Difference between revisions of "Adalbert General Hospital (East Grayside)"

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{{User:DangerReport/Adalbert General Hospital (East Grayside)}}
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S_location=[[Witchell Street Police Department|Witchell Street Police Dept]]|S_color=Police Station|
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SE_location=[[Tidcombe Crescent School]]<br /><small>([[Scarletwood]])</small>|SE_color=School}}
SE_location=[[Tidcombe Crescent School]]<br /><small>([[Scarletwood]])</small>|SE_color=School}}
 
__NOTOC__
==Description==
<center>[[Image:MaltonHospital.jpg]]</center>
{{MHGN}}
==Adalbert General Hospital (East Grayside)==
 
'''Adalbert General''' is a [[hospital]] located in the north-east corner of [[East Grayside]], a suburb of [[Malton]]. It adjoins both a [[the Showers Building|NecroTech Office]] and a [[Witchell Street Police Department|Police Station]], providing a range of supplies within walking distance.
'''Adalbert General''' is a [[hospital]] located in the north-east corner of [[East Grayside]], a suburb of [[Malton]]. It is a prime piece of real estate for survivors trying to re-take the city from the un-dead hordes, as it adjoins both a [[the Showers Building|Necro Tech Office]] and a [[Witchell Street Police Department|Police Station]], providing a range of supplies within walking distance. This is one of the four hospitals.
This is one of four hospitals located in [[East Grayside]].
The other hospitals are:
The other hospitals are:
* [[St. Hilda's Hospital]] [65, 80]
* [[St. Hilda's Hospital]] [65, 80]
* [[St. Odile's Hospital (East Grayside)|St. Odile's Hospital]] [60, 83]
* [[St. Odile's Hospital (East Grayside)|St. Odile's Hospital]] [60, 83]
* [[Sixtus General Hospital (East Grayside)|Sixtus General Hospital]] [61, 89]  
* [[Sixtus General Hospital (East Grayside)|Sixtus General Hospital]] [61, 89]
{{Generator}}
 
==Management==
Presently, The Muffin Clan [[https://groups.google.com/forum/#!forum/the-muffin-clan]], a loose association of like-mined individuals consisting of Roxie Beretta aka [[zombieprincess]], the reformed PK'er [[Edward Finch]], the lovely Morgan aka [[kik the kid]], our esteemed [[Sgt. Roach Anderson]], and several others, provide medical care, revives and muffins to the visitors of Adalbert.  [[https://groups.google.com/forum/#!forum/the-muffin-clan]] [[TIF|But...Tomorrow is Friday (TIF)]] previously maintained this hospital's operating status and barricade level. Many thanks to Dr. Laura Solis and Mr. Felix Scherer for their inspiration.  May they be at peace, wherever they are. 
 
'''Lead Doctors:''' Roxie Beretta aka [[zombieprincess]]<center>[[Image:radiotransmission.gif]]<br />
This group/location has a dedicated radio frequency.<br />
'''Frequency:''' 26.19 MHz<br />
'''Transmitter coordinates:''' [[69,81]]</center>
 
'''Note:''' In recent months Adalbert Hospital and the surrounding area was the focus of several sieges.
But..Tomorrow is Friday has all but disappeared. Doctors Felix and Laura have vanished.
Whether they are dead or have joined the ranks of the undead is unknown.
Should anyone come to this hospital, You will be greeted with freshly baked muffins by a surviving member of the staff. ---- [[User:Brett Styles|Brett Styles]].
The friendly Muffin Clan, headed up by [[User:Roxie Beretta| Roxie Beretta]], will be happy to see to your needs.  You are welcome to join The Muffin Clan for baked goods and conversation at https://groups.google.com/forum/#!forum/the-muffin-clan
 
==NecroTech and Revivification==
Should you need [[revivification]], there is an actively maintained [[revive point]] 2S of the hospital at [[Mathews Park]]. Please respect the [[sacred ground]] rules for revive points in that zombies waiting to be revived and survivors (either passing or doing the reviving) will ''not attack'' each other in the park [[revive point]]. This revive point is watched and transgressions will not go unpunished.
 
Zombies at [[Mathews Park]] revive point will be [[DNA Extractor|DNA scanned]] and those discovered with [[Brain Rot]] are likely to be killed on sight. Revivification can be faster by placing your request on the Mathews Park [[talk:Mathews Park|Talk Page]].
 
The nearest NecroTech facility to the hospital is the adjacent [[The Showers Building|Showers Building]], just 1E for finding [[Necrotech Syringe|revivification syringes]].
 
==Hospital Facilities==
<div style="width:150px; float:left; text-align:center; margin:5px">
'''Maintained''' <br />
[[Image:AquaHospital.png|50px|This Hospital is actively maintained]] <br />
<div style="background-color:#F9F9F9">This Hospital is actively maintained by the full-time staff of [[TIF]]</div>
</div>
 
<div style="width:150px; float:left; text-align:center; margin:5px">
'''First Aid''' <br />
[[Image:AquaFAK.jpg|50px|Hospital staff know First Aid]] <br />
<div style="background-color:#F9F9F9">Hospital staff know [[First Aid]] and can heal 10HP with a [[First Aid Kit]]</div>
</div>
 
<div style="width:150px; float:left; text-align:center; margin:5px">
'''Diagnosis''' <br />
[[Image:AquaDiag.jpg|50px|Hospital Staff can diagnose patients]] <br />
<div style="background-color:#F9F9F9">Hospital staff are able to [[diagnosis|diagnose]] and cure injured patients</div>
</div>
 
<div style="width:150px; float:left; text-align:center; margin:5px">
'''Surgery''' <br />
[[Image:AquaSurgery.jpg|50px|Hospital Staff can perform operations]] <br />
<div style="background-color:#F9F9F9">Hospital staff can perform [[surgery]] to restore 15HP per [[First Aid Kit]]</div>
</div>
 
<div style="width:160px; float:left; text-align:center; margin:5px">
'''Revivification''' <br />
[[Image:AquaReviv.jpg|50px|Hospital Staff make revive trips]]<br />
<div style="background-color:#F9F9F9">Hospital staff make trips to actively maintain the nearest [[revive point]]</div>
</div>
<br clear=Left />
 
==Barricade Policy==
[[Image:AquaEntryPoint.jpg|50px|left]]{{User:Lariat2301/DesiredVSB | upgrade=EHB | plan=East Grayside Barricade Plan }} As a hospital, it is important that every effort be made to keep an "open door" policy (i.e. VSB+2 barricades) so that all survivors have access to medical assistance for dealing with injuries and/or infections.  However, due to the constant zombie heckling, we have increased the barricades to EHB+.  Younglings can enter the nearby junkyard and expect an in-house doctor visit shortly. 
 
==== In Case of Over-barricading ====
If this location becomes over-barricaded, please report the hospital's status to [[TIF]].<br />
If in need of treatment, please make yourself comfortable in one of the surrounding buildings and a doctor will be with you shortly, if one is on hand.
 
Other [[Entry Point]]s near Adalbert General Hospital include:
 
* The [[Junkyard 68,81|junkyard [68, 81]]], which is 1W of this hospital.
* The [[Witchell Street Police Department]] at [69, 82], which is 1S of this hospital.
 
''(date unknown)'' - At the moment not yet decided. But it is suggested by [[Special Tactics And Rescue Squad|Special Tactics And Rescue Squad Barricade Plan]] that this building should be Extremely Heavily Barricaded making it good as a safehouse but inaccessible to survivors without the [[Free Running|Free Running Skill]].
 
==Hospital Policies==
 
==== Health and Safety ====
This Hospital operates to the following set of health and safety standards set by the [[Malton Hospitals Group]]:
 
* This hospital is to be [[Generator|powered]] and [[Fuel Can|fueled]] at all times.
* Damaged [[barricade]]s are to be repaired and kept at VSB+2.
* One [[doctor]] is to remain in this hospital at all times.
* If there are staff to spare, make local ambulance runs to support survivors outside the hospital.
* Keep a [[radio transmitter]] inside the building, tuned to the frequency, 26.19 MHz.


==Barricade policy==
==== Healing in times of Siege ====
{{User:Lariat2301/DesiredVSB | upgrade=EHB | plan=East Grayside Barricade Plan }}
In times of heavy siege, [[First Aid Kit|first aid kits]] can become scarce and so this is the order for healing patients, should things begin to look dire. Please adhere to this plan:
# Heal those [[Infectious Bite|infected]] by zombie bites first.
# Heal active players (especially if they have just killed a hostile zombie).
# Heal those with less than 13HP so they cannot be [[Feeding Drag|dragged out into the street]] should the barricades come crashing down..
# Heal those with less than 25HP so they are not targeted as "[[Scent Fear|wounded]]" by zombies.


==Current Status==
==== Disruptive Visitors ====
Over-barricaded to '''EHB''', counter to plan. Lights are on inside; no zombies are visible on the local map. --[[User:Lariat2301|Lariat2301]] 06:29, 15 May 2009 (BST)
Visitors and patients who are known to be [[Player Killer]]s, [[Generator Killer]]s or Radio Killers will be warned and closely monitored. Hospital staff are at liberty to insist such people leave should they begin causing trouble (by taunting or attacking). Failing this, physical removal will occur. Please be assured this is ''only'' if there is trouble.


==History==
The hospital staff have the right to work in a safe, zombie free environment without the fear of humans turning against them too. This Hospital policy will be enforced.
''(date unknown)'' - At the moment not yet decided. But it is suggested by [[Special Tactics And Rescue Squad|Special Tactics And Rescue Squad Barricade Plan]] that this building should be Extremely Heavily Barricaded making it good as a safehouse but inaccessible to survivors without the [[Free Running|Free Running Skill]]. Also to update the current status use the template above.


<br style="clear: both" />
To prevent abuse, proof of [[Player Killer|PK'ing]], [[Generator Killer|GK'ing]] or RK'ing should be announced to those around you before beginning "annoying person removal" procedures.
----
----
<center>{{MHGB}}</center>
[[Category:Hospitals]]
[[Category:Hospitals]]
[[Category:Psychiatric Hospitals]]
[[Category:East Grayside]]
[[Category:East Grayside]]

Latest revision as of 04:47, 9 June 2016

Mall-safe-small.jpg

Adalbert General Hospital
Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD 06:01, 21 January 2023 (UTC)
Adalbert General Hospital

East Grayside [69,81]

a junkyard the Tardew Building The Mann Monument
(Scarletwood)
a junkyard Adalbert General Hospital the Showers Building
(Scarletwood)
a warehouse Witchell Street Police Dept Tidcombe Crescent School
(Scarletwood)

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."
MaltonHospital.jpg

Adalbert General Hospital (East Grayside)

Adalbert General is a hospital located in the north-east corner of East Grayside, a suburb of Malton. It adjoins both a NecroTech Office and a Police Station, providing a range of supplies within walking distance. This is one of four hospitals located in East Grayside. The other hospitals are:

Management

Presently, The Muffin Clan [[1]], a loose association of like-mined individuals consisting of Roxie Beretta aka zombieprincess, the reformed PK'er Edward Finch, the lovely Morgan aka kik the kid, our esteemed Sgt. Roach Anderson, and several others, provide medical care, revives and muffins to the visitors of Adalbert. [[2]] But...Tomorrow is Friday (TIF) previously maintained this hospital's operating status and barricade level. Many thanks to Dr. Laura Solis and Mr. Felix Scherer for their inspiration. May they be at peace, wherever they are.

Lead Doctors: Roxie Beretta aka zombieprincess

Radiotransmission.gif

This group/location has a dedicated radio frequency.
Frequency: 26.19 MHz

Transmitter coordinates: 69,81

Note: In recent months Adalbert Hospital and the surrounding area was the focus of several sieges. But..Tomorrow is Friday has all but disappeared. Doctors Felix and Laura have vanished. Whether they are dead or have joined the ranks of the undead is unknown. Should anyone come to this hospital, You will be greeted with freshly baked muffins by a surviving member of the staff. ---- Brett Styles. The friendly Muffin Clan, headed up by Roxie Beretta, will be happy to see to your needs. You are welcome to join The Muffin Clan for baked goods and conversation at https://groups.google.com/forum/#!forum/the-muffin-clan

NecroTech and Revivification

Should you need revivification, there is an actively maintained revive point 2S of the hospital at Mathews Park. Please respect the sacred ground rules for revive points in that zombies waiting to be revived and survivors (either passing or doing the reviving) will not attack each other in the park revive point. This revive point is watched and transgressions will not go unpunished.

Zombies at Mathews Park revive point will be DNA scanned and those discovered with Brain Rot are likely to be killed on sight. Revivification can be faster by placing your request on the Mathews Park Talk Page.

The nearest NecroTech facility to the hospital is the adjacent Showers Building, just 1E for finding revivification syringes.

Hospital Facilities

Maintained
This Hospital is actively maintained

This Hospital is actively maintained by the full-time staff of TIF

First Aid
Hospital staff know First Aid

Hospital staff know First Aid and can heal 10HP with a First Aid Kit

Diagnosis
Hospital Staff can diagnose patients

Hospital staff are able to diagnose and cure injured patients

Surgery
Hospital Staff can perform operations

Hospital staff can perform surgery to restore 15HP per First Aid Kit

Revivification
Hospital Staff make revive trips

Hospital staff make trips to actively maintain the nearest revive point


Barricade Policy

AquaEntryPoint.jpg

In accordance with the East Grayside Barricade Plan, this site is to be kept at Very Strongly Barricaded (VSB+2), in order to permit entry by rookies and those needing Free Running access. In the event of heavy zombie activity, barricades may be temporarily upgraded to EHB, but should be lowered back to VSB as soon as possible thereafter. As a hospital, it is important that every effort be made to keep an "open door" policy (i.e. VSB+2 barricades) so that all survivors have access to medical assistance for dealing with injuries and/or infections. However, due to the constant zombie heckling, we have increased the barricades to EHB+. Younglings can enter the nearby junkyard and expect an in-house doctor visit shortly.

In Case of Over-barricading

If this location becomes over-barricaded, please report the hospital's status to TIF.
If in need of treatment, please make yourself comfortable in one of the surrounding buildings and a doctor will be with you shortly, if one is on hand.

Other Entry Points near Adalbert General Hospital include:

(date unknown) - At the moment not yet decided. But it is suggested by Special Tactics And Rescue Squad Barricade Plan that this building should be Extremely Heavily Barricaded making it good as a safehouse but inaccessible to survivors without the Free Running Skill.

Hospital Policies

Health and Safety

This Hospital operates to the following set of health and safety standards set by the Malton Hospitals Group:

  • This hospital is to be powered and fueled at all times.
  • Damaged barricades are to be repaired and kept at VSB+2.
  • One doctor is to remain in this hospital at all times.
  • If there are staff to spare, make local ambulance runs to support survivors outside the hospital.
  • Keep a radio transmitter inside the building, tuned to the frequency, 26.19 MHz.

Healing in times of Siege

In times of heavy siege, first aid kits can become scarce and so this is the order for healing patients, should things begin to look dire. Please adhere to this plan:

  1. Heal those infected by zombie bites first.
  2. Heal active players (especially if they have just killed a hostile zombie).
  3. Heal those with less than 13HP so they cannot be dragged out into the street should the barricades come crashing down..
  4. Heal those with less than 25HP so they are not targeted as "wounded" by zombies.

Disruptive Visitors

Visitors and patients who are known to be Player Killers, Generator Killers or Radio Killers will be warned and closely monitored. Hospital staff are at liberty to insist such people leave should they begin causing trouble (by taunting or attacking). Failing this, physical removal will occur. Please be assured this is only if there is trouble.

The hospital staff have the right to work in a safe, zombie free environment without the fear of humans turning against them too. This Hospital policy will be enforced.

To prevent abuse, proof of PK'ing, GK'ing or RK'ing should be announced to those around you before beginning "annoying person removal" procedures.


Redcrosssmall.jpg Malton Hospitals Group
This hospital has been registered on the Malton Hospitals Group database, and can be guaranteed to have a doctor present.