool about cross boarder texts. --Rosslessness 20:47, 2 March 2008 (UTC)
- Well, except that to send the message you need to be in contact list of said person and what reasonable person would add people from other city to contacts? :)--~~~~ [talk] 21:06, 2 March 2008 (UTC)
- Hell yes, i'm glad to hear that! --~~~~ [talk] 19:12, 3 March 2008 (UTC)
Yes, you're totally right, there's a bunch of buildings there and elsewhere in MV (i didn't keep a track specifically) named after realworld companies that cover the Romero's film. For example, near the place you mentioned there's "the Beatwax Building". Beatwax is the ad agency that is doing advertisement for "Diary of the Dead" and contacted Kevan about a tie-in. A quote:
| Kevan Davis said:
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| I pitched some potential ideas, they arranged a preview screening of the film so that I could draw details from it, and they've paid for both the development time and the advertising space.
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As far as i understand the ad space included some location names --~~~~ [talk] 18:18, 8 March 2008 (UTC)
[edit] A Question
Is this your page by any chance? -- Cheese WTF!RandomSysOp? 20:59, 8 March 2008 (UTC)
- Should be at User:Rosslessness/Random_Rambling/Fake_Screen_Shots I think. :) I'll move it just now for you if you want. -- Cheese WTF!RandomSysOp? 21:27, 8 March 2008 (UTC)
- Its done. :) All the resulting redirects have been deleted as well. Fixed the links on the Ramblings page too. -- Cheese WTF!RandomSysOp? 21:35, 8 March 2008 (UTC)
[edit] Monroeville Many
Hey, how large groups of zombies of yours is there in a same block? Also, is there someone with a feeding drag already and with ransack? --~~~~ [talk] 08:01, 11 March 2008 (UTC)
- So you've ruined some buildings already? Also, is there a chance to have drag by 19th? --~~~~ [talk] 20:56, 11 March 2008 (UTC)
- scouted a bit around archway mall, didn't find where you guys are o_O --~~~~ [talk] 21:35, 11 March 2008 (UTC)
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| Kevan said:
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| The characters with the most clips in their video diaries will win prizes in a draw on the 20th of March.
| --~~~~ [talk] 21:47, 11 March 2008 (UTC)
- Yup. 50+ zombies please :( Also for "feeding drag" and for "ruined building" :/ --~~~~ [talk] 21:57, 11 March 2008 (UTC)
- I actually moved out of MV mall 2 days ago... --~~~~ [talk] 22:02, 11 March 2008 (UTC)
Thanks, will check it out. too far from it right now, though :/ And that's one of a weird name! --~~~~ [talk] 20:17, 12 March 2008 (UTC)
got ruin clip, thanks. also found out about yet another clip... eh... don't feel like this place is safe to exchange these clip spoilers, though *looking paranoic* --~~~~ [talk] 22:20, 13 March 2008 (UTC)
- Go ahead and say 'em. I'm not listening. :P --PdeqTalk* 22:30, 13 March 2008 (UTC)
- You can find 20+ of them on the discussion page. And thats not including the feeding drag and ruin ones. ooops!--Rosslessness 22:31, 13 March 2008 (UTC)
- Ooo, I hadn't even thought about the feeding drag. I like the one that requires you to take a dip. I can't win anything anyway, so no matter. :( --PdeqTalk* 22:34, 13 March 2008 (UTC)
- I don't live in UK either, but i have friends there that could pass the prize. p.s. we at till death know 28 out of 30 clips... --~~~~ [talk] 12:21, 15 March 2008 (UTC)
i won a DVD box-set! --~~~~ [talk] 21:33, 21 March 2008 (UTC)
- don't have any idea! i wrote what kevan wrote. --~~~~ [talk] 21:51, 21 March 2008 (UTC)
[edit] Welcome Newbie
Nope. All this welcome newbieing from me is my attempt in passing Matt on the Most Linked To Page for the number one most linked user spot...and I have just accomplished it. --Axe Bullet killed Axe Hack!!! 22:21, 25 March 2008 (UTC)
- Although...running for sysops is rather tempting... --Axe Bullet killed Axe Hack!!! 22:23, 25 March 2008 (UTC)
[edit] Arbitration
Arbitration is a legal technique for the resolution of disputes outside the courts, wherein the parties to a dispute refer it to one or more persons (the "arbitrators", "arbiters" or "arbitral tribunal"), by whose decision they agree to be bound. It is more helpful, however, simply to classify arbitration as a form of binding dispute resolution, equivalent to litigation in the courts, and entirely distinct from the various forms of non-binding dispute resolution, such as negotiation, mediation, or non-binding determinations by experts.(Source Wikipedia)
- Just so I am crystal clear here: Are you accusing me of "Stealing" your questions on a quiz? And threatening me with arbitration? Arbitration is "conflict resolution" meaning that we have both reached a point where we cannot work out their differences constructively anymore and require help from a 3rd party to sort out the issues.. The first post you leave on my page indicating that you have some sort of a problem with me included the word "Arbitration". It was also only 9 words long indicating to me it was intentionally vague and meant to intimidate me.
- I want to point out I have no issues with you at all what so ever. I actually think you are a pretty cool guy and a good contributer to the UD Wiki. Further, I seek no hostile feelings/drama with you. I am a very reasonable person and willing to workout any and all issues in a mature and rational manner.
- If this is about "stealing questions", I assure you I took nothing off your page. Any similarity to your questions is pure coincidence. Every movie has its points of interest, there are only so many ways to word a question.
- if I have misinterpreted the intent of your post I am sorry --Airborne88
T|Z.Quiz|PSS 20:40, 26 March 2008 (UTC)
- Oops. I seem to have been a little quick on the draw there. (-; *Arb holsters his sidearm* I didn't think you were like that. Nothing to see here folks! Move along, Move along."--Airborne88
T|Z.Quiz|PSS 21:07, 26 March 2008 (UTC)
 | Friendship
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| Airborne88 has presented you with a white flag (Conflict Has Been Averted)
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[edit] Human Hunter
| Timestamp: | Rosslessness 18:47, 22 January 2008 (UTC)
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| Type: | Skill.
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| Scope: | Zombies. People standing outside.
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| Description: | OK, here we go. Its a subskill of brain rot. Heres a badly written bit of flavour.
For two years scientists have been baffled about the appearance of brain rot in zombies. They appear to have developed a resistance to revivification by actually altering the structure of the brain. It appears to be shriveled and needs the most complex of scientific procedures to cure.
Finally we know why. The brain hasn't decayed as previously thought. The shrivelling was due to areas of the brain rewiring themselves in order to make the zombie a more effecient killer.
In Game Terms. The zombies senses are much more finely tuned to the scent, sounds and movement of humans. By clicking a button labelled Human hunter for 2Ap the zombie is given a primitive form of information much in the form of the necronet scan.
It would be a 5X5 grid and would show all survivors that are outdoors In that area. Probably firing their guns at mrhcows and falling out of ruined buildings.
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[edit] Discussion (Human Hunter)
What? I haven't suggested anything in like a week! Apart from that whole STRIKE thing, but I'm sure that will never happen.--Rosslessness 18:47, 22 January 2008 (UTC)
Sounds interesting, I like the fact of well-thought background of this skill.I'd be only concerned about this skill appearing so late, after brain rot. So well-developed zombie can afford to travel in search of flesh, it is young zombie that requires maximal accuracy when targeting it's new meal.From the other hand, I know that the order in which the skills are purchased is each one's individual matter, but I doubt that someone will care for brain rot between taking care of their claws.Plus introducing this earlier might get a lot of kills becouse of expected unbalancing.--James beckerson 20:17, 22 January 2008 (UTC)
- You can buy brain rot as a level one skill. People generally don't. Also if you care that much, you can use this skill, walk up to the human/s and then feeding groan to attract others. Brain rot is for those hardcore gamers or career zombies. And its a very small buff. (You could manually scout the same number of squares for 7ap.--Rosslessness 20:35, 22 January 2008 (UTC)
- I've got an alt zombie who bought brain rot as his first purchased skill. It works GREAT; no need to worry about AP-robbing revives. However, I do well enough without this (eating people I se outside already, or even just zombies) that I'm not sure I'd bother buying it as a skill until I reached a fairly high level. Given that, you might as well make it a scent skill, so that non-rotters can buy it.
Swiers 20:54, 22 January 2008 (UTC)
- really? I liked the flavour. Ok. Scent WHAT? Scent silly outside survivors?--Rosslessness 21:58, 22 January 2008 (UTC)
- Scent Meat, Food, HAMBURGARZ! (avoid scent life because that has too many memories of x-ray vision to the locals) - Pardus 00:37, 23 January 2008 (UTC)
This should be an innate feral skill. BoboTalkClown 22:00, 22 January 2008 (UTC)
I like this, especially after Brain rot too so that zombies can be harder to combat revive and get a benefit out of it! nice background too. Acoustic Pie 22:25, 22 January 2008 (UTC)
nice. i can see it working, and as others have said: nice background. i would make it under the Scent skill set, and call it something like scent breath maybe.--Themonkeyman11 01:35, 23 January 2008 (UTC)
Todays changes appear to make this suggestion irrelevant. Any point me continuing?--Rosslessness 18:39, 23 January 2008 (UTC)
- Yes, actually. The scent map only shows dead bodies (red) and zombies (green)- it doesn't show survivors who are outside. It uses additive coloration, so a block with both shows as glowing yellow. If it also showed survivors (only those outside) as blue, you'd get some bonus info, a very pretty range of colors to boot.
Swiers 19:39, 23 January 2008 (UTC)
- So, you scent death, and then this? or asr you suggesting one be an overlay of the other?--Rosslessness 20:01, 23 January 2008 (UTC)
- Overlay. You'd buy the new skill as an upgrade to scent death, and then you'd "see" live humans who were outside when you used scent death. I think calling it "Scent Prey" would make sense.
Swiers 23:14, 23 January 2008 (UTC)
[edit] Bargain Crunching
| Timestamp: | Rosslessness 18:10, 10 January 2008 (UTC)
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| Type: | Zombie Skill After ransack.
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| Scope: | Zombies.
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| Description: | Simple. After a mall square is ruined, zombies can ruin each of the extra shops. Normal ruin rules apply, except it only take 1AP. So to ruin a mall square and its gun shop takes only one more AP than ruining the whole mall square . Ruined shops take one ap to repair, and can only be done after the mall square is repaired. Whilst a shop is ruined, its search rates are reduced to that of ruined location.
Heres an example. You enter a ruined mall, free of zombies. The gun store, and hardware store are also ruined. for 1AP you repair the mall square. You can now search all stores at normal search rates apart from the hardware and gun stores, whose search rates are still at ruined level. for 1ap you repair the gun store, searching there is now returned to normal.
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[edit] Discussion (Bargain Crunching.)
Makes ruin slightly less AP unbalanced to zeds. Please destroy or dupe.........NOW!--Rosslessness 18:10, 10 January 2008 (UTC)
Thats quite logical--GunFox13 20:05, 10 January 2008 (UTC)
I like it, the idea of more XP for zombies and the logic behind it is right too. Overall, s'good idea. Acoustic Pie 22:19, 10 January 2008 (UTC)
Wouldn't that mean you'd need the shopping skill to pick which building to repair (or to ruin)? And I thought trashing the mall already trashed all of the stores, anyway. --Ms.Panes 23:54, 10 January 2008 (UTC)
- No, you can repair shops once you have construction, like now if you have a toolbox you can repair generator, raio etc. And yes trashing a mall trashes all the shops anyway at the moment. A malls a big place. this shows that once a zombies ruined the whole place, he focusses on those shops that he knows are most important. smashing their power systems, or completely mixing up their stock.--Rosslessness 00:08, 11 January 2008 (UTC)
- I'm thinking it should be a random (unruined) shop that the zed trashes (at least if you don't have MoL and shopping), because you need the shopping skill to pick which store to search. Then, if the survivor doesn't have shopping it would be a random store that they would repair. I mean, malls aren't that complicated, it shouldn't realistically require a skill to figure out where the gun store is, but since it does it should require the same to pick which stores you ruin/repair. --Ms.Panes 01:23, 11 January 2008 (UTC)
- You have to have MOL to get ransack already. Or am i mad?--Rosslessness 16:31, 11 January 2008 (UTC)
- I didn't know that. I guess you're right. Then I guess you'd have to decide whether the shopping skill should allow them to decide which stores they ruin, or if it's always random then. --Ms.Panes 19:10, 11 January 2008 (UTC)
- I feel zombies are quite clever in Malton. As such they dont do things randomly. I cant think of anything in the game done at random. (Apart from RNG obviously.) Bargain hunting may be the way to go, but im a bit concerned about the cross usefulness of skills. Its bad enough every zombie has bodybuilding and flak.--Rosslessness 19:16, 11 January 2008 (UTC)
Make it cost 5ap to fix a shop. Turn the AP imbalance in favour of zombies for once. --The Grimch U! E! WAT! 03:56, 11 January 2008 (UTC)
I actually agree with Grim though I know that would never be peer reviewed(although I'm sure making this with it costing 5 AP per mall store would somehow). It's pretty much useless, I mean ruin already ruins the mall so what's the reason the zombie would want to use the AP?--Karekmaps?! 06:47, 11 January 2008 (UTC)
- Because even after the mall square was repaired, the individual stores would still be ruined, meaning the chances of finding say faks in a drug store would be at ruined search levels unitl a further AP was used. Also in a contested building a zombie may wander in after the repair of the main building and stop the repairer from fixing the shop.--Rosslessness 16:56, 11 January 2008 (UTC)
- And lazy low/AP survivors with toolboxes will only repair stores they care about, leaving those poor saps without construction to have miserable find rates in the other stores. --Ms.Panes 19:25, 11 January 2008 (UTC)
- Yep. But all humans are selfish, and self serving. Which is why the zombies will win one day. However I think lazy survivors with toolboxes will repair the buildings that are most important to them, which are the same for most survivors. Although it may be the end of the goth shop.--Rosslessness 20:09, 11 January 2008 (UTC)
[edit] Blind work
[edit] Blind (again)
| Timestamp: | Rosslessness 12:41, 2 January 2008 (UTC)
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| Type: | New Skill.
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| Scope: | Zombies with infectious bite and tangling grasp.
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| Description: | The zombie can grab a player and spray their face with bile, blurring their vision.
In game terms,a zombie with a successful tangling grasp on a survivor can perform a 'blind' attack. The accuracy is the same as a bite attack, but causes no hp loss. Instead it partially blinds the victim.
They would recieve a message and a note on the sidebar as with infection.
The way this works it that the survivor cannot do things that need precision vision to use, so a survivors skills in say surgery and headshot are temporarliy nullified. A fak will cure this.
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[edit] Discussion (Blind (again))
Surely not a newbie nerf? Previous discussion is now found here:--Rosslessness 12:41, 2 January 2008 (UTC)
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- It looks interesting. Make the hit chance about half that of bite, then add a new skill to increase the hit chance by 10. Simply because it IS a bit of a strong shot at survivors. -- Quizzical Quiz Speak 15:35, 2 January 2008 (UTC)
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- I like! UCFSD 15:40, 2 January 2008 (UTC)
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- I have not once, in in three years of urbandead playing ever used surgery. and headshot? i don't care how long it takes them to get up, as long as i get the xp, and they hit the floor. --Jack S13 T! PC 16:20, 2 January 2008 (UTC)
- :You've never healed yourself in a powered hospital in 3 years? Wow.--Rosslessness 16:30, 2 January 2008 (UTC)
- :You've been playing for three years and still want XP? WTF? --Midianian|T|T:S|C:RCS| 19:59, 2 January 2008 (UTC)
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- Mmm, not a bad idea IMO. Time to work out which skills we want Blind to nullify. Incidentally, I've played for 2 years and never used or received Surgery. Possibly because I'm a mall rat, so I rarely hang out in hospitals unless I'm defending them... -- Ashnazg 1134, 3 January 2008 (GMT)
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- Maybe the same effect as fog, only not quite as blinding?--Zach016 21:48, 4 January 2008 (UTC)
- ::What? Whats the same effect as fog? --Rosslessness 21:59, 4 January 2008 (UTC)
- :::You haven't seen fog? it makes it so your can't see the squares around you including the names of places, if their a building and whether or not their are zombies. Its cool for a short time effect, and this could possibly only effect random squares on your screen, or just block out the names but still show how many zombies etc.--Zach016 07:28, 5 January 2008 (UTC)
- :::::I fear i cant steal an idea thats currently being discussed in eye scratch. almost directly above. Even if it is loosely based on my idea.--Rosslessness 11:15, 5 January 2008 (UTC)
- ::::::Sorry i didn't even see that one, haven't been on in a awhile and have been picking and chossing what im looking at, in small spree's--Zach016 18:34, 5 January 2008 (UTC)
- ----
| Timestamp: | Rosslessness 15:47, 30 December 2007 (UTC)
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| Type: | Zombie Skill.
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| Scope: | After infectious bite.
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| Description: | .Had a quick look in suggestions and couldn't find the dupe, but im sure you can help me.
Same accuracy as bite attack, but a seperate option. If successful opponent is blinded. The mechanics are up to you. Does the zed attack the eyes, or spit directly into the eyes with its horrible bile? Up to you. Anyway, after you are blinded your attack rates are reduced by 25% and your search rates by 10% until healed with a fak. The attack itself does no damage, other than the blinding.
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[edit] Discussion (Blind)
So. Tell me the problems with blind that i appear to be blind to.--Rosslessness 15:47, 30 December 2007 (UTC)
- Too much of a zombie boost. Basically, you're crippling the survivors. --Axe Bullet killed Axe Hack!!! 15:48, 30 December 2007 (UTC)
- Search rates or attack rates, or the combination of both?--Rosslessness 15:50, 30 December 2007 (UTC)
- What part of "You're crippling the survivors" didn't you get? --Axe Bullet killed Axe Hack!!! 15:54, 30 December 2007 (UTC)
Let me rephrase. Are you saying that the suggestion is overpowered? If so please specify what is the most damaging part. Alternatively if you just mean, this hurt survivors than yes, it does. Its a zombie skill. --Rosslessness 15:57, 30 December 2007 (UTC)
- Yes I'm saying this suggestion is overpowered. If you're gonna suggest something to give zombies a boost, at least throw in a little something good for the survivors to balance it out. --Axe Bullet killed Axe Hack!!! 16:00, 30 December 2007 (UTC)
- Cool, ok. I was toying with the idea of an anti blind skill, but then it just nerfs new players. Then I thought, Gas Mask/clothing could stop it but then it makes clothing useful and we cant have that. The only pro survivor part of this i have so far is the fact that as an alternative to bite if a zombie does attempt to blind you and succeeds you dont lose any HP. But feel free to offer tweaks and alternatives as you think of them.--Rosslessness 16:04, 30 December 2007 (UTC)
- Like this doesn't nerf newbies? Maybe you should lower the accuracy, and make it so that the only target you can do this to must have 15 or less HP. That could work out. --Axe Bullet killed Axe Hack!!! 16:08, 30 December 2007 (UTC)
- Lower the accuracy. Ok flat rate, or boosted by zed skills? I feel it nerfs everyone equally.--Rosslessness 16:10, 30 December 2007 (UTC)
I can see zombies blinding people with bile, but I worried about its effects. 25% is a little too strong. How bout making a zombie use Trangling Grasp before they can blind?--GunFox13 20:27, 30 December 2007 (UTC)
- That makes sense. BoboTalkClown 16:17, 31 December 2007 (UTC)
[edit] Necrotech Technition
Yeah, i put it up for voting, however it was met with the main resistance that you wouldn't be able to tell if the building was ruined or not, and that the viewing of the necrotech facilities should be limited to roughly about 5x5, 6x6. Also that the area should just be left as it is at 9x9 and the suggestion itself should just be made into an interface tweak.
If you want you can have the suggestion, it was you who offered the picture so i'm willing to offer you the suggestion to put up.
Just copy the info from my discussion page into a suggestion, and tweak it as you see fit. Either that or you can put it up in the talk part as version 2 and see what people think. Acoustic Pie 23:15, 27 November 2007 (UTC)
[edit] Feeding Lunge
I think Feeding Lunge actually seems like a pretty decent suggestion. I don't recall ever
calling it overpowered. --17:13, 2 November 2007 (UTC)
- No worries! --Jon Pyre 18:32, 2 November 2007 (UTC)
[edit] Indent your replies
You may have noticed that conversations flow by the replies being indented. You do so by adding a colon at the begging of the line. For example look at this:
A first comment.
:A reply.
::A reply.
:::etc...
Do you follow? 'arm. 18:58, 27 September 2007 (BST)
- You mean Indent?--Rosslessness 20:45, 27 September 2007 (BST)
[edit] Heliport
In the days before the outbreak this was a base for the fuelling and repairing of corporate helicopters. It was used by pop stars, businessmen and the numerous news channels in Malton.
[edit] Location
The 4 block area of Vinetown including 88,61 89,61 88,62 89,62. Currently 3 wastelands and Copperthwaite Street.
The site is one large 2x2 building. The Control Tower part is a Tall Building.
Before:
And After:
[edit] Search Items
Heliport: Fuel Cans 4%, Toolboxes 2%, Newspapers 2%, Spray Cans 2%
Control Tower: Radios, Binoculars, Newspapers. All 2%
[edit] Clothing
Leather Flying Jackets, Flying goggles, Aviator Sunglasses, Long Scarves, Helmet, Flight Suit
[edit] Other Game Effects.
Whenever powered, all players within the control tower can hear the external military broadcasts, as they are played through the facilities air traffic control unit.
A radio transmitter can not be hooked up in the control tower, If this is attempted you expend 1 AP and receive the following message .”Setting up a transmitter here would interfere with the equipment already in place.”
[edit] Descriptions
External Heliport: Above you towers Malton’s Heliport. The concrete walls are cracked in several places. A helicopter is wedged in place, where it crashed its cockpit inside the building.
Internal Heliport: You are inside Malton’s Heliport. Pieces of twisted machinery and rusting helicopters litter the landing pads. There is no way you can be airlifted out.
Description External Control Tower Unpowered You are standing outside the control tower for the
Malton Helipad. The grey imposing building casts a dark shadow over the streets below. High up overhead, the charred wreckage of a helicopter hangs precariously out of a huge jagged hole in the wall that it created.
Description External Control Tower Powered You are standing outside the control tower for the Malton Helipad, a tall imposing building. A smashed helicopter hangs precariously from a high up jagged hole. Red lights wink on and off on the tall electronics tower and the air hums with the static of badly tuned radio broadcasts.
Description Internal Control Tower Unpowered
Looking out across the heliport you see a number of derelict helicopters, around you radar screens and equipment lie still under thick plastic sheeting.
Description Internal Control Tower Powered
Looking out across the heliport you see a number of derelict helicopters, around you radar screens beep and equipment scans quietly searching for flying objects.
[edit] helipad
| Timestamp: | Rosslessness 18:13, 20 December 2007 (UTC)
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| Type: | Location
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| Scope: | The good people of Vinetown..
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| Description: | Vinetown’s a bit empty, so in the northeast of the suburb I’d like to suggest a new building.
Heliport
In the days before the outbreak this was a base for the fuelling and repairing of corporate helicopters.
Location
The 4 block area of Vinetown including 88,61 89,61 88,62 89,62. Currently 3 wastelands and Copperthwaite Street.
Description
External: Above you towers Malton’s Heliport. The concrete walls are cracked in several places.
Internal: You are inside Malton’s Heliport. Pieces of twisted machinery and rusting helicopters litter the landing pads. There is no way you can be airlifted out.
In game use
A multi block building (2x2), that would be barricaded like all large buildings.
It is a tall building.
Search Items.
Fuel Cans and Toolboxes.
Clothing
Leather Flying Jackets, Flying goggles, Aviator Sunglasses, Long Scarves, Helmet.
Other Game Effects.
Whenever powered, all players within the powered square can hear the external military broadcasts, as they are played through the facilities air traffic control unit.
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[edit] Discussion (Heliport)
or is my mind writing cheques my body can't cash?--Rosslessness 18:16, 20 December 2007 (UTC)
I like it. Nalikill TALK E! W! M! USAI 18:18, 20 December 2007 (UTC)
Yeah, me too, however could you make The air traffic control room taller in description and let it use binoculars in the same a tall building can? As I think that'd be pretty reasonable and feasable too. Acoustic Pie 18:56, 20 December 2007 (UTC)
- Sure, How about 1 corner labelled air traffic control is the only bit that is tall, and the only bit you can recieve the external military in?--Rosslessness 20:06, 20 December 2007 (UTC)
- I think that'd work, also what about some Pilot clothes, like the fancy hats they wear and the blue jackets too. But bar that I like the idea. If people didn't like it you could just use the 3 wasteland spaces for it, so you had the heliport bit on top of one of the squares and the control tower overlooking it. But I think that it's fine as it is. Oh, but to make sure there aren't just Fuel and Toolkits inside, make it have newspapers in, it's realistic that someone would be reading it while waiting for there helicopter prior to the outbreak. And finally, if you wanted you could have (as flavour) on the outside of the building You look up outside the imposing building to see the burnt out wreackage of a helicopter firmly lodged into the wall and on the inside of that square You notice the front of a pilots cockpit full of wreackage in the side of the wall. It adds flavour and it can't be used as barricading or an entry point as it's firmly lodged inside. Acoustic Pie 20:33, 20 December 2007 (UTC)
- I formally declare this flavour stolen. Not quite sure what you mean by fancy hats and blue
jackets? I'm going to add flightsuits. In terms of "crap" to add to searches I will add newspapers and spraycans. --Rosslessness 20:47, 20 December 2007 (UTC)
- Like the Pilot hats the Pilots wear when they're not flying and are very hard to describe when I don't know the name of them! The Blue Jackets are really just blue blazers but with added sass I think. Still, what percentage search rates were you thinking for the items? Acoustic Pie 21:00, 20 December 2007 (UTC)
- Errr. Im not too hot on search rates, theres a page somewhere isnt there? At random, 4%fuel cans, 2%toolkits,newspapers and spraycans?--Rosslessness 21:03, 20 December 2007 (UTC)
I have a question, what if there is a radio set up in the heliport, do the inhabitants then hear both the external frequency and the frequency on the radio (I am guessing yes, it would be beneficial to the inhabitants)? - Whitehouse 21:32, 20 December 2007 (UTC)
I'd keep vote--CorndogheroT-S-Z 21:36, 20 December 2007 (UTC)
Sweetley Sweet... BoboTalkClown 23:22, 20 December 2007 (UTC)
I love this. May I add a little peice of possible flavour? Feel free to use em if you like, or not. you are standing outside the control tower for the Malton Helipad. The grey imposing building casts a dark shadow over the streets below. High up overhead, the charred wreckage of a helicopter hangs precariously out of a huge jagged hole in the wall that it created
or, if powered You are standing outside the control tower for the Malton Helipad, a tall imposing building. A smashed helicopter hangs precariously from a high up jagged hole. Red lights wink on and off on the tall electronics tower and the air hums with the static of badly tuned radio broadcasts.--SeventythreeTalk 01:03, 21 December 2007 (UTC)
Very cool, being able to find binoculars makes sense too (They would watch the helicopters come in).--BlobdudeTalk TM MC 01:47, 21 December 2007 (UTC)
There's an airport in PR, and also an airport as part of the Fallback suggestion. Perhaps this would be better if it were only one square in an airport. --PdeqTalk* 02:25, 21 December 2007 (UTC)
Right binoculars in the control tower. And much more flavour to steal and use. I'm not sure about radio transmitters. My initial feeling is that you cant set up a transmitter in the control tower.
Flavour text saying something like setting up a transmitter here would interfere with the equipment already here.--Rosslessness 09:17, 21 December 2007 (UTC)
Im going to review this and add this stuff all in.--Rosslessness 11:55, 21 December 2007 (UTC)
[edit] New Template Test
| Zombie Nazi
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| This user is particular about zombie films.
28 days later is not a zombie film.
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[edit] WarGames
"Shall we play a game?" Oh man, I laughed at your reference to WarGames in the Bank Vault Voting Section. Too funny! Hopefully no one tells the Bank Vault that they don't want to play tic-tac-toe, but instead want to play "Global Thermonuclear War". --Ryiis 16:05, 20 December 2007 (UTC)
Dude, yo should try DEFCON. For $20, you actually can PLAY Global Thermonuclear War! I have it, and seeing white, circular splotches on New York and Moscow is a fun sight. And the ICBMs. And... oh well, too many spoilers in one sitting,
Let us all hope that the lock system isn't named WOPR(pronounced "Whopper", like that Burger King hamburger, for all you neophytes out there) and no one in UD is called Matthew Broderick.--Shotstol 03:03, 2 January 2008 (UTC)
[edit] Hello!
I wasn't expecting to become a permanent resident, but since BB2 has pretty much levelled my normal stomping grounds of Pitneybank I may be here a while. Nice to meet a friendly face! --Boris 18:43, 5 January 2008 (UTC)
- I'm always up for writing more pointless backstory- I'll go to work on the south end of town, see what I can do. --Boris 22:42, 5 January 2008 (UTC)
- Sorry for the delayed response- glad you like! :) The key is to remember that this was a town once, with its own piddly historic bits that they're so proud of but that no-one outside of the town will ever remember. Many locations bear identical names, so make sure that none of the others already have stories behind their names. If they do, use those. If they don't, go nuts! --Boris 18:11, 7 January 2008 (UTC)
- Argh, didn't. Have fixed, saving the text for possible later use. --Boris 18:14, 7 January 2008 (UTC)
[edit] Humorous Suggestion
Ah, that explains a bit. However it's still not really funny and especially being without this context on Humorous Suggestions... --~~~~ [talk] 12:22, 13 January 2008 (UTC)
- That's for sure %) --~~~~ [talk] 12:29, 13 January 2008 (UTC)
[edit] It was bob.
Of course it was. Thanks for the mistakes... update!--Rosslessness 19:56, 14 January 2008 (UTC)
- No problem, glad to actually know that someone reads it too. Too bad there is no any activity with "Mistakes" for 2 months by now. Hope Big J is alright.--James beckerson 20:54, 15 January 2008 (UTC)
- I like Bob mainly becouse that's how I imagine my main character, James Beckerson, he just needs a ponytail added, falling on the neck.Too bad he got killed. He was too cool to die.Couldn't he take some useless character like that Redding police officer or someone ?
- Yeah, now I remember him. The one that Christian met when he was sneaking out of the NT facility. I'm afraid he didn't survive for long.Seemed like he run out of bullets and APs at once.
[edit] Your suggestion
Hey, I've replied to your message on my script's talk page. Thanks! lɐʇɹoW-t-script 20:15, 16 January 2008 (UTC)
Hello! I am not a local of Vinetown but I will be staying in the area for a little while, and will probably do a bit of barricading and building-securing job. --Mp7 07:26, 10 January 2008 (UTC)
Glad to hear my suggestions aren't just crazy rambling. I've been interested in game design (of all types) for quite some time now, so I like to think that my ideas are well thought out and balanced.
Unfortunatly you are a harman, and as such we cannot be friends.
--FigureFour 19:06, 18 December 2007 (UTC)
Thanks for the friendly hello! I'm still feeling my way around the wiki, but if I need help I'll be sure to ask. --└Frozen┘┌Flame┐ 19:22, 17 December 2007 (UTC)
[edit] Never in 3 years
Seems strange when I think about it. I guess it’s two things, one I’ve never bothered to find go looking for a powered hospital when in need, two I’m usually stocked up from the drugstore and way off in some desolate burb - employing river tactics from the time before there was a name for them. Anyway wanted to add, wicked userpage, and real nice sig too. Check out my group Section 13, and one of our minigames The Devils Promenade -- Jack S13 T! PC 19:12, 2 January 2008 (UTC)
Thanks Ross. How’s the groups view so far different from others(It’d be great to hear an outside perspective)? Whatever it is sure makes recruiting difficult. -- Jack S13 T! PC 19:54, 2 January 2008 (UTC)
- I’ve tried to write the group page as an outside neutral view of S13(according to wiki rules), stating clearly where the group sits in the spectrum of Malton, followed by some storyline for colour or flavour so people get a feeling for the group. We are close to hitting the stats page, but still need a few to break the plain. Perhaps you are right, and I should move the group opinions below the background story.
- I’ve often figured the NW is such a trouble spot because there are very few malls, and players tend to gravitate to the city centre, along with the west side being lined from north to south with malls and two forts, when you compare the two people don’t have as much interest in Dakerstown. Funny you mentioned it though, I’m taking my group to the NW right now, our whole cadre of men, plus a lone-wolf survivor that’s joined our forums and agreed to go in for the fight.
- Just two weeks ago I had someone ask us to keep an eye on there church (a survivor playing a reverend), so I’ve been trying to send someone to act as a watchdog. --Jack S13 T! PC 20:54, 2 January 2008 (UTC)
You’d understand I’m hesitant to give out our location. There are most likely lots of people that would like to know… stupid DEM bounties (hahaha)… And I have to protect the vitality of my men. We play in character a lot, so you’ll have to send someone that isn’t opposed to S13. You’ll need to swear on your good word (in game) that you’ve come to fight along side us. If you can do those two things you got a deal, and I’ll email you some information. -- Jack S13 T! PC 16:19, 3 January 2008 (UTC) (what do you think of the sig? not bad for a first try, eh?)
- Hey Ross, taking some of your advice, i've updated my group page. Take a look, i'd apreciate your feedback! -- Jack S13 T! PC 16:22, 7 January 2008 (UTC)
hello, I added a few links, and shifeted the opening paragraph around a bit. take a look -- Jack S13 T! PC 17:46, 16 January 2008 (UTC)
- I thought those very minor adjustments were great so i went ahead and made the edits. what do you think of those games? I really appreciate all your help and advice Ross! -- Jack S13 T! PC 19:18, 16 January 2008 (UTC)
I got those links working, annnnnd fixed my "a". ha! we took a bit of a beating at first in the NW, but have started making some good ground, survivors are starting to return to the area slowly. It's sort of the same as when ruin was implemented first. we were in mockridge and the place was a mess. so we hunkered down for the long haul, and stablized i think about 12 buildings. Those 10 |