Whittenside Barricade Plan
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[edit] Whittenside Suggested Barricade Plans for Emergency Use
The following is a suggested barricade plan for use when the suburb comes under attack by significant numbers of zombies. At times like this the natural inclination is for survivors to raise barricade levels wherever they are staying but this often results in mass over-barricading, players finding themselves shut outside and many unnecessary casualties.
A number of the larger groups operating in Whittenside have proposed the following barricade plan for use in emergencies. Red squares are those locations which will be kept at EHB and orange should be barricaded no higher than VSB+2. Revive points are designated as the cemeteries at 82,98 and 87,90, and Woolley Grove 86,94 (blue squares). Grey squares are open spaces and have no distinguishing features whatsoever.
[edit] Barricade Plan
| UBP Unreviewed Barricade Plan | |
| This barricade plan is under review for compliance with the Uniform Barricading Policy. Comments on this plan may be left here. |
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[edit] An explanation of the thinking behind the plans
This suggested plan provides 45 buildings barricaded to EH for survivors to use as safehouses (or at least as safe as a place can be in a suburb under attack) and 13 buildings that are to be barricaded no higher than VS+2, making them enterable by all players and primarily intended as entry points to safehouses. The relatively even distribution of the latter should ensure that a player is never more that 2 squares away from an entry point and a means of getting inside and off the streets.
As this is a suggested plan for times when the suburb is under heavy assault the resource buildings that would normally be kept at VS+2 have been changed to EH.
It is hoped that this suggested barricade plan will not only help with defence but also attack. The even spread of VS+2 buildings means survivors can go outside and take the fight to the attacking zombies knowing that they don't need to hold back masses of AP to search for an entry point to return home at the end of the day. If an entry point is never further than two squares away, survivors can fight longer and inflict more damage on attacking zeds.
One acknowledged problem is that as this is a publicly viewable page it means that zombies are just as likely to view it as humans (hi to any zeds reading this bit right now...) However, with so many possible EH buildings to chose from, hopefully there is nothing in particular to suggest where survivors may be found. A second is that the VS+2 buildings are primarily designed to act as entry points so that players may free run into more heavily defended buildings, not to rest inside. While I realise that making the locations of these buildings perhaps puts a particular pressure on newer players and those without Free Running who have no option but to rest in these, hopefully there are similarly enough VS+2 buildings that no particular location may be singled out.
[edit] and an Appeal for Help...
While a number of Whittenside based groups will be attempting to implement this, it simply will not work without the assistance and co-operation of the many unaffiliated survivors in Whittenside, so we ask you all to help by ensuring that designated entry points are not overbarricaded. If you have the AP spare and are willing, any help in maintaining the correct barricade levels through building up weak 'cades or lowering those that have gone too high would also be greatly appreciated. We hope that the plans meet with your broad approval and that they prevent resource disruption and people finding themselves killed and stuck outside. Thanks for reading...
