West Becktown
From The Urban Dead Wiki
| Suburb of West Becktown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in West Becktown:
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West Becktown is a suburb of Malton, located in the northwest of the city. Before the Outbreak, it was known for its twin police departments and strong law enforcement.
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[edit] Resource Buildings
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Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls
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Bulletin Boards
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Revive Points
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[edit] Revive Points
Survivors have designated Pullin Square [15,32] as a revive point for this suburb. Some survivor groups have this site listed in their revive tools.
CDF Queue - Status: ??? (Please Update)
DHPD Queue - Status: Active (Requests Preferred)
Some survivor groups have used a carpark(11,32) as a revive point (The Infinite hope)
| | Revivification Requests |
| Undead? Want to breathe again? Make a Revivification Request! |
[edit] Other Places of Interest
The West Becktown tourist commission proudly recommend you visit:
- Piegsa Place Police Department
- Uppill Library
- The Gotch Museum
- Curle Street Police Department
- The Ross Avenue School of Rock
[edit] Recent News
News more than one month old can be found in the news archive.
Remember to keep news entries NPOV for this Suburb page.
Don't be a nobody - sign your posts!
[edit] June 2008
[edit] June 17th
The western and northern part of West Becktown is wide open.[1] [2] -- including all the resource buildings in north (Sweeney and Oxley NTs, St Lazar's Hospital, and Curle St and Piegsa Pl PDs[3] [4]). There is no way West Becktown is Moderate as currently reported. At "best", due to the low zombie numbers seen in the north at least, it's a Ghost Town. Since at least 5 out of 7 TRPs are ruined, I'm calling it Very Dangerous for the moment. --WanYao 05:04, 17 June 2008 (BST)
[edit] May 2008
[edit] May 29th
The zombie and other hostile groups have moved in from the south, taking the telephone mast and complicating the revive effort. They didn't bring enough reinforcements, however, and we will be pushing them back out of the center of the neighborhood in little time and even less effort. They create many Alts, these zergers do, to clutter up the revive points and fill ruined buildings with zombies, but they should've concerned themselves with quality over quantity, because we're tearing through them faster than if they had real sentinels in our way. We'll have Oxley back within a couple days or so. Szutkra 7:38 P.M. May 29, 2008.
[edit] May 15th
Oxley NecroNet Report: West Becktown is nearly thriving with life. The recent revive effort, to which I have donated as much time and resources as I humanly can, have proved to be fruitful and beneficial to the survivors claiming this suburb as, at least for the moment, their current home. The main situation providing a problem is the well-known zombie named NoRmedic (http://www.urbandead.com/profile.cgi?id=277907), who will do everything he can to kill the survivors. Do not revive him, just shoot him, keep your barricades high, and move on. Best of luck. --Szutkra 08:45, 15 May 2008 (EST)
[edit] May 3rd
External Military:"... flying over West Becktown, can see about forty on the streets ... they're just wandering around ... no lights on down there ... serious collateral damage ... the Flowar Building has fallen - repeat, the Flowar Building has fallen ..." AlexVictory 02:22, 4 May 2008 (BST)
[edit] April 2008
[edit] April 9th
External Military:"... leaving West Becktown, counted nearly a hundred outside ... a few big groups, but they're spread out ... no lights on down there ... most of the buildings are ruined ... looks like the Oxley Building has fallen ..."--Scott Timewell 05:14, 9 April 2008 (BST)
[edit] March 2008
[edit] March 31st
No news has been posted here in awhile so I'll give an update. Phoenix Security Services is working closely with the DHPD to bring barricades and electricity back to this suburb. Several buildings are powered and in human hands, but there is still a decent zombie presence in this suburb that makes it a dangerous place to stay. The current danger level accurately reflects this.--Dr Doom86
T PSS 12:37, 31 March 2008 (BST)
[edit] March 22th
Ghost Town is a pretty good description of this place. All the buildings are dark. Undead tumbleweeds roll through the streets. Even my zombie got bored at the RP. There isn't fodder here for man or Zed. Firestorm Steel, 08:22 GMT, 21 March 2008
[edit] March 19th
NecroWatch reported from the Sweeney Building revealing that there were 128 zombies within scanning range. Of note, there were 32 zombies at the Salopia Row revive point in Darvall Heights, 14 zombies at the southwest corner of Caiger Mall in Chudleyton, and another 14 zombies at the Pullin Square revive point, and 5 zombies at the Sweeney facility itself. --Mobius 16:37, 19 March 2008 (UTC)
[edit] March 16th
Two weeks since my last sweep. The entire suburb is in ruins now - there are no intact buildings, no survivors, and even the undead presence is dwindling. Counted about 45 zombies from the street, but a literal half of those are at revive points, waiting, so the actual undead presence is lower. It's another ghost town here. --Tempest56, 04:11 GMT, 16 March 2008
[edit] March 7th
You guys ever get the idea that undead controllers can sometimes read. We had a nice little base until someone posted this here and now that base is emptied and full of Zeds. All MoB has to do is scan these boards every day, find out where we survivors are trying to make a comeback and they just have a nearby strikeforce come in and clear the defenses. Getting needlessly killed gets old after a while --16:28, 7 March 2008 (UTC)Major Beans
[edit] March 2nd
Very heavy undead presence still. Counted 70+ zombies from the street. 75% of the suburb is in ruins. The only holdout is the south-west corner, primarily around Cottam Way PD. The area looks to be getting used by the DHPD and ZS as a staging area for forays into Dunnell Hills. However, roughly 50% of the suburb's undead are also in that area. It's unclear at a glance if the area is under attack, or if it's the fallback for dead survivors in the Dunnell Hills fight. --Tempest56, 20:58, 2 March 2008.
[edit] Significant events and Group Involvement
The survivor group DHPD considers this suburb part of the six-suburb DMZ (Dunell Military Zone). Zombie groups, such as The Dead, have had control of West Becktown for some time, however.
[edit] Suburb Map
[edit] Barricade Plan
This survivors of this suburb base its barricading on the Uniform Barricading Policy.
Older barricade plan has been moved to the talk page of West Becktown Barricade Plan.
| Barricade Map of West Becktown | ||||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |
| 30 | FS | R | - | R | R | R | - | R | - | NT |
| 31 | R | - | R | SC | R | NT | FS | - | R | - |
| 32 | R | R | - | R | PD | R | R | HS | - | - |
| 33 | R | - | R | R | - | R | R | - | R | - |
| 34 | - | - | - | R | PD | R | R | R | R | - |
| 35 | - | - | - | R | - | R | R | R | R | R |
| 36 | - | R | - | R | R | - | R | R | - | - |
| 37 | R | - | - | - | R | R | - | SC | R | R |
| 38 | R | R | R | FS | SC | R | R | HQ | R | R |
| 39 | FS | - | PD | NT | HS | R | R | - | R | - |
| Key | |
| Unenterable Buildings | |
| - Yellow | |
| Enterable Buildings | |
| Pink | Hospitals |
| Purple | NecroTech Buildings |
| Blue Grey | Schools |
| Bright Blue | Police Dept. |
| Grey | HQ |
| Red | Fire Station |
| Outside West Becktown | |
| White | Building |
| Grey | Empty land |
