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| | style="width:800px;"|[[Image:Skills.jpg]]
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| ''Submission and discussion of possible new skills for the game can be found on the [[Suggestions]] page.''
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| {| style="background-color:Beige;" align="right"
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| | __TOC__
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| '''[http://www.urbandead.com/skills.cgi Skills]''' allow characters to improve existing abilities or gain new ones. Skills are purchased with [[Experience Points|Experience Points (XP)]]. The cost of a skill depends on which [[:Category:Character classes|class]] was chosen during character creation. Once purchased, skills cannot be deleted. [[Survivor]] skills can only be purchased while living, and [[zombie]] skills can only be purchased while dead. The number of skills a character knows determines their [[level]].
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| ==Skill Groups==
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| There are five skill categories. Four are available to survivors and the last is available only to zombies. The categories are:
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| ==='''[[All human skills|Survivor Skills]]'''===
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| ====[[Civilian skills|Civilian Skills]]====
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| :[[Shopping]]
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| :[[Bargain Hunting]]
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| :[[Body Building]]
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| :[[Tagging]]
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| :[[Construction]]
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| :[[Radio Operation]]
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| [[Civilian]] skills cost '''100''' XP each regardless of character class.
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| ====[[Military skills|Military Skills]]====
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| :[[Basic Firearms Training]]
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| :[[Pistol Training]]
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| :[[Advanced Pistol Training]]
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| :[[Shotgun Training]]
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| :[[Advanced Shotgun Training]]
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| :[[Hand To Hand Combat]]
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| :[[Knife Combat]]
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| :[[Axe Proficiency]]
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| :[[Free Running]]
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| :[[Scout Safehouse]]
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| [[Military]] skills cost '''75''' XP each for military classes, '''100''' XP for civilian classes, and '''150''' XP for [[scientist]] classes.
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| ====[[Science skills|Science Skills]]====
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| :[[NecroTech Employment]]
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| :[[Lab Experience]]
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| :[[NecroNet Access]]
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| :[[First Aid]]
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| :[[Surgery]]
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| :[[Diagnosis]]
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| Science Skills cost '''75''' XP each for scientist classes, '''100''' XP for civilian classes, and '''150''' XP for military classes.
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| ====[[Zombie Hunter skills|Zombie Hunter Skills]]====
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| :[[Headshot]]
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| The Zombie Hunter skills can only be purchased after the character's level has reached 10 or higher. They cost of '''100''' XP, regardless of character class.
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| ===[[Zombie skills]]===
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| : [[Scent Fear]]
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| :[[Scent Blood]]
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| :[[Scent Trail]]
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| :[[Scent Death]]
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| :[[Digestion]]
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| :[[Infectious Bite]]
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| :[[Vigour Mortis]]
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| :[[Neck Lurch]]
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| :[[Death Grip]]
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| :[[Rend Flesh]]
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| :[[Tangling Grasp]]
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| :[[Feeding Drag]]
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| :[[Memories of Life]]
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| :[[Death Rattle]]
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| :[[Feeding Groan]]
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| :[[Bellow]]
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| :[[Ransack]]
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| :[[Flailing Gesture]]
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| :[[Lurching Gait]]
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| :[[Ankle Grab]]
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| :[[Brain Rot]]
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| :[[Flesh Rot]]
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| All zombie skills cost '''100''' XP, regardless of character class.
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| ==Completing the Skill Tree==
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| Currently it takes the following amount of XP for the different classes to complete their skill trees:
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| '''Survivor''':
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| *Civilian:
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| Civilian characters require only '''2200''' XP to max out their skill tree.
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| *Military:
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| Characters of the Military class need '''2275''' XP to complete their skill trees unless they started as a Medic. The [[Military#Medic|Medic]] starts with a scientist skill and thus only requires '''2200''' XP to max out.
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| *Scientist:
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| Science class characters need the most XP to max out; '''2575''' XP.
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| :''Note: Survivors can also benefit from the [[Scent Death]] and [[Ankle Grab]] skills.''
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| '''Zombie''':
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| *Zombie:
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| Zombies require 2200 XP to max out the skill tree, unless they started as a zombie. Starting zombies receive [[Vigour Mortis]] and thus require only 2100 XP to max out.
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| :''Note: Zombies can also benefit from the [[Body Building]], [[Diagnosis]], and [[NecroTech Employment]] skills (although Diagnosis is redundant if the [[Scent Blood]] skill is purchased, and Body Building is redundant if [[Flesh Rot]] is purchased).''
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| {{SkillGroups}}
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| |}
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| {{Template:Game_Information}}
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| [[Category:Player Resources]]
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| [[Category:Glossary]]
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