West Becktown

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Suburb of West Becktown
Peddlesden Village Chudleyton Darvall Heights
Dunell Hills West Becktown East Becktown
Owsleybank Molebank Lukinswood

West Becktown location in Malton.


West Becktown map

Known groups in this suburb:

Key buildings in West Becktown:

Police Departments:3
Fire Stations:4
Hospitals:2
NecroTech Buildings:3

(19,30) (15,31) (13,39)

Bulletin Boards: unknown
Malls:none
Others:Schools 3, Monuments 4
Phone Mast: the Gotch Museum [14,35]
Update West Becktown's danger level
West Becktown's NT building status is now updated automatically
Update Military Reports for West Becktown
Suburb Number: 32

West Becktown is a suburb of Malton, located in the northwest of the city. Before the Outbreak, it was known for its twin police departments and strong law enforcement.

Contents



[edit] Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

  • none

Bulletin Boards

Revive Points

[edit] Revive Points

Survivors have designated Pullin Square [15,32] as a revive point for this suburb. Some survivor groups have this site listed in their revive tools.
CDF Queue - Status: ??? (Please Update)
DHPD Queue - Status: Active (Requests Preferred)

Some survivor groups have used a carpark(11,32) as a revive point (The Infinite hope)


Revivification Requests
Undead? Want to breathe again? Make a Revivification Request!

[edit] Other Places of Interest

The West Becktown tourist commission proudly recommend you visit:

[edit] Recent News

News more than one month old can be found in the news archive.

Remember to keep news entries NPOV for this Suburb page.

Don't be a nobody - sign your posts!

[edit] June 2008

[edit] June 17th

The western and northern part of West Becktown is wide open.[1] [2] -- including all the resource buildings in north (Sweeney and Oxley NTs, St Lazar's Hospital, and Curle St and Piegsa Pl PDs[3] [4]). There is no way West Becktown is Moderate as currently reported. At "best", due to the low zombie numbers seen in the north at least, it's a Ghost Town. Since at least 5 out of 7 TRPs are ruined, I'm calling it Very Dangerous for the moment. --WanYao 05:04, 17 June 2008 (BST)


[edit] May 2008

[edit] May 29th

The zombie and other hostile groups have moved in from the south, taking the telephone mast and complicating the revive effort. They didn't bring enough reinforcements, however, and we will be pushing them back out of the center of the neighborhood in little time and even less effort. They create many Alts, these zergers do, to clutter up the revive points and fill ruined buildings with zombies, but they should've concerned themselves with quality over quantity, because we're tearing through them faster than if they had real sentinels in our way. We'll have Oxley back within a couple days or so. Szutkra 7:38 P.M. May 29, 2008.

[edit] May 15th

Oxley NecroNet Report: West Becktown is nearly thriving with life. The recent revive effort, to which I have donated as much time and resources as I humanly can, have proved to be fruitful and beneficial to the survivors claiming this suburb as, at least for the moment, their current home. The main situation providing a problem is the well-known zombie named NoRmedic (http://www.urbandead.com/profile.cgi?id=277907), who will do everything he can to kill the survivors. Do not revive him, just shoot him, keep your barricades high, and move on. Best of luck. --Szutkra 08:45, 15 May 2008 (EST)

[edit] May 3rd

External Military:"... flying over West Becktown, can see about forty on the streets ... they're just wandering around ... no lights on down there ... serious collateral damage ... the Flowar Building has fallen - repeat, the Flowar Building has fallen ..." AlexVictory 02:22, 4 May 2008 (BST)

[edit] April 2008

[edit] April 9th

External Military:"... leaving West Becktown, counted nearly a hundred outside ... a few big groups, but they're spread out ... no lights on down there ... most of the buildings are ruined ... looks like the Oxley Building has fallen ..."--Scott Timewell 05:14, 9 April 2008 (BST)

[edit] March 2008

[edit] March 31st

No news has been posted here in awhile so I'll give an update. Phoenix Security Services is working closely with the DHPD to bring barricades and electricity back to this suburb. Several buildings are powered and in human hands, but there is still a decent zombie presence in this suburb that makes it a dangerous place to stay. The current danger level accurately reflects this.--Dr Doom86 T PSS 12:37, 31 March 2008 (BST)

[edit] March 22th

Ghost Town is a pretty good description of this place. All the buildings are dark. Undead tumbleweeds roll through the streets. Even my zombie got bored at the RP. There isn't fodder here for man or Zed. Firestorm Steel, 08:22 GMT, 21 March 2008

[edit] March 19th

NecroWatch reported from the Sweeney Building revealing that there were 128 zombies within scanning range. Of note, there were 32 zombies at the Salopia Row revive point in Darvall Heights, 14 zombies at the southwest corner of Caiger Mall in Chudleyton, and another 14 zombies at the Pullin Square revive point, and 5 zombies at the Sweeney facility itself. --Mobius 16:37, 19 March 2008 (UTC)

[edit] March 16th

Two weeks since my last sweep. The entire suburb is in ruins now - there are no intact buildings, no survivors, and even the undead presence is dwindling. Counted about 45 zombies from the street, but a literal half of those are at revive points, waiting, so the actual undead presence is lower. It's another ghost town here. --Tempest56, 04:11 GMT, 16 March 2008

[edit] March 7th

You guys ever get the idea that undead controllers can sometimes read. We had a nice little base until someone posted this here and now that base is emptied and full of Zeds. All MoB has to do is scan these boards every day, find out where we survivors are trying to make a comeback and they just have a nearby strikeforce come in and clear the defenses. Getting needlessly killed gets old after a while --16:28, 7 March 2008 (UTC)Major Beans

[edit] March 2nd

Very heavy undead presence still. Counted 70+ zombies from the street. 75% of the suburb is in ruins. The only holdout is the south-west corner, primarily around Cottam Way PD. The area looks to be getting used by the DHPD and ZS as a staging area for forays into Dunnell Hills. However, roughly 50% of the suburb's undead are also in that area. It's unclear at a glance if the area is under attack, or if it's the fallback for dead survivors in the Dunnell Hills fight. --Tempest56, 20:58, 2 March 2008.

[edit] Significant events and Group Involvement

The survivor group DHPD considers this suburb part of the six-suburb DMZ (Dunell Military Zone). Zombie groups, such as The Dead, have had control of West Becktown for some time, however.

[edit] Suburb Map

The Malton Suburb of West Becktown
NW N NE
W
Stranger Grove Fire Station the Sell Monument the Acott Arms Feaver Walk Vyse Row Paisley Road Maggs Bank Flemming Lane a junkyard the Sweeney Building
Worner Crescent the Ackermen Hotel wasteland Ross Avenue School Chorley Drive the Oxley Building Whippey Place Fire Station a junkyard wasteland Bentley Cinema
Tuchings Park a carpark Mather Bank Ker Way Curle Street Police Department Pullin Square
RP
Damon Way St. Lazar's Hospital a junkyard the Ayliffee Building
Sroud Crescent Mears Auto Repair wasteland Goldsworthy Avenue Uppill Library Creese Way Ripley Park Hardstaff Bank the Caddick Monument Coss Cinema
Help Bank Capper Alley Railway Station a junkyard Freeguard Walk Piegsa Place Police Department Boon Crescent Nicols Plaza wasteland Griffen Square the McDougall Building
the Travers Building the Tatchell Building St. Tsarevna's Church Enright Boulevard the Gotch Museum the Gass Monument Bridgewater Drive Beel Boulevard Lockie Row Edgerton Drive
the Fennessy Building Tibbs Row the Nolan Hotel Dorey Way wasteland a junkyard Mallard Library Duport Alley Bowle Place Kempthorne Cinema
McDermott Park Graham Towers St. Osyth's Church Ayre Place Railway Station Pownall Alley wasteland the Bawn Museum Farlow Drive School Ash Walk the Mitchener Monument
Emes Walk Sevior Plaza a cemetery Dunstone Walk Fire Station Powers Avenue School Quaney Alley Doggrell Avenue a junkyard a carpark Swetman Park
Urben Alley Fire Station the Cavill Building Cottam Way Police Department the Flowar Building St. Werburgh's Hospital Verrall Park Blaimen Street St. Marcus's Church a cemetery Gibbins Towers
E
SW S SE


[edit] Barricade Plan

This survivors of this suburb base its barricading on the Uniform Barricading Policy.

Older barricade plan has been moved to the talk page of West Becktown Barricade Plan.

Barricade Map of West Becktown
10111213141516171819
30FSR - RRR - R - NT
31R - RSCRNTFS - R -
32RR - RPDRRHS - -
33R - RR - RR - R -
34 - - - RPDRRRR -
35 - - - R - RRRRR
36 - R - RR - RR - -
37R - - - RR - SCRR
38RRRFSSCRRHQRR
39FS - PDNTHSRR - R -


Key
Unenterable Buildings
- Yellow
Enterable Buildings
Pink Hospitals
Purple NecroTech Buildings
Blue Grey Schools
Bright Blue Police Dept.
Grey HQ
Red Fire Station
Outside West Becktown
White Building
Grey Empty land
Personal tools
advertising
project wonderful