West Becktown/News Archive2

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2005 - 2009 news archive

Contents

2009

December

December 23rd

25.96 MHz: "... leaving West Becktown, counted twenty or so outside ... they're just wandering around ... a lot of buildings with lights on ... only a few buildings damaged ... the Oxley Building has power ..." --Ryan Rocksmith 02:37, 23 December 2009 (UTC)

December 9th

25.96 MHz: "... maybe a dozen in West Becktown ... all stragglers, no groups ... a lot of buildings with lights on ... only a few buildings damaged ... power's on at the Sweeney Building ..." --Ryan Rocksmith 13:51, 9 December 2009 (UTC)

November

November 15th

25.96 MHz: "... leaving West Becktown, counted a couple of dozen outside ... they're just wandering around ... a few buildings with lights on ... heavy structural damage ... looks like the Oxley Building has fallen ..." --Ryan Rocksmith 04:57, 15 November 2009 (UTC)

October

October 18th

25.96 MHz: "... about sixty in West Becktown ... mostly just stragglers, no organised groups ... a few buildings with lights on ... serious collateral damage ... the Sweeney Building is down ..." --Ryan Rocksmith 18:09, 18 October 2009 (BST)

October 14th

25.96 MHz: "... leaving West Becktown, counted about forty outside ... they're just wandering around ... can't see any signs of life ... heavy structural damage ... the Oxley Building is out of action ..."

The EMs really like this suburb!

--Ryan Rocksmith 12:41, 14 October 2009 (BST)

October 12th

25.96 MHz: "... leaving West Becktown, counted about forty outside ... they're just wandering around ... the Oxley Building is the only building with any lights on ... serious collateral damage ... the Sweeney Building is out of action ..." --Ryan Rocksmith 22:49, 12 October 2009 (BST)

25.96 MHz: "... leaving West Becktown, counted about forty outside ... mostly just small groups ... the Oxley Building is the only building with any lights on ... heavy structural damage ... the Flowar Building is out of action ..." --Ryan Rocksmith 15:58, 12 October 2009 (BST)

October 8th

25.96 MHz: "... maybe fifty in West Becktown ... mostly just stragglers, no organised groups ... a few buildings with lights on ... serious collateral damage ... the Sweeney Building is down ..." --Ryan Rocksmith 04:06, 8 October 2009 (BST)

October 2nd

25.96 MHz: "... flying over West Becktown, can see a couple of dozen on the streets ... they're just wandering around ... several buildings with power ... some minor structural damage ... the Flowar Building has lights on ..." --Ryan Rocksmith 21:53, 2 October 2009 (BST)

September

September 23rd

25.96 MHz: "... leaving West Becktown, counted maybe fifty outside ... a few big groups, but they're spread out ... several buildings with power ... some minor structural damage ... the Oxley Building has lights on ... looks like the Flowar Building has fallen ..." --Ryan Rocksmith 01:42, 24 September 2009 (BST)

September 8th

25.96 MHz: "... thirty or so in West Becktown ... a few outside the Flowar Building ... a lot of buildings with lights on ... infrastructure looks intact ... power's back on at the Sweeney Building ..." -- Kittithaj 03:16, 8 September 2009 (BST)

September 7th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Sweeney & the Oxley Buildings. The scan revealed 61 zombies within the scanning range of the facility. Of those numbers, 38 zombies were trying to go on a shopping spree at Caiger Mall, 4 zombies were planning a withdrawal from Mather Bank. The remaining zombies were milling about in numbers of 1 or 2 & posed no serious threat.
Necro Technician:--Dr Mycroft Chris 02:27, 7 September 2009 (BST)


25.96 MHz: "... thirty or so in West Becktown ... maybe a dozen outside the Flowar Building ... power's on across most of the area ... infrastructure looks intact too ... lights are on in the Sweeney Building ..." --Rat of Steel 17:18, 7 September 2009 (BST)

Based on recent External Military data, the danger level of West Becktown has been downgraded from A Ghost Town to Moderately Dangerous. --Rat of Steel 17:18, 7 September 2009 (BST)

August

August 19th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Oxley Building. The scan revealed 35 zombies within the scanning range of the facility. Three here at the NT, 3 at the Sweeny building, 2 in each of the west half of Caiger, 4 at Pullin square, 3 at Uppill Library, and other scattered around in groups of one or two scattered around mostly in the northeast and southwest parts of the scan area.
Necro Technician:--Uberursa 03:29, 20 August 2009 (BST)


August 8th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Flowar Building. The scan revealed 40 zombies within the scanning range of the facility. It's a ghost town for sure folks but there's still plenty o' zeds around here; See scan @ FlowarNT link above.
Necro Technician:--Dr Mycroft Chris 06:30, 8 August 2009 (BST)


August 6th

25.96 MHz: "... about forty in West Becktown ... mostly just stragglers, no organised groups ... can't see any signs of life ... most of the buildings are ruined ... the Sweeney Building is in bad shape ..." --Rat of Steel 05:05, 6 August 2009 (BST)

Based on recent External Military data, the danger level of Becktown has been upgraded from Very Dangerous to A Ghost Town. --Rat of Steel 05:05, 6 August 2009 (BST)

August 4th

External Military: "... leaving West Becktown, counted about forty outside ... mostly just small groups ... can't see any signs of life ... most of the buildings are ruined ... the Oxley Building is out of action ..." Laitaine 00:28, 5 August 2009 (BST)

July

July 28th

25.96 MHz: "... leaving West Becktown, counted thirty or so outside ... mostly just small groups ... a few buildings with lights on ... most of the buildings are ruined ... looks like the Oxley Building has fallen ..." --Rat of Steel 09:23, 28 July 2009 (BST)

July 21st

25.96 MHz: "... flying over West Becktown, can see about sixty on the streets ... mostly just small groups ... no lights on down there ... most of the buildings are ruined ... the Flowar Building has fallen - repeat, the Flowar Building has fallen ..." --Rat of Steel 08:30, 21 July 2009 (BST)

Based on recent External Military data, the danger level of West Becktown has been upgraded from Dangerous to Very Dangerous. --Rat of Steel 08:30, 21 July 2009 (BST)

June

June 13th

25.96 MHz: "... leaving West Becktown, counted maybe seventy outside ... a few big groups, but they're spread out ... no lights on down there ... heavy structural damage ... looks like the Oxley Building has fallen ..." --Rat of Steel 09:38, 13 June 2009 (BST)

May

May 21st

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Flowar Building. The scan revealed 51 zombies within the scanning range of the facility. Of these numbers, 11 zombies were at Cottam Way Police Department, 9 zombies were at the Flowar Building itself, 4 zombies were at a cemetary in Molebank and 3 zombies were at a cemetary. The remaining zombies were scattered throughout the area in numbers of 1 or 2.
Necro Technician:-- -Alka Selzer- [ Talk - Map - Stuff 09:55, 21 May 2009 (BST)


May 14th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from The Oxley Building. The scan revealed 54 zombies within the scanning range of the facility. Of these numbers, 12 zombies were at Curle Street Police Department, 8 zombies were at Pullin Square (a RP), 8 zombies were at Rodwell Row Police Department (in Chudleyton), 7 zombies were at Maggs Bank and 4 zombies were at Mather Bank. The remaining zombies were scattered throughout the area in numbers of 1 to 3.
Necro Technician:-- -Alka Selzer- [ Talk - Map - Stuff 06:31, 14 May 2009 (BST)


April

April 11th

Scouting reveals the south of the suburb in reasonably good shape. The north however is under heavy attack. Many buildings heavily caded but groups of 5 or more zombies outside of many. -- User:The Rooster RoosterDragon User talk:The Rooster 14:23, 11 April 2009 (BST)

April 3rd

NecroWatch reported in from the Sweeney Building. A recent scan had revealed that there were 70 zombies in range of the facility. Of these numbers, 9 zombies were at St. Lazar's Hospital and 3 zombies were at the Oxley Building. Meanwhile over in Chudleyton there were 15 zombies at the northwest corner of Caiger Mall, 4 zombies at the Tiplot Museum, and 3 zombies at Howard Library. In Darvall Heights, there were 9 zombies at the southeast corner of Caiger Mall, 4 zombies at the Latrobe Building, and 3 zombies standing at the Salopia Row revive point. The remaining zombies, which numbered in the 1's and 2's, were scattered throughout the area. --Mobius 14:50, 8 April 2009 (BST)

April 2nd

NecroWatch reported in from the Oxley Building. A recent scan had revealed that there were 49 zombies in range of the facility. Of these numbers, 8 zombies were at the Pullin Square revive point and 3 zombies were at the Ayliffee Building. Meanwhile over in Chudleyton there were 15 zombies at the northeast corner of Caiger Mall and 5 zombies at the Tiplot Museum. The remaining zombies, which numbered in the 1's and 2's, were scattered throughout the area and posed no significant threats to any other locations. --Mobius 13:57, 2 April 2009 (BST)

March

March 31st

NecroWatch reported in from the Sweeney Building today. A scan revealed 51 zombies within scanning range. Of these, 20 were at the Latrobe Building in Darvall Heights, 5 were at the Ayliffee Building, and 6 were waiting at the Pullin Square revive point. All others were in smaller groups, scattered around the suburb. ~ extropymine Talk | NW | 4Corners 07:21, 31 March 2009 (BST)

25.96 MHz: "... flying over West Becktown, can see thirty or so on the streets ... mostly just small groups ... several buildings with power ... serious collateral damage ... the Flowar Building has lights on ... the Oxley Building has fallen - repeat, the Oxley ..." -- Kittithaj 19:43, 31 March 2009 (BST)

March 28th

NecroWatch reported in from the Oxley Building today. The scan revealed 36 zombies in range of the facility. Of these numbers, 4 were at Pullin Square Revivication Point and 3 at Curle Street Police Department. Another 6 were at Caiger Mall in Chudleyton. The remaining zombies were scattered across the area in numbers of 1 or 2. -- -Alka Selzer- [ Talk - Map - Stuff 10:42, 28 March 2009 (UTC)

March 19th

NecroWatch reported in from the the Flowar Building today. A scan revealed 20 zombies in range of the facility. Of these, 4 were gathered at Pattinson Row in Molebank, while all others were single or in pairs, maintaining the ruined state of the suburb. They seem inactive, and do not seem to pose a significant risk to survivor activities. ~ extropymine Talk | NW | 4Corners 16:26, 19 March 2009 (UTC)

March 2nd

After weeks with no sightings, the following groups have been removed from West Becktown/News Archive2's group listing.

Please re-add these groups if they are still active. Linkthewindow  Talk  10:28, 2 March 2009 (UTC)

January & February

During mid-December to February, the suburb's status changed from "Danger" to "Very Danger" then "Ghost Town." Because survivors were either killed or routed, and zombies couldn't write, no report was filed in those months.

2008

December

December 8th

Few zombies, and two powered NT's, one powered Hospital and one powered PD. LucasBlack 14:57, 8 December 2008 (EST)

December 6th

Mostly ruined, a few zombies scattered about, no humans in sight. -- Grogh 21:43, 6 December 2008 (UTC)

November

November 24th

About 1/3 of the suburb is now barricaded, including one hospital and NT Building. Far from safe, but no longer a ghost town. -- Lucas Black 07:36, 24 November 2008 (EST)

November 16th

Just walked the entire suburb, all ruined, nothing powered or barricaded, barely even any zombies. Definitely a ghost town. -- Grogh 01:41, 16 November 2008 (UTC)

October

No report during this month. The suburb was considered Dangerous at the time, with most buildings destroyed and 40-60 zombies shambling around. Perhaps survivors were too busy surviving to report anything.

September

September 28th

At least 30 zombies on the streets. Breakdown of the Tactical Resource Points:

  • 3 NecroTechs: 1 powered, 1 not, 1 ruined.
  • 3 Police depts: 1 powered, 2 ruined.
  • 2 hospitals: not powered.
  • 1 auto repair: not powered.

With the powering of some TRPs, and with only a third ruined, this is no longer a Ghost Town. Given the low levels of TRP ruination, I'm going to mark it as Moderate. --Funt Solo QT Scotland flag.JPG 16:02, 28 September 2008 (BST)

August

August 21st

External Military: "... leaving West Becktown, counted thirty or so outside ... mostly just small groups ... only one building with lights on ... most of the buildings are ruined ... looks like the Oxley Building has fallen ..." Laitaine 16:43, 21 August 2008 (BST)

August 19th

External Military: "... maybe fifty in West Becktown ... mostly just stragglers, no organised groups ... can't see any signs of life ... most of the buildings are ruined ... the Sweeney Building is in bad shape ..." Laitaine 02:38, 19 August 2008 (BST)

August 18th

After recent requests solicited no response, the following group links have been removed from the suburb.

If any of these groups are still active, please add them again. --Adavastor 22:43, 18 August 2008 (BST)

August 7th

External Military: "... leaving West Becktown, counted maybe fifty outside ... mostly just small groups ... can't see any signs of life ... the whole suburb's wrecked ... the Oxley Building is out of action ..." Laitaine 15:18, 7 August 2008 (BST)

August 1st

External Military: "... about sixty in West Becktown ... mostly just stragglers, no organised groups ... can't see any signs of life ... the whole suburb's wrecked ... the Sweeney Building is in bad shape ..." Laitaine 20:40, 1 August 2008 (BST)

External Military: "... flying over West Becktown, can see about sixty on the streets ... mostly just small groups ... no lights on down there ... the whole suburb's wrecked ... the Flowar Building has fallen - repeat, the Flowar Building has fallen ..." Laitaine 20:50, 1 August 2008 (BST)

July

July 7th

External Military report: "... about forty in West Becktown ... all stragglers, no groups ... can't see any signs of life ... the whole suburb's wrecked ... the Sweeney Building is in bad shape ..." (yesterday) --WanYao 08:21, 7 July 2008 (BST)

June

June 17th

The western and northern part of West Becktown is wide open.[1] [2] -- including all the resource buildings in north (Sweeney and Oxley NTs, St Lazar's Hospital, and Curle St and Piegsa Pl PDs[3] [4]). There is no way West Becktown is Moderate as currently reported. At "best", due to the low zombie numbers seen in the north at least, it's a Ghost Town. Since at least 5 out of 7 TRPs are ruined, I'm calling it Very Dangerous for the moment. --WanYao 05:04, 17 June 2008 (BST)

May

May 29th

The zombie and other hostile groups have moved in from the south, taking the telephone mast and complicating the revive effort. They didn't bring enough reinforcements, however, and we will be pushing them back out of the center of the neighborhood in little time and even less effort. They create many Alts, these zergers do, to clutter up the revive points and fill ruined buildings with zombies, but they should've concerned themselves with quality over quantity, because we're tearing through them faster than if they had real sentinels in our way. We'll have Oxley back within a couple days or so. Szutkra 7:38 P.M. May 29, 2008.

May 15th

Oxley NecroNet Report: West Becktown is nearly thriving with life. The recent revive effort, to which I have donated as much time and resources as I humanly can, have proved to be fruitful and beneficial to the survivors claiming this suburb as, at least for the moment, their current home. The main situation providing a problem is the well-known zombie named NoRmedic (http://www.urbandead.com/profile.cgi?id=277907), who will do everything he can to kill the survivors. Do not revive him, just shoot him, keep your barricades high, and move on. Best of luck. --Szutkra 08:45, 15 May 2008 (EST)

May 3rd

External Military:"... flying over West Becktown, can see about forty on the streets ... they're just wandering around ... no lights on down there ... serious collateral damage ... the Flowar Building has fallen - repeat, the Flowar Building has fallen ..." AlexVictory 02:22, 4 May 2008 (BST)

April

April 9th

External Military:"... leaving West Becktown, counted nearly a hundred outside ... a few big groups, but they're spread out ... no lights on down there ... most of the buildings are ruined ... looks like the Oxley Building has fallen ..."--Scott Timewell 05:14, 9 April 2008 (BST)

March

March 31st

No news has been posted here in awhile so I'll give an update. Phoenix Security Services is working closely with the DHPD to bring barricades and electricity back to this suburb. Several buildings are powered and in human hands, but there is still a decent zombie presence in this suburb that makes it a dangerous place to stay. The current danger level accurately reflects this.--Dr Doom86Phoenix2.gif T PSS 12:37, 31 March 2008 (BST)

March 22nd

Ghost Town is a pretty good description of this place. All the buildings are dark. Undead tumbleweeds roll through the streets. Even my zombie got bored at the RP. There isn't fodder here for man or Zed. Firestorm Steel, 08:22 GMT, 21 March 2008

March 19th

NecroWatch reported from the Sweeney Building revealing that there were 128 zombies within scanning range. Of note, there were 32 zombies at the Salopia Row revive point in Darvall Heights, 14 zombies at the southwest corner of Caiger Mall in Chudleyton, and another 14 zombies at the Pullin Square revive point, and 5 zombies at the Sweeney facility itself. --Mobius 16:37, 19 March 2008 (UTC)

March 16th

Two weeks since my last sweep. The entire suburb is in ruins now - there are no intact buildings, no survivors, and even the undead presence is dwindling. Counted about 45 zombies from the street, but a literal half of those are at revive points, waiting, so the actual undead presence is lower. It's another ghost town here. --Tempest56, 04:11 GMT, 16 March 2008

March 7th

You guys ever get the idea that undead controllers can sometimes read. We had a nice little base until someone posted this here and now that base is emptied and full of Zeds. All MoB has to do is scan these boards every day, find out where we survivors are trying to make a comeback and they just have a nearby strikeforce come in and clear the defenses. Getting needlessly killed gets old after a while --16:28, 7 March 2008 (UTC)Major Beans

March 2nd

Very heavy undead presence still. Counted 70+ zombies from the street. 75% of the suburb is in ruins. The only holdout is the south-west corner, primarily around Cottam Way PD. The area looks to be getting used by the DHPD and ZS as a staging area for forays into Dunnell Hills. However, roughly 50% of the suburb's undead are also in that area. It's unclear at a glance if the area is under attack, or if it's the fallback for dead survivors in the Dunnell Hills fight. --Tempest56, 20:58, 2 March 2008.

February

February 5th

Ever since last year, during the great PKer invasion, West Becktown and its surrounding DMZ neighbors have been in ruin. Cade strafing seems inefficient, and the support from Caiger Mall has been reverted to uphold its entry points, most common break-ins of which seem to be the Pagram Library. --KoronofHearts 23:31, 5 February 2008 (UTC)KoronofHearts

February 3rd

External Military reported: "... leaving West Becktown, counted about sixty outside ... mostly just small groups ... a few buildings with lights on ... serious collateral damage ... the Oxley Building has power ... the Flowar Building is out of action ..." --Mobius187 20:16, 4 February 2008 (UTC)

January

January 29th

Flowar has effectively fallen, more Zeds inside then humans, unknown outside. Concetrated attack on this building and surrounding PD and Hospital. More zombies possibly heading this way. OverlordQ 18:44, 29 January 2008 (UTC)

January 27th

The burb is fairly stable, one or two ruins here, a few break-ins there....just skims the line of yellow, but the local groups are keeping it green(with much struggle, however.).--KoronofHearts 15:48, 27 January 2008 (UTC)KoronofHearts

January 20th

There are very few players in the whole suburb and just about 0 zombies, in a run through the suburb only 2 buildings were found ruined and 1 zombie seen. Borderline Ghost Town with a few survivors, enough to make the suburb at least populated, if sparsely.--Karekmaps?! 20:40, 20 January 2008 (UTC)

I disagree. This place is loaded with tons of new and veteran survivors alike. I think it's safely green once again.--KoronofHearts 21:51, 21 January 2008 (UTC)KoronofHearts

January 16th

We're back, but we're heading to another burb to make it green.--KoronofHearts 20:50, 15 January 2008 (UTC)KoronofHearts

January 13th

NecroWatch reported a scan from the Sweeney Building which revealed that there were 43 zombies within scanning range. Of these zombies the only significant zombie mobs were the 7 zombies at St. Lazar's Hospital and the 6 zombies at the Latrobe Building over in Darvall Heights. The remaining zombies were 3 or fewer in number at any single location.

2007

December

December 30th

External Military: "... flying over West Becktown, can see about forty on the streets ... mostly just small groups ... only one building with lights on ... heavy structural damage ... the Flowar Building is looking wrecked ..." --LH779 12:18, 30 December 2007 (UTC)

December 27th

External Military: "... about forty in West Becktown ... mostly just stragglers, no organised groups ... a few buildings with lights on ... serious collateral damage ... power's on at the Sweeney Building ..." --LH779 07:41, 27 December 2007 (UTC)

December 9th

West Becktown has almost no buildings left unruined and has no survivor activity at all. I think West Becktown has become worse than Ridleybank. --KoronofHearts 13:11, 9 December 2007 (UTC)KoronofHearts

December 6th

The Piegsa's fallen again, and it's been ruined. Hope's fallen for good. We lose. --KoronofHearts 23:03, 6 December 2007 (UTC)KoronofHearts

This should probably be a red suburb. --Zambargh the Ravener 23:54, 6 December 2007 (UTC)

December 5th

The Oxley Building has fallen and has been ransacked and ruined. St. Lazar's Hospital has also fallen, but is still in one piece at the current moment. --LogueThe 22:35, 5 December 2007 (UTC)

West Becktown's down for the count. The zeds are gaining ground way too fast to fight. --KoronofHearts 00:10, 6 December 2007 (UTC)KoronofHearts

December 3rd

Piegsa Place Police Department has fallen; roughly 10 or 11 zeds inside and a pile of bodies now dumped outside. DHPD Officers and volunteers are taking heavy casualties. Huge number of zeds coming from the NW sector of the suburb. --TheMarxist 02:32, 3 December 2007 (UTC)

November

November 30th

External Military report: "... maybe seventy in West Becktown ... a few big groups, but they're spread out ... several buildings with power ... serious collateral damage ... power's back on at the Sweeney Building ... the Flowar Building is down ..."
Note - once again, I believe we have another NW suburb with significantly under-reported zombie activity. I doubt this suburb classifies as merely Moderate, but will not be the one to change it on the basis of one EMR. --WanYao 00:54, 1 December 2007 (UTC)

I will. 70 zombies plus serious collateral damage = very dangerous. Plus there hasn't been an update since Nov 25. SIM Core Map.png Swiers 03:18, 1 December 2007 (UTC)

November 28th

The DHPD Uppill Precinct is asking all survivors to report any sightings of RedRum members; The Uppill Precinct is hoping to organize a Posse of civilian volunteers to both drive RedRum out of town and hold back the zombie invasion from the Hills and the Village. --Marty Banks (aka. Mundane) <DHPD> 06:17, 28 November 2007 (UTC)

November 25th

Red Rum have experienced great success with the trial of their (un)Safe House policy at the Latrobe Building in Darvall Heights. In the interests of survivors everywhere, they have expanded their (un)Safe House program and declared the Sweeney and Oxley Buildings to be (un)Safe Houses as well. Red Rum encourage survivors to spend the night at either of these buildings, secure in the knowledge that their (un)Safety will be looked after by our tireless volunteers. --Turkmenbashi 13:52, 25 November 2007 (UTC)

The Infinite Hope are doing some recon, and are finding the suburb being slowly overrun. The SW corner of the town is being overrun the fastest of all. --KoronofHearts 21:22, 25 November 2007 (UTC)

November 6th

The Infinite hope is beginning to take its rise. We'll be a functioning defense force within a week...--KoronofHearts 23:38, 6 November 2007 (UTC)KoronofHearts

October

October 31st

Team Phoenix Rising have moved into the area and are going to be running a revive point. Our base of operations is St Osyth's Church.

October 28th

West Becktown might be coming into some trouble in the near future... but I'm sure we'll be fine here for now. -KoronofHearts

October 17th

25.96 MHz: "... West Becktown looks clear ... a lot of buildings with lights on ... infrastructure looks intact ... power's back on at the Sweeney Building ..." --External Military

September

September 22nd

All TRPs are up and running, RPs are cleared to minimal revives needed. Caiger Mall in neighboring suburbs is operational with survivors. Number of zeds are dropping, no visible mob over 4 in the suburb. Request to have the danger level go to green. --XxPale HorsexX / XxCannon FodderxX 12:56, 22 September 2007 (BST)

September 17th

Members of RELCAC have also returned to the suburb to help rebuild. We have been focusing on getting buildings back online, but now that the suburb actually has a working hospital and NT we will start with the revivin' as well.--Cvk 14:44, 18 September 2007 (BST)

September 16th

Members of E.N.D., FANNY, The Alamo, and others have come to the suburb to lend a hand to help those in need. If you are in need of a revive stay at a revive point. We will be actively scanning and reviving those in need. --XxPale HorsexX / XxCannon FodderxX 16:40, 16 September 2007 (BST)

September 15th

With the Flowar Building up and running, West Becktown is starting to look less like a ghost town. I recommend it be upgraded to Moderate. --Tgauge 18:10, 15 September 2007 (BST)

September 10th

External Military Report, 10 September 2007 (11:40). "... leaving West Becktown, counted about forty outside ... they're just wandering around ... can't see any signs of life ... the whole suburb's wrecked ... the Oxley Building is out of action ..." --WanYao 22:20, 10 September 2007 (BST)

September 5th

External Military Report: "... maybe fifty in West Becktown ... mostly just stragglers, no organised groups ... only one building with lights on ... minor structural damage ... the Sweeney Building is down ..." --Banana reads Scoundrell for all of Yesterday's News, Today! 21:33, 5 September 2007 (BST)

Given this status report, West Becktown qualifies as a ghost town. Pending further information or changes to the situation, map status will be updated accordingly, thanks. --WanYao 00:25, 7 September 2007 (BST)
50 Zed's and virtually no survivors or usable buildings is a ghost town to you? Get real.
You are mistaken, Mr. Unsigned.
For everyone else -- please refer to the legend in the Suburbs Map for the definition of a "Ghost Town." West Becktown fits this definition. I shall be reverting the status back, pending furth information or updates to West Becktown's situation. --WanYao 01:48, 7 September 2007 (BST)
In the area now, and West Becktown certainly is a ghost town, zombies in small groups, no organization, the only thing standing between the suburb repopulating are survivors willing to venture to West Becktown. There are no real threats to survivors and yet there are no survivor. --Karekmaps?! 02:17, 7 September 2007 (BST)
I just ventured in there too. It's definitely a ghost town. --DanceDanceRevolution 05:41, 7 September 2007 (BST)

August

August 22nd

Cottam PD, the Flowar NT and Werburgh's Hospital have all been overrun by Extinction and the RRF along with local zombies and a contingent of the Feral Undead. The DHPD defense force was decimated with heavy loss of life wiping out the last remnants of organized survivor resistance in West Becktown. --Zeug 19:14, 22 August 2007 (BST)

We'll be back... *winks with a twinkle in his eye and joy on his brain* --Marty Banks (aka. Mundane) <DHPD> 04:19, 23 August 2007 (BST)

August 21st

Battle is raging on the towns southern border around Flowar NT and Cottam Way Police Dept with a strong force led by the DHPD making a last ditch stand to retain a presence in the DMZ against elements of the RRF and Extinction. The entirety of the rest of West Becktown lies in ruins and remains an extremely dangerous warzone. --Zeug 17:05, 21 August 2007 (BST)

August 19th

The valiant survivor defense at the Oxley NT has fallen to RRF, Extinction, Eastonwood Ferals and other Allied forces after holding out against the odds in the midst of the LUE inspired carnage after the fall of Caiger Mall. Much of the northern half of the town lies in ruins as organized zombie groups and a horde of ferals moves south in search of brains to eat. The fallout from this catastrophe looks to be massive with the entire DMZ overrun and no sign of an organized response from the DHPD or any other elite survivor group. --Zeug 10:52, 19 August 2007 (BST)

July

July 30th

Patrons of the Acott Arms and the Waugh Arms seem to be involved in an increasingly escalated conflict with each other. People seeking a quick drink to numb the pain of daily existence are advised to exercise caution. --Harpomarxist 03:50, 30 July 2007 (BST)

May

May 22nd

Most of the central and north-eastern portions of the suburb are firmly in survivor hands. The southern portion is still some what dangerous but the situation is improving as more survivors move into the area. --Lord Wulfgar 04:40, 23 May 2007 (BST)

May 3rd

A recent attempt to retake the Flowar Building was repulsed. The zombies in the area seem to show an unusual degree of coordination. --Specialist290 22:06, 3 May 2007 (BST)

April

April 2nd

Still not safe but DHPD is moving through the area trying to help at revive points. FmrPFCBob 02:56, 15 April 2007 (BST)

March

March 6th

Not very safe, kind of neglected. Looks like everyone abandoned this 'burb after the Caiger washdown. The barricades of Dunstone Walk Fire Station, one of the few barricaded buildings I saw, have fallen today.

February

February 10th

Word on the line is Caiger went down recently, and consequently West Becktown has gotten sacked by the zeds making their way into the burb. Curle and Piegsa PD are busted all to hell. Everywhere but the most southern reaches of the suburb are all ransacked. Lots of destruction, and plenty of zeds milling around everywhere, I barely made it without getting munched on. I suggest hiking the danger level of the burb until things cool off. --Bullettoothtony 11:44, 10 February 2007

January

January 14th

Things are beginning to cool down after a long siege of the area. However, zombie levels are still high in the suburbs northern end due to the Caiger Resistance Front's constant attempts to disrupt Caiger's Support Structures. --Marty Banks (aka. Mundane) <DHPD> 17:25, 14 January 2007 (UTC)

Oh an a little heads up, Uppill Police Precinct is recruiting to reinforce West Becktown from future zed incursion. If you're interested in taking a active role in defending Caiger's Southern Support Structures then give us a call at the DHPD Human Relations and Recruitment Office. --Marty Banks (aka. Mundane) <DHPD> 17:48, 14 January 2007 (UTC)

2006

November

November 10th

The southern half of the suburb is secure and defended; the northwestern Section is somewhat secure, but needs defenders; the northeastern section has been overrun. Pullin Revive Point is Offline.

EMERGENCY RADIO TRANSMISSION: This is the Uppill Precinct Chief, we're evacauating everyone to hi[static] to set up a defense against the undead horde. Repeat, We[krrck] -acuating all civilians to the Dunell Military Zone, DHPD and our allies will remain and cover your escape for 48 Hours, safety is no guarntee throught that time, as the undead march forward, recommend civilian's evacuate as soon as [krrck] [static] it's in the building kill it!! [chatter and cusing] [bang] [bang] [groaning] The transmitter!! [krrck] [static] --Marty Banks (aka. Mundane) <DHPD> 18:45, 10 November 2006 (UTC)

Update: West Becktown has been overrun, survivors are encouraged to move on towards the currently secure Dunell Hills, Maintained by the DHPD. --Marty Banks (aka. Mundane) <DHPD> 03:02, 23 November 2006 (UTC)

October

October 2nd

Today a DHPD member Marty Banks was murdered today in cold blood in Curle Street Police Deparment by level 36 Civilian Oeur(http://www.urbandead.com/profile.cgi?id=491151) before the slaying took place this was recorded Oeur broadcast "The Red Army Fraction kills a DHPD bribe taking cop" from here, on 26.60 MHz. (11 hours and 9 minutes ago) Oeur killed Marty Banks. (11 hours and 8 minutes ago) 26.60 MHz: "The Red Army Fraction? What, you can't afford a whole army?" (11 hours and 2 minutes ago) Unknown as of yet if this person is an actual member of the Red Army Faction.

September

September 27th

The Lights Are on But is Anyone out there After almost a week after(see below event) A new transmitter has yet to be found and Curle Street is still in the dark well communication wise A new Transmitter would be very helpful to keep Curle in the loop.

September 22nd

Curle Street Police Dept was sabotaged today by a level 11 military class character by the name of “g4361” he took out both generator and transmitter before killing a fellow survivor and making his escape as of this moment 3:45 EST Curle Street Police Dept and Piegsa Place Police Dept is under attack.

September 20th

A Disturbing trend of anti-DHPD graffiti has spread throughout Roywood. False statements such as " 'x' is for DHPD only" or "Join the DHPD or die" have appeared on many buildings recently. It is not known who is spraying this graffiti, but one thing is for sure, It is NOT DHPD personnel.

September 12th

Over the last few days, the Predators horde has really began stepping up its attscks in the area. Other zombies are begning to pile in for attacks, and undisclosed zombie groups are also due inbound. sorry to thos ein the area, but the time has come. Welcome to the second hunt. The humans in the area, also, are putting up one hell of a fight. The pattern is revive, kill, die, on both sides, and it is like an over numbered ont eh humans part, mexican stand off. In order for the humans to fall, more zombies will need to arrive.

September 5th

Another raid by the Predators was focused this evening, this time targetting the southernmost hospital on the western side of the suburb, closest to the Flowar Building and the PD under recent attack; due to DHPD members spreading out in response to Predators focused atacks, with hopes of staying alive in higher numbers being spread out. Groans could be heard echoing the streets. Upon APing out in the Hospital, Witchblade and two other members of Predetors were quickly killed and dumped before they could cause significant harm to the personel inside.

September 4th

The Dunell Hills Police Department defends their stance on killing zombie spies, because they are zombie spies. Do you really need more reason than that? An official statement has been made to the Predators on the matter. Upon reaction as promised, the horde has smashed through the barricades of the PD once more with their timed attacks, dropping some 3 members of the DHPD. They will be headshot, and wake up at the same time the following evening to repeat the proccess, untill attention is paid to their feeding groans, trying to horde other zombies into the battle.

September 2nd

Zombie population in the northern half of the suburb is nearly zero. Most buildings barricaded. No large groups and no mobs, minus one small horde in the south of the suburb. Last night, the small, growing horde, known as the Predators, took down the Flowar Building, and a member of our group who was alive, was alegedly unjsutlly pk'ed by the DHPD.

August

August 28th

At the Coss Cinema, well respected and much beloved freelance healer/reviver Sassie is brutally and inexplicably murdered in her sleep by a psychopath called Uncle Owen. West Becktown reverberates to the sound of cries for his head in light of this unprovoked atrocity! Also, the Predators begin piling into town, in the south. They are on a mission to take down the suburb, and all vestigages of life, as well as to bring the ferals into their growing numbers.

August 17th

The DHPD issues the following release by blanketing the area with grafitti tickertape, direct mailings, and at least one helecopter flying overhead: There have been numerous issues brought to our attention and would like to address them now. First, ALL survivors are welcome in the DMZ and specifically Dunell Hills, graffiti that indicates otherwise is griefing from an unknown source. Second, officers of the DHPD do NOT kill other survivors without warrant, if you have been killed by someone claiming to be DHPD, please contact us with the profile and register with our Science department for a revive. Third, if we set up a precinct in a PD it is not an attempt to claim territory or displace an existing groups claim, rather the precinct chief is to act as an envoy so that we may assist survivors near said P.D. We will follow the guidelines of an existing group’s mandate, unless it directly conflicts with the majority of survivors in the area. We recognize that conflicts will arise but hope that they can be resolved without the need to open fire upon one another. Signed: DHPD Command Staff.

July

July 13th

West and East Becktown have started to be torn apart by Zeds. Survivors in the area must make a decision, Fight or Flight. Areas south-east of Caiger Mall, mainly resource buildings have been overrun by groups of 10+.

May

May 12th

Awesome Central completely wiped out by a combintation of DOA and standing crop of local zombies. All buildings of Awesome Central wide open, ransacked and surrounded by zombies; ouch.

May 4th

Curle St PD down again, but not lost yet. Behind this latest incursion is The Dark Order of Armageddon. And a dumb noob. Full transcript below.... All survivors who can, please assist. Your help is still needed! Co-ords are [14, 32]. Flower Skunk - 500024.

Latest News Transcripts
Taken from Curle Street Police Dept [14, 32] West Becktown.

kingofnoobs destroyed the generator. (05-03 19:03 BST)

kingofnoobs said "I need weapons please? any will do. or give me my own first aid kits if that is possible i only need a little healing." (05-03 19:04 BST)

smooticus said "why the hell did you destroy the generator?" (05-03 19:22 BST)

Buckshawt said "kingofnoobs try actually learning something about the game. players cant give other players ANYTHING. there is no trade system. you have to search for items." (05-03 19:33 BST)

Buckshawt killed kingofnoobs. (05-03 20:03 BST)

Buckshawt said "Well he won't be destroying any generators anytime soon. :)" (05-03 20:04 BST)

DenisL said "Christ(pun intented),I've gotten pked by those jesus lovers 3 times already! Im pretty sure some other people got it too when that pker let the zombies in yesterday. Regardless of the bitching,anyone got a spare heal?" (05-03 21:36 BST)

headroller said "damn u deathreaper u stole my kill" (05-03 21:58 BST)

Logos Mortis said "Infected... little help?" (05-04 00:25 BST)

ff Faceman said "I hear you DOA folks like death, Logos Mortis... that suits me just fine. Say goodnight!" (05-04 01:05 BST)

ff Faceman killed Logos Mortis. (05-04 01:06 BST)

Teia said "DenisL Have you learned nothing from your encounter with the Dark Order of Armageddon? You can never escape." (05-04 02:09 BST)

Teia killed DenisL. (05-04 02:09 BST)

Teia said "The DOA has returned to cleanse the souls of those we failed to save last night. Rejoice for you will become pure soon enough." (05-04 02:12 BST)

Teia killed Fantazmos. (05-04 02:16 BST)

Morzas attacked you for 3 damage. (05-04 02:18 BST) ...and again. (05-04 02:18 BST) ...and again. (05-04 02:18 BST)

Payton Manning said "Rejoice at your good fortune, you pitiful maggots. You shall soon be freed from your mortal coil, and reborn as the blessed dead. Praise His name, and thank him for his dark gift from the bottom of your miserable hearts." (05-04 02:18 BST)

Morzas attacked you for 3 damage. (05-04 02:20 BST) ...and again. (05-04 02:21 BST) (05-04 02:19 BST) ...and again (05-04 02:21 BST) ...and again (05-04 02:21 BST)

Payton Manning said "I urge you all- reject the sin of life! Accept the teachings of the Dark Pope and take up survice in the Dark Order of Armageddon. We are the way, the truth, and the only hope you have of salvation. Repent, ye sinners, and embrace the dark gift of unlife!" (05-04 02:20 BST)

Payton Manning said "Oh, you unworthy souls, do you not know that you are sinners? God has turned his back on you, and now there is only that Black and Hateful Spirit to hear your prayers. Serve him, or suffer eternally in the fire of damnation- for he rewards loyalty richly!" (05-04 02:23 BST)

Talador killed smooticus. (05-04 02:23 BST)

Morzas killed John Garai. (05-04 02:23 BST)

Payton Manning said "Let us pray. Oh, Black Spirit of Hate, accept these sacrifices. Deem them worthy, and welcome to the rolls of the blessed damned. Give their lifeless limbs strength, and let them be reborn as beautiful servants of death. I pray this in His name. Amen." (05-04 02:23 BST)

Morzas attacked you for 3 damage. (05-04 02:24 BST)

Talador attacked you for 3 damage. (05-04 02:24 BST) ...and again (05-04 02:24 BST)

Morzas attacked you for 3 damage. (05-04 02:24 BST) ...and again. (05-04 02:25 BST) ...and again (05-04 02:25 BST)

Morzas attacked you for 4 damage. (05-04 02:26 BST) ...and again (05-04 02:27 BST) ...and again (05-04 02:27 BST)

medecins avec haches healed you for 10 HP. (05-04 02:27 BST) ...and again. (05-04 02:28 BST)

Morzas attacked you for 3 damage. (05-04 02:28 BST)

medecins avec haches said "thanks for shotgunning me for no good reason, peyton!" (05-04 02:28 BST)

Payton Manning attacked you for 4 damage. (05-04 02:29 BST) ...and again. (05-04 02:29 BST) ...and again. (05-04 02:29 BST) ...and again. (05-04 02:29 BST) ...and again. (05-04 02:29 BST) ...and again. (05-04 02:29 BST) ...and again. (05-04 02:30 BST) ...and again. (05-04 02:30 BST) ...and again. (05-04 02:30 BST) ...and again. (05-04 02:31 BST) ...and again. (05-04 02:31 BST)

You have been killed.

April

April 24th

The Terminus Foundation, an organization dedicated to helping the injured, has been set up in St. Lazar's Hospital.

April 11th

Curle St. Pd Lost to A horde of 25 zombies reminats flee.

March

March 29th

Awesome Central, the strip between and including Curle St PD and Gotch Museum is totally cleaned out of zeds. You bet your brainballs.

March 21st

EMERGENCY! Curle St PD has been compromised, and many survivours are asleep inside. If any friendlies see this, you MUST go in to the Curle St PD and either a) barricade to EH or b) take out the zed infiltrators. Preference is in that order. Save those poor people!

March 18th

Piegsa is now back to VS+2 and zombie free. Thank you to everyone who desimated the competition, flying in their wake a blind ambition. Death the deadman! --DogSoldier Justice Inc

March 17th

Piegsa Place PD had it's zed pop whittled down to 3 with a fine axe tapping from DogSoldier, but the doors are wide open. I just ran out of the AP. Uppil is lightly caded, Curle is VS. Someone might wanna cade the zeds into Piegsa. Keep up the fight! Brew ha ha! --DogSoldier, Justice Inc

March 11th

Piegsa Place Police Dept has 7 zeds in it, and the doors are wide open. Closed the doors, but the zeds are still inside. A sexy zombie spy, EscapedZombieChimp, was last seen at the Ross Avenue School. Before the outbreak, on a sunny day at the Malton City Zoo, DogSoldier and EscapedZombieChimp had a quarrel over a donkey (dog/monkey hybrid), and their friendship fell apart. In the horrible shit fight that ensued the feces-covered girl left EscapedZombieChimp, and he has never gotten over his shame. Do what you must, folks. This shit-flinging zombie has to be stopped! Kudos to Justice Inc, and whoever else helped out at Curle Street. Now let's kick them out of Piegsa! --MotorGirl

March 9th

Curle Street Police Department is in the hands of zeds. About ten of the zombies were inside, with the doors wide open, and about the same number of bodies outside. Only six were inside the day before. Folks with construction need to barricade the building, while some kind folks exterminate the living impaired and toss them to the curb. Anyone who can come on by and take pot shots at the zeds in the area please, do. Maybe they'll get the message and move on elsewhere. --MotorGirl

March 7th

Curle Street Police Department was overrun on March 6th by a group of 25 zombies. As of today, there are three or four groups containing 3-5 zeds each in the immediate vincinity. Any DHPD, or those inclined to keeping West Becktown zed-free, would be welcomed in helping out, healing any survivors, and rebuilding barricades to specifications. --Justice Inc have joined this scuffle. Free Curle from the ugly!

March 4th

Justice Inc, a small but dedicated group declare their intention of keeping West Becktown safe. They mean no interference to any other pro-survivor groups and wish all due co-operation in the future... but hot damn if they ain't gonna turn them zeds into squishy green goo, in the suburb the JI boys grew up in!

March 1st

West Becktown becomes part of the DMZ as officers from the Dunell Hills Police Department begin regular patrols in the suburb.

February

February 14th

Cottam Way Police Department is now back in the hands of around 40 survivors.

January

January 31st

The Mall Tour '06 has declared that the four suburbs surrounding Caiger Mall are to be turned in effect into Ridleybank's. To those unaware of that situation, the suburb is under zombie control. West Becktown will be overrun by the Mall Tour just before the seige of Caiger; a second coming, if you will. After some research and seeing the already increasing zombie numbers in West Becktown, I would strongly urge survivors to either head to Caiger Mall to help the effort (Free Running needed of course) or flee to safer areas. I stood in the way of the Mall Tour in the past and where they go everyone simply dies. As a suburb without regulations or leaders we can not hope to coordinate enough of a defence to be anything more than sporting game to them. Whether you choose to go to Caiger Mall or to flee, you are just better off not being anywhere near here. --Reyhn Retenra


2005

December

December 16th

Cottan Way PD fell to a group of 18-24 zombies. After this they moved on to the Hippseley NT Building in Molebank where they broke the barricades. They invaded, killed 3 survivours and were subsequently trapped inside at EH barricades. A turkey shoot followed and within 2 hours, all 16 invading zombies were uncermoniously dumped on the sidewalk with a welcome to Molebank card signed by surviours from Greater Becktown, Lukinswood and Molebank stuck to their rotting chests.

It is expected that this rabble will move on to Burrell Way PD before St. Jude's. -- Celt Mac �ireann 20:15, 17 Dec 2005 (GMT)
The revivification point in the cemetary at (12,38) is bursting with corpses. There are 25 corpses and 1 zombie waiting to be revived (me) at 23:48 PST, Jan 11 2006
Well? Are you still there? Several revivifications have taken place since then -- Drummer boy 22:56, 14 Jan 2006 (GMT)
THE BEST revive point I've ever seen. I arrived there as a zombie and within 1 minute I was alive again. I actually saw the guy outside move to the cemetery. It is recommended to hit this place for a quick revive. I traveled 6 suburbs and got revived faster (after 3 days of running) than my friend who has been dead and standing near a NT building for over a week. --Reyhn Retenra

December 13th

It was noted that what appears to be a full scale zombie assualt on the buildings in the southwest quad is underway by an assorted numbered at over 50. It seems as if they are targeting the resource buildings such as police departments and hospitals in this area, but other nearby buildings should not be considered safe. It is not currently known if this the work of any single zombie group, or simply opportunistic ferals fleeing from Caiger Mall. It seems plausible, however, that this is the same group which were causing problems in central West Becktown recently.

December 5th

It is advised that all survivors follow Operation Tumbleweed and avoid all high risk buildings. Reports indicate that the police departments in the northwest have fallen under zombie control as has the local NecroTech building.

November

November 22nd

PLEB announced their intention to expand their patrols and help beyond the borders of East Becktown and into West Becktown on a regular basis.

mid-November

Several separate zombie hordes convened on Caiger Mall, just to the northeast of West Becktown. Survivors are attempting to hold the mall and zombie activity in the region has increased dramatically. Local survivors in the region should consider whether they wish to aid in the defence, or to remove themselves to a safer distance in the style of Operation Tumbleweed in effect in East Becktown.

The horde of zombies has been increasing as various allied groups trickle in to add their number to the bodies throwing themselves against the barricades. Current reports indicate that there are now more than 800 zombies assaulting the mall itself and that attacks are beginning to spread out to surrounding buildings. On the positive side, survivors are flocking to aid in what is perhaps the greatest mall battle in Malton to date. Because Caiger Mall consists of four separate locations, and provides a ready supply of helpful equipment, it seems unlikely that the zombies will ever be able to take the whole mall.

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