Zombie Emergency Management Agency

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Zombie Emergency Management Agency are no longer active. Its group page is preserved for archival purposes. Please do not edit this page. This group was reported inactive on 13:46, 3 May 2009 (BST) Not Inactive?

ZEMA Home Discussion Psycho List ZEMA Policies ZEMA Forums Archive
The Zombie Emergency Management Agency logo
Zombie Emergency Management Agency
ZEMA.gif
Abbreviation: Z.E.M.A.
Group Numbers: 8 (Groups Included)
Leadership: Position is free for anyone
Goals: Containment and eradication of zombies
Recruitment Policy: Groups and Individuals can join but no Pkers, Gkers, or Zombies whatsoever
Contact: TBA

Contents

Introduction

The Zombie Emergency Management Agency is an organization of highly trained special forces of exterminating re-animated corpses. Z.E.M.A. is also a alliance of Zombie Hunter pro-survivor groups. Are ultimate goal is containment of the zombie outbreak and eradication of the zombies. If you have an Emergency, problem, request, or comment please write it in the Discussion Page.

Established: November 11, 2008

Noticed: December 6th, 2008

Headquarters: The Piggott Building

Radio Frequency: 26.40 MHz

Callsign: ZEMA

Founding Members: Soldier UDW, Eric Bessette and Janus Abernathy

Group Colors: Yellow, Black, Blue, and White

Group Type: Pro-Survivor Organization and Alliance

Group Numbers: Eight

Tinyurl: http://tinyurl.com/69zq5f

Status: Dormant

The Z.E.M.A. flag is made on November 15, 2008.

Members

This is the member section. This is a list of groups and individuals who are members of Z.E.M.A. Some may not be known yet so all members must put it on here. Individuals who are members of groups with their group name on here are not allowed to put their name on this section or it will be deleted. AKA if your groups name is on here you don't have to put your name on here.

Groups

Individuals

Z.E.M.A. Log Book

This is the ZEMA log book. All members will list updates and situations of what's going on around Malton or other citys. If it is spelled wrong it will be corrected with no harm done to the work.

For older posts see the Log Archive

December 2008

  • 12/13/08: Okay everyone, I' am going to lisen to your opinions and what should we do to make the organization more popular, or advertizements something like that. Also what should we do in Urban Dead, just ask me what improvements we could make okay?

-- Soldier UDW Mai Talk 15:53, 13 December 2008 (UTC)

  • 12/13/08: This jackass have caused the Anti-zombie squad to leave the Zombie Emergency Management Agency. We are at risk of going to war with the PK. Someone get back at him for this.

-- Soldier UDW Mai Talk 20:12, 13 December 2008 (UTC)

  • 12/13/08: I' am going to be gone for a few days due to pscyhos sueing my ass. Anyone who would like to contact me go ahead, but don't expect a reply too soon.

-- Soldier UDW Mai Talk 00:06, 14 December 2008 (UTC)

  • 12/14/08: This is my official resignation from ZEMA. Soldier, nothing against you, but you are not handling the group situation well at all. I feel that you start too much drama with the people who are appointed to protect aspects of this Wiki, and that you take this game WAY too seriously. I have also not been very active lately, and feel that I am not contributing to the group as I should be. Farewell.

-- Ωmega360 Small septagon.gifT 07:04, 14 December 2008 (UTC)

  • 12/15/08: Well, people, it seems that the ZEMA is falling apart. I have to admit, Soldier, that Omega is right, and not only did you insult members if the wiki that were only trying to help, but you tried to start "wars" with groups that are much more powerful and have a lot more of people than us. Thus, I am resigning too, going back to being a freelancer, which has always worked for me.

--Shirax 17:57, 15 December 2008 (UTC)

Mission Log

This is the Mission Log. This section is a list of Assignments for Z.E.M.A. members in Urban Dead. There are Main and Optional lists below.

Main Missions:

  • Mission 01: Do random revives around the city until Survivors outnumber Zombies.
  • Mission 02: Do community service around Malton in order to prove the groups' appreciation.

Optional Missions:

  • Mission 01: Advertize about the organization around the city of Malton, use graffiti, radio, whatever. The more people who knows about us, the better.
  • Mission 02: Show respect to friendlies, they will probably help you.

Templates

This is where ZEMA and group templates goes to. Anyone who is a member of ZEMA feel free to put their own group templates on here. But no individual templates or it will be deleted without question.

Z.E.M.A. Templates

ZEMAPIC.jpgZombie Emergency Management Agency
The zombies of Malton have roamed for 4 years and now an organization has been established for the extermination of the reanimated corpses: The Zombie Emergency Management Agency. Join the organization today!
ZEMAPIC.jpg
ZEMA Supporter
This user or group supports the Zombie Emergency Management Agency
ZEMAPIC.jpg
ZEMA Revive Point
This location is actully a Revive Point owned by the Zombie Emergency Management Agency

Group Templates

SZESNow Hiring.jpgSpecial Zombie Extermination Squad
Do you like to join a group who hunts down Zombies? Do you need a group to rely on? Do you like to join a group that could save Malton from the living dead? Then join the Special Zombie Extermination Squad today!

Websites

This is a list of websites, only Zombie or Emergency ones are allowed.

Urban Dead Wiki

  • Current Events - This article tells what events are going on in Urban Dead.
  • Forum - This is the forum for Z.E.M.A.
  • ZEMA/P.A. - This article is our way on telling the public on whatever.

Urban Dead

External Links

  • Ready America - This website will tell you how to prepare for an emergency

Danger Map

This is the Danger Map, it changes everytime it has been updated. The Green are called Safezones and the Red are called Hotzones (They're not actully called that, I just gave them a nickname). Use this map to your advantage.

Danger Map of Malton Suburbs

Dakerstown Jensentown Quarlesbank West Boundwood East Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Village Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East
Becktown
Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Heights Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown
Suburb Danger Level Colors
 
Safe

Break-ins rare, max 50+ zombies in suburb and no zombie groups above 10.

 
Moderately Dangerous

Active zombies and break-ins, but no 50+ hostile hordes

 
Dangerous

Zombies inside many resource buildings; OR hostile mobs of 50+

 
Very Dangerous

Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+

 
A Ghost Town

At least 2/3rds of the suburb's buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.

Danger Map of Borehamwood Suburbs

Radlett Northwest Borehamwood North Borehamwood Northeast Borehamwood Countryside (East)
Countryside (West) West Borehamwood Central Borehamwood East Borehamwood
Elstree Southwest Borehamwood South Borehamwood and Elstree Studios Southeast Borehamwood
Suburb Danger Level Colors
 
Safe

Break-ins rare, max 50+ zombies in suburb and no zombie groups above 10.

 
Moderately Dangerous

Active zombies and break-ins, but no 50+ hostile hordes

 
Dangerous

Zombies inside many resource buildings; OR hostile mobs of 50+

 
Very Dangerous

Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+

 
A Ghost Town

At least 2/3rds of the suburb's buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.

NT Map of Malton Suburbs

This map shows all NecroTech buildings in Malton on a modified Suburb Danger Map. This information is taken automatically from the Necrotech Information Center. Therefore, it should be noted that the map is only as accurate as the danger reports. The reports may not be a reflection of the builing's true status due to misinformation, or more commonly, outdatedness.

Safe NecroTech buildings in an area probably indicate that revive queues in the area will be short and managed in good time. A suburb lacking working buildings is likely to have congested revive queues and it may be several days wait for a revive, if one occurs at all. Rotter Revive Clinics (shown in brown) generally have no barricades to allow zombie entry so that those with Brain Rot may be revived. This makes the building less useful as a safehouse, but it does not nessessarily mean it is a dangerous area in the same sense that a ransacked or occupied building is.

StatusMap-Grid.png
 
Dakerstown Jensentown Quarlesbank W. Boundwood E. Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Vlg. Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East Becktown Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Hts. Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown
For further information, see the Necrotech Information Center
NecroTech
Suburb Danger Level Colors
 
Safe

Break-ins rare, max 50+ zombies in suburb and no zombie groups above 10.

 
Dangerous

Zombies inside many resource buildings; OR hostile mobs of 50+

 
Moderately Dangerous

Active zombies and break-ins, but no 50+ hostile hordes

 
Very Dangerous

Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+

 
A Ghost Town

At least 2/3rds of the suburb's buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60


Building Danger Level Colors

Safe

3 or less zombies outside. Barricades in place.

In Zombie Hands

Ransacked or ruined with more than 3 zombies inside.

Under Attack

4-20 zombies attacking, survivors holding out.

Rebuilding

Survivors recently recaptured the building.

Under Siege

More than 20 zombies attacking.

Rot Revive (NT's Only)

NecroTech buildings that revive zombies with Brain Rot.

Ruined

Ransacked or ruined with 3 or less zombies inside.

Unknown

The building's status is unknown.


SZEMA.jpg

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