User talk:Youronlyfriend

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Welcome

Hello friends, this is my talk page. If you would like to leave a message then just make a new heading (preferably at the bottom of the page) and I'll get back to you when I can. Remember I live in New Zealand so I'm probably in a different time zone to you. Don't forgot to sign your message and please remember to be polite and courteous however if you don't like it then you can just f*** the h*** off. :)

Axes overpowered?

May I ask how, exactly, axes are overpowered? Cyberbob  Talk  08:54, 6 July 2006 (BST)

Yeah, what game are you playing? This is the Urban Dead Wiki you know... --Matthew Fahrenheit Talk 09:21, 6 July 2006 (BST)

Axes for 3 damage, 40%, No Ammunition Required and its in your inventory forever(unless you drop it by choice of course) if that got increased to 4 damage its doing the same damage as a pistol to a zombie with a flak jacket(which most of them have) except without the ammo perequisite. Youronlyfriend 09:28, 6 July 2006 (BST)

Of course. That's why I voted Kill on that suggestion. Except you said that they're overpowered as they are now. How? Cyberbob  Talk  09:39, 6 July 2006 (BST)

The ability to comfortably take someone down and still have AP left over without needing to spend any AP searching and preparing for your next attack seems to make it overpowered to me. Youronlyfriend 09:47, 6 July 2006 (BST)

So... by your logic, every zombie attack is overpowered. Keep in mind, that the MBR of the axe is much lower than that of the shotgun or the pistol. And far lower than that of the zombies' claw attack. Cyberbob  Talk  09:49, 6 July 2006 (BST)
And by your logic, a firemen that gets a lot less experience than any military even with searching (you can look at MBR at John Ember userpage) and kills a lot less is better? I mean, even taking on account the AP you spend searching for ammo (thats what MBR does) firemens lose by a lot. --Matthew Fahrenheit Talk 10:07, 6 July 2006 (BST)
Yes... to an extent. Survivors also have a lot of things going their way e.g barricades. a survivor can run outside kill a zombie hide inside then freerun to someplace that's EHB.(Most likely where they came from.) Youronlyfriend 09:58, 6 July 2006 (BST)
So? Does that mean we should completely nerf every survivor attack because of barricades? Have you even heard of ransacking? Cyberbob  Talk  10:03, 6 July 2006 (BST)

Ransacking? You mean the thing that takes 1 AP to fix AND gives EXP to the survivor who cleans it. Yeah I know that. Youronlyfriend 10:05, 6 July 2006 (BST)

If as a zombie you had a grasp in tactics, you wuold know that for survivors to clean it you have to actually leave the building alone. --Matthew Fahrenheit Talk 10:08, 6 July 2006 (BST)

So you're going to spend your life inside a ransacked building just to stop someone from repairing it. I clap to you. Youronlyfriend 10:15, 6 July 2006 (BST)

OK. I can tell that you don't quite understand what an MBR is. The MBR of a weapon is the average amount of damage per AP spent using the weapon. It INCLUDES AP spent searching for ammo. OK? Cyberbob  Talk  10:18, 6 July 2006 (BST)
The fact is that we're not discussing the whole game, but the part when you said that the axe is overpowered. That was a really funny statement indeed. And, looking at the evolution of the stats, zombies are growing in numbers lately, so your lack in arguments does too. Look at Cyberbob's statement please. --Matthew Fahrenheit Talk 10:21, 6 July 2006 (BST)

Going to the results of the MBR it showed that the Damge per AP ratio for the Fire axe is 1.2:1 and that for the pistol is 1.71:1 ONLY when you've spent your AP searching inside a powered mall and with bargain hunting, unless you're in a mall with a running generator and the bargain hunting the D/AP ratio will certainly be less. Youronlyfriend 10:34, 6 July 2006 (BST)

Of course. The axe is mainly for low level survivors. They can use it until they have the firearms/searching skills. And survivors with those skills spend the vast majority of their searching in malls. Cyberbob  Talk  10:36, 6 July 2006 (BST)
And actually that MBR is from BEFORE the powered searchs bonus. Ranged weapons only got better with time. --Matthew Fahrenheit Talk 10:40, 6 July 2006 (BST)

Yes so we're giving a way for survivors to climb the levels no problem, a way to kill zombies and still hide behind their safehouses. And by saying ranged weapons only got better by time are you saying that the firearms were WORSE than the fire axe? Youronlyfriend 10:50, 6 July 2006 (BST)

Don't put words in my mouth please. By saying they only got better i meant only that: they only got better with time. Fireaxes never have been better than ranged weapons up to where my knowledge reachs (maybe in a beta stage they were, who knows?). If you feel that much that fireaxes are overpowered compared to zombies because they need to bash barricades for eat, then you need to learn to horde, fast! strenght for zeds are in numbers. --Matthew Fahrenheit Talk 10:57, 6 July 2006 (BST)

SO... The zombies claws arent overpowered because they need to horde to survive and the axes can still take down and barricade.Youronlyfriend 11:06, 6 July 2006 (BST)

Well, if zombies could kill at the same rythm as survivors, they wuold already be 99% in the stats. Remember that death isn't very meaningful for a zombie, while for survivors, it is. --Matthew Fahrenheit Talk 11:13, 6 July 2006 (BST)

It sure is meaningful when it costs them 15 AP to stand up.Youronlyfriend 11:18, 6 July 2006 (BST)

If our poor zombie got not Ankle grab, and got headshoot, thats the worst thing that could happen. For a survivor instead, when he dies, the worst thing that can happen is to stay dead against his will because of lack of knowledge about revive points, revive points being cluttered, too far, etc. Thats a lot more than 15 AP, and they have to stand up too! 10 AP more. --Matthew Fahrenheit Talk 11:27, 6 July 2006 (BST)
And when revived they have to stand up again!! 10 AP more. --Matthew Fahrenheit Talk 11:30, 6 July 2006 (BST)
And his reviver has to spend AP on finding his syringe (around 7 right now) and 10 AP to administer it!! 17 AP more. --Matthew Fahrenheit Talk 11:30, 6 July 2006 (BST)

Yeah I know what its like. Ive been sitting at the RP and waiting on the CDF/DEM revive list for almost a week now.Youronlyfriend 11:33, 6 July 2006 (BST)

Come to the Yagoton Revivification Clinic [45,17], revives are fast there. I was just trying to explain that tough its harder for zombies to kill, it's because its harder for survivors to come back to "life" (as opposed to unlife). --Matthew Fahrenheit Talk 11:37, 6 July 2006 (BST)

Voting

Votes on the Suggestions page must be justified. You may unstrike your vote here when you provide a reason for your vote.--Gage 07:24, 3 September 2006 (BST)

Since by voting keep youre saying that you like the suggestion as is, is there really any need to say "I like it" or "Its all good?" Youronlyfriend 08:04, 3 September 2006 (BST)
Read the fifth item down the list.--Gage 08:17, 3 September 2006 (BST)
Well what do ya know? There it is in black and white. Youronlyfriend 08:25, 3 September 2006 (BST)

Militia Suggestion

Hi. I'm not trying to change your kill vote, I just wanted to explain why I think the suggestion is not incomplete.

If a survivor is on their own, then the skill doesn't come into play, as there is nobody there to attack them.

If there are two survivors, and one of them has Militia, then it satisfies the criteria of "20% of the people in the building having the skill", as 50% of the people there have the skill.

(How you vote is up to you - I realise it's a controversial suggestion that career PKers are likely to auto-spam.)

--Funt Solo 12:02, 22 September 2006 (BST)

I just read through the suggestion and it never mentioned about if the player was alone hence the incomplete. And, I just realized that it would then take 15 shotgun blasts to take down someone with a flak jacket and this skill. Youronlyfriend 21:31, 22 September 2006 (BST)