Adalbert General Hospital (East Grayside): Difference between revisions
Lariat2301 (talk | contribs) (Status updated, over-barricaded at EHB.) |
Lariat2301 (talk | contribs) m (→Description) |
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The other hospitals are: | The other hospitals are: | ||
* [[St. Hilda's Hospital]] [65, 80] | * [[St. Hilda's Hospital]] [65, 80] | ||
* [[St. Odile's Hospital]] [60, 83] | * [[St. Odile's Hospital (East Grayside)|St. Odile's Hospital]] [60, 83] | ||
* [[Sixtus General Hospital (East Grayside)|Sixtus General Hospital]] [61, 89] | * [[Sixtus General Hospital (East Grayside)|Sixtus General Hospital]] [61, 89] | ||
{{Generator}} | {{Generator}} | ||
==Barricade policy== | ==Barricade policy== | ||
{{User:Lariat2301/DesiredVSB | upgrade=EHB | plan=East Grayside Barricade Plan }} | {{User:Lariat2301/DesiredVSB | upgrade=EHB | plan=East Grayside Barricade Plan }} |
Revision as of 05:31, 15 May 2009
Adalbert General Hospital
East Grayside [69,81] Basic Info:
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Description
Malton Hospitals Group | |
This hospital is currently not registered with MHG. If you want to run it, go ahead, but please register. |
Adalbert General is a hospital located in the north-east corner of East Grayside, a suburb of Malton. It is a prime piece of real estate for survivors trying to re-take the city from the un-dead hordes, as it adjoins both a Necro Tech Office and a Police Station, providing a range of supplies within walking distance. This is one of the four hospitals. The other hospitals are:
- St. Hilda's Hospital [65, 80]
- St. Odile's Hospital [60, 83]
- Sixtus General Hospital [61, 89]
Needs Generator | |
This building requires a generator for maximum usefulness. |
Barricade policy
In accordance with the East Grayside Barricade Plan, this site is to be kept at Very Strongly Barricaded (VSB+2), in order to permit entry by rookies and those needing Free Running access. In the event of heavy zombie activity, barricades may be temporarily upgraded to EHB, but should be lowered back to VSB as soon as possible thereafter.
Current Status
Over-barricaded to EHB, counter to plan. Lights are on inside; no zombies are visible on the local map. --Lariat2301 06:29, 15 May 2009 (BST)
History
(date unknown) - At the moment not yet decided. But it is suggested by Special Tactics And Rescue Squad Barricade Plan that this building should be Extremely Heavily Barricaded making it good as a safehouse but inaccessible to survivors without the Free Running Skill. Also to update the current status use the template above.