?rise

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To link to this page, use the following code [[:?rise]]

(Some templates may screw up the name of this page. It is ?rise not :?rise.

?rise is a common action by zombies in a siege situation.

It refers to the URL link used upon trying to stand up in the game, after dying. Zombies nearing death, or recently killed, will type ?rise into the address bar of their browser, then repeatedly refresh the page. This results in the player standing up again instantly once they die, before survivors have chance to dump their dead body. If the page refreshes at the moment of death, the zombie's body has little, if any, chance of being removed from the building. The zombie must then be killed again - preventing survivors from using their ammo and AP on more active targets. This technique of 'bullet sponging' and using ?rise is very annoying for survivors.

Although not specifically outlawed by any game rules, it does exploit a game mechanics loophole in order to gain advantage in a similar way that survivors used to refresh the ?barricade command to erect numerous levels of barricades "instantly", without needing to load the game page for each attempt. The ?barricade loophole has since been removed.

This enables zombies to stay in a building for a long time by spending most of their action points in standing up. For each 20 or so APs spent by a survivor killing the zombie, the zombie will only spend 1 or 10 APs (depending on if the zombie has the Ankle Grab skill) or 6 or 15 APs (Depending on if the attacking survivor has the Headshot skill) standing up.

Is it viable for you?

To be a viable tactic at sapping survivor AP a few things have to be taken into consideration. Probably the most important is how much it is going to take to stand back up. The pay off for zombies without ankle grab is negligible, at best, especially if the likelihood of a headshot is high. A much better tactic for low level zombies is to stay down, and use your AP to gain experience either through barricade bashing, or combat.

Another consideration is the ratio of survivors to zombies in the area. If you are in an area where the survivor population is high enough that any zombie standing outside is killed every day, overuse of ?rise is of no advantage. All it does is give survivors an easy source of experience with which to level up.

?rise tactics are useful in large sieges, where numerous zombies break into buildings being actively defended. One of the advantages zombies have in long sieges is that they don't have to resupply their weapons. The more bullets each zombie can force survivors to use to eject them after a break in the more time survivors have to use searching for supplies and not barricading and attacking. The actual breaking down of the barricades is probably the largest AP cost to zombies sieging a building, once inside, the use of ?rise tactics effectively doubles the AP spent by survivors to clear the building of your presence, without the cost of breaking in again.

It is also a viable tactic for ferals in low survivor population areas. Having to barricade and kill a zombie 2 or 3 times to get them out of the safehouse with only a couple of inhabitant, can easily mean that all available ammunition or AP is used up, meaning that the survivors must retreat or hope for outside help.

?Dump

The URL link ?Dump is the URL that dumps dead bodies out of a building. Survivors can effectively counter a zombie using ?rise by using the URL Link in the same way that a zombie would use ?rise. Using ?Dump is especially effective in seige situations when there is likely to be more than one survivor active. The more survivors entering the ?Dump command the higher the chance that the zombie will not be able to successfully ?rise. Survivors and zombies have reported that ?Dump is extremerley effective. Some claim that if ?Dump is used correctly it can lead to a 100% success rate against a zombie trying to use ?rise.

See Also