Bug Reports/Non-Bugs/Archive3

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Archive #3, archived at 01:00, 20 August 2007 (BST).

Misunderstandings and Features

Firearms Have No ammo when found

Timestamp: Sorry I wish I had kept exact time but it has happened 2x around 3:00 PM US EST on May First
Originally
reported by
:
ORCACommander
Current Status: Not a bug
Severity: N/A
Description: I was searching 2 different police stations and a found a pistol and a shotgun. Each had 0 ammo in them. before when ever you picked up a firearm it would be fully loaded. These police stations are the obnes to the right and left of the Chap Building in Brooke Hills and Easton. This is a major problem as it directly contributes to a survivors well being and quite frankly its ability to survive.My UDA in case this is profile related. Please note I have since dropped both firearms as I do not carry dead weight when I already have other loaded firearms.

--Th orcaavatar2.pngORCACommander GDI-P UDA | CNC Modder 20:50, 1 May 2007 (BST)

Discussion
It was always this way. You say, you only found fully loaded before? lucky guy... --Duke GarlandLCD 22:35, 1 May 2007 (BST)

I've always found them fully loaded until this--Th orcaavatar2.pngORCACommander GDI-P UDA | CNC Modder 02:45, 3 May 2007 (BST)
i'm playing this game about a year and there were always not fully loaded or even not loaded guns found --Duke GarlandLCD 12:59, 3 May 2007 (BST)

In my experience, I have gotten all sorts of results when searching. Some guns were half-loaded, some fully loaded, and some empty. This is intentional and is not a bug. --V2Blast TP!CSR 20:22, 8 May 2007 (BST)

That sounds correct. I found my first pistol full, and on a alt, one 2-shots and one empty.--Tec7890 12:50, 11 July 2007 (BST)



Unable to get in JUNKYARD even if VSB

Timestamp: 01:08, 22 April 2007 (GMT)
Originally
reported by
:
24MA
Current Status: Not a bug
Severity: N/A
Description: That happened twice on my human character. I try to get inside. Even with Wirecutters, it showed me "There is no way to get in" (something like that) before and after I tried to get inside.

Discussion
Please sign your edits on the wiki. You can do this either by typing ~~~~ (four tildes), or by pressing the Sign.png button in the editing toolbar. Signing your edits in the standard format makes it much easier to identify when and who has made changes, and creates less work for sysops and other wiki users.

Otherwise I don't know what's going on there, maybe it would help if you said which junkyard it happened at. Give the co-ordinates -- boxy T L ZS Nuts2U DA 09:57, 23 April 2007 (BST)

  • OKay.thank you for your suggestion. Screenshot 1. A Junkyard can be barricaded till EHB level?Is that normal?? How dare a human to get out of the bldg again if he knew there is no entry any more.. Screenshot 2 --24MA 02:20, 24 April 2007 (BST)

Yes, junkyards can be barricaded. There used to be fences which required that you have wirecutters to get in, but they've all been cut since then. That's "very heavily barricaded", not "very strongly barricaded". Learn to read. Anything barricaded above VS+2 only allows entry or exit from adjacent buildings when you have Free Running. --V2Blast TP!CSR 19:25, 28 April 2007 (BST)



Typo in Museum descriptions

Timestamp: 21:50, 21 April 2007 (BST)
Originally
reported by
:
Duke Garland
Current Status: Not a bug
Severity: N/A
Description: in descriptions of most museums that contain paitings/sculptures text is like
  • its collection of ... now thick with dust

but those with African art have

  • ...its selection of African art ransacked by looters

I'm quite sure this is just a typo.

Discussion
This isn't a bug. Honestly, the wording doesn't matter, since the two words mean the same thing and have no real importance in terms of the game. --V2Blast TP!CSR 19:25, 28 April 2007 (BST)



Full HP, even though "Since last turn" states zombies have attacked you

Timestamp: 3:40 1 January 2007
Originally
reported by
:
Schizmo 23:45, 4 January 2007 (UTC)
Current Status: not a bug?
Severity: medium
Description: Summary: After logging in today, I noticed that my character had received 43 points of damage approx. 4 hours prior to my logging in. When I checked my current HP, it said I was at my full 60, but "Since your (my) last turn" showed nobody healing me. I'm wondering if perhaps the healing didn't show up on the actions list, or if the damage never counted.

Discussion
I'm guessing it just didn't show the healing. I think there's a limit on how many events it shows. --V2Blast TP!C 22:56, 26 April 2007 (BST)



Brain Rot Revived

Timestamp: 9:24, 3 February 2007 (PST)
Originally
reported by
:
Zombienic
Current Status: Not a bug
Severity: N/A
Description: My zombie character, killeroftofu, had all the zombie skills including brain rot. This morning when I loged on, I saw that I had be revived by this guy Pittsburgh (http://www.urbandead.com/profile.cgi?id=336596). I know I was outside a Necro Tech building, but I wasn't inside and it wasn't powered. Just thought this was weird.

Zombienic 9:24, 3 February 2007 (PST)

Discussion
You were inside and it was powered. You were revived then dumped outside more than likely.--Gage 17:37, 3 February 2007 (UTC)



Cannot leave fort gatehouse when heavily or more barricaded

Timestamp: 17:58, 12 December 2006 (UTC)
Originally
reported by
:
-- Cheeser, DvB|DA  
Current Status: Not a bug
Severity: N/A
Description: The new fort's gatehouses do not allow any exit when barricaded beyond Very Strongly. Whether this is intended or not, the bug associated with it involves the messages received when attempting to exit. If I try to "Leave Fort Creedy gatehouse" I receive the message:
   The building has been so heavily barricaded that you cannot leave by the main exit.
   (You can find another way out by clicking on an adjacent block, but won't be able to
   re-enter this building from the outside.)

If I try to leave by clicking on an adjacent square (not a fort square) I get this message:

   There is only one way through the walls of the military base, and it's been heavily barricaded.

So, either the bug is aesthetic since the messages are conflicting, or it is medium because I can't leave. I don't know what the intention is so the bug severity depends on that.

Discussion
This is not a bug. Barricades at heavy or greater cannot be entered... or exited. --Pyrranha 03:17, 15 April 2007 (BST)

No, buildings can be exited by clicking on an adjacent square, like the first note states. The gate house seems to be the exception. The problem is that the text is conflicting. Either it should say something about needing to lower the barricades before attempting to exit or it should be fixed so players could click on a square like Ebdon Drive at Fort Creedy and leave the gate house and the fort. -- Cheeser, DvB|DA   02:00, 16 April 2007 (BST)
  • Indeed it should, but it doesn't. Go tell Kevan. --V2Blast TP!CSR 00:42, 28 April 2007 (BST)



Unable to Barricade

Timestamp: 03:10, 26 March 2007 (GMT)
Originally
reported by
:
otherlleft
Current Status: not a bug?
Severity: N/A
Description: My character Dexter Manley was trying to rebarricade a warehouse two blocks south of Bale Mall. He repaired the building damage, but did not move the reviving corpse of a friend. The doors were secured. Each time he tried to barricade, he was unable to find a place for the object. He dump his friend's body but still could not find a place for any objects in the non-existent barricade. Attempts to barricade the warehouse one block to the west met with no difficulty.

Discussion
I'm still unable to barricade this building, Warehouse 44,12, regardless of barricade strength. Other characters played by other people have no problems. I have not attempted bringing another character to the location, nor have I tried logging in from another IP address. --otherlleft W! 18:21, 14 April 2007 (BST)

The mention of a "reviving corpse of a friend" suggests that the system suspects their character might be an abusively-cooperating alt of yours, and is penalising you as it sees fit. --Kevan 18:46, 15 April 2007 (BST)
I checked my friend's computer . . . we do live together, but hers has a different IP address (mine ends in 101, hers in 109). It wouldn't surprise me if the system flagged closely-related addresses, but we now have two other players in this house in the same building (and presumably with similar addresses), and my character is the only one having these problems. If it would be helpful to check, my character is Dexter Manley, and my family control Ophelia Stump and Sredisul. If you're right and it really is an abuse check, I'll be frustrated but adapt, but knowing as little as I do about the system it doesn't seem it. Thanks again. --otherlleft W! 21:47, 16 April 2007 (BST)
Just to clarify your IP issues: If you live together, and share internet access via a router, then yes, you will have the same IP address. More specifically, you will share the same external IP address, that of your router. Your two computers will then have differeing IP numbers so that they can send data to and from the router over your home network. I would be willing to bet, that if you use a site like What's my IP on both computers, it would report the same IP number --Roadie 12:03, 13 June 2007 (BST)



Mute zombie

Timestamp: 09:25, 19 April 2007 (BST)
Originally
reported by
:
Mold
Current Status: Not a bug?
Severity: N/A
Description: Weenog, one of my characters, got axed down. I stood him up, and the Speak box and button are gone. Profile indicates he's still got Death Rattle, I thought it might be a display issue so I disabled all relevant extensions, and I've still got no Speak function, not even the original zombie catchphrase dropdown menu. Screenshot. My other characters can still talk just fine.

Discussion
...There's no one else there for you to talk to, therefore you can't talk to anyone. --V2Blast TP!CSR 00:42, 28 April 2007 (BST)



Free-runners trapped inside multiple heavily barricaded buildings

Timestamp: --12:16, 5 December 2006 (EST)
Originally
reported by
:
Matt Scott
Current Status: Unknown
Severity: mild chafing
Description: The Problem:

According to the Barricades page of the Wiki, "Any player, whether zombie or human, can leave any building at any time. It is impossible to get trapped inside. Simply click on any adjacent square to leave a building. (Some interpret this as leaving by a hidden side-door, or climbing out the window of the floor above.)"

However, clicking on an adjacent building to exit a heavily barricaded building onto the street currently does not work if you have free running. With free running, clicking an adjacent building automatically places you inside that building. So free runners who want to leave a heavily barricaded building onto the street must find a neighboring non-heavily barricaded building and then exit. Unfortunately this is not possible if the adjacent building is also heavily barricaded. In that case, free runners must jump from heavily barricaded building to heavily barricaded building until they find (A.) a non-heavily barricaded building, or (B.) an empty block. These options are better than nothing, but it remains that having the free running skill can amount to many wasted Action Points when one is ready to go out on the hunt, especially if the area is full of heavily barricaded buildings (which is the case in Fryerbank where I encountered this issue). I understand why the game functions as it does now: the "back exit" being reserved for those who would otherwise be eternally trapped inside, but it simply makes no sense that a person who can jump from window to window does not have the option not to do so.

My Suggestion:

The "Leave this building" button should allow all players (both survivors and zombies) to exit heavily barricaded buildings as if they were not heavily barricaded. Currently, players who do so remain inside the building, spending no action points, and receive the message: "The building has been so heavily barricaded that you cannot leave by the main exit. (You can find another way out by clicking on an adjacent block, but won't be able to re-enter this building from the outside.)" Instead, all players should be able to exit onto the street below via the "Leave this building" button. Flavor text could be altered to explain how players managed to escape. This would allow all players (free runners or not) to exit heavily barricaded buildings through the mysterious "side-door." Clicking the adjacent building while inside could still function as it does now -- free runners go inside and others go outside.

In addition to this change, currently players without free running inside a heavily barricaded building click on an adjacent square and end up outside the neighboring building, and this only costs 1 action point. This should not be the case. Instead, when someone without free running clicks a neighboring building, they should remain inside the current building, spending no action points of course, and receive the message: "The building has been so heavily barricaded that you cannot leave by the main exit. (You can find another way out by clicking on the Leave This Building button, but won't be able to re-enter this building from the outside.)"

In Summary:

  • This change only affects heavily barricaded buildings, and specifically how one exits those buildings onto the street.
  • This allows free runners the same street access as is currently available to those without free running (while still allowing them to click on an adjacent building directly to use their free running skill).
  • It will always cost 1 AP to exit onto the street from a heavily barricaded building, whether the player is a free runner, zombie, or otherwise. This is no more or less than is currently the case.
  • This would help put an end to new players tearing down barricades to exit a building, because they wrongly believe this is their only option. (Of course they could still do so if they really wanted.)
  • This also serves to illustrate the "difficulty" of exiting an extremely barricaded building, while preserving the user friendly nature of UD.
  • The current functionality without this suggestion in place hurts both zombies and survivors. Free runners are forced to waste AP searching for a way out of heavily barricaded suburbs, and therefore zombies are left with less survivors on the streets.

Some Questions:

  • Does this require additional action points? No. Right now a player without free running can click an adjacent building while inside a building to end up outside that block, which costs 1 AP. A player with free running can click the adjacent building from inside another and end up inside that building for 1 AP. For the suggested change, a player (free runner, zombie, or otherwise) would spend 1 AP to leave the building, or a free runner could spend 1 AP to free run into the adjacent building. The cost is 1 AP no matter how you look at it.
  • Doesn't this remove the benefit given by free running? No. Free running into an adjacent building would still occur as it does currently with this suggestion in place.
  • Why would anyone want to exit onto the street (unless they are low level characters trying to level up)? My point exactly. Free running is often one of the first skills bought by low level players. As it stands, low level players with free running are forced to waste additional AP in search of a gateway out of a string of heavily barricaded buildings in order to reach the street below. This AP drain does not exist for those same low level players without free running. Besides, many high level players continue to hunt zombies for character reasons.

Discussion
Since this may not necessarily be a bug, but rather an oversight or even an intended functionality, I have posted this to the Suggestions page for December 7, 2006. If you have encountered this problem, please stop by and vote. Matt Scott 15:10, 7 December 2006 (UTC)

  • This isn't a bug, this is a suggestion (as you said). --V2Blast TP!CSR 19:06, 28 April 2007 (BST)



No close doors option

Timestamp: 06:31, 26 December 2006 (UTC)
Originally
reported by
:
boxy
Current Status: Not a bug
Severity: N/A
Description: On standing up inside a safehouse, after being killed by zombies, there is no "Close doors" button, despite me being a zombie with memories of life. After going to the "buy skills" page, and making sure I did have memories, and returning to the city the button is there again. It's happened a couple of times.

Discussion
Read the description. It says you can open doors, not that you can close them. --V2Blast TP!CSR 19:01, 28 April 2007 (BST)

He/She is not talking about an inability to close doors, but an inability to close doors immediately after standing up. This does infact seem like a bug. --Crazygerbil 05:16, 25 May 2007 (BST)

Ahem, Boxy stood up as a zombie, as Boxy got killed. Zombies were not intended to EVER close buildings. It reads 'Memories of Life (Zombie is able to open doors to buildings.)' And thus, it does not say to close buildings. However, it should really be that it does allow zombies to close doors, because that is really a memory from life. What I think, is that's actually a glitch it lets you close them in the first place, according to what you've said.--Tec7890 13:39, 11 July 2007 (BST)



Recently Zombified, yet unable to perform any action

Timestamp: 4:30 January 8, 2007
Originally
reported by
:
Sulikk 5:05 8 January 2007 (GMT)
Current Status: new
Severity: medium
Description: I logged in, to discover a zombie had eaten my brains. Distrought, I shamble over to the nearest revive point, only to find that not only do i not get to pretend to be a Mrh? cow, but i cant even attack, speak, pound on a barricade... at all! All i had available was to drop my fireaxe, wirecutters, and knife... so i did, out of spite.

That left my options with a blank green screen... I have the action points, and can still move around, yet im unable to take any other action.

Discussion
My guess is that the revive point is a street with no barricades, and there were no other people there, so you couldn't attack or speak. Not a bug. --V2Blast TP!CSR 18:50, 28 April 2007 (BST)



IP limit not removed by donation

Timestamp: 13:51 January 22, 2007
Originally
reported by
:
Xensyria 13:51, 22 January 2007 (UTC)
Current Status: Not a bug
Severity: N/A
Description: I dontated and had my Ip limit removed, but after adding LOADS of contacts, it started warning that my limit was being reached, so I ignored it until I got to the limit and was cut off.

http://www.illhostit.com/files/63dee5de3ec510d3489f5ee4de932826/Server.bmp picture of the problem

Discussion
This is not a bug, it is a limitation that can not be circumvented. Donating removes you from the 160 IP limit. You still must stay under 300 per day. This helps to stop bots from doing things automatically that don't take AP untill necessary, like having a ?rise or barricade script running all the time.-- Cheeser, DvB|DA  00:41, 24 January 2007 (UTC)

  • I have never seen the 300 limit, but i guess that might make sense. It would be nice to know that before sending money, though.--Private000 00:54, 24 January 2007 (UTC)
  • I have been experiencing a bug too on my account. You see i have more than one account and when I try to log on as dread1234 and try to move, it switches back to my other account money mike 12
I believe that your problem is that your browser still thinks you are logged in as the other character. Try pressing Log Out before logging in as your other character. you can also manually delete the UD cookie on your computer. --Crazygerbil 05:22, 25 May 2007 (BST)



Ridiculous Quantity of Firearms

Timestamp: 21:45 March 5, 2007
Originally
reported by
:
Hoberta the Bold 21:45 March 5, 2007 (UTC)
Current Status: Not a bug
Severity: N/A
Description: My cop alt, Miss Hobart, has had a RIDICULOUS amount of "luck" lately with searching. I've been searching police departments (Luckwell in Shackleville and Daynes in Stanbury Village), I don't have the shopping skill or anything, and I've got fourteen friggin' pistols and four friggin' shotguns! (screenshot) I acquired most of these a few days ago with a 50 AP search. What prompted me to finally report this is that I just searched this: 11 AP --> 3 pistols.

I mean, it's not necessarily a BAD thing (though my ammo-finding rate has gone down as a result, which is kinda annoying). But this has become SO out of control and SO unlikely (the wiki pegs finding *one* pistol in a police station at 2% probability) that I had to report it.

Discussion
Probably not a bug. The "random number generator" isn't so random. --V2Blast TP!CSR 18:47, 28 April 2007 (BST)

I don't know what you are talking about, you may need to clarify that. However I believe that is a sign of it being more random, not less. --Crazygerbil 05:26, 25 May 2007 (BST)



News notification while dead

Timestamp: 00:24, 8 March 2007 (UTC)
Originally
reported by
:
Burgan
Current Status: Not a bug
Severity: N/A
Description: I just noticed the new inventory system, and realized I hadn't seen the news item show up. I may have just skimmed past it, but usually I catch it and notice, then it makes my day that something new has shown up, so I just wanted to make sure that it wasn't accidentally filtered out if I was dead while it happened. I assume this is easy to check on.

Discussion
I accidentally put this in the wrong section last night. --Burgan 23:35, 8 March 2007 (UTC)

  • Yeah, you probably skimmed past it. --V2Blast TP!CSR 18:47, 28 April 2007 (BST)



Can't barricade

Timestamp: 01:08, 2 April 2007
Originally
reported by
:
Blood Panther
Current Status: Not a bug
Severity: N/A
Description: I entered a junkyard at 41,39. no zombies,fellow survivors or barricades were present, and the building was not ransacked. i tried to barricade 5 times and each time got the "but can't find a place for it" message. I'm really not sure what to think.

http://i102.photobucket.com/albums/m85/blood_panther/bug.jpg

Discussion
This is not a bug. At very high barricade levels, sometimes you just can't find any space to clog up with that potted plant you're holding. --Pyrranha 03:28, 15 April 2007 (BST)

that's the thing though. there was no barricades. the building was wide open yet i couldn't start a barricade. in any case after two days i went back to the same spot and could barricade, so what ever it was it looks like it passed.--Blood Panther 03:57, 15 April 2007 (BST)
Curious. Glad that it passed, but this is still noteworthy. It would suck if this bug struck during, say, a siege. --Pyrranha 00:01, 16 April 2007 (BST)
  • It is possible the server believes you are zerging as this will sometimes create this result.
As it says in the faq "If you're using AOL (or another ISP that uses a small range of proxy servers) then this may cause problems, that their IP-restricting proxies (every user being mapped to a very small range of IP addresses) can mean that earlier-connected users have used up all the hits that you would have used. You might like to try using a browser other than the default AOL one - it's been said on the mailing lists that only the actual AOL browser uses the proxies, and others are okay. Alternatively, try reconnecting, if you're on dial-up; you'll probably be assigned a different IP."
This problem can also cause the server to think you are zerging.
Actually, recomend you look at the Unable to Barricade 'bug' report
--Crazygerbil 05:34, 25 May 2007 (BST)



Can't Find Anything in Science Exhibit

Timestamp: 00:19, 20 April 2007 (BST)
Originally
reported by
:
User:Swiers
Current Status: Not a bug
Severity: N/A
Description: I've been trying to find what I can get from a science exhibit in two museums (The Saffyn Museum in Wyke Hills (59,90) and The Sonven Museum in Wray Heights (60,79). Between two characters I think I have spent over 40 APs and not found anything. One of the museums is even powered! This may just be poor luck, but it seems more than that.

Discussion
There are some museum types that don't have any lootable items. --Kevan 13:40, 20 April 2007 (BST)

Ah nuts, there goes my mad scientist / Frankenstien's castle NT decorating theme. So just where DO I find the monkey skeleton? Meh, I'll have at it to work to find out, I guess. Cheers, thanks for saving me from wasting more time / APs! --Seb WiersctdpImagine 23:56, 20 April 2007 (BST)


Browser Issues

1 revive, 2 Syringes

Timestamp: 21:13 24 April 2007(EDT)
Originally
reported by
:
Ignatz
Current Status: Not a bug?
Severity: N/A
Description: I have about 4 or 5 characters running around Malton, some idled out, some active, but all widely scattered as best I know. Two of these characters - 1 in Ruddlebank, 1 in Penny Heights - have tried reviving in the last week. Each revive took 2 syringes off the inventory. Have I inadvertently zerged, or is some other misfchief afoot? I am running Firefox w/ UD Tool on an iMac.

Discussion
I'm thinking UDTool. It tends to cause problems like this. --V2Blast TP!C 22:26, 26 April 2007 (BST)



Can't Edit Profile

Timestamp: 15:00, 28 August 2006 (EST)
Originally
reported by
:
Da Popa
Current Status: new
Severity: Medium
Description: I am unable to edit my character's profile (([1]). When I go to the "Edit your Profile" screen, the two boxes for appearances appear, but the screen is completely black below the boxes.

Discussion
Update: The problem doesn't appear in Firefox, only IE. --Da Popa 05:51, 2 September 2006 (BST)

  • Get a real browser. And not a UD bug. --V2Blast TP!CSR 19:22, 28 April 2007 (BST)



Can't Freerun Anymore!

Timestamp: November 1, 2006
Originally
reported by
:
Kaminobob
Current Status: Not a bug
Severity: N/A
Description: none of my human alts can freerun anymore! the buttons for the buildings around me are all grey-ed out, and if i click on them, nothing happens.

Discussion
this really sucks, freerunning is an essential part of being a survivor. especially since one of my characters is in a mall, and cant go anywhere anymore... --Kaminobob 23:41, 1 November 2006 (UTC)I'm having this problem as well with both of my human characters. I can see the buildings, I can even see which ones are powered, but I can't freerun to them! One of my characters is stuck in the VSB buildings surrounding Stickling because I can't get into the Mall. This is a major bug, here.--J Muller 23:16, 2 November 2006 (UTC)

This isn't a bug, this is due to a Firefox extension not being able to parse the powered-building changes correctly. Uninstall or upgrade your extensions. (There's a version tag in every UD page header for extensions to be able to detect interface changes and warn their users about potential weirdness, but not all extensions check it.) --Kevan 02:26, 3 November 2006 (UTC)
Oh. Thanks.--J Muller 00:06, 4 November 2006 (UTC)



Unable to Play as My Second Character

Timestamp: 17:00, 30 November 2006 (EST)
Originally
reported by
:
Waluigi Freak 99
Current Status: Unknown
Severity: Extremely irritating
Description: I have two characters in the game: Waluigi Freak 99 and Mister Frankith. Each exists in totally different parts of the city. I played as Waluigi Freak 99 first, my main and strongest character. Then, I played as Mister Frankith. I logged in as him and noticed nothing unusual.

But, whenever I made an action, it took me to Waluigi Freak 99's status page! When I logged out, I was totally logged out. I tried logging out and logging in repeatedly, but figured, why waste the IP? I'm very annoyed because I'd like to play as Mister Frankith. Has this happened to anyone else?

Discussion
I have the same problem with my two characters, UlyssesSGrant and Jackball. You can get around it by using all of your APs in the character it 'bounces' too, at that point, you can log out, and log in as your other character, this is still a pain, however, as you might not want to use all your aps in a char. Browser problem, not UD problem. --V2Blast TP!CSR 19:11, 28 April 2007 (BST)

It may work to Delete your UD cookie from your computer. Try to see if this works. Please tell me if it does or doesn't. --Crazygerbil 05:46, 25 May 2007 (BST)



Odd Gun Problems

Timestamp: 16:16, 19 March 2007 (UTC)
Originally
reported by
:
Mark D. Stroyer
Current Status: Not a bug
Severity: N/A
Description: This is a combination of two different bugs, but they're similar. First of all, soon after the latest change, I found that I had four shotguns, all loaded. (Shotgun (2), in other words.) But I also had another shotgun. It displayed this: Shotgun (27). Of course, I wanted to see if I actually had a shotgun with twenty-seven shots. I went to the nearest zombie, and shot through my eight shotguns. Then I fired again. The Shotgun (27) changed to Shotgun (17). Another shot, and it dropped to Shotgun (07). A final shot simply clicked, because I was empty. This didn't really bother me, and I soon dropped all my shotguns.

I use UD toolbar, so it's rare that I actually see my inventory. But my screen loaded slowly because I was also opening another page. I noticed that I had four fully-loaded pistols. I only remembered three. I turned off UD toolbar, and refreshed the page. On closer examination, it turned out that I had three fully-loaded pistols. But I also had this: Pistol Clip (6). Now, I know this looks like one of my peer-reviewed suggestions, Remove Shells/Clips, but wouldn't that be shown in the game updates? What is this?

Discussion
Maybe it's due to UDTool or other add-ons. You have any of those? --V2Blast TP!CSR 23:08, 26 April 2007 (BST)

  • Yeah, it's probably due to UDToolbar, and maybe you're remembering wrong. --V2Blast TP!CSR 18:42, 28 April 2007 (BST)



Opening profile link, contact added to wrong character's contacts

Timestamp: 02:47, 30 March 2007 (BST)
Originally
reported by
:
S.Wiers
Current Status: Not a bug
Severity: N/A
Description: There's a lot of times when you get a link to somebodies profile, and would like to add them as a contact. When I do this, I often find the contact is added to a previously played charater's contacts- not to the contact list which fo the character I am logged into, and who's contact li9st I have open and am currently viewing! I'm guessing this is an issue with cookies, but I;m not sure how to solve it. Its especially frustrating as I am using the revive request list a fair bit, and am developing a tool to automate adding multiple contacts. (I don't think the profiles in question matter- this happens with ALL my characters, and ALL the contacts I add in this manner.)

Discussion
Yes, it's a problem with your browser, not with the game. --V2Blast TP!CSR 18:42, 28 April 2007 (BST)



Can't do anything

Timestamp: 13:03, 22 April 2007 (BST)
Originally
reported by
:
Jonny12 talk
Current Status: Not a bug?
Severity: N/A
Description: Basically, when I log in, I get the standard 'stand up for 6AP' message but when I click it, it takes me back to the log on screen (and logs me out). So I can't do anything.

Discussion
Make sure that your browser isn't blocking the urban dead cookie. That's one reason this may happen -- boxy T L ZS Nuts2U DA 13:32, 22 April 2007 (BST)

Hmmm, I just tried again (without reading this and it worked). Oh well - I'll try what you said next time if it happens again. Jonny12 talk 16:35, 22 April 2007 (BST)



Pluralization Bug

Timestamp: 22:28, 2 September 2006 (BST)
Originally
reported by
:
Blue Command Vic
Current Status: Not a bug
Severity: N/A
Description: Screenshot: http://wiki.urbandead.com/index.php/Image:2bottleofwines.JPG

As you can see, there is an error when you get more than one bottle of wine. I'm sure it happens with beer, too. Very minor thing, but I'm not sure how easy it would be to fix. It seems the phrase "Bottle of wine" is the entire item name, so making the plural "s" go after bottle might be harder than it seems.

Discussion

  • Like I said, very minor, but some people are real "detail whores" (like myself.) --Blue Command Vic 22:28, 2 September 2006 (BST)

What item combiner extention are you using, because that is not default item settings. And that is a bug in the extension, not the game.--Agent White WTFW!SGPCMS-MetaCMS 22:39, 3 September 2006 (BST)

Ah, never thought of that. I'm using UDTool. Go ahead and delete this report, my mistake. --Blue Command Vic 01:46, 4 September 2006 (BST)



Cant Log out of One account

Timestamp: 10:15, 25 October 2006 (EST)
Originally
reported by
:
Kanukian
Current Status: Not a bug
Severity: N/A
Description: When I log in and try to reload my pistol on 1 character [in this case Canukian] it takes me back to my other character [Kanukian] regardless of if I have logged out with one or the other. It also does this with my third character, refering back to Kanukian.

Discussion
Its weird and annoying, I had one char in a building with 2 zombies and I couldnt reload my guns and shoot them because it kept taking me to the other character.

  • Well congrats it is now more than one occurence. I go to attack a zombie and now I am transfered to my other account. CASTHEWIZ wuz not here.
  1. Yeah, same with me. timtimdude3 (my scout) is in a mall, and my main (admiral tim) is in a fire station. im safe there, but when i try to scout and kill the zeds, i leave and go back to timtimdude3, so now i have NO IDEA how to fix this. an thoughts???
    1. Try using the following link substituting your username and password, of course.
      http://www.urbandead.com/map.cgi?username=URBANDEADNAMEHERE&password=YOURPASSWORDHERE
      -- Cheeser, DvB|DA  22:57, 17 January 2007 (UTC)
      1. I got same prob it has been loggin in my shopper and just last week it was loggin in my zombie somebody should tell the UD ppl

It's a cookie/cache problem, not a problem with UD. --V2Blast TP!CSR 00:32, 28 April 2007 (BST)



Binoculars and Coordinates malfunction

Timestamp: 16:04, 19 November 2006 (EST)
Originally
reported by
:
Casval Daikun
Current Status: Not a bug
Severity: N/A
Description: Incorrect binocular coordinates.

When I use the binoculars in every compass direction possible the coordinates of the buildings I'm looking at are wrong. I keep getting the same ones for everywhere I look. Everything is correct (zed and survivor counts, building type etc.) You can read more on the Useful Items discussion, or look at the screenshot compilation at http://tinyurl.com/ybftnp (This is the SE corner of Santlerville, as seen from the Anthony Building at (77,27)

Discussion
This is a bug in the location interface for the Udtoolbar Firefox extension, not the game. -- Cheeser, DvB|DA  19:26, 20 November 2006 (UTC)



Text reversing

Timestamp: 11:27, 13 December 2006 (UTC)
Originally
reported by
:
Furniture
Current Status: Not a bug
Severity: N/A
Description: Summary: by inserting the proper Unicode character, speech and in-game text can be reversed.
Detailed description: When inserting the Unicode control character RLO (Right-to-Left Override, U+202E or #8238) into regular left-to-right text, succeeding text is reversed. So when it's inserted into, say, a spoken sentence in UD, succeeding speech or in-game messages in the same block may be reversed (the exact results are browser dependant). When inserted into a graffiti tag (spraypainting "Reverse! ‮" will yield something like "Someone has spraypainted Reverse! .llaw a otno") room descriptions can be affected as well (".ereh ydob daed a si erehT").

Fix: strip character #8238 from user input.

Discussion
This isn't a bug in UD per se; it's a quirk of Unicode and how browsers render it. It also can't be used to exploit the game in any way - all it can do is annoy people and make them wonder what the heck is going on. Anyway, for a pretty good writeup of the "exploit", see http://digitalpbk.blogspot.com/2006/11/fun-with-unicode-and-mirroring.html . Furniture 11:27, 13 December 2006 (UTC)



Corrupted inventory

Timestamp: 09:20, 21 July 2006 (BST)
Originally
reported by
:
Eric Notlam 09:32, 21 July 2006 (BST)
Current Status: new
Severity: unassigned
Description: by specifying an incorrect value in an option of the drop box (thru firefox extention for exemple) you can corrupt your inventory

This happend to me while making an error in a greasemonkey script. I was able to drop "A part" of a radio receiver, and the rest of it (the last two digits) had been applied to the next object in the list, making me the worried owner of a shotgun shell(78) . Using the shell actually worked as expected (+1 shot in first non-full shotgun of the list) and cleaned my inventory. What I'm worried about is that manipulations like that might be used to recharge weapons with radio receivers.

Discussion
Uh... I'm kinda confused as to what you're saying. Could you be more clear? --V2Blast TP!C 16:38, 10 August 2006 (BST)

This is something I came across once when working with the UDToolbar. What he means by dropping "A part" of the radio is specifying only part of the drop value. A radio tuned to frequency 26.00 will have a value of "B2600" in the drop select box, but if you tell the game to simply drop "B" or "B26" it will corrupt the inventory. I'm not sure if it can happen under normal playing conditions and it doesn't appear to affect the actual behavior of the weapons, they still only hold 6 rounds and require reloading. --sluutthefeared 10:48, 2 Feb 2007 (BST)
So far, any item with the left over "frequency" attached to it does not funciton any differently. The only problem it does present is that any item with this effect is counted in the players inventory as five items, just like the Radio does.-- Cheeser, DvB|DA  21:30, 6 February 2007 (UTC)
  • I am having a similar/related problem at the moment. I am using character mallydobb. I have two GPS devices listed in my inventory but when I attempt to drop one the pull down/scroll list only shows one. I am hesitant to drop the one because I don't want to have to search for another GPS unit. I use Camino on OSX (nu plugins, or anything like that). --mallydobb, 21:36 EST Aug. 30, 2006
    • In regards to mallydobbs issue, please also refer to the "Inventory Corruption" bug currently in the new bug section below.



Can't add contact

Timestamp: 09:35, 25 Jan 2006 (GMT)
Originally
reported by
:
Jad Tannus
Current Status: fixed?
Severity: N/A
Description: I am trying to add someone to my contacts list but when I hit the button, I'm given a page with the message "You are not logged in." Obviously I'm logged in, I can go back to map.cgi and perform actions.

I'm Jad Tannus if it's necessary.

Discussion

There are two players whose characters I find myself unable to add to my contacts list with my zombie character I receive a 'You are not logged in.' message, when I quite clearly am as I have just added other players to the list for that character. Player ID's for the two folks I can't add are FXZ (id=302700) and EveDE (id=303002) Tyrmorr 02:30, 22 Jan 2006 (GMT)

I've had this happen to me, but realized that I was logged into (and a cookie with a domain of) www.urbandead.com. Whereas the profile I was looking at was from plain urbandead.com. When clicking profile links from forums, etc., pay attention to the www. or lack thereof. Bilge Monkey 16:18, 7 March 2006 (GMT)

I'm having this problem as well, only it's different. I run two characters, and I'm trying to add some contacts to one of them (since he's about to join a zombie group), but when I add them, they go into the Contacts List of my other character. I tried going to a local computer lab and doing it from there (thus resolving the cookie problem that I suspected), but now it says that I'm not logged in. -Lord Kelvin 04:45, 24 April 2006 (BST)
I found a semi-solution to this, don't know why it works, but it does. What you do is when it gives you the "You are not logged in" screen, click on the link "Back to the City" and it should take you to a login screen. Log in again from there, and then try adding the contact again. It worked for me. -Lord Kelvin 04:51, 24 April 2006 (BST)
  • So would this be considered semi-fixed? And if this is a known bug, someone move it appropriately. --V2Blast 22:08, 6 June 2006 (BST)



Create New Player Problem

Timestamp: 22:43, 29 Sep 2005 (BST)
Originally
reported by
:
534nr3353r
Current Status: confirmed
Severity: medium
Description: I logged in today, ZKed a bit cuz i have 403 xp after the last two new skills and have nothing better to do while I wait for something to destroy, then i logged off.. Since I am getting bored with my present character I decided to make a new profile and see if there was anything to do as a survivor. Here's where the problem starts. I logged out and clicked create new profile on the logout page (http://www.urbandead.com/map.cgi?logout), a screen came up saying "Welcome to Urban Dead, period" in the heading bar and showed a button saying "Start". It does this on either of my computers regardless of whether I have logged in recently or not. It also does this from the main page (http://www.urbandead.com) I clicked it and now i have -5 ap, i had 0 before... i can't make a new profile please explain.

Discussion

I kinda have the same problem ok, ever since I have started using firefox everytime I try to login as my other characters it always logs me in as my main, I always log out so thats not the problem .And everytime I try to create a new player it shows that welcome thing as if I created one but after welcome it says my main characters name and then it has that little start button.PLEASE HELP! --IAC Zombie 23:36, 10 Oct 2005 (BST)

That happened to me before, all you need to do is delete the cookies and it should work...I think.-- Krazy Monkey 15:48, 22 April 2006 (BST)

  • Fixed known bug, needs moving? (Yes, clear the cache.) --V2Blast 22:23, 6 June 2006 (BST)

So have you tried it? Does it work? --V2Blast TP!C 16:55, 10 August 2006 (BST)