Difference between revisions of "Anti-zombie squad"

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group_recruit=[http://antizombiesquad.forumup.it/viewtopic.php?t=4&mforum=antizombiesquad Join Here!]
group_recruit=[http://antizombiesquad.forumup.it/viewtopic.php?t=4&mforum=antizombiesquad Join Here!]
We have tequila and pie!|
We have tequila and pie!|
group_contact= <span class="plainlinks">[http://antizombiesquad.forumup.it Forum]</span>}}
group_contact= <span class="plainlinks">[http://s4.zetaboards.com/Anti_zombie_Squad/index/ Forum]</span>}}


[[Image:Zedbusters.jpg|375px]]
[[Image:Zedbusters.jpg|375px]]

Revision as of 13:20, 21 April 2011

There are two groups that go by the name Anti Zombie Squad. For the group run by Dra13, click here

Members.gif Forums
This group uses a forum for communications.
Anti-Zombie Squad
SealAZS.jpg
Abbreviation: AZS
Group Numbers: 30 (March 2011)
Leadership: Penguinpyro, various individual squad leaders
Goals: Fight for survivordom's best interests and for fun.
Recruitment Policy: Join Here!

We have tequila and pie!

Contact: Forum

File:Zedbusters.jpg

"Zombies: Here today... gunned tomorrow!"

We are also known as the AZS, the Anti-Zombiers, and "those really annoying harmanz."

A long-winded and very elaborate explanation of who we are is immediately below. However, if you are allergic to insanity or in a hurry, please skip down to “VITAL FACTOIDS” for clearer information about us.
AZSlogo2.jpg

”Who are you guys?”

For many years now, the zombie masses have been pushing the doctrine of Barhah- based primarily on eating brains and shouting out nonsensical words while slaying survivor under survivor under an onslaught of blood and rotting bananaz.
Well. Barhah is powerful. We admit it. It has motivated thousands of zombies to rise up and attack innocent survivors in the name of the ideal of zombie paradise. But ultimately, the power of Barhah is limited, for it is a lie.

That’s right. Those random zombies shouting out random permutations on the words “Bar”, “Hah” and “Gangbang” out on the streets actually can’t be trusted. Shocking, I know.
Opposing it directly is the survivor doctrine Beerhah, which we all know is superior to Barhah, since you *can’t get drunk on brains!* Yes, believe it or not!
We the AZS are the followers of the great Pequilieat, our own special interpretation of Beerhah. Beerhah gives the antidote to Barhah, and Pequilieat likewise does so, although in a more kickass-tastic manner. Pequilieat stands against death. The Anti-Zombie Squad thus stands for Pequilieat and againstBarhah.

“But what the f**k exactly is Pequilieat? And what the f**k does it have to do with your name?!”

Simple. Pequilieat is a holy combination of tequila and pie. It is a Tequila-Pie, hence its holy name: Pequilieat. It is a gift to Malton, and it is the savior (or saviour, as silly Brits insist) for humanity. And we, the Anti-Zombie Squad, are its disciples.
Sidenote: some survivors refer to our pie as “First Aid Kits” and our tequila as “revivification syringes. They are heretics. Everyone knows pie and tequila are far more awesome names.


“So… I asked about you guys, not some pie thingy…why the hell are you telling me this?”

You cannot understand the warrior without understanding what he fights for! We the AZS are a nomadic group, traveling from suburb to suburb in search of survivors to help and suburbs to fix. We valiantly fight the forces of evil, pain, ignorance and soberness wherever they are.

“So… what does the Anti-Zombie Squad do?”

The great tenets of the Pequilieat, which every good Anti-Zombie Squadder obeys by:

Pie, one of the ingredients of the great Pequilieat.
Tequila, one of the ingredients of the great Pequilieat.

I: Thou shalt be charitable.
The Pequilieat wishes to make a better world for all. Everyone, no exceptions, shall benefit from the great Pequilieat. The Anti-Zombie Squad works hard to accomplish such generosity. For example, the AZS gives zombies transportation by dumping them out of buildings and shotgunning them across rooms. Other examples are reviving pro-survivor zombies, repairing buildings, healing survivors, spreading good survivor tactics, barricading appropriately, helping noobs level, and teaching PKers and zergs why it is wise to stay away the heck from us if they want to live. We wish to help all of Malton, and that means ALL of it.
II: Thou shalt be civil and courteous to all.
The Pequilieat favors those who have the maturity and restraint to remain polite even under stress and pain. We know that behind every zombie, PKer, trenchie and zerger is a human being, with emotions, thoughts, and sometimes intelligence. So, we act courteously and politely towards them, only swearing for emphasis and respecting others' rights and feelings no matter who they are.
III: Thou shalt be or try to be cleverer than thine foe.
Pequilieat values wisdom. The AZS too believes in “Work Smarter, Not Harder”, and so we are fervent followers of survivor tactics, constantly striving to improve our coordination and abilities. That means reviving only after scanning, never killing zombies outside (except revive cloggers), maintaining entry points, and keeping one and *only* one katana and Uzi at all times. Like any other smart group, we launch raids when the situation calls for it and change tactics as necessary. In addition, we seek to help others achieve wisdom as well.
IV: Thou shalt play fair.
The Pequilieat frowns upon spying, zerging, and backstabbing, for these are contrary to creating a better world. The AZS will repeatedly grant the gift of dirt napping to everyone who does so in order to show them how to break their unsavory ways.
V: Thou shalt be awesome in the ways of the sauce.;
Granted, other groups might do this better than us. We still know we're awesome, especially with the Pequilieat by us. Awesome tavern bashes, awesome mall sieges, awesomely getting revived- we do our best to be awesome. And we will be humble about our awesome! The most humble ever. Like, in the world. The ULTIMATE, MIGHTY PINNACLE OF HUMILITY AND AWESOME WHICH NO ONE ELSE SHALL EVER, EVER REACH!
…whoops. *End transmission*

Endless Nonsense Philosophization

AKA a further explanation of why Pequilieat is superior.

IRREFUTABLE PROOF:
-You can’t get smashed on Barhah. Except when survivors with crowbars show up.
Pequilieat is half tequila. Thus, it will blow your mind just like any good tequila or controlled substance will.

-Barhah responds to trenchies with mass violence and banana hambargarz gangbang. While it’s entertaining as all hell, it still shows Barhah must stoop to the trenchies’ level and be so barbaric against their fellow brainless!
Pequilieat is morally superior. The Anti-Zombie Squad will educate the trenchcoated ones with education, and seek to contain the damage of the ones that cannot be educated. Those trenchies who cannot be contained or educated are swiftly capped, because seriously… no one can put up with that.

-Barhah is hypocritical regarding PKers, and will either betray their PKer allies by eating their brains or giving them empty support.
Pequilieat has something for everyone, so following that, the AZS gives free ammo to PKers at very fast speeds. Usually the PKers will be so overjoyed at the help we give them that their bodies dump themselves out of the buildings and turn into zombies from sheer excitement. What a great deal! So, you all PKers can rest assured, the Pequilieat has your backs. And your spinal cords.
We’ll even keep your spinal cords safe for you until you start using them. You’re welcome.

-Pies beat bananas. Because bananas can be made into pies, but pies cannot be made into bananas. So, pies are DOMINANT, and thus again, Pequilieat proves its superiority over Barhah.

Ergo, PEQUILIEAT>>BARHAH. Q.E.D.
We the AZS are for Pequilieat. In the end there is only Pie and Tequila.
ALL HAIL THE PEQUILIEAT AND BEERHAH!

File:Pequilieat.jpg

VITAL FACTOIDS about the Anti-Zombie Squad

An old photo of the Anti-Zombie Squad doing what it does best. Photo by Penguinpyro

Overall Summary: We are a fairly large pro-survivor nomadic survivor organization, specializing in fighting off zombie assaults, rapid reviving and using brains rather than brawn to have fun and get s*** done.

Goals: Despite what our name suggests, we much value preserving survivor lives and keeping suburbs safe over simply killing zombies and PKers. And we hate trenchies. Think of us as bodyguards for an entire suburb. We love revives, we love fixing ruins and we love evicting zombies out of buildings where they should not be.

Organization: We provide enough structure and order to make sure everyone’s up-to-speed and acting efficiently, while remaining flexible and valuing the individual’s choices. You won’t be ordered around, unless you want to be, but neither will you be lost.
We are split into three different squads: Eradication, Phoenix and Badass 101 (currently in development), each specializing in defending, reviving and training survivors, respectively. Phoenix has a few skill requirements.

Location: We are nomadic and change locations monthly in search of either mayhem to stop, or mayhem to create. We travel with allies when they need help or are having a particularly crazy party, and we enjoy sampling zombie foreheads from all over Malton in the meantime!

Leadership: Democracy. We have elected leaders who provide guidance and coordinate activity, but most important decisions are made by only by member consensus. You should have a say, and you do!

Numbers: As of December 2010, we hover between 25 and 35 in number. Some are less active than others.

Allies: Knights Templar, DEM, The Randoms, Phoenix Security Services, The Fortress,Team Xtreme, Skynet Defense Network, Red Guards of Williamsville, Ackland Mall Security, Army Control Corps, M.E.R.C.Y., Talon Company, and the GHDU are confirmed allies, with many more informal alliances as well. We are also a proud member of the New Malton Colossus.

Enemies: Technically, none. We help everyone out, even zombies, zergs and PKers (though they may not appreciate the free ammo and fire axes to the skull we give them). We have a soft spot in our heart for the MOB and RRF for various reasons, though.

The Anti-Zombie Squad in action against a Zombie Tank. Completely historically accurate, honest.

Tactics: We love tactics. Keeps us alive. We also like helping others with their tactics.

Briefs vs. Boxers: Both are strategically important to an equal extent in a zombie apocalypse.

PKers, death cultists, zergs and GKers: Kill, kill, kill, monitor carefully.

Food: Pie and tequila!

Business: Why so serious

1337sp33k: Get it the hell away from us.

Zambie Scalpin': Indeed!

Joining us: If you’re not too naughty, and if you enjoy File:Zombie Pile up.gif then welcome in! Sign up here!

Alliances, complaints, threats of Barhah: Tell us on our forums or on our discussion page.

We have our own fan-club!!!

Quotes about Us

  • "...innocent, affable, helpful types...", "excitingly original" - One of our biggest fans and enthusiasts, Harald Von Holzapfel in the wiki
  • "AZS...pure" Our best buddies, AZS Must Die
  • "They're not epic fail" - jealous AZS fan/stalker Elegant Gentleman Sonny Corleone in an interview with the Malton Observer

Other Facts

We have a number of medals to give to both newbies and veteran players for achieving certain in-game displays of creativity and badassness.
Anti-zombie squad/medals

Note: Currently incomplete. Will have a distribution system up and ready in a while.

AZS Past Members

List of Inactive members

A list of people who used to be AZS members, but stopped playing UD or communicating with us. We take no responsibility for their actions if they are active. We cherish and honor them and their memories.


AZS History

Note- This current month's activities are classified for security reasons.

February 2011- The AZS, alongside the NMC, steamrolls Houldenbank, Danversbank and Pegton among others, before settling in Giddings Mall for a good old Mall Siege. The Mall is held, despite dozens of angry zombies writhing at outside, and the battle moves into the Morrish Building, which holds up equally well. The NMC, having denied seventy-plus zombies of food, proceeds towards its next big score...

January 2011- The AZS continues its rampage with the New Malton Colossus, smushing hundreds of zombies on the way to Fort Perryn and Whittenside to crush the Feral Undead menace. Although long-ruined, most of the suburb is up and running within days, and the Feral Undead struggles wildly just to merely threaten two of the three NTs. After a few weeks of back and forth, the NMC gets bored and leaves in search of a real fight.

December 2010- The New Malton Colossus, including the AZS, invades the zombie-ridden suburb of West Grayside, dispatching many many zeds, drop-kicking the Undeadites and the RRF sieging the place, and keeping Pole Mall in survivor hands for about 20 days out of 31. There is much partying afterwards over the hundreds of zombie bodies.

November 2010- A month of graffiti, recruiting and reviving in Dartside and the area. We got to hang out with the Red Guards of Williamsville. Although a MOB attack on the fourth week wrecks much of the area around Dartside, the AZS still leaves happy.

October 2010- The AZS continues the battle for Ackland Mall and the surrounding area. Skynet Defense Network joins in the fun. The coalition manages to both foil the RRF and MOB present in the area, especially Ackland Mall, until the RRF gets bored and leaves. The AZS leaves early to Dartside once the party is over.

September 2010--The AZS enters Roftwood, and engages in glorious battle with a large feral mob. The AZS soon leaves for Havercroft after the MOB demolishes the town beyond repair and Ackland Mall Security requests help in Havercroft.

August 2010- The AZS enters Ruddlebank and begins raiding PKer hideouts, scoring many kills and endlessly spawn-camping some particularly persistent PKers. The suburb is otherwise safe, and the AZS fights a possibly zerging zombie mob at the end of the month.

July 2010- The AZS enters Pimbank. However, the Big_Bash_3 interrupts plans, and the AZS decides to dodge the steamroller and make an emergency relocation to Ruddlebank to hunt some PKers.

June 2010- The AZS, enters the red suburb of Rhodenbank. The AZS fights intensely, but the zombies manage to wreck the suburb. The AZS is forced to retreat to Pescodside.

May 2010- The AZS moves into West Boundwood to relax and recruit. We run into some hostiles, who are easily defeated. The rest of the suburb is typical, as zombie break-ins are easily crushed and patched.

April 2010- The AZS gathers its allies, and launches a balls-out month-long assault on Ridleybank and the RRF. Details are here.

March 2010- The AZS moves to Shore Hills. The battle is intense, but the zombies are driven out and the suburb saved. The AZS then proceeds to attack Barrville to avoid boredom. Many zombie scalps are obtained in this frenzy.

February 2010- The AZS moves to Vinetown. Boring but safe. Lots of PKer bodies hit the ground.

January 2010- The AZS arrives in Shackleville and, with the help of Talon_Company, fights off the zombie invaders, leaving the suburb yellow by the end of January.

December 2009- The AZS decides to become one of the very few truly nomadic groups of Malton. We soon ditch West Grayside for redder pastures, although it will always remain our hometown. The Expeditionary force is disbanded.

September-ish 2009- The AZS forms an Expeditionary Force to try to reach out and help nearby zombie-infested suburbs. Visited suburbs include Shackleville, Shearbank, Whittenside, and Scarletwood.

March 2009- The Mall_Tour_'09 attacks Pole Mall, and by extension, the rest of West Grayside. The AZS and the KT put up a stiff fight, even earning a compliment from the Mall Tour.

February 2009- Our fanclub, AZS_Must_Die, tries to give us soft, warm, loving hugs and gifts. We give them back more of that. Because we love them that much. They lurched away from the suburb in brutal curb-stomped defeat because they were satisfied.

Early 2009 & 2008 Our origins: Bitten by a radioactive axe-wielding zombie hunter, our leader Eric Bessette was endowed with the strength, agility and badassery of a... No. Wait, that's wrong.
One fateful night, as our future leader Janus Abernathy and her parents walked home from an opera, a zombie walked up to them and told them to hand over their money at clawpoint. When Mr. Abernathy resisted, the zombie ate Janus' parents. Witnessing this tragedy, Janus Abernathy swore revenge on undead crime. She spent the next ten years training around the world in various martial arts and designing gadgets. While searching for a symbol to strike fear into the hearts of the undead, she was inspired by a Tequila-Pie (Pequilieat) flying through a window and thus decided to assume the persona of...
Um....er.... Nevermind. Here's the real information: Anti-Zombie squad's home town is Dartside where we were born in 2008. Our first leader was Truemaggot. After a brief disbanding of the group, the HQ was moved to West Grayside to The Bellamy Building (55,80), under the leadership of Eric Bessette.

A fictional account of the AZS's recent activities Do not read. Contains brutality, headshots and anti-zombie intensity.

Policies

Zambahandshake.JPG Civility
This user or group believes that while zambahz and humans must kill each other, they can still be civil about it.
Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
Trench coat.jpg Anti-Trenchcoater
The Anti-Zombie Squad finds people with 20 shotguns and katanas to be obnoxious.

Reggieboy.jpg

Killer.jpg PK Reporting
This User or Group supports PK Reporting. Don't let Player Killers get away with murder. Report them on the Rogues Gallery.
Rhodes2.JPG A Colossus Of Class
This user or group is part of the New Malton Colossus.
Bringing Glorious Battle to you since 2006.


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