Wrights Gift

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Wrights Gift
Abbreviation: WG
Group Numbers: Currently 11 members.
Leadership: Redster.
Goals: Our goals as a group are to survive and aid any other survivors who need it. The safety of group members is our primary goal, while helping other survivors is crucial to our development and ability to carry out this goal.
Recruitment Policy: Loyalty to survivors as a whole and especially to the group and group leader is our primary concern. We will accept anyone who can follow leadership and play tactically and in an intelligent manner.
Contact: Redster, Gigify.

Wrights Gift is a diverse group of survivors whos founding members came together on a gaming forum. Operations of the group began shortly before formation of the group in the shoutbox of xSpore.com forums. The name is derived from Will Wright, creator of the game Spore. Wrights Gift is currently setting up headquarters in an undisclosed location and accepting membership from other survivors who can follow directions in an orderly, tactical, and intelligent manner.

Wrights Gift

Wrights Gift is a recently created group of survivors of different classes bent on helping eachother and other survivors out. We are currently still "under construction" and the rest of this page will be filled later on as we progress. We will log everything and every action we do. --Redster 03:51, 13 January 2008 (UTC)

Members as of January 13th: Ihlay Caris, xNinja92, madisj, dav1991, Gig Gottzeit, leestriter, ipooted1234, Martin Durst, Bryan Bear, peter Blackburn, killsarmy --Redster 00:54, 14 January 2008 (UTC)

Group Updates

February 18th

IC *Another message, this time from a different Suburb* *Fzzzzzt*...ello, is anyone receiving thi...*fzzzzt*...They came from nowhe...*fzzzzzzt*...the cades were taken down! And now, they a...*fzzt*...over the place! *you hear a loud groaning from very close by the sender of the message*..Oh god! *a few shots are heard and the groaning ends*...Damn, they damaged the gen..*fzzzzzzzzzzzt*...epeat: The power is going down! may lo...*fzzzzzzzzzzzzt*...OBY FIX IT! and take the cades ba..*fzzzzzt*...This is Ihlay caris, reporting from *there is a slight pause* From Dibbings Plaza Police Departement! i repea..*fzzzt*..artment.--Redster 19:30, 18 February 2008 (UTC)

February 13th

[Practicing an IC update, don't be confused however, this is real. The safe house is compromised.] *A message comes in, the signal is weak, it seems as though the broadcaster is struggling to keep the transceiver tuned properly and in working condition -- Fzzzt-fzz...* ...ig here... They came out of... *fssssh* ...where... They weren't anywhere near us this morning but there they are, and they managed to do all of this in such a short time. I don't know if I will survive until morning, they've swarmed the NW buildi... *fzzzzzt* ...ruined. The safe house has be... *fssshzt* ...I repeat, the safe house has been compromised. If anyone still alive sees this, please escape. *fzzt*...n't run to an adjacent building, run as far south as you can and find a building you can be safe in for the next few days... *nothing but static is heard for the next half minute* ...I don't survive, I will be back. When I come back I WILL make it my goal to f... *sshhhhzzz* ...s a new place to stay. I'll watch the contacts and stay in the red zone despite the risk, *fsssssshhhzzzzzt -- click -- It begins coming in clearly* ...ll travel to all adjacent suburbs to find one that will hold for as long as possible and not fall so suddenly and without any warning as this one has. Comrades, we WILL establish our headquarters, we WILL be known, and we WILL survive; This is our duty to ourselves and all other survivors of Malton. Just escape while you still can! I expended all of my ammo and assisted others in killing them, I acquired headshots on three of them, leaving myself sitting right next door to the carnage so that you could get out. Me and the rest of the survivors brave enough to fight this will stay behind and kill as many of them as we can, but no matter how many we kill they will rise again and more will come. Run... run while we can still ho... *The static returns, much worse than before -- fsssh* ...hem. We're giv... *fzt fzzzzzt* ...your window, ple... *fssht* ...take it while there... *fzzzzzshhshhzzzzt* ...time... *fzzzt -- pop -- The broadcast is stopped...* --Gigify 05:51, 14 February 2008 (UTC)

February 10th

Well, not much to report everyone. Our safe house is safe and anyone not there should get here as soon as you can, if you don't have free running you will still find safety in one of the adjacent VSB buildings. Any members unaware of the location of the new safe house feel free to PM me on xSpore or get a hold of me on my wiki talk page and I'll let you know another way to contact me for the info. I finished the NecroTech skill tree and am currently moving to an NT to stock up on at least five syringes for emergency use, what this means is that I can be contacted if you are in need of a revive. Redster is also currently leveling his NT skill tree so soon he will be available to revive in dire situations. Even when he has it should be noted that he is the leader and may be too busy to fulfill a request, so only contact him for a revive if he is the only person available to do so or is currently the only one free to do so. It is important that our leader be free to gain as much experience as possible as quickly as possible so that we can have a strong base for our organization to grow around. Remember that for all other members free-running and attacking skills are the most important skill upgrades for you, once you have them or feel as though you should acquire a separate skill from one in those groups please inquire with either Red or myself as to what you should do next, unless you have a clear understanding of what is needed. Red and I are available to any questions regarding member assignments and priorities, though Red will be aware of any immediate changes before myself so if you are unsure ask him. Gig, signing out. --Gigify 20:01, 10 February 2008 (UTC)

February 6th

We have official reports of the RRF,Located in Ridleybank, are going to do a "Clean Sweep" across all of Malton. Meaning no place is safe. Ridleybank is 2 suburbs North of us and they laid siege to Stanbury village yesterday. Stanbury Villgage is one suburb north of us, meaning we could be next. Ive put up an extra safe house close to our current safe house. Just one click SW. But it's only accesible by players with free running, so i'm sorry to all of our members without free running. The backup safe house was meant for the higher ranks of our group to survive....Godspeed.--Redster 15:57, 6 February 2008 (UTC)

February 5th

Sorry in advance to Red, I was rushing to get the perimeter checked out and ran out of AP one click north of the safe house. I wasn't paying attention, I apologize, hopefully I will not be killed and will be able to get inside in an hour if I can get on the computer then. The perimeter is clear. I accidently shot a zed in Swaffield, I didn't realize I was on Swaffield, if it was St. Jimmy I apologize and I owe you a few hits sometime. The three click perimeter has three zeds present, two click is completely clear. Any important info that needs to be updated can be sent to me and I'll get it up ASAP, or members can place a quick update here themselves as long as they mind their spacing in an update. Check how I space everything for a reference on how to space/organize updates. Newer updates always go on top, even if it's the same day. --Gigify 17:10, 5 February 2008 (UTC)

February 2nd

A new safe house has been found, all members may seek refuge at it as it is at VSB and we plan to maintain that level as well as a two click zed-free perimeter. The rendezvous suburb is one suburb south-west of the previous one and the safe house is a Police Department for ammo stocking purposes. Now, I'm sorry because I don't have time to specifically PM the members at xSpore of the exact location, but I'll ask Red to take care of that ASAP; hopefully he will see this and get it through to you before we get a chance to talk as I have a full schedule tomorrow and there's a slim chance we'll have much time to talk, and not until later in the day. I will not be at the safe house tomorrow, I'm making a run to the nearest mall using free running so that I can get higher drop rates with bargain hunting. Red will be there, however, and he can help you with anything you may need when you get there, including any specific orders and such. Remember, any questions about the safe house or suggestions can go to me for processing (and consulting with Red over) or to Red for possible immediate action. Monday should be my day off of work, after I get out of school my evening will be completely clear, expect another update then. Gig out. --Gigify 05:16, 3 February 2008 (UTC)

January 29th

Please excuse the absence in updates, I've got a really busy schedule in real life. I'll try to keep them up at least once every other day from now on but please forgive me if I miss one. With that said, down to the real news. The rendezvous has fallen, the suburb is no longer safe. Members who died when it fell I apologize for not being there to update you on the status. There is a revive point south of the rendezvous that is clear; move one click south-east and head south until you hit the cemetery. After you get revived, run to the suburb to the west, and move southwest into it while looking for a safe house. Redster and I will get you all an update on the new rendezvous as soon as we can, we're about ready to find a HQ so bear with us while we try to get this whole thing structured and set. I'll try to get some more details later tonight. Thanks, guys. --Gigify 19:29, 29 January 2008 (UTC)

January 24th

This is pretty important, so pay attention. There has been a small change in the rendezvous building, meaning that the suburb is still the same but we transferred to a separate building. The new rendezvous is in the building two clicks north of the old rendezvous. You don't have to worry, zed activity has died down in the suburb and there's basically none in this area besides a few rotters in the fake "revive point" one click south of us occasionally; these rotters are promptly killed during perimeter checks by Redster and I. It is recommended that members commence moving towards the rendezvous again as the area is safe and therefore the plans to move to another suburb have been postponed. The current rendezvous has a light source, the last one's generator had been destroyed two days ago, and will provide an excellent stocking point for members. Please try to get here in a timely fashion as our groups needs to be together so we can actually function as a group. Thank you, and good luck. --Gigify 01:59, 25 January 2008 (UTC)

January 23rd

Not much to say in terms of group news, basically the rendezvous is still secure. This update if for all the new members who weren't updated in-game about the news and may have missed it. Here it is:

  • The dead are learning the priorities of besieged survivors, and are keeping near the doorways once inside a safehouse. While zombies are inside a building, they will lurchingly attempt to block anyone dragging barricade materials to its entrance, with variable success.
  • Survivors should watch their step when free running across the icy rubble of the city - falling from a ruined building now carries a risk of injury.
  • In the thin, cold air, the drifting miasma of rot and decay grows sharper and clearer. Zombies taking the deep breath of scent death are now given a visual representation of the surrounding city.

As you can see, zeds got a major advantage in this update, they are now able to stop us from rebuilding barricades as long as they are inside, allowing more of them to enter the building when defenses are down. Survivors have gained a disadvantage as we can no longer safely use ruined buildings to access barricaded buildings via free-running. Please keep these updates in mind as we are a group of survivors and therefore must work that much harder to effectively operate. Killing zeds has been switched to first priority over the now second priority, maintaining a secure and enter-able safe house, by these updates. --Gigify 20:00, 23 January 2008 (UTC)

January 22nd

Redster and I are currently keeping the rendezvous clear as best we can. Four zeds down in the immediate area. We're still holding the rendezvous as long as we can. Initial guesses as to safety have proven wrong, zed numbers have risen in the area surrounding the rendezvous, but they are controllable and pose almost no threat as long as we keep up our patrols. It is safe to come to the rendezvous and stock up, we aren't experiencing any official problems at the moment. We may stay for another week to stock and gain exp if the circumstances permit. Gig out. --Gigify 19:04, 22 January 2008 (UTC)

January 21st

The rendezvous is under seige. All members halt movement and find a safehouse. We will report either when the danger has lifted or we evac to a new rendezvous. That is all. --Gigify 22:34, 21 January 2008 (UTC)

January 19th

Condiv is a group enemy. He killed me with a head shot, right after I said "Mrh?" to him indicating that I was not a threat and needed a rez. What this means is that I will require 15 AP points to stand up for a second time. This means that 25 AP points have been wasted standing up for me now. I probably won't be able to get a rez until late tomorrow as I need to have at least 35 AP points before I can go to a rez point. Condiv is a group enemy for extending the time I need to wait before I can resume my duties of reporting status and finding a new safe haven, both of which are critical to the groups organization and success. After note: 13 Iceman 13 is also a group enemy, he killed me at a revive point where I was the only one present and very close to revivification. He's only level 4, which may mean he does not understand what revive points are for, but it was still unexcusable behavior. I'm getting tired of people killing me when I'm waiting for revivification. Please kill these people on site as they have no decency and are impeding group operations. --Gigify 05:47, 20 January 2008 (UTC)

Gig reporting. Zombie numbers around the rendezvous have increased. Last seen at seven one click to the north, three one click to the west. I got trapped outside and was killed due to overbarricading. Currently standing at the factory one click NE of the rendezvous, please refrain from shooting any zombies one click NE of the rendezvous until I report that I am away from that position and at a rez point. Until I find a rez point and can make the trip to one I'm going to report zed numbers around the rendezvous. Members are encouraged to stay where they are or find nearby safe houses as the rendezvous is no longer freely accessable and is at high risk of becoming a zed target. More information when it comes. --Gigify 00:47, 20 January 2008 (UTC)

vanguy is now officialy a group enemy, together with Takazo Sensei.--Redster 19:11, 19 January 2008 (UTC)

January 18th

Currently three members present at rendezvous, status is still safe for now. If you're nearby I recommend you rush over and rest, minimal searching as we'll be moving out, most likely, within a day. If you're not nearby, please hold tight and wait for news of the new rendezvous. Again, we will try to find one that will hold for days if not longer. In other news, our scientist, madisj, has been killed. Please help him acquire a rez if you can, at least help him by pointing out rez locations. Thank you. --Gigify 19:06, 18 January 2008 (UTC)

January 17th

Gig here, reporting in after scouting around the rendezvous. Surprising results, zero zombies present in every direction for two clicks. Actually had to move 4 clicks NE to find any. High numbers to the far NE, members are warned to stay away from that area. Predicting two more days of safety at the rendezvous, possibly three. Please attempt to rendezvous within the next day. As soon as things start getting dangerous we're abandoning the rendezvous and heading for a new safe haven. If you can't make it in time please wait where you are and stock up. All members not accounted for when we move out will be informed of the new safe house via PM. I'm encouraging members to acquire free-running as soon as possible; while we will always establish rendezvous at a freely accessible building, those of us with free-running may be in an adjacent, more heavily barricaded/more resourceful one. In cases such as those, please contact us via radio, pm, or wiki message if you need any information. As always, stay safe and stay stocked. --Gigify 03:13, 18 January 2008 (UTC)

January 15th

Rendezvous point and surrounding area appears clear. Minimal zed numbers, two sighted total over two blocks in every direction. It is safe to head towards the rendezvous point again. I urge members to stay safe and do not rush. We have power for now, I am not sure if anyone in the building is carrying fuel, however. If you can, attempt to acquire fuel. --Gigify 01:42, 16 January 2008 (UTC)

As Redster is currently inactive, I'm stepping in to issue an order for members to sit tight and find a safehouse in your current suburb for the moment. The designated rendezvous point is currently at risk of becoming a zombie horde target, I'm keeping it under my surveillance and checking back in there tonight to make sure it's clear and scout the area around it. If the risk diminishes then I will announce it, both here and via PM at the forum, and members may continue attempting to rendezvous. If the risk increases then I will talk to Red about a new location. Hold tight and stock up. Again, I ask that members acquire a generator and fuel for future needs, if possible. Thank you. --Gigify 20:43, 15 January 2008 (UTC)

January 14th

Also the main group left Mylrea Walk Police Department and set up their own HQ. Location still secret.// Takazo is now officialy group enemy--Redster 21:20, 14 January 2008 (UTC)

Two members in Kempsterbank, making the trek to meet with the main group ASAP.--Gigify 19:43, 14 January 2008 (UTC)

January 13th

Today we rescued Mylrea Walk Police Department from falling into Zombie hands. There are currently 2 of our members in there. --Redster 00:50, 14 January 2008 (UTC)

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